Merge master into ObjEvent rename

This commit is contained in:
GriffinR
2019-11-25 20:00:04 -05:00
144 changed files with 8322 additions and 8521 deletions
@@ -5,8 +5,7 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
.byte 0
BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_FRONTIER_TRAINERS
special CallFrontierUtilFunc
frontier_settrainers
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
end
@@ -34,19 +33,14 @@ BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
setvar VAR_0x8005, 2
special CallFrontierUtilFunc
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B
waitmovement 0
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
setvar VAR_TEMP_2, 1
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special CallFrontierUtilFunc
frontier_set FRONTIER_DATA_6, 1
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5
@@ -68,22 +62,14 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special CallFrontierUtilFunc
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911
call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
setvar VAR_0x8005, 2
special CallFrontierUtilFunc
call BattleFrontier_EventScript_IncrementWinStreak
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special CallFrontierUtilFunc
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7
@@ -95,22 +81,17 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, MSGBOX_DEFAULT
special LoadPlayerParty
special SavePlayerParty
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_LOAD_SELECTED_PARTY
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
special CallFrontierUtilFunc
frontier_setpartyorder FRONTIER_PARTY_SIZE
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_9
special CallFrontierUtilFunc
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, 0
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
setvar VAR_0x8005, 2
special CallFrontierUtilFunc
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66
compare VAR_RESULT, 2
@@ -152,7 +133,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA
call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4
@@ -178,10 +159,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
special CallFrontierUtilFunc
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
@@ -193,8 +171,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
playse SE_SAVE
waitse
fadescreen 1
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SOFT_RESET
special CallFrontierUtilFunc
frontier_reset
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61
@@ -226,7 +203,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170
call BattleFrontier_EventScript_SetBrainObjectGfx
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
@@ -241,19 +218,14 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2
waitmovement 0
switch VAR_TEMP_F
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
setvar VAR_0x8005, 7
special CallFrontierUtilFunc
compare VAR_RESULT, 0
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, MSGBOX_DEFAULT
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
setvar VAR_0x8005, 7
special CallFrontierUtilFunc
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
@@ -264,8 +236,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
setvar VAR_0x8004, 6
special CallBattlePalaceFunction
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS
special CallFrontierUtilFunc
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, MSGBOX_DEFAULT
@@ -276,8 +247,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC
waitmessage
waitfanfare
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL
special CallFrontierUtilFunc
frontier_givesymbol
applymovement 2, Common_Movement_WalkInPlaceLeft
waitmovement 0
applymovement 1, Common_Movement_WalkInPlaceFastestRight
@@ -287,16 +257,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
setvar VAR_0x8005, 7
special CallFrontierUtilFunc
compare VAR_RESULT, 0
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, MSGBOX_DEFAULT
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
setvar VAR_0x8005, 7
special CallFrontierUtilFunc
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
@@ -307,8 +272,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
setvar VAR_0x8004, 6
special CallBattlePalaceFunction
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS
special CallFrontierUtilFunc
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, MSGBOX_DEFAULT
@@ -319,8 +283,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
message BattleFrontier_BattlePalaceBattleRoom_Text_250699
waitmessage
waitfanfare
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL
special CallFrontierUtilFunc
frontier_givesymbol
applymovement 2, Common_Movement_WalkInPlaceLeft
waitmovement 0
applymovement 1, Common_Movement_WalkInPlaceFastestRight
@@ -333,20 +296,15 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7
VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
closemessage
setvar VAR_TEMP_2, 0
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 0
special CallFrontierUtilFunc
frontier_set FRONTIER_DATA_6, 0
special HealPlayerParty
setvar VAR_0x8004, SPECIAL_BATTLE_PALACE
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_18
special CallFrontierUtilFunc
frontier_restorehelditems
special HealPlayerParty
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_21
special CallFrontierUtilFunc
frontier_resetsketch
return
BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34
@@ -460,7 +418,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, 1
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
waitstate