Merge master into ObjEvent rename
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@@ -18,12 +18,13 @@
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#define VERSION_GAMECUBE 15
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#define LANGUAGE_JAPANESE 1
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#define LANGUAGE_ENGLISH 2
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#define LANGUAGE_FRENCH 3
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#define LANGUAGE_ITALIAN 4
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#define LANGUAGE_GERMAN 5
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#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
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#define LANGUAGE_SPANISH 7
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#define LANGUAGE_ENGLISH 2
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#define LANGUAGE_FRENCH 3
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#define LANGUAGE_ITALIAN 4
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#define LANGUAGE_GERMAN 5
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#define LANGUAGE_KOREAN 6 // 6 goes unused but the theory is it was meant to be Korean
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#define LANGUAGE_SPANISH 7
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#define NUM_LANGUAGES 7
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#define GAME_VERSION (VERSION_EMERALD)
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#define GAME_LANGUAGE (LANGUAGE_ENGLISH)
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@@ -48,21 +49,29 @@
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#define OBJECT_EVENT_TEMPLATES_COUNT 64
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#define DECOR_MAX_SECRET_BASE 16
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#define DECOR_MAX_PLAYERS_HOUSE 12
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#define APPRENTICE_COUNT 4
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#define APPRENTICE_MAX_QUESTIONS 9
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#define PYRAMID_BAG_ITEMS_COUNT 10
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#define HALL_FACILITIES_COUNT 9 // 7 facilities for single mode + tower double mode + tower multi mode.
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#define TRAINER_ID_LENGTH 4
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#define PARTY_SIZE 6
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#define FRONTIER_PARTY_SIZE 3
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#define MULTI_PARTY_SIZE PARTY_SIZE / 2
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#define MAX_MON_MOVES 4
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// party sizes
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#define PARTY_SIZE 6
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#define MULTI_PARTY_SIZE PARTY_SIZE / 2
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#define FRONTIER_PARTY_SIZE 3
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#define FRONTIER_DOUBLES_PARTY_SIZE 4
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#define FRONTIER_MULTI_PARTY_SIZE 2
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#define MAX_FRONTIER_PARTY_SIZE FRONTIER_DOUBLES_PARTY_SIZE
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// string lengths
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#define ITEM_NAME_LENGTH 14
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#define POKEMON_NAME_LENGTH 10
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#define PLAYER_NAME_LENGTH 7
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#define MAIL_WORDS_COUNT 9
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#define EASY_CHAT_BATTLE_WORDS_COUNT 6
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#define MOVE_NAME_LENGTH 12
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#define MALE 0
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