OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA
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@@ -9,7 +9,7 @@ BattleFrontier_BattleDomePreBattleRoom_OnWarp:
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BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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turnobject LOCALID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattleDomePreBattleRoom_OnFrame:
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@@ -20,7 +20,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom::
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goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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setvar VAR_TEMP_0, 1
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
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applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
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waitmovement 0
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lockall
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BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound::
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@@ -150,11 +150,11 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge::
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closemessage
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applymovement LOCALID_DOME_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
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applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
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waitmovement 0
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opendoor 5, 1
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waitdooranim
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
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applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 5, 1
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waitdooranim
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