OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA

This commit is contained in:
GriffinR
2024-10-12 23:34:02 -04:00
parent bf17d54b52
commit f61c0099b9
146 changed files with 627 additions and 623 deletions

View File

@@ -784,11 +784,11 @@ RusturfTunnel_EventScript_SetRusturfTunnelOpen::
EventScript_UnusedBoardFerry::
delay 30
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
showobjectat OBJ_EVENT_ID_PLAYER, 0
showobjectat LOCALID_PLAYER, 0
delay 30
applymovement OBJ_EVENT_ID_PLAYER, Movement_UnusedBoardFerry
applymovement LOCALID_PLAYER, Movement_UnusedBoardFerry
waitmovement 0
delay 30
return
@@ -801,7 +801,7 @@ Common_EventScript_FerryDepartIsland::
call_if_eq VAR_FACING, DIR_SOUTH, Ferry_EventScript_DepartIslandSouth
call_if_eq VAR_FACING, DIR_WEST, Ferry_EventScript_DepartIslandWest
delay 30
hideobjectat OBJ_EVENT_ID_PLAYER, 0
hideobjectat LOCALID_PLAYER, 0
call Common_EventScript_FerryDepart
return

View File

@@ -1,5 +1,5 @@
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_ARENA_BATTLE_PLAYER).
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_ARENA_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
BattleFrontier_BattleArenaBattleRoom_MapScripts::
@@ -464,7 +464,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects::
hideobjectat LOCALID_ARENA_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
removeobject LOCALID_ARENA_BATTLE_OPPONENT
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
setvar VAR_TEMP_1, 1
end

View File

@@ -10,14 +10,14 @@ BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom::
delay 16
setvar VAR_TEMP_0, 1
applymovement LOCALID_ARENA_CORRIDOR_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
waitmovement 0
applymovement LOCALID_ARENA_CORRIDOR_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
waitmovement 0
msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
applymovement LOCALID_ARENA_CORRIDOR_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 7, 5

View File

@@ -9,7 +9,7 @@ BattleFrontier_BattleArenaLobby_OnWarp:
BattleFrontier_BattleArenaLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleArenaLobby_OnFrame:
@@ -200,12 +200,12 @@ BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge::
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50::
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor
waitmovement 0
opendoor 2, 2
waitdooranim
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 2
waitdooranim
@@ -249,12 +249,12 @@ BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor:
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen::
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor
waitmovement 0
opendoor 11, 2
waitdooranim
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 11, 2
waitdooranim

View File

@@ -1,5 +1,5 @@
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_DOME_PLAYER).
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_DOME_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by dome_setopponentgfx.
@@ -464,7 +464,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects::
call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_ne VAR_RESULT, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
frontier_getbrainstatus

View File

@@ -12,12 +12,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
frontier_get FRONTIER_DATA_LVL_MODE
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
waitmovement 0
opendoor 13, 3
waitdooranim
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
waitmovement 0
closedoor 13, 3
waitdooranim
@@ -25,12 +25,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
waitmovement 0
opendoor 37, 3
waitdooranim
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
waitmovement 0
closedoor 37, 3
waitdooranim

View File

@@ -14,7 +14,7 @@ BattleFrontier_BattleDomeLobby_OnWarp:
BattleFrontier_BattleDomeLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleDomeLobby_OnFrame:
@@ -228,14 +228,14 @@ BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge::
BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor::
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_OpenSinglesDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_OpenDoublesDoor
waitdooranim
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor
waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_CloseSinglesDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_CloseDoublesDoor

View File

@@ -9,7 +9,7 @@ BattleFrontier_BattleDomePreBattleRoom_OnWarp:
BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleDomePreBattleRoom_OnFrame:
@@ -20,7 +20,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom::
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
waitmovement 0
lockall
BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound::
@@ -150,11 +150,11 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge::
closemessage
applymovement LOCALID_DOME_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
waitmovement 0
opendoor 5, 1
waitdooranim
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
waitmovement 0
closedoor 5, 1
waitdooranim

View File

@@ -1,5 +1,5 @@
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_FACTORY_BATTLE_PLAYER).
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_FACTORY_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_F.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by factory_setopponentgfx.
@@ -30,7 +30,7 @@ BattleFrontier_BattleFactoryBattleRoom_OnWarp:
BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects::
setvar VAR_TEMP_1, 1
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
hideobjectat LOCALID_FACTORY_BATTLE_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects::
@@ -53,7 +53,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
closemessage
applymovement LOCALID_FACTORY_BATTLE_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
@@ -62,7 +62,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom::
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
factory_setopponentgfx

View File

@@ -9,7 +9,7 @@ BattleFrontier_BattleFactoryLobby_OnWarp:
BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleFactoryLobby_OnFrame:
@@ -167,7 +167,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13
setvar VAR_TEMP_CHALLENGE_STATUS, 0

View File

@@ -13,7 +13,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects::
setobjectxy LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, 8, 7
turnobject LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, DIR_SOUTH
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleFactoryPreBattleRoom_OnFrame:
@@ -24,7 +24,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom::
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
goto_if_eq VAR_0x8006, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
factory_generaterentalmons
@@ -377,12 +377,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead::
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50::
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen::
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
return
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom:

View File

@@ -1,5 +1,5 @@
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_PALACE_BATTLE_PLAYER).
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_PALACE_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
@@ -291,7 +291,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects::
hideobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
removeobject LOCALID_PALACE_BATTLE_OPPONENT
applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible

View File

@@ -9,7 +9,7 @@ BattleFrontier_BattlePalaceCorridor_OnFrame:
BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
delay 16
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
waitmovement 0
lockall
palace_getcomment
@@ -22,12 +22,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
frontier_get FRONTIER_DATA_LVL_MODE
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
waitmovement 0
opendoor 6, 3
waitdooranim
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
waitmovement 0
closedoor 6, 3
waitdooranim
@@ -35,12 +35,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom::
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
waitmovement 0
opendoor 10, 3
waitdooranim
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
waitmovement 0
closedoor 10, 3
waitdooranim

View File

@@ -9,7 +9,7 @@ BattleFrontier_BattlePalaceLobby_OnWarp:
BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePalaceLobby_OnFrame:
@@ -238,13 +238,13 @@ BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor::
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant
applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor
waitdooranim
applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor
waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor

View File

@@ -12,14 +12,14 @@ BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor::
frontier_set FRONTIER_DATA_BATTLE_NUM, 1
pike_cleartrainerids
pike_nohealing TRUE
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
applymovement LOCALID_PIKE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
waitmovement 0
lockall
msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT
closemessage
releaseall
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor
waitmovement 0
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99
call BattleFrontier_BattlePike_EventScript_CloseCurtain
@@ -33,7 +33,7 @@ BattleFrontier_BattlePikeCorridor_OnWarp:
BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor:

View File

@@ -16,7 +16,7 @@ BattleFrontier_BattlePikeLobby_OnWarp:
BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus::
@@ -197,7 +197,7 @@ BattleFrontier_BattlePikeLobby_EventScript_ShowResults::
BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor::
applymovement LOCALID_PIKE_LOBBY_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
waitmovement 0
return

View File

@@ -31,7 +31,7 @@ BattleFrontier_BattlePikeRoomFinal_OnWarp:
BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:

View File

@@ -103,7 +103,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster, MSGBOX_DEFAULT
closemessage
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
applymovement LOCALID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
waitmovement 0
playse SE_PIKE_CURTAIN_CLOSE
@@ -184,7 +184,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold::
BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy::
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
waitmovement 0
pike_get PIKE_DATA_WIN_STREAK
addvar VAR_RESULT, 1
@@ -241,13 +241,13 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom::
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
waitmovement 0
pike_gettrainerintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
closemessage
delay 16
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
waitmovement 0
pike_gettrainerintro 1
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -262,13 +262,13 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom::
end
BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle::
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
waitmovement 0
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
waitmovement 0
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
waitmovement 0
end
@@ -378,7 +378,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp::
BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
waitmovement 0
setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
setvar VAR_0x8005, 0

View File

@@ -26,7 +26,7 @@ BattleFrontier_BattlePikeRoomWildMons_OnWarp:
BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeRoomWildMons_OnResume:

View File

@@ -18,7 +18,7 @@ BattleFrontier_BattlePikeThreePathRoom_OnWarp:
BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus::

View File

@@ -10,7 +10,7 @@ BattleFrontier_BattlePyramidLobby_OnWarp:
BattleFrontier_BattlePyramidLobby_EventScript_TurnPlayerNorth:
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePyramidLobby_OnFrame:
@@ -364,7 +364,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_ShowResults::
BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag::
applymovement LOCALID_PYRAMID_LOBBY_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel
applymovement LOCALID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel
waitmovement 0
msgbox BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping, MSGBOX_DEFAULT
pyramid_get PYRAMID_DATA_WIN_STREAK
@@ -383,7 +383,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag::
closemessage
applymovement LOCALID_PYRAMID_LOBBY_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel
applymovement LOCALID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel
waitmovement 0
return

View File

@@ -16,7 +16,7 @@ BattleFrontier_BattlePyramidTop_OnWarp:
BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
goto_if_ne VAR_TEMP_C, 0, BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects
setobjectxyperm LOCALID_BRANDON, 0, 0
BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects::
@@ -72,7 +72,7 @@ BattleFrontier_BattlePyramidTop_EventScript_Attendant::
closemessage
applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
applymovement LOCALID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
waitmovement 0
applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
waitmovement 0
@@ -108,7 +108,7 @@ BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
applymovement LOCALID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT
closemessage
@@ -145,7 +145,7 @@ BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
applymovement LOCALID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT
closemessage

View File

@@ -18,13 +18,13 @@ BattleFrontier_BattleTowerBattleRoom_OnFrame:
BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom::
setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
@@ -60,7 +60,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent::
call_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
playfanfare MUS_HEAL
@@ -121,7 +121,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge::
BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
@@ -233,7 +233,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord::
BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel::
call BattleFrontier_EventScript_SetBrainObjectGfx
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0

View File

@@ -22,13 +22,13 @@ BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor::
setvar VAR_TEMP_0, 1
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor
applymovement LOCALID_TOWER_CORRIDOR_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
waitmovement 0
goto BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom
BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor::
applymovement LOCALID_TOWER_CORRIDOR_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
waitmovement 0
BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom::

View File

@@ -10,7 +10,7 @@ BattleFrontier_BattleTowerElevator_OnFrame:
BattleFrontier_BattleTowerElevator_EventScript_EnterElevator::
setvar VAR_TEMP_0, 1
applymovement LOCALID_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
waitmovement 0
special BufferBattleTowerElevatorFloors
waitse
@@ -18,7 +18,7 @@ BattleFrontier_BattleTowerElevator_EventScript_EnterElevator::
waitstate
delay 48
applymovement LOCALID_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
waitmovement 0
call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom
end
@@ -81,6 +81,6 @@ BattleFrontier_BattleTowerElevator_OnWarp:
BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -30,7 +30,7 @@ BattleFrontier_BattleTowerLobby_OnWarp:
BattleFrontier_BattleTowerLobby_EventScript_PlayerFaceNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleTowerLobby_OnFrame:
@@ -614,12 +614,12 @@ BattleFrontier_BattleTowerLobby_EventScript_WalkToElevator::
call BattleFrontier_BattleTowerLobby_EventScript_SetAttendantTalkedTo
call BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoord
applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator
waitmovement 0
opendoor VAR_0x8004, 1
waitdooranim
applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerLobby_Movement_AttendantEnterElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_PlayerEnterElevator
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_PlayerEnterElevator
waitmovement 0
closedoor VAR_0x8004, 1
waitdooranim

View File

@@ -1,5 +1,5 @@
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_TOWER_MULTI_BATTLE_PLAYER).
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_TOWER_MULTI_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_F.
@ The graphics of the partner are represented with VAR_OBJ_GFX_ID_E, which will ultimately be set by tower_setpartnergfx.
@ The graphics of the opponents are represented with VAR_OBJ_GFX_ID_0 and OBJ_EVENT_GFX_VAR_1, which will ultimately be set by tower_setopponent.
@@ -35,7 +35,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_OnWarp:
.2byte 0
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
end
BattleFrontier_BattleTowerMultiBattleRoom_OnFrame:

View File

@@ -1,5 +1,5 @@
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_TOWER_MULTI_CORRIDOR_PLAYER).
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_TOWER_MULTI_CORRIDOR_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_F.
@ The graphics of the partner are represented with VAR_OBJ_GFX_ID_E, which will ultimately be set by tower_setpartnergfx.
@@ -34,7 +34,7 @@ BattleFrontier_BattleTowerMultiCorridor_OnWarp:
.2byte 0
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
hideobjectat LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
hideobjectat LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
special OffsetCameraForBattle

View File

@@ -41,7 +41,7 @@ BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp:
.2byte 0
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleTowerMultiPartnerRoom_OnFrame:
@@ -57,12 +57,12 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ExitRoom::
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterRoom::
lockall
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom
waitmovement 0
applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit
waitmovement 0
copyobjectxytoperm LOCALID_TOWER_PARTNER_ROOM_ATTENDANT
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner, MSGBOX_DEFAULT
special HealPlayerParty
@@ -112,21 +112,21 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator::
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator::
applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator
waitmovement 0
return
@ Unused
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorEast:
applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast
waitmovement 0
return
@ Unused
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorWest:
applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest
waitmovement 0
return

View File

@@ -21,7 +21,7 @@ BattleFrontier_ReceptionGate_EventScript_FirstTimeEntering::
waitmovement 0
msgbox BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter
applymovement LOCALID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter
waitmovement 0
goto BattleFrontier_ReceptionGate_EventScript_ScottScene
end
@@ -40,18 +40,18 @@ BattleFrontier_ReceptionGate_EventScript_ScottScene::
closemessage
applymovement LOCALID_FRONTIER_RECEPTION_GREETER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_FRONTIER_RECEPTION_GUIDE, Common_Movement_WalkInPlaceFasterUp
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
playse SE_PIN
applymovement LOCALID_FRONTIER_RECEPTION_GREETER, Common_Movement_ExclamationMark
applymovement LOCALID_FRONTIER_RECEPTION_GUIDE, Common_Movement_ExclamationMark
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
applymovement LOCALID_PLAYER, Common_Movement_ExclamationMark
waitmovement 0
msgbox BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_FRONTIER_RECEPTION_GREETER, BattleFrontier_ReceptionGate_Movement_GreeterFaceScott
applymovement LOCALID_FRONTIER_RECEPTION_GUIDE, BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerFaceScott
applymovement LOCALID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerFaceScott
applymovement LOCALID_FRONTIER_RECEPTION_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottEnter
waitmovement 0
msgbox BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere, MSGBOX_DEFAULT

View File

@@ -69,7 +69,7 @@ ContestHall_EventScript_Contest::
ContestHall_EventScript_SetContestObjects::
special LoadLinkContestPlayerPalettes
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN
hideobjectat LOCALID_PLAYER, MAP_LITTLEROOT_TOWN
call ContestHall_EventScript_CreateAudience
end

View File

@@ -112,29 +112,29 @@ DewfordTown_EventScript_FishingNotSoGood::
DewfordTown_EventScript_SailToPetalburg::
call EventScript_BackupMrBrineyLocation
setobjectsubpriority LOCALID_DEWFORD_BRINEY, MAP_DEWFORD_TOWN, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 0
setobjectsubpriority LOCALID_PLAYER, MAP_DEWFORD_TOWN, 0
applymovement LOCALID_DEWFORD_BRINEY, DewfordTown_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_DEWFORD_BRINEY
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
applymovement LOCALID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
waitmovement 0
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
hideobjectat LOCALID_PLAYER, MAP_DEWFORD_TOWN
call Common_EventScript_PlayBrineysBoatMusic
applymovement LOCALID_DEWFORD_BOAT, DewfordTown_Movement_SailToPetalburg
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_SailToPetalburg
applymovement LOCALID_PLAYER, DewfordTown_Movement_SailToPetalburg
waitmovement 0
showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
showobjectat LOCALID_PLAYER, MAP_ROUTE104
call Common_EventScript_StopBrineysBoatMusic
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_ExitBoatPetalburg
applymovement LOCALID_PLAYER, DewfordTown_Movement_ExitBoatPetalburg
waitmovement 0
showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
showobjectat LOCALID_PLAYER, MAP_ROUTE104
clearflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
clearflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
hideobjectat LOCALID_DEWFORD_BOAT, MAP_DEWFORD_TOWN
setvar VAR_BOARD_BRINEY_BOAT_STATE, 2
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectsubpriority LOCALID_PLAYER, MAP_DEWFORD_TOWN
warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 5, 4
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
waitstate
@@ -144,20 +144,20 @@ DewfordTown_EventScript_SailToPetalburg::
DewfordTown_EventScript_SailToSlateport::
call EventScript_BackupMrBrineyLocation
setobjectsubpriority LOCALID_DEWFORD_BRINEY, MAP_DEWFORD_TOWN, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 1
setobjectsubpriority LOCALID_PLAYER, MAP_DEWFORD_TOWN, 1
applymovement LOCALID_DEWFORD_BRINEY, DewfordTown_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_DEWFORD_BRINEY
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
applymovement LOCALID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
waitmovement 0
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
hideobjectat LOCALID_PLAYER, MAP_DEWFORD_TOWN
call Common_EventScript_PlayBrineysBoatMusic
applymovement LOCALID_DEWFORD_BOAT, DewfordTown_Movement_SailToSlateport
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_SailToSlateport
applymovement LOCALID_PLAYER, DewfordTown_Movement_SailToSlateport
waitmovement 0
call Common_EventScript_StopBrineysBoatMusic
showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_ExitBoatSlateport
showobjectat LOCALID_PLAYER, MAP_ROUTE109
applymovement LOCALID_PLAYER, DewfordTown_Movement_ExitBoatSlateport
waitmovement 0
setobjectxyperm LOCALID_ROUTE109_BRINEY, 21, 26
addobject LOCALID_ROUTE109_BRINEY
@@ -173,7 +173,7 @@ DewfordTown_EventScript_SailToSlateport::
call_if_set FLAG_DELIVERED_DEVON_GOODS, DewfordTown_EventScript_LandedSlateport
closemessage
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectsubpriority LOCALID_PLAYER, MAP_DEWFORD_TOWN
resetobjectsubpriority LOCALID_ROUTE109_BRINEY, MAP_ROUTE109
copyobjectxytoperm LOCALID_ROUTE109_BRINEY
release

View File

@@ -194,7 +194,7 @@ DewfordTown_Hall_EventScript_DebateReact1::
DewfordTown_Hall_EventScript_PlayerReactWest::
goto_if_eq VAR_FACING, DIR_EAST, DewfordTown_Hall_EventScript_DontMovePlayer1
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -214,18 +214,18 @@ DewfordTown_Hall_EventScript_PlayerReactNorthSouth::
return
DewfordTown_Hall_EventScript_PlayerWalkInPlaceUp::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
DewfordTown_Hall_EventScript_PlayerWalkInPlaceDown::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
DewfordTown_Hall_EventScript_PlayerReactEast::
goto_if_eq VAR_FACING, DIR_WEST, DewfordTown_Hall_EventScript_DontMovePlayer1
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return

View File

@@ -13,7 +13,7 @@ EverGrandeCity_ChampionsRoom_OnWarp:
.2byte 0
EverGrandeCity_ChampionsRoom_EventScript_PlayerTurnNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
EverGrandeCity_ChampionsRoom_OnFrame:
@@ -22,10 +22,10 @@ EverGrandeCity_ChampionsRoom_OnFrame:
EverGrandeCity_ChampionsRoom_EventScript_EnterRoom::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkUp4
applymovement LOCALID_PLAYER, Common_Movement_WalkUp4
waitmovement 0
delay 40
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerApproachWallace
applymovement LOCALID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerApproachWallace
waitmovement 0
setvar VAR_TEMP_1, 1
goto EverGrandeCity_ChampionsRoom_EventScript_Wallace
@@ -101,7 +101,7 @@ EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF::
addobject LOCALID_CHAMPIONS_ROOM_BIRCH
applymovement LOCALID_CHAMPIONS_ROOM_BIRCH, EverGrandeCity_ChampionsRoom_Movement_BirchArrives
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox EverGrandeCity_ChampionsRoom_Text_BirchArriveRatePokedex, MSGBOX_DEFAULT
call ProfBirch_EventScript_RatePokedex
@@ -115,12 +115,12 @@ EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF::
closemessage
delay 30
applymovement LOCALID_CHAMPIONS_ROOM_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExitStart
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExitStart
applymovement LOCALID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExitStart
applymovement LOCALID_CHAMPIONS_ROOM_BIRCH, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_CHAMPIONS_ROOM_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalFollows
waitmovement 0
delay 20
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox EverGrandeCity_ChampionsRoom_Text_WallaceWaitOutside, MSGBOX_DEFAULT
checkplayergender
@@ -128,7 +128,7 @@ EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF::
call_if_eq VAR_RESULT, FEMALE, EverGrandeCity_ChampionsRoom_EventScript_BrendanCongratulations
closemessage
applymovement LOCALID_CHAMPIONS_ROOM_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExit
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExit
applymovement LOCALID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExit
waitmovement 0
setflag FLAG_HIDE_PETALBURG_GYM_GREETER
warp MAP_EVER_GRANDE_CITY_HALL_OF_FAME, 7, 16
@@ -147,7 +147,7 @@ EverGrandeCity_ChampionsRoom_EventScript_BrendanCongratulations::
EverGrandeCity_ChampionsRoom_EventScript_RivalApproachPlayer::
applymovement LOCALID_CHAMPIONS_ROOM_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return

View File

@@ -10,7 +10,7 @@ EverGrandeCity_DrakesRoom_OnWarp:
.2byte 0
EverGrandeCity_DrakesRoom_EventScript_PlayerTurnNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
EverGrandeCity_DrakesRoom_OnFrame:

View File

@@ -9,7 +9,7 @@ EverGrandeCity_GlaciasRoom_OnWarp:
.2byte 0
EverGrandeCity_GlaciasRoom_EventScript_PlayerTurnNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
EverGrandeCity_GlaciasRoom_OnFrame:

View File

@@ -7,6 +7,6 @@ EverGrandeCity_Hall1_OnWarp:
.2byte 0
EverGrandeCity_Hall1_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -7,6 +7,6 @@ EverGrandeCity_Hall2_OnWarp:
.2byte 0
EverGrandeCity_Hall2_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -7,6 +7,6 @@ EverGrandeCity_Hall3_OnWarp:
.2byte 0
EverGrandeCity_Hall3_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -7,6 +7,6 @@ EverGrandeCity_Hall4_OnWarp:
.2byte 0
EverGrandeCity_Hall4_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -7,6 +7,6 @@ EverGrandeCity_Hall5_OnWarp:
.2byte 0
EverGrandeCity_Hall5_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -8,7 +8,7 @@ EverGrandeCity_HallOfFame_OnWarp:
.2byte 0
EverGrandeCity_HallOfFame_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
EverGrandeCity_HallOfFame_OnFrame:
@@ -18,24 +18,24 @@ EverGrandeCity_HallOfFame_OnFrame:
EverGrandeCity_HallOfFame_EventScript_EnterHallOfFame::
lockall
applymovement LOCALID_HALL_OF_FAME_WALLACE, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame1
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame1
applymovement LOCALID_PLAYER, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame1
waitmovement 0
applymovement LOCALID_HALL_OF_FAME_WALLACE, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox EverGrandeCity_HallOfFame_Text_HereWeHonorLeagueChampions, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_HALL_OF_FAME_WALLACE, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame2
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame2
applymovement LOCALID_PLAYER, EverGrandeCity_HallOfFame_Movement_WalkIntoHallOfFame2
waitmovement 0
delay 20
applymovement LOCALID_HALL_OF_FAME_WALLACE, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox EverGrandeCity_HallOfFame_Text_LetsRecordYouAndYourPartnersNames, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_HALL_OF_FAME_WALLACE, Common_Movement_WalkInPlaceFasterUp
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 20
dofieldeffect FLDEFF_HALL_OF_FAME_RECORD

View File

@@ -9,7 +9,7 @@ EverGrandeCity_PhoebesRoom_OnWarp:
.2byte 0
EverGrandeCity_PhoebesRoom_EventScript_PlayerTurnNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
EverGrandeCity_PhoebesRoom_OnFrame:

View File

@@ -74,12 +74,12 @@ EverGrandeCity_PokemonLeague_1F_EventScript_DoorGuard::
end
EverGrandeCity_PokemonLeague_1F_EventScript_PlayerMoveToFrontFromRight::
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_PokemonLeague_1F_Movement_MoveToFrontFromRight
applymovement LOCALID_PLAYER, EverGrandeCity_PokemonLeague_1F_Movement_MoveToFrontFromRight
waitmovement 0
return
EverGrandeCity_PokemonLeague_1F_EventScript_PlayerMoveToFrontFromLeft::
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_PokemonLeague_1F_Movement_MoveToFrontFromLeft
applymovement LOCALID_PLAYER, EverGrandeCity_PokemonLeague_1F_Movement_MoveToFrontFromLeft
waitmovement 0
return

View File

@@ -28,7 +28,7 @@ EverGrandeCity_SidneysRoom_OnWarp:
.2byte 0
EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
EverGrandeCity_SidneysRoom_OnFrame:

View File

@@ -1,5 +1,5 @@
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_FALLARBOR_TENT_BATTLE_PLAYER).
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_FALLARBOR_TENT_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
FallarborTown_BattleTentBattleRoom_MapScripts::
@@ -230,7 +230,7 @@ FallarborTown_BattleTentBattleRoom_OnWarp:
.2byte 0
FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat LOCALID_FALLARBOR_TENT_BATTLE_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
removeobject LOCALID_FALLARBOR_TENT_BATTLE_OPPONENT
setvar VAR_TEMP_1, 1

View File

@@ -10,12 +10,12 @@ FallarborTown_BattleTentCorridor_EventScript_EnterCorridor::
lockall
setvar VAR_TEMP_0, 1
applymovement LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
applymovement LOCALID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 1
waitdooranim

View File

@@ -9,7 +9,7 @@ FallarborTown_BattleTentLobby_OnWarp:
FallarborTown_BattleTentLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
FallarborTown_BattleTentLobby_OnFrame:
@@ -190,12 +190,12 @@ FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge::
FallarborTown_BattleTentLobby_EventScript_WalkToDoor::
applymovement LOCALID_FALLARBOR_TENT_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor
applymovement LOCALID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement LOCALID_FALLARBOR_TENT_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 6, 1
waitdooranim

View File

@@ -37,13 +37,13 @@ GraniteCave_StevensRoom_EventScript_StevenExitNorth::
return
GraniteCave_StevensRoom_EventScript_StevenExitWestEast::
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_GRANITE_CAVE_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_StevenExitSouth::
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement LOCALID_GRANITE_CAVE_STEVEN, GraniteCave_StevensRoom_Movement_StevenExitSouth
waitmovement 0
return

View File

@@ -121,7 +121,7 @@ LavaridgeTown_EventScript_RivalExitHerbShop::
waitmovement 0
applymovement LOCALID_LAVARIDGE_RIVAL, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -136,7 +136,7 @@ LavaridgeTown_EventScript_RivalApproachPlayer2::
return
LavaridgeTown_EventScript_RivalExit1::
applymovement OBJ_EVENT_ID_PLAYER, LavaridgeTown_Movement_PlayerWatchRivalExit
applymovement LOCALID_PLAYER, LavaridgeTown_Movement_PlayerWatchRivalExit
applymovement LOCALID_LAVARIDGE_RIVAL_ON_BIKE, LavaridgeTown_Movement_RivalExit1
waitmovement 0
return

View File

@@ -37,7 +37,7 @@ LilycoveCity_ContestLobby_EventScript_ContestArtist::
addobject LOCALID_CONTEST_LOBBY_ARTIST
applymovement LOCALID_CONTEST_LOBBY_ARTIST, LilycoveCity_ContestLobby_Movement_ArtistApproachPlayer
waitmovement LOCALID_CONTEST_LOBBY_ARTIST
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerFaceArtist
applymovement LOCALID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerFaceArtist
waitmovement 0
msgbox LilycoveCity_ContestLobby_Text_YourPokemonSpurredMeToPaint, MSGBOX_DEFAULT
lockall
@@ -207,7 +207,7 @@ LilycoveCity_ContestLobby_EventScript_LinkContestArtist::
addobject LOCALID_CONTEST_LOBBY_LINK_ARTIST
applymovement LOCALID_CONTEST_LOBBY_LINK_ARTIST, LilycoveCity_ContestLobby_Movement_LinkArtistApproachPlayer
waitmovement LOCALID_CONTEST_LOBBY_LINK_ARTIST
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerFaceLinkArtist
applymovement LOCALID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerFaceLinkArtist
waitmovement 0
msgbox LilycoveCity_ContestLobby_Text_YourPokemonSpurredMeToPaint, MSGBOX_DEFAULT
lockall
@@ -414,12 +414,12 @@ LilycoveCity_ContestLobby_EventScript_LeadToContestHall::
delay 20
applymovement LOCALID_CONTEST_LOBBY_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_ReceptionistFacePlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerApproachReceptionist
applymovement LOCALID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerApproachReceptionist
waitmovement 0
msgbox LilycoveCity_ContestLobby_Text_ComeThroughHere, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_CONTEST_LOBBY_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_ReceptionistWalkToContestHall
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerWalkToContestHall
applymovement LOCALID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerWalkToContestHall
waitmovement 0
releaseall
return
@@ -905,7 +905,7 @@ LilycoveCity_ContestLobby_EventScript_LeadToLinkContestHall::
delay 20
applymovement LOCALID_CONTEST_LOBBY_LINK_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_LinkReceptionistFacePlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerApproachLinkReceptionist
applymovement LOCALID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerApproachLinkReceptionist
waitmovement 0
messageautoscroll LilycoveCity_ContestLobby_Text_ComeThroughHere
waitmessage
@@ -913,7 +913,7 @@ LilycoveCity_ContestLobby_EventScript_LeadToLinkContestHall::
closemessage
call LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer
applymovement LOCALID_CONTEST_LOBBY_LINK_RECEPTIONIST, LilycoveCity_ContestLobby_Movement_LinkReceptionistWalkToContestHall
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerWalkToLinkContestHall
applymovement LOCALID_PLAYER, LilycoveCity_ContestLobby_Movement_PlayerWalkToLinkContestHall
waitmovement 0
release
return

View File

@@ -44,11 +44,11 @@ LilycoveCity_CoveLilyMotel_1F_EventScript_BlockingTV::
waitmovement 0
applymovement LOCALID_MOTEL_OWNER, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox LilycoveCity_CoveLilyMotel_1F_Text_CantSeeTheTV, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_CoveLilyMotel_1F_Movement_PlayerPushFromTV
applymovement LOCALID_PLAYER, LilycoveCity_CoveLilyMotel_1F_Movement_PlayerPushFromTV
applymovement LOCALID_MOTEL_OWNER, LilycoveCity_CoveLilyMotel_1F_Movement_OwnerPushPlayer
waitmovement 0
applymovement LOCALID_MOTEL_OWNER, LilycoveCity_CoveLilyMotel_1F_Movement_OwnerReturn

View File

@@ -333,7 +333,7 @@ LilycoveCity_Harbor_EventScript_BoardFerryWithSailor::
call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth
call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast
delay 30
hideobjectat OBJ_EVENT_ID_PLAYER, 0
hideobjectat LOCALID_PLAYER, 0
setvar VAR_0x8004, LOCALID_LILYCOVE_HARBOR_SS_TIDAL
call Common_EventScript_FerryDepart
return
@@ -393,18 +393,18 @@ LilycoveCity_Harbor_EventScript_BoardFerry::
call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth
call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast
delay 30
hideobjectat OBJ_EVENT_ID_PLAYER, 0
hideobjectat LOCALID_PLAYER, 0
setvar VAR_0x8004, LOCALID_LILYCOVE_HARBOR_SS_TIDAL
call Common_EventScript_FerryDepart
return
LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast::
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardFerryEast
applymovement LOCALID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardFerryEast
waitmovement 0
return
LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth::
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardFerryNorth
applymovement LOCALID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardFerryNorth
waitmovement 0
return
@@ -484,14 +484,14 @@ LilycoveCity_Harbor_EventScript_BrineyFacePlayerEast::
LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorNorth::
applymovement LOCALID_LILYCOVE_HARBOR_BRINEY, LilycoveCity_Harbor_Movement_BrineyBoardFerry
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyNorth
applymovement LOCALID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyNorth
applymovement LOCALID_LILYCOVE_HARBOR_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyNorth
waitmovement 0
return
LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorEast::
applymovement LOCALID_LILYCOVE_HARBOR_BRINEY, LilycoveCity_Harbor_Movement_BrineyBoardFerry
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyEast
applymovement LOCALID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyEast
applymovement LOCALID_LILYCOVE_HARBOR_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyEast
waitmovement 0
return

View File

@@ -43,7 +43,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_InterestedInPaintings::
LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorNorth::
lockall
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_1F_Movement_FollowCuratorNorth
applymovement LOCALID_PLAYER, LilycoveCity_LilycoveMuseum_1F_Movement_FollowCuratorNorth
waitmovement 0
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 11, 8
waitstate
@@ -51,7 +51,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorNorth::
LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorWest::
lockall
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_1F_Movement_FollowCuratorWest
applymovement LOCALID_PLAYER, LilycoveCity_LilycoveMuseum_1F_Movement_FollowCuratorWest
waitmovement 0
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 11, 8
waitstate
@@ -59,7 +59,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorWest::
LilycoveCity_LilycoveMuseum_1F_EventScript_FollowCuratorEast::
lockall
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_1F_Movement_FollowCuratorEast
applymovement LOCALID_PLAYER, LilycoveCity_LilycoveMuseum_1F_Movement_FollowCuratorEast
waitmovement 0
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 11, 8
waitstate

View File

@@ -63,17 +63,17 @@ LilycoveCity_LilycoveMuseum_2F_OnFrame:
LilycoveCity_LilycoveMuseum_2F_EventScript_ShowExhibitHall::
lockall
applymovement LOCALID_MUSEUM_2F_CURATOR, Common_Movement_FacePlayer
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_2F_Movement_PlayerWalkInPlaceLeft
applymovement LOCALID_PLAYER, LilycoveCity_LilycoveMuseum_2F_Movement_PlayerWalkInPlaceLeft
waitmovement 0
msgbox LilycoveCity_LilycoveMuseum_2F_Text_ThisIsExhibitHall, MSGBOX_SIGN
applymovement LOCALID_MUSEUM_2F_CURATOR, LilycoveCity_LilycoveMuseum_2F_Movement_FaceExhibitHall
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_2F_Movement_FaceExhibitHall
applymovement LOCALID_PLAYER, LilycoveCity_LilycoveMuseum_2F_Movement_FaceExhibitHall
waitmovement 0
msgbox LilycoveCity_LilycoveMuseum_2F_Text_ExplainExhibitHall, MSGBOX_SIGN
applymovement LOCALID_MUSEUM_2F_CURATOR, Common_Movement_FacePlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_LilycoveMuseum_2F_Movement_PlayerWalkInPlaceLeft
applymovement LOCALID_PLAYER, LilycoveCity_LilycoveMuseum_2F_Movement_PlayerWalkInPlaceLeft
waitmovement 0
msgbox LilycoveCity_LilycoveMuseum_2F_Text_PleaseObtainPaintingsForExhibit, MSGBOX_SIGN
copyvar VAR_LILYCOVE_MUSEUM_2F_STATE, 1

View File

@@ -17,12 +17,12 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_MeetFirstFans::
applymovement LOCALID_TRAINER_FAN_CLUB_LITTLE_GIRL, LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlWatchPlayer
applymovement LOCALID_TRAINER_FAN_CLUB_MAN, LilycoveCity_PokemonTrainerFanClub_Movement_FanApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox LilycoveCity_PokemonTrainerFanClub_Text_HeardAboutYouImYourFan, MSGBOX_DEFAULT
applymovement LOCALID_TRAINER_FAN_CLUB_LITTLE_GIRL, LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlMoveCloserToPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
applymovement LOCALID_TRAINER_FAN_CLUB_LITTLE_GIRL, LilycoveCity_PokemonTrainerFanClub_Movement_LittleGirlHideFromPlayer
waitmovement 0

View File

@@ -132,7 +132,7 @@ LittlerootTown_EventScript_StepOffTruckFemale::
LittlerootTown_EventScript_GoInsideWithMom::
delay 15
playse SE_LEDGE
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_Movement_PlayerStepOffTruck
applymovement LOCALID_PLAYER, LittlerootTown_Movement_PlayerStepOffTruck
waitmovement 0
opendoor VAR_0x8004, VAR_0x8005
waitdooranim
@@ -147,16 +147,16 @@ LittlerootTown_EventScript_GoInsideWithMom::
msgbox LittlerootTown_Text_OurNewHomeLetsGoInside, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachDoor
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_Movement_PlayerApproachDoor
applymovement LOCALID_PLAYER, LittlerootTown_Movement_PlayerApproachDoor
waitmovement 0
opendoor VAR_0x8004, VAR_0x8005
waitdooranim
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomEnterHouse
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_Movement_PlayerEnterHouse
applymovement LOCALID_PLAYER, LittlerootTown_Movement_PlayerEnterHouse
waitmovement 0
setflag FLAG_HIDE_LITTLEROOT_TOWN_MOM_OUTSIDE
setvar VAR_LITTLEROOT_INTRO_STATE, 3
hideobjectat OBJ_EVENT_ID_PLAYER, 0
hideobjectat LOCALID_PLAYER, 0
closedoor VAR_0x8004, VAR_0x8005
waitdooranim
clearflag FLAG_HIDE_LITTLEROOT_TOWN_FAT_MAN
@@ -294,7 +294,7 @@ LittlerootTown_EventScript_DangerousWithoutPokemon::
msgbox LittlerootTown_Text_IfYouGoInGrassPokemonWillJumpOut, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_LITTLEROOT_TWIN, LittlerootTown_Movement_TwinPushPlayerFromRoute
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_Movement_PushPlayerBackFromRoute
applymovement LOCALID_PLAYER, LittlerootTown_Movement_PushPlayerBackFromRoute
waitmovement 0
msgbox LittlerootTown_Text_DangerousIfYouDontHavePokemon, MSGBOX_DEFAULT
closemessage
@@ -376,7 +376,7 @@ LittlerootTown_EventScript_GoSaveBirchTrigger::
lockall
applymovement LOCALID_LITTLEROOT_TWIN, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
special GetPlayerBigGuyGirlString
msgbox LittlerootTown_Text_CanYouGoSeeWhatsHappening, MSGBOX_DEFAULT
@@ -523,70 +523,70 @@ LittlerootTown_EventScript_MomApproachPlayerFemale::
return
LittlerootTown_EventScript_MomApproachPlayer0::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayer0
waitmovement 0
return
LittlerootTown_EventScript_MomApproachPlayer1::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayer1
waitmovement 0
return
LittlerootTown_EventScript_MomApproachPlayerMale2::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayerMale2
waitmovement 0
return
LittlerootTown_EventScript_MomApproachPlayerMale3::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayerMale3
waitmovement 0
return
LittlerootTown_EventScript_MomApproachPlayerMale4::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayerMale4
waitmovement 0
return
LittlerootTown_EventScript_MomApproachPlayerMale5::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayerMale5
waitmovement 0
return
LittlerootTown_EventScript_MomApproachPlayerFemale2::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayerFemale2
waitmovement 0
return
LittlerootTown_EventScript_MomApproachPlayerFemale3::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayerFemale3
waitmovement 0
return
LittlerootTown_EventScript_MomApproachPlayerFemale4::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayerFemale4
waitmovement 0
return
LittlerootTown_EventScript_MomApproachPlayerFemale5::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
applymovement LOCALID_LITTLEROOT_MOM, LittlerootTown_Movement_MomApproachPlayerFemale5
waitmovement 0

View File

@@ -58,7 +58,7 @@ LittlerootTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock::
lockall
msgbox PlayersHouse_1F_Text_GoSetTheClock, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
applymovement LOCALID_PLAYERS_HOUSE_1F_MOM, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
waitmovement 0
warp MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 7, 1
@@ -91,7 +91,7 @@ LittlerootTown_BrendansHouse_1F_EventScript_YoureNewNeighbor::
waitmovement 0
applymovement LOCALID_RIVALS_HOUSE_1F_MOM, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_RIVALS_HOUSE_1F_MOM, LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach
waitmovement 0
special GetRivalSonDaughterString
@@ -171,7 +171,7 @@ LittlerootTown_BrendansHouse_1F_EventScript_MeetRival::
end
LittlerootTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -217,19 +217,19 @@ LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2:
step_end
LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0
applymovement LOCALID_RIVALS_HOUSE_1F_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0
waitmovement 0
return
LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1
applymovement LOCALID_RIVALS_HOUSE_1F_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1
waitmovement 0
return
LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2
applymovement LOCALID_RIVALS_HOUSE_1F_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2
waitmovement 0
return

View File

@@ -81,11 +81,11 @@ LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan::
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth
waitmovement 0
return
@@ -93,11 +93,11 @@ LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth::
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth
waitmovement 0
return
@@ -105,11 +105,11 @@ LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth::
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest
applymovement LOCALID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest
waitmovement 0
return
@@ -117,7 +117,7 @@ LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest::
LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
closemessage

View File

@@ -57,7 +57,7 @@ LittlerootTown_MaysHouse_1F_EventScript_GoUpstairsToSetClock::
lockall
msgbox PlayersHouse_1F_Text_GoSetTheClock, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs
applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs
applymovement LOCALID_PLAYERS_HOUSE_1F_MOM, LittlerootTown_MaysHouse_1F_Movement_PushTowardStairs
waitmovement 0
warp MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F, 1, 1
@@ -90,7 +90,7 @@ LittlerootTown_MaysHouse_1F_EventScript_YoureNewNeighbor::
waitmovement 0
applymovement LOCALID_RIVALS_HOUSE_1F_MOM, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_RIVALS_HOUSE_1F_MOM, LittlerootTown_MaysHouse_1F_Movement_RivalMomApproach
waitmovement 0
special GetRivalSonDaughterString
@@ -204,7 +204,7 @@ LittlerootTown_MaysHouse_1F_EventScript_MeetRival::
end
LittlerootTown_MaysHouse_1F_EventScript_PlayerFaceMay::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -250,19 +250,19 @@ LittlerootTown_MaysHouse_1F_Movement_MayApproachPlayer2:
step_end
LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs0::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit0
applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit0
applymovement LOCALID_RIVALS_HOUSE_1F_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs0
waitmovement 0
return
LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs1::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit1
applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit1
applymovement LOCALID_RIVALS_HOUSE_1F_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs1
waitmovement 0
return
LittlerootTown_MaysHouse_1F_EventScript_MayGoUpstairs2::
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit2
applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_1F_Movement_PlayerWatchMayExit2
applymovement LOCALID_RIVALS_HOUSE_1F_RIVAL, LittlerootTown_MaysHouse_1F_Movement_MayGoUpstairs2
waitmovement 0
return

View File

@@ -80,11 +80,11 @@ LittlerootTown_MaysHouse_2F_EventScript_MeetMay::
LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth
applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth
waitmovement 0
return
@@ -92,11 +92,11 @@ LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth::
LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth
applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth
waitmovement 0
return
@@ -104,7 +104,7 @@ LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth::
LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
closemessage
@@ -115,11 +115,11 @@ LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest::
LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast::
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast
applymovement LOCALID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast
applymovement LOCALID_RIVALS_HOUSE_2F_RIVAL, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast
waitmovement 0
return

View File

@@ -59,11 +59,11 @@ LittlerootTown_ProfessorBirchsLab_OnWarp:
.2byte 0
LittlerootTown_ProfessorBirchsLab_EventScript_SetPlayerPosForReceiveStarter::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
LittlerootTown_ProfessorBirchsLab_EventScript_SetObjectPosForDexUpgrade::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
addobject LOCALID_BIRCHS_LAB_BIRCH
addobject LOCALID_BIRCHS_LAB_RIVAL
turnobject LOCALID_BIRCHS_LAB_RIVAL, DIR_NORTH
@@ -143,7 +143,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_DeclineSeeingRival::
LittlerootTown_ProfessorBirchsLab_EventScript_GivePokedexEvent::
lockall
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_ProfessorBirchsLab_Movement_PlayerEnterLabForPokedex
applymovement LOCALID_PLAYER, LittlerootTown_ProfessorBirchsLab_Movement_PlayerEnterLabForPokedex
waitmovement 0
goto LittlerootTown_ProfessorBirchsLab_EventScript_GivePokedex
end
@@ -175,7 +175,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_UpgradeToNationalDex::
playse SE_CLICK
delay 20
applymovement LOCALID_BIRCHS_LAB_RIVAL, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
checkplayergender
call_if_eq VAR_RESULT, MALE, LittlerootTown_ProfessorBirchsLab_EventScript_MayUpgradeComment
@@ -186,7 +186,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_UpgradeToNationalDex::
applymovement LOCALID_BIRCHS_LAB_BIRCH, LittlerootTown_ProfessorBirchsLab_Movement_BirchReturnPokedex
waitmovement 0
applymovement LOCALID_BIRCHS_LAB_RIVAL, Common_Movement_WalkInPlaceFasterUp
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox LittlerootTown_ProfessorBirchsLab_Text_OkayAllDone, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_ITEM
@@ -249,7 +249,7 @@ LittlerootTown_ProfessorBirchsLab_Movement_BirchReturnPokedex:
LittlerootTown_ProfessorBirchsLab_EventScript_ChooseJohtoStarter::
lockall
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_ProfessorBirchsLab_Movement_PlayerEnterLabForJohtoStarter
applymovement LOCALID_PLAYER, LittlerootTown_ProfessorBirchsLab_Movement_PlayerEnterLabForJohtoStarter
waitmovement 0
msgbox LittlerootTown_ProfessorBirchsLab_Text_CompletedDexChoosePokemon, MSGBOX_DEFAULT
setvar VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 5
@@ -510,7 +510,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_GivePokedex::
closemessage
applymovement LOCALID_BIRCHS_LAB_RIVAL, LittlerootTown_ProfessorBirchsLab_Movement_RivalApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
checkplayergender
call_if_eq VAR_RESULT, MALE, LittlerootTown_ProfessorBirchsLab_EventScript_MayGivePokeBalls

View File

@@ -15,7 +15,7 @@ MagmaHideout_4F_EventScript_Maxie::
playfanfare MUS_AWAKEN_LEGEND
playse SE_ORB
special DoOrbEffect
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 150
removeobject LOCALID_MAGMA_HIDEOUT_4F_GROUDON_SLEEPING
@@ -47,7 +47,7 @@ MagmaHideout_4F_EventScript_Maxie::
waitmovement 0
msgbox MagmaHideout_4F_Text_MaxieGroudonWhatsWrong, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
delay 30
applymovement LOCALID_MAGMA_HIDEOUT_4F_MAXIE, Common_Movement_FacePlayer

View File

@@ -24,7 +24,7 @@ MarineCave_End_EventScript_ShowKyogre::
MarineCave_End_EventScript_Kyogre::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
applymovement LOCALID_PLAYER, Common_Movement_FaceUp
waitmovement 0
applymovement LOCALID_MARINE_CAVE_KYOGRE, MarineCave_End_Movement_KyogreApproach
waitmovement 0

View File

@@ -112,19 +112,19 @@ MauvilleCity_EventScript_BattleWallyPrompt::
end
MauvilleCity_EventScript_WallyAndUncleExitNorth::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1
applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1
applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitNorth1
applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth1
waitmovement 0
applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
delay 30
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth
applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth
applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerNorth
waitmovement 0
msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2
applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2
applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth2
applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitNorth2
waitmovement 0
@@ -132,7 +132,7 @@ MauvilleCity_EventScript_WallyAndUncleExitNorth::
end
MauvilleCity_EventScript_WallyAndUncleExitEast::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1
applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1
applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitEast1
applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast1
waitmovement 0
@@ -143,7 +143,7 @@ MauvilleCity_EventScript_WallyAndUncleExitEast::
waitmovement 0
msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2
applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2
applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast2
applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitEast2
waitmovement 0
@@ -160,7 +160,7 @@ MauvilleCity_EventScript_DefeatedWally::
setflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottApproachPlayerNorth
call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottApproachPlayerEast
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox MauvilleCity_Text_ScottYouDidntHoldBack, MSGBOX_DEFAULT
closemessage
@@ -185,13 +185,13 @@ MauvilleCity_EventScript_ScottApproachPlayerEast::
return
MauvilleCity_EventScript_ScottExitNorth::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth
applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth
applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottExitNorth
waitmovement 0
return
MauvilleCity_EventScript_ScottExitEast::
applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast
applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast
applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottExitEast
waitmovement 0
return

View File

@@ -16,7 +16,7 @@ MeteorFalls_1F_1R_EventScript_OpenStevensCave::
MeteorFalls_1F_1R_EventScript_MagmaStealsMeteoriteScene::
lockall
playbgm MUS_ENCOUNTER_MAGMA, FALSE
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceDown
applymovement LOCALID_PLAYER, Common_Movement_FaceDown
waitmovement 0
delay 30
applymovement LOCALID_METEOR_FALLS_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceDown
@@ -37,7 +37,7 @@ MeteorFalls_1F_1R_EventScript_MagmaStealsMeteoriteScene::
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_HoldItRightThereMagma, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_METEOR_FALLS_MAGMA_GRUNT_1, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_METEOR_FALLS_MAGMA_GRUNT_2, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
@@ -54,7 +54,7 @@ MeteorFalls_1F_1R_EventScript_MagmaStealsMeteoriteScene::
waitmovement 0
msgbox MeteorFalls_1F_1R_Text_BeSeeingYouTeamAqua, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, MeteorFalls_1F_1R_Movement_PushPlayerOutOfWay
applymovement LOCALID_PLAYER, MeteorFalls_1F_1R_Movement_PushPlayerOutOfWay
applymovement LOCALID_METEOR_FALLS_MAGMA_GRUNT_1, MeteorFalls_1F_1R_Movement_MagmaGrunt1Exit
applymovement LOCALID_METEOR_FALLS_MAGMA_GRUNT_2, MeteorFalls_1F_1R_Movement_MagmaGrunt2Exit
waitmovement 0

View File

@@ -261,13 +261,13 @@ MossdeepCity_EventScript_Scott::
end
MossdeepCity_EventScript_ScottExitNorth::
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit
applymovement LOCALID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit
applymovement LOCALID_MOSSDEEP_SCOTT, MossdeepCity_Movement_ScottExitNorth
waitmovement 0
return
MossdeepCity_EventScript_ScottExitEast::
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit
applymovement LOCALID_PLAYER, MossdeepCity_Movement_PlayerWatchScottExit
applymovement LOCALID_MOSSDEEP_SCOTT, MossdeepCity_Movement_ScottExitEast
waitmovement 0
return

View File

@@ -114,7 +114,7 @@ MossdeepCity_Gym_EventScript_Switch1::
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_ClearSwitch1
setflag FLAG_MOSSDEEP_GYM_SWITCH_1
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
applymovement LOCALID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Down, TRUE
@@ -129,7 +129,7 @@ MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed::
MossdeepCity_Gym_EventScript_ClearSwitch1::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_1
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
applymovement LOCALID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Up, TRUE
@@ -140,7 +140,7 @@ MossdeepCity_Gym_EventScript_Switch2::
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_ClearSwitch2
setflag FLAG_MOSSDEEP_GYM_SWITCH_2
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
applymovement LOCALID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Down, TRUE
@@ -149,7 +149,7 @@ MossdeepCity_Gym_EventScript_Switch2::
MossdeepCity_Gym_EventScript_ClearSwitch2::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_2
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
applymovement LOCALID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Down, FALSE
setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Up, TRUE
@@ -160,7 +160,7 @@ MossdeepCity_Gym_EventScript_Switch3::
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_ClearSwitch3
setflag FLAG_MOSSDEEP_GYM_SWITCH_3
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
applymovement LOCALID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Down, TRUE
@@ -169,7 +169,7 @@ MossdeepCity_Gym_EventScript_Switch3::
MossdeepCity_Gym_EventScript_ClearSwitch3::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_3
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
applymovement LOCALID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Up, TRUE
@@ -180,7 +180,7 @@ MossdeepCity_Gym_EventScript_Switch4::
lockall
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_ClearSwitch4
setflag FLAG_MOSSDEEP_GYM_SWITCH_4
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
applymovement LOCALID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Up, FALSE
setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Down, TRUE
@@ -189,7 +189,7 @@ MossdeepCity_Gym_EventScript_Switch4::
MossdeepCity_Gym_EventScript_ClearSwitch4::
clearflag FLAG_MOSSDEEP_GYM_SWITCH_4
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
applymovement LOCALID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
waitmovement 0
setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Up, TRUE

View File

@@ -30,15 +30,15 @@ MossdeepCity_SpaceCenter_2F_OnFrame:
MossdeepCity_SpaceCenter_2F_EventScript_ThreeMagmaGrunts::
playse SE_PIN
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
applymovement LOCALID_PLAYER, Common_Movement_ExclamationMark
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_Delay48
applymovement LOCALID_PLAYER, Common_Movement_Delay48
waitmovement 0
msgbox MossdeepCity_SpaceCenter_2F_Text_YoureOutnumberedTakeUsOn, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, MossdeepCity_SpaceCenter_2F_EventScript_BattleThreeMagmaGrunts
msgbox MossdeepCity_SpaceCenter_2F_Text_GoodAnswer, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_SpaceCenter_2F_Movement_PlayerExit
applymovement LOCALID_PLAYER, MossdeepCity_SpaceCenter_2F_Movement_PlayerExit
waitmovement 0
warp MAP_MOSSDEEP_CITY_SPACE_CENTER_1F, 13, 1
waitstate
@@ -54,13 +54,13 @@ MossdeepCity_SpaceCenter_2F_EventScript_BattleThreeMagmaGrunts::
trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_5, MossdeepCity_SpaceCenter_2F_Text_Grunt5Defeat
applymovement LOCALID_SPACE_CENTER_GRUNT_5, MossdeepCity_SpaceCenter_2F_Movement_Grunt5Defeated
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt6Intro, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_6, MossdeepCity_SpaceCenter_2F_Text_Grunt6Defeat
applymovement LOCALID_SPACE_CENTER_GRUNT_6, MossdeepCity_SpaceCenter_2F_Movement_Grunt6Defeated
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt7Intro, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_7, MossdeepCity_SpaceCenter_2F_Text_Grunt7Defeat

View File

@@ -58,7 +58,7 @@ MtChimney_EventScript_Maxie::
addobject LOCALID_MT_CHIMNEY_ARCHIE
call_if_eq VAR_FACING, DIR_EAST, MtChimney_EventScript_ArchieApproachPlayerEast
call_if_eq VAR_FACING, DIR_NORTH, MtChimney_EventScript_ArchieApproachPlayerNorth
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox MtChimney_Text_ArchieThankYou, MSGBOX_DEFAULT
closemessage

View File

@@ -18,7 +18,7 @@ MtChimney_CableCarStation_OnFrame:
MtChimney_CableCarStation_EventScript_ExitCableCar::
lockall
applymovement OBJ_EVENT_ID_PLAYER, MtChimney_CableCarStation_Movement_ExitCableCar
applymovement LOCALID_PLAYER, MtChimney_CableCarStation_Movement_ExitCableCar
applymovement LOCALID_MT_CHIMNEY_CABLE_CAR_ATTENDANT, MtChimney_CableCarStation_Movement_FollowPlayerOutFromCableCar
waitmovement 0
setvar VAR_CABLE_CAR_STATION_STATE, 0
@@ -39,7 +39,7 @@ MtChimney_CableCarStation_EventScript_RideCableCar::
msgbox MtChimney_CableCarStation_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_MT_CHIMNEY_CABLE_CAR_ATTENDANT, MtChimney_CableCarStation_Movement_LeadPlayerToCableCar
applymovement OBJ_EVENT_ID_PLAYER, MtChimney_CableCarStation_Movement_BoardCableCar
applymovement LOCALID_PLAYER, MtChimney_CableCarStation_Movement_BoardCableCar
waitmovement 0
setvar VAR_0x8004, TRUE @ Going down
setvar VAR_CABLE_CAR_STATION_STATE, 2

View File

@@ -31,7 +31,7 @@ MtPyre_Summit_EventScript_TeamAquaTrigger2::
MtPyre_Summit_EventScript_TeamAquaExits::
playbgm MUS_ENCOUNTER_AQUA, FALSE
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
applymovement LOCALID_PLAYER, Common_Movement_FaceUp
waitmovement 0
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
@@ -80,7 +80,7 @@ MtPyre_Summit_EventScript_ArchieFacePlayer2::
MtPyre_Summit_EventScript_OldLadyApproachPlayer0::
applymovement LOCALID_MT_PYRE_SUMMIT_OLD_LADY, MtPyre_Summit_Movement_OldLadyApproachPlayer0
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -92,7 +92,7 @@ MtPyre_Summit_EventScript_OldLadyApproachPlayer1::
MtPyre_Summit_EventScript_OldLadyApproachPlayer2::
applymovement LOCALID_MT_PYRE_SUMMIT_OLD_LADY, MtPyre_Summit_Movement_OldLadyApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
@@ -196,7 +196,7 @@ MtPyre_Summit_EventScript_ArchieMaxieTrigger2::
end
MtPyre_Summit_EventScript_ArchieMaxieReturnOrbs::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 60
call_if_eq VAR_0x8008, 0, MtPyre_Summit_EventScript_ArchieMaxieBeginExit0
@@ -227,49 +227,49 @@ MtPyre_Summit_EventScript_ArchieMaxieReturnOrbs::
end
MtPyre_Summit_EventScript_ArchieMaxieBeginExit0::
applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchArchieMaxieExit0
applymovement LOCALID_PLAYER, MtPyre_Summit_Movement_PlayerWatchArchieMaxieExit0
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, MtPyre_Summit_Movement_ArchieExit
applymovement LOCALID_MT_PYRE_SUMMIT_MAXIE, MtPyre_Summit_Movement_MaxieExit
waitmovement 0
return
MtPyre_Summit_EventScript_ArchieMaxieBeginExit1::
applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchArchieMaxieExit1
applymovement LOCALID_PLAYER, MtPyre_Summit_Movement_PlayerWatchArchieMaxieExit1
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, MtPyre_Summit_Movement_ArchieExit
applymovement LOCALID_MT_PYRE_SUMMIT_MAXIE, MtPyre_Summit_Movement_MaxieExit
waitmovement 0
return
MtPyre_Summit_EventScript_ArchieMaxieBeginExit2::
applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchArchieMaxieExit2
applymovement LOCALID_PLAYER, MtPyre_Summit_Movement_PlayerWatchArchieMaxieExit2
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, MtPyre_Summit_Movement_ArchieExit
applymovement LOCALID_MT_PYRE_SUMMIT_MAXIE, MtPyre_Summit_Movement_MaxieExit
waitmovement 0
return
MtPyre_Summit_EventScript_MaxieApproachPlayer0::
applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerFaceMaxie0
applymovement LOCALID_PLAYER, MtPyre_Summit_Movement_PlayerFaceMaxie0
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, MtPyre_Summit_Movement_ArchieWatchMaxie
applymovement LOCALID_MT_PYRE_SUMMIT_MAXIE, MtPyre_Summit_Movement_MaxieApproachPlayer0
waitmovement 0
return
MtPyre_Summit_EventScript_MaxieApproachPlayer1::
applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerFaceMaxie
applymovement LOCALID_PLAYER, MtPyre_Summit_Movement_PlayerFaceMaxie
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, MtPyre_Summit_Movement_ArchieWatchMaxie
applymovement LOCALID_MT_PYRE_SUMMIT_MAXIE, MtPyre_Summit_Movement_MaxieApproachPlayer1
waitmovement 0
return
MtPyre_Summit_EventScript_MaxieApproachPlayer2::
applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerFaceMaxie
applymovement LOCALID_PLAYER, MtPyre_Summit_Movement_PlayerFaceMaxie
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, MtPyre_Summit_Movement_ArchieWatchMaxie
applymovement LOCALID_MT_PYRE_SUMMIT_MAXIE, MtPyre_Summit_Movement_MaxieApproachPlayer2
waitmovement 0
return
MtPyre_Summit_EventScript_MaxieApproachArchie0::
applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchMaxie
applymovement LOCALID_PLAYER, MtPyre_Summit_Movement_PlayerWatchMaxie
applymovement LOCALID_MT_PYRE_SUMMIT_MAXIE, MtPyre_Summit_Movement_MaxieApproachArchie0
waitmovement 0
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, Common_Movement_WalkInPlaceFasterRight
@@ -277,7 +277,7 @@ MtPyre_Summit_EventScript_MaxieApproachArchie0::
return
MtPyre_Summit_EventScript_MaxieApproachArchie1::
applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchMaxie
applymovement LOCALID_PLAYER, MtPyre_Summit_Movement_PlayerWatchMaxie
applymovement LOCALID_MT_PYRE_SUMMIT_MAXIE, MtPyre_Summit_Movement_MaxieApproachArchie1
waitmovement 0
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, Common_Movement_WalkInPlaceFasterRight
@@ -285,7 +285,7 @@ MtPyre_Summit_EventScript_MaxieApproachArchie1::
return
MtPyre_Summit_EventScript_MaxieApproachArchie2::
applymovement OBJ_EVENT_ID_PLAYER, MtPyre_Summit_Movement_PlayerWatchMaxie
applymovement LOCALID_PLAYER, MtPyre_Summit_Movement_PlayerWatchMaxie
applymovement LOCALID_MT_PYRE_SUMMIT_MAXIE, MtPyre_Summit_Movement_MaxieApproachArchie2
waitmovement 0
applymovement LOCALID_MT_PYRE_SUMMIT_ARCHIE, Common_Movement_WalkInPlaceFasterRight

View File

@@ -38,7 +38,7 @@ NavelRock_Top_EventScript_HoOh::
setvar VAR_0x8005, 35 @ delay
special LoopWingFlapSE
applymovement LOCALID_NAVEL_ROCK_HO_OH, NavelRock_Top_Movement_HoOhAppear
applymovement OBJ_EVENT_ID_CAMERA, NavelRock_Top_Movement_CameraPanUp
applymovement LOCALID_CAMERA, NavelRock_Top_Movement_CameraPanUp
waitmovement 0
delay 50
setweather WEATHER_NONE
@@ -51,7 +51,7 @@ NavelRock_Top_EventScript_HoOh::
setvar VAR_0x8004, 3 @ num loops
setvar VAR_0x8005, 35 @ delay
special LoopWingFlapSE
applymovement OBJ_EVENT_ID_CAMERA, NavelRock_Top_Movement_CameraPanDown
applymovement LOCALID_CAMERA, NavelRock_Top_Movement_CameraPanDown
applymovement LOCALID_NAVEL_ROCK_HO_OH, NavelRock_Top_Movement_HoOhApproach
waitmovement 0
special RemoveCameraObject

View File

@@ -22,7 +22,7 @@ NewMauville_Entrance_OnTransition:
NewMauville_Entrance_EventScript_Door::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox NewMauville_Entrance_Text_DoorIsLocked, MSGBOX_DEFAULT
checkitem ITEM_BASEMENT_KEY

View File

@@ -50,20 +50,20 @@ OldaleTown_EventScript_MartEmployee::
OldaleTown_EventScript_GoToMartSouth::
applymovement LOCALID_OLDALE_MART_EMPLOYEE, OldaleTown_Movement_EmployeeSouth
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerSouth
applymovement LOCALID_PLAYER, OldaleTown_Movement_PlayerSouth
waitmovement 0
goto OldaleTown_EventScript_ExplainPokemonMart
end
OldaleTown_EventScript_GoToMartNorth::
applymovement LOCALID_OLDALE_MART_EMPLOYEE, OldaleTown_Movement_EmployeeNorth
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerNorth
applymovement LOCALID_PLAYER, OldaleTown_Movement_PlayerNorth
waitmovement 0
goto OldaleTown_EventScript_ExplainPokemonMart
end
OldaleTown_EventScript_GoToMartEast::
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerEast
applymovement LOCALID_PLAYER, OldaleTown_Movement_PlayerEast
applymovement LOCALID_OLDALE_MART_EMPLOYEE, OldaleTown_Movement_EmployeeEast
waitmovement 0
goto OldaleTown_EventScript_ExplainPokemonMart
@@ -200,7 +200,7 @@ OldaleTown_EventScript_FootprintsMan::
OldaleTown_EventScript_BlockedPath::
lockall
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerStepBack
applymovement LOCALID_PLAYER, OldaleTown_Movement_PlayerStepBack
applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_BackUp
waitmovement 0
msgbox OldaleTown_Text_WaitDontComeInHere, MSGBOX_DEFAULT
@@ -227,7 +227,7 @@ OldaleTown_EventScript_RivalTrigger1::
lockall
applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalApproachPlayer1
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
setvar VAR_0x8009, 1
goto OldaleTown_EventScript_ShowRivalMessage
@@ -237,7 +237,7 @@ OldaleTown_EventScript_RivalTrigger2::
lockall
applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
setvar VAR_0x8009, 1
goto OldaleTown_EventScript_ShowRivalMessage
@@ -247,7 +247,7 @@ OldaleTown_EventScript_RivalTrigger3::
lockall
applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalApproachPlayer3
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
setvar VAR_0x8009, 1
goto OldaleTown_EventScript_ShowRivalMessage
@@ -288,7 +288,7 @@ OldaleTown_EventScript_DoExitMovement1::
return
OldaleTown_EventScript_DoExitMovement2::
applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_WatchRivalExit
applymovement LOCALID_PLAYER, OldaleTown_Movement_WatchRivalExit
applymovement LOCALID_OLDALE_RIVAL, OldaleTown_Movement_RivalExit
waitmovement 0
return

View File

@@ -34,7 +34,7 @@ PetalburgCity_EventScript_WallyTutorial::
special SavePlayerParty
special LoadWallyZigzagoon
applymovement LOCALID_PETALBURG_WALLY, PetalburgCity_Movement_WallyTutorialWally
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WallyTutorialPlayer
applymovement LOCALID_PLAYER, PetalburgCity_Movement_WallyTutorialPlayer
waitmovement 0
msgbox Route102_Text_WatchMeCatchPokemon, MSGBOX_DEFAULT
special StartWallyTutorialBattle
@@ -59,17 +59,17 @@ PetalburgCity_EventScript_WalkToWallyHouse::
lockall
setflag FLAG_HIDE_MAP_NAME_POPUP
applymovement LOCALID_PETALBURG_WALLYS_DAD, PetalburgCity_Movement_WalkToWallyHouseWallysDad
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkToWallyHousePlayer
applymovement LOCALID_PLAYER, PetalburgCity_Movement_WalkToWallyHousePlayer
waitmovement 0
setvar VAR_0x8004, 7
setvar VAR_0x8005, 5
opendoor VAR_0x8004, VAR_0x8005
waitdooranim
applymovement LOCALID_PETALBURG_WALLYS_DAD, PetalburgCity_Movement_WalkInsideHouseWallysDad
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkInsideHousePlayer
applymovement LOCALID_PLAYER, PetalburgCity_Movement_WalkInsideHousePlayer
waitmovement 0
setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_PETALBURG_CITY
hideobjectat LOCALID_PLAYER, MAP_PETALBURG_CITY
closedoor VAR_0x8004, VAR_0x8005
waitdooranim
clearflag FLAG_HIDE_MAP_NAME_POPUP
@@ -279,7 +279,7 @@ PetalburgCity_EventScript_ShowGymToPlayer::
call_if_eq VAR_0x8008, 3, PetalburgCity_EventScript_LeadPlayerToGym3
msgbox PetalburgCity_Text_ThisIsPetalburgGym, MSGBOX_DEFAULT
applymovement LOCALID_GYM_BOY, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox PetalburgCity_Text_ThisIsGymSign, MSGBOX_DEFAULT
closemessage
@@ -292,7 +292,7 @@ PetalburgCity_EventScript_ShowGymToPlayer::
PetalburgCity_EventScript_BoyApproachPlayer0::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer0
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -304,38 +304,38 @@ PetalburgCity_EventScript_BoyApproachPlayer1::
PetalburgCity_EventScript_BoyApproachPlayer2::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_EventScript_BoyApproachPlayer3::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer3
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym0::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym0
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym0
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym0
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym1::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym1
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym1
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym1
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym2::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym2
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym2
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym2
waitmovement 0
return
PetalburgCity_EventScript_LeadPlayerToGym3::
applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym3
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym3
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym3
waitmovement 0
return
@@ -538,7 +538,7 @@ PetalburgCity_EventScript_Scott::
waitmovement 0
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
setvar VAR_SCOTT_STATE, 1
msgbox PetalburgCity_Text_AreYouATrainer, MSGBOX_DEFAULT
@@ -563,25 +563,25 @@ PetalburgCity_EventScript_Scott::
end
PetalburgCity_EventScript_ScottExit0::
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit0
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit0
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottExit0
waitmovement 0
return
PetalburgCity_EventScript_ScottExit1::
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit1
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit1
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottExit1
waitmovement 0
return
PetalburgCity_EventScript_ScottExit2::
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit2
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit2
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottExit2
waitmovement 0
return
PetalburgCity_EventScript_ScottExit3::
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit3
applymovement LOCALID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit3
applymovement LOCALID_PETALBURG_SCOTT, PetalburgCity_Movement_ScottExit3
waitmovement 0
return

View File

@@ -66,7 +66,7 @@ PetalburgCity_Gym_OnWarp:
.2byte 0
PetalburgCity_Gym_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
PetalburgCity_Gym_OnFrame:
@@ -78,14 +78,14 @@ PetalburgCity_Gym_EventScript_ReturnFromWallyTutorial::
msgbox PetalburgCity_Gym_Text_DadSoDidItWorkOut, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_WallyThankYouBye, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PETALBURG_GYM_WALLY, PetalburgCity_Gym_Movement_WallyExitGym
waitmovement 0
playse SE_EXIT
removeobject LOCALID_PETALBURG_GYM_WALLY
setflag FLAG_HIDE_PETALBURG_CITY_WALLY
delay 30
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox PetalburgCity_Gym_Text_DadGoCollectBadges, MSGBOX_DEFAULT
setvar VAR_PETALBURG_GYM_STATE, 2
@@ -201,13 +201,13 @@ PetalburgCity_Gym_EventScript_WallyArriveNorth::
applymovement LOCALID_PETALBURG_GYM_WALLY, PetalburgCity_Gym_Movement_WallyArriveNorth
waitmovement 0
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallyArriveWestEast::
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PETALBURG_GYM_WALLY, PetalburgCity_Gym_Movement_WallyArrive
waitmovement 0
return
@@ -215,25 +215,25 @@ PetalburgCity_Gym_EventScript_WallyArriveWestEast::
PetalburgCity_Gym_EventScript_ExitGymWithWallySouth::
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PETALBURG_GYM_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallySouth
applymovement LOCALID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallySouth
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallyNorth::
applymovement LOCALID_PETALBURG_GYM_WALLY, PetalburgCity_Gym_Movement_WallyExitNorth
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyNorth
applymovement LOCALID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyNorth
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallyWest::
applymovement LOCALID_PETALBURG_GYM_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyWest
applymovement LOCALID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyWest
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallyEast::
applymovement LOCALID_PETALBURG_GYM_WALLY, PetalburgCity_Gym_Movement_WallyExitEast
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyEast
applymovement LOCALID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyEast
waitmovement 0
return
@@ -244,19 +244,19 @@ PetalburgCity_Gym_EventScript_NormanAddressPlayerSouth::
PetalburgCity_Gym_EventScript_NormanAddressPlayerNorth::
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerWest::
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerEast::
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterLeft
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -470,7 +470,7 @@ PetalburgCity_Gym_EventScript_WallysDadFaceNormanWest::
PetalburgCity_Gym_EventScript_WallysDadApproachPlayerNorth::
applymovement LOCALID_PETALBURG_GYM_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerNorth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
@@ -478,7 +478,7 @@ PetalburgCity_Gym_EventScript_WallysDadApproachPlayerNorth::
PetalburgCity_Gym_EventScript_WallysDadApproachPlayerEast::
applymovement LOCALID_PETALBURG_GYM_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerEast
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -486,7 +486,7 @@ PetalburgCity_Gym_EventScript_WallysDadApproachPlayerEast::
PetalburgCity_Gym_EventScript_WallysDadApproachPlayerWest::
applymovement LOCALID_PETALBURG_GYM_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerWest
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -494,19 +494,19 @@ PetalburgCity_Gym_EventScript_WallysDadApproachPlayerWest::
PetalburgCity_Gym_EventScript_ExitGymWithWallysDadNorth::
applymovement LOCALID_PETALBURG_GYM_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitNorth
applymovement LOCALID_PETALBURG_GYM_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadNorth
applymovement LOCALID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadNorth
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallysDadEast::
applymovement LOCALID_PETALBURG_GYM_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitEast
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadEast
applymovement LOCALID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadEast
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallysDadWest::
applymovement LOCALID_PETALBURG_GYM_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitWest
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadWest
applymovement LOCALID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadWest
waitmovement 0
return

View File

@@ -8,7 +8,7 @@ PetalburgCity_WallysHouse_OnWarp:
.2byte 0
PetalburgCity_WallysHouse_EventScript_PlayerWallysDadFaceEachOther::
turnobject OBJ_EVENT_ID_PLAYER, DIR_EAST
turnobject LOCALID_PLAYER, DIR_EAST
turnobject LOCALID_WALLYS_HOUSE_WALLYS_DAD, DIR_WEST
end

View File

@@ -30,7 +30,7 @@ PetalburgWoods_EventScript_DevonResearcherLeft::
applymovement LOCALID_PETALBURG_WOODS_GRUNT, PetalburgWoods_Movement_AquaBackOff
waitmovement 0
call PetalburgWoods_EventScript_DevonResearcherPostBattle
applymovement OBJ_EVENT_ID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave
applymovement LOCALID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave
applymovement LOCALID_PETALBURG_WOODS_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherExitLeft
waitmovement 0
goto PetalburgWoods_EventScript_RemoveDevonResearcher
@@ -41,7 +41,7 @@ PetalburgWoods_EventScript_DevonResearcherRight::
call PetalburgWoods_EventScript_DevonResearcherIntro
applymovement LOCALID_PETALBURG_WOODS_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherApproachPlayerRight
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox PetalburgWoods_Text_HaveYouSeenShroomish, MSGBOX_DEFAULT
closemessage
@@ -59,14 +59,14 @@ PetalburgWoods_EventScript_DevonResearcherRight::
applymovement LOCALID_PETALBURG_WOODS_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherFleeToPlayerRight
waitmovement 0
msgbox PetalburgWoods_Text_YouHaveToHelpMe, MSGBOX_DEFAULT
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox PetalburgWoods_Text_NoOneCrossesTeamAqua, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_GRUNT_PETALBURG_WOODS, PetalburgWoods_Text_YoureKiddingMe
applymovement LOCALID_PETALBURG_WOODS_GRUNT, PetalburgWoods_Movement_AquaBackOff
waitmovement 0
call PetalburgWoods_EventScript_DevonResearcherPostBattle
applymovement OBJ_EVENT_ID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave
applymovement LOCALID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave
applymovement LOCALID_PETALBURG_WOODS_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherExitRight
waitmovement 0
goto PetalburgWoods_EventScript_RemoveDevonResearcher
@@ -85,7 +85,7 @@ PetalburgWoods_EventScript_DevonResearcherPostBattle::
applymovement LOCALID_PETALBURG_WOODS_GRUNT, PetalburgWoods_Movement_AquaRunAway
waitmovement 0
removeobject LOCALID_PETALBURG_WOODS_GRUNT
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox PetalburgWoods_Text_ThatWasAwfullyClose, MSGBOX_DEFAULT
giveitem ITEM_GREAT_BALL

View File

@@ -23,7 +23,7 @@ Route101_EventScript_StartBirchRescue::
closemessage
setobjectxy LOCALID_ROUTE101_BIRCH, 0, 15
setobjectxy LOCALID_ROUTE101_ZIGZAGOON, 0, 16
applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_EnterScene
applymovement LOCALID_PLAYER, Route101_Movement_EnterScene
applymovement LOCALID_ROUTE101_BIRCH, Route101_Movement_BirchRunAway1
applymovement LOCALID_ROUTE101_ZIGZAGOON, Route101_Movement_ZigzagoonChase1
waitmovement 0
@@ -45,7 +45,7 @@ Route101_EventScript_PreventExitSouth::
lockall
msgbox Route101_Text_DontLeaveMe, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_PreventExitSouth
applymovement LOCALID_PLAYER, Route101_Movement_PreventExitSouth
waitmovement 0
releaseall
end
@@ -54,7 +54,7 @@ Route101_EventScript_PreventExitWest::
lockall
msgbox Route101_Text_DontLeaveMe, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_PreventExitWest
applymovement LOCALID_PLAYER, Route101_Movement_PreventExitWest
waitmovement 0
releaseall
end
@@ -63,7 +63,7 @@ Route101_EventScript_PreventExitNorth::
lockall
msgbox Route101_Text_DontLeaveMe, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route101_Movement_PreventExitNorth
applymovement LOCALID_PLAYER, Route101_Movement_PreventExitNorth
waitmovement 0
releaseall
end
@@ -222,8 +222,8 @@ Route101_EventScript_BirchsBag::
setflag FLAG_RESCUED_BIRCH
fadescreen FADE_TO_BLACK
removeobject LOCALID_ROUTE101_ZIGZAGOON
setobjectxy OBJ_EVENT_ID_PLAYER, 6, 13
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
setobjectxy LOCALID_PLAYER, 6, 13
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
special ChooseStarter
waitstate

View File

@@ -108,7 +108,7 @@ Route103_EventScript_RivalExit::
end
Route103_EventScript_RivalExitFacingNorth::
applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingNorth
applymovement LOCALID_PLAYER, Route103_Movement_WatchRivalExitFacingNorth
applymovement LOCALID_ROUTE103_RIVAL, Route103_Movement_RivalExitFacingNorth1
waitmovement 0
playse SE_LEDGE
@@ -118,7 +118,7 @@ Route103_EventScript_RivalExitFacingNorth::
end
Route103_EventScript_RivalExitFacingEastOrWest::
applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingEastOrWest
applymovement LOCALID_PLAYER, Route103_Movement_WatchRivalExitFacingEastOrWest
applymovement LOCALID_ROUTE103_RIVAL, Route103_Movement_RivalExit1
waitmovement 0
playse SE_LEDGE

View File

@@ -50,12 +50,12 @@ Route104_EventScript_RivalTrigger::
setflag FLAG_HIDE_RUSTBORO_CITY_RIVAL
setvar VAR_RUSTBORO_CITY_STATE, 8
setvar VAR_ROUTE104_STATE, 2
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 10
addobject LOCALID_ROUTE104_RIVAL
clearflag FLAG_HIDE_ROUTE_104_RIVAL
applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerBackUp
applymovement LOCALID_PLAYER, Route104_Movement_PlayerBackUp
waitmovement 0
applymovement LOCALID_ROUTE104_RIVAL, Route104_Movement_RivalExitBrineysCottage
waitmovement 0
@@ -103,7 +103,7 @@ Route104_EventScript_MayEncounter::
closemessage
delay 30
setflag FLAG_ENABLE_RIVAL_MATCH_CALL
applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerFaceRival
applymovement LOCALID_PLAYER, Route104_Movement_PlayerFaceRival
applymovement LOCALID_ROUTE104_RIVAL, Route104_Movement_RivalWalkSlowLeft
msgbox Route104_Text_MayHowsYourPokedex, MSGBOX_DEFAULT
closemessage
@@ -189,7 +189,7 @@ Route104_EventScript_BrendanEncounter::
closemessage
delay 30
setflag FLAG_ENABLE_RIVAL_MATCH_CALL
applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerFaceRival
applymovement LOCALID_PLAYER, Route104_Movement_PlayerFaceRival
applymovement LOCALID_ROUTE104_RIVAL, Route104_Movement_RivalWalkSlowLeft
msgbox Route104_Text_BrendanHowsYourPokedex, MSGBOX_DEFAULT
closemessage
@@ -344,13 +344,13 @@ Route104_EventScript_Girl2::
Route104_EventScript_SailToDewford::
setobjectsubpriority LOCALID_ROUTE104_BRINEY, MAP_ROUTE104, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104, 0
setobjectsubpriority LOCALID_PLAYER, MAP_ROUTE104, 0
applymovement LOCALID_ROUTE104_BRINEY, Route104_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_ROUTE104_BRINEY
applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerBoardBoat
applymovement LOCALID_PLAYER, Route104_Movement_PlayerBoardBoat
waitmovement 0
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
hideobjectat LOCALID_PLAYER, MAP_ROUTE104
call Common_EventScript_PlayBrineysBoatMusic
goto_if_set FLAG_ENABLE_NORMAN_MATCH_CALL, Route104_EventScript_SailToDewfordNoCall
goto_if_unset FLAG_ENABLE_NORMAN_MATCH_CALL, Route104_EventScript_SailToDewfordDadCalls
@@ -358,13 +358,13 @@ Route104_EventScript_SailToDewford::
Route104_EventScript_SailToDewfordNoCall::
applymovement LOCALID_ROUTE104_BOAT, Route104_Movement_SailToDewford
applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewford
applymovement LOCALID_PLAYER, Route104_Movement_SailToDewford
waitmovement 0
goto Route104_EventScript_ArriveInDewford
Route104_EventScript_SailToDewfordDadCalls::
applymovement LOCALID_ROUTE104_BOAT, Route104_Movement_SailToDewfordBeforeDadCalls
applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewfordBeforeDadCalls
applymovement LOCALID_PLAYER, Route104_Movement_SailToDewfordBeforeDadCalls
waitmovement 0
pokenavcall Route104_Text_DadPokenavCall
waitmessage
@@ -375,7 +375,7 @@ Route104_EventScript_SailToDewfordDadCalls::
closemessage
delay 30
setflag FLAG_ENABLE_NORMAN_MATCH_CALL
applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewfordAfterDadCalls
applymovement LOCALID_PLAYER, Route104_Movement_SailToDewfordAfterDadCalls
applymovement LOCALID_ROUTE104_BOAT, Route104_Movement_SailToDewfordAfterDadCalls, MAP_ROUTE104
waitmovement LOCALID_ROUTE104_BOAT, MAP_ROUTE104
waitmovement 0
@@ -383,11 +383,11 @@ Route104_EventScript_SailToDewfordDadCalls::
Route104_EventScript_ArriveInDewford::
delay 50
applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerExitBoat
applymovement LOCALID_PLAYER, Route104_Movement_PlayerExitBoat
waitmovement 0
call Common_EventScript_StopBrineysBoatMusic
showobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerMoveForBriney
showobjectat LOCALID_PLAYER, MAP_DEWFORD_TOWN
applymovement LOCALID_PLAYER, Route104_Movement_PlayerMoveForBriney
waitmovement 0
setobjectxyperm LOCALID_DEWFORD_BRINEY, 12, 8
addobject LOCALID_DEWFORD_BRINEY
@@ -401,7 +401,7 @@ Route104_EventScript_ArriveInDewford::
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
hideobjectat LOCALID_ROUTE104_BOAT, MAP_ROUTE104
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
resetobjectsubpriority LOCALID_PLAYER, MAP_ROUTE104
resetobjectsubpriority LOCALID_DEWFORD_BRINEY, MAP_DEWFORD_TOWN
copyobjectxytoperm LOCALID_DEWFORD_BRINEY
setvar VAR_BOARD_BRINEY_BOAT_STATE, 0

View File

@@ -7,7 +7,7 @@ Route109_MapScripts::
Route109_EventScript_StartDepartForDewford::
call EventScript_BackupMrBrineyLocation
setobjectsubpriority LOCALID_ROUTE109_BRINEY, MAP_ROUTE109, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109, 0
setobjectsubpriority LOCALID_PLAYER, MAP_ROUTE109, 0
applymovement LOCALID_ROUTE109_BRINEY, Route109_Movement_BrineyEnterBoat
waitmovement 0
removeobject LOCALID_ROUTE109_BRINEY
@@ -18,33 +18,33 @@ Route109_EventScript_StartDepartForDewford::
end
Route109_EventScript_EnterBoatSouth::
applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerEnterBoatSouth
applymovement LOCALID_PLAYER, Route109_Movement_PlayerEnterBoatSouth
waitmovement 0
goto Route109_EventScript_DoSailToDewford
end
Route109_EventScript_EnterBoatEast::
applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerEnterBoatEast
applymovement LOCALID_PLAYER, Route109_Movement_PlayerEnterBoatEast
waitmovement 0
goto Route109_EventScript_DoSailToDewford
end
Route109_EventScript_EnterBoatWest::
applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerEnterBoatWest
applymovement LOCALID_PLAYER, Route109_Movement_PlayerEnterBoatWest
waitmovement 0
goto Route109_EventScript_DoSailToDewford
end
Route109_EventScript_DoSailToDewford::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
hideobjectat LOCALID_PLAYER, MAP_ROUTE109
call Common_EventScript_PlayBrineysBoatMusic
applymovement LOCALID_ROUTE109_BOAT, Route109_Movement_SailToDewford
applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_SailToDewford
applymovement LOCALID_PLAYER, Route109_Movement_SailToDewford
waitmovement 0
delay 50
call Common_EventScript_StopBrineysBoatMusic
showobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerExitBoat
showobjectat LOCALID_PLAYER, MAP_DEWFORD_TOWN
applymovement LOCALID_PLAYER, Route109_Movement_PlayerExitBoat
waitmovement 0
addobject LOCALID_DEWFORD_BOAT
clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
@@ -59,7 +59,7 @@ Route109_EventScript_DoSailToDewford::
msgbox DewfordTown_Text_BrineyLandedInDewford, MSGBOX_DEFAULT
closemessage
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
resetobjectsubpriority LOCALID_PLAYER, MAP_ROUTE109
resetobjectsubpriority LOCALID_DEWFORD_BRINEY, MAP_DEWFORD_TOWN
copyobjectxytoperm LOCALID_DEWFORD_BRINEY
release

View File

@@ -35,7 +35,7 @@ Route110_SeasideCyclingRoadNorthEntrance_EventScript_OnMachBike::
Route110_SeasideCyclingRoadNorthEntrance_EventScript_NoBike::
msgbox Route110_SeasideCyclingRoadNorthEntrance_Text_TooDangerousToWalk, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route110_SeasideCyclingRoadNorthEntrance_Movement_PushPlayerBackFromCounter
applymovement LOCALID_PLAYER, Route110_SeasideCyclingRoadNorthEntrance_Movement_PushPlayerBackFromCounter
waitmovement 0
releaseall
end

View File

@@ -20,7 +20,7 @@ Route110_SeasideCyclingRoadSouthEntrance_EventScript_BikeCheck::
Route110_SeasideCyclingRoadSouthEntrance_EventScript_NoBike::
msgbox Route110_SeasideCyclingRoadSouthEntrance_Text_TooDangerousToWalk, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route110_SeasideCyclingRoadSouthEntrance_Movement_PushPlayerBackFromCounter
applymovement LOCALID_PLAYER, Route110_SeasideCyclingRoadSouthEntrance_Movement_PushPlayerBackFromCounter
waitmovement 0
releaseall
end

View File

@@ -228,11 +228,11 @@ Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger::
applymovement LOCALID_TRICK_MASTER_END, Route110_TrickHouseEnd_Movement_TrickMasterSurprise
waitmovement 0
playse SE_M_EXPLOSION
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox Route110_TrickHouseEnd_Text_YoureIgnoringMe, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom
applymovement LOCALID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom
waitmovement 0
delay 4
turnobject LOCALID_TRICK_MASTER_END, DIR_EAST

View File

@@ -127,7 +127,7 @@ Route110_TrickHouseEntrance_EventScript_TrickMasterFound::
addobject LOCALID_TRICK_MASTER
showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
turnobject LOCALID_TRICK_MASTER, DIR_EAST
turnobject OBJ_EVENT_ID_PLAYER, DIR_WEST
turnobject LOCALID_PLAYER, DIR_WEST
end
Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot::
@@ -229,9 +229,9 @@ Route110_TrickHouseEntrance_EventScript_TrickMaster::
Route110_TrickHouseEntrance_EventScript_FoundTrickMaster::
playse SE_PIN
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
applymovement LOCALID_PLAYER, Common_Movement_ExclamationMark
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_Delay48
applymovement LOCALID_PLAYER, Common_Movement_Delay48
waitmovement 0
call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk
call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_FoundBehindTree
@@ -465,9 +465,9 @@ Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom::
setmetatile 5, 1, METATILE_GenericBuilding_TrickHouse_Stairs_Down, FALSE
special DrawWholeMapView
delay 20
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkUp
applymovement LOCALID_PLAYER, Common_Movement_WalkUp
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEntrance_Movement_EnterRoom
applymovement LOCALID_PLAYER, Route110_TrickHouseEntrance_Movement_EnterRoom
waitmovement 0
switch VAR_TRICK_HOUSE_LEVEL
case 0, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1

View File

@@ -97,7 +97,7 @@ Route111_OnWarp:
.2byte 0
Route111_EventScript_HidePlayerForMirageTower::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN
hideobjectat LOCALID_PLAYER, MAP_LITTLEROOT_TOWN
end
Route111_OnFrame:
@@ -113,10 +113,10 @@ Route111_EventScript_MirageTowerDisappear::
addobject LOCALID_ROUTE111_PLAYER_FALLING
special StartPlayerDescendMirageTower
waitstate
showobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN
showobjectat LOCALID_PLAYER, MAP_LITTLEROOT_TOWN
removeobject LOCALID_ROUTE111_PLAYER_FALLING
delay 16
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
delay 16
special StartMirageTowerDisintegration
waitstate
@@ -208,22 +208,22 @@ Route111_EventScript_PreventRouteAccess::
end
Route111_EventScript_PushUpFromRoute::
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushUpFromRoute
applymovement LOCALID_PLAYER, Route111_Movement_PushUpFromRoute
waitmovement 0
return
Route111_EventScript_PushDownFromRoute::
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushDownFromRoute
applymovement LOCALID_PLAYER, Route111_Movement_PushDownFromRoute
waitmovement 0
return
Route111_EventScript_PushLeftFromRoute::
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushLeftFromRoute
applymovement LOCALID_PLAYER, Route111_Movement_PushLeftFromRoute
waitmovement 0
return
Route111_EventScript_PushRightFromRoute::
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushRightFromRoute
applymovement LOCALID_PLAYER, Route111_Movement_PushRightFromRoute
waitmovement 0
return
@@ -278,7 +278,7 @@ Route111_EventScript_BattleWinstrates::
waitmovement 0
removeobject LOCALID_ROUTE111_VICTOR
call Route111_EventScript_CloseWinstrateDoor
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
applymovement LOCALID_PLAYER, Route111_Movement_WaitForNextWinstrate
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
addobject LOCALID_ROUTE111_VICTORIA
@@ -296,7 +296,7 @@ Route111_EventScript_BattleWinstrates::
waitmovement 0
removeobject LOCALID_ROUTE111_VICTORIA
call Route111_EventScript_CloseWinstrateDoor
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
applymovement LOCALID_PLAYER, Route111_Movement_WaitForNextWinstrate
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
addobject LOCALID_ROUTE111_VIVI
@@ -314,7 +314,7 @@ Route111_EventScript_BattleWinstrates::
waitmovement 0
removeobject LOCALID_ROUTE111_VIVI
call Route111_EventScript_CloseWinstrateDoor
applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
applymovement LOCALID_PLAYER, Route111_Movement_WaitForNextWinstrate
waitmovement 0
call Route111_EventScript_OpenWinstrateDoor
addobject LOCALID_ROUTE111_VICKY

View File

@@ -19,7 +19,7 @@ Route112_CableCarStation_OnFrame:
Route112_CableCarStation_EventScript_ExitCableCar::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Route112_CableCarStation_Movement_ExitCableCar
applymovement LOCALID_PLAYER, Route112_CableCarStation_Movement_ExitCableCar
applymovement LOCALID_ROUTE112_CABLE_CAR_ATTENDANT, Route112_CableCarStation_Movement_FollowPlayerOutFromCableCar
waitmovement 0
setvar VAR_CABLE_CAR_STATION_STATE, 0
@@ -40,7 +40,7 @@ Route112_CableCarStation_EventScript_RideCableCar::
msgbox Route112_CableCarStation_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ROUTE112_CABLE_CAR_ATTENDANT, Route112_CableCarStation_Movement_LeadPlayerToCableCar
applymovement OBJ_EVENT_ID_PLAYER, Route112_CableCarStation_Movement_BoardCableCar
applymovement LOCALID_PLAYER, Route112_CableCarStation_Movement_BoardCableCar
waitmovement 0
setvar VAR_0x8004, FALSE @ Going up
setvar VAR_CABLE_CAR_STATION_STATE, 1

View File

@@ -24,7 +24,7 @@ Route114_FossilManiacsTunnel_EventScript_CloseDesertUnderpass::
Route114_FossilManiacsTunnel_EventScript_ManiacMentionCaveIn::
lockall
applymovement LOCALID_FOSSIL_MANIAC, Common_Movement_WalkInPlaceFasterUp
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox Route114_FossilManiacsTunnel_Text_NotSafeThatWay, MSGBOX_DEFAULT
setvar VAR_FOSSIL_MANIAC_STATE, 2

View File

@@ -142,7 +142,7 @@ Route116_EventScript_Briney::
Route116_EventScript_BrineyTrigger::
lockall
applymovement LOCALID_ROUTE116_BRINEY, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox Route116_Text_ScoundrelMadeOffWithPeeko, MSGBOX_DEFAULT
setvar VAR_ROUTE116_STATE, 2

View File

@@ -62,7 +62,7 @@ Route118_EventScript_RouteSign119::
Route118_EventScript_StevenTrigger0::
lockall
setvar VAR_0x8008, 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
applymovement LOCALID_PLAYER, Common_Movement_FaceUp
waitmovement 0
applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenApproachLedge0
waitmovement 0
@@ -72,7 +72,7 @@ Route118_EventScript_StevenTrigger0::
Route118_EventScript_StevenTrigger1::
lockall
setvar VAR_0x8008, 1
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
applymovement LOCALID_PLAYER, Common_Movement_FaceUp
waitmovement 0
goto Route118_EventScript_StevenTrigger
end
@@ -80,7 +80,7 @@ Route118_EventScript_StevenTrigger1::
Route118_EventScript_StevenTrigger2::
lockall
setvar VAR_0x8008, 2
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
applymovement LOCALID_PLAYER, Common_Movement_FaceUp
waitmovement 0
applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenApproachLedge2
waitmovement 0
@@ -103,19 +103,19 @@ Route118_EventScript_StevenTrigger::
end
Route118_EventScript_StevenExit0::
applymovement OBJ_EVENT_ID_PLAYER, Route118_Movement_PlayerWatchStevenExit
applymovement LOCALID_PLAYER, Route118_Movement_PlayerWatchStevenExit
applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenExit0
waitmovement 0
return
Route118_EventScript_StevenExit1::
applymovement OBJ_EVENT_ID_PLAYER, Route118_Movement_PlayerWatchStevenExit
applymovement LOCALID_PLAYER, Route118_Movement_PlayerWatchStevenExit
applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenExit1
waitmovement 0
return
Route118_EventScript_StevenExit2::
applymovement OBJ_EVENT_ID_PLAYER, Route118_Movement_PlayerWatchStevenExit
applymovement LOCALID_PLAYER, Route118_Movement_PlayerWatchStevenExit
applymovement LOCALID_ROUTE118_STEVEN, Route118_Movement_StevenExit2
waitmovement 0
return

View File

@@ -45,7 +45,7 @@ Route119_EventScript_RivalEncounter::
delay 65
call_if_eq VAR_TEMP_1, 1, Route119_EventScript_RivalEnter1
call_if_eq VAR_TEMP_1, 2, Route119_EventScript_RivalEnter2
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
delay 30
call_if_eq VAR_TEMP_1, 1, Route119_EventScript_SetRivalPos1
@@ -189,13 +189,13 @@ Route119_EventScript_RivalEnter2::
return
Route119_EventScript_RivalExit1::
applymovement OBJ_EVENT_ID_PLAYER, Route119_Movement_PlayerWatchRivalExit1
applymovement LOCALID_PLAYER, Route119_Movement_PlayerWatchRivalExit1
applymovement LOCALID_ROUTE119_RIVAL_ON_BIKE, Route119_Movement_RivalExit1
waitmovement 0
return
Route119_EventScript_RivalExit2::
applymovement OBJ_EVENT_ID_PLAYER, Route119_Movement_PlayerWatchRivalExit2
applymovement LOCALID_PLAYER, Route119_Movement_PlayerWatchRivalExit2
applymovement LOCALID_ROUTE119_RIVAL_ON_BIKE, Route119_Movement_RivalExit2
waitmovement 0
return

View File

@@ -48,7 +48,7 @@ Route119_WeatherInstitute_2F_EventScript_ShellyDefeated::
closemessage
addobject LOCALID_WEATHER_INSTITUTE_2F_GRUNT_3
applymovement LOCALID_WEATHER_INSTITUTE_2F_GRUNT_3, Route119_WeatherInstitute_2F_Movement_GruntApproachShelly
applymovement OBJ_EVENT_ID_PLAYER, Route119_WeatherInstitute_2F_Movement_ShovePlayerOutOfWay
applymovement LOCALID_PLAYER, Route119_WeatherInstitute_2F_Movement_ShovePlayerOutOfWay
waitmovement 0
msgbox Route119_WeatherInstitute_2F_Text_TeamMagmaJustPassedBy, MSGBOX_DEFAULT
closemessage
@@ -70,7 +70,7 @@ Route119_WeatherInstitute_2F_EventScript_ShellyDefeated::
removeobject LOCALID_WEATHER_INSTITUTE_2F_SHELLY
removeobject LOCALID_WEATHER_INSTITUTE_2F_GRUNT_4
removeobject LOCALID_WEATHER_INSTITUTE_2F_GRUNT_3
applymovement OBJ_EVENT_ID_PLAYER, Route119_WeatherInstitute_2F_Movement_PlayerReturnToPosition
applymovement LOCALID_PLAYER, Route119_WeatherInstitute_2F_Movement_PlayerReturnToPosition
waitmovement 0
fadescreen FADE_FROM_BLACK
applymovement LOCALID_WEATHER_INSTITUTE_2F_SCIENTIST, Route119_WeatherInstitute_2F_Movement_ScientistApproachPlayer

View File

@@ -212,7 +212,7 @@ Route120_EventScript_RemoveBridgeKecleonPostBattle::
Route120_EventScript_StevenGiveDeconScope::
applymovement LOCALID_ROUTE120_STEVEN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox Route120_Text_StevenGiveDevonScope, MSGBOX_DEFAULT
giveitem ITEM_DEVON_SCOPE
@@ -236,12 +236,12 @@ Route120_EventScript_StevenGiveDeconScope::
end
Route120_EventScript_PlayerApproachKecleonNorth::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
Route120_EventScript_PlayerApproachKecleonWest::
applymovement OBJ_EVENT_ID_PLAYER, Route120_Movement_ApproachKecleonWest
applymovement LOCALID_PLAYER, Route120_Movement_ApproachKecleonWest
waitmovement 0
return

View File

@@ -8,7 +8,7 @@ Route121_SafariZoneEntrance_OnFrame:
Route121_SafariZoneEntrance_EventScript_ExitSafariZone::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Route121_SafariZoneEntrance_Movement_ExitSafariZone
applymovement LOCALID_PLAYER, Route121_SafariZoneEntrance_Movement_ExitSafariZone
waitmovement 0
setvar VAR_SAFARI_ZONE_STATE, 0
releaseall
@@ -45,7 +45,7 @@ Route121_SafariZoneEntrance_EventScript_FirstTimeInfo::
Route121_SafariZoneEntrance_EventScript_EntranceCounterTrigger::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
showmoneybox 0, 0
msgbox Route121_SafariZoneEntrance_Text_WouldYouLikeToPlay, MSGBOX_YESNO
@@ -71,7 +71,7 @@ Route121_SafariZoneEntrance_EventScript_TryEnterSafariZone::
msgbox Route121_SafariZoneEntrance_Text_PleaseEnjoyYourself, MSGBOX_DEFAULT
closemessage
hidemoneybox
applymovement OBJ_EVENT_ID_PLAYER, Route121_SafariZoneEntrance_Movement_EnterSafariZone
applymovement LOCALID_PLAYER, Route121_SafariZoneEntrance_Movement_EnterSafariZone
waitmovement 0
special EnterSafariMode
setvar VAR_SAFARI_ZONE_STATE, 2
@@ -105,7 +105,7 @@ Route121_SafariZoneEntrance_EventScript_NotEnoughMoney::
Route121_SafariZoneEntrance_EventScript_MovePlayerBackFromCounter::
closemessage
hidemoneybox
applymovement OBJ_EVENT_ID_PLAYER, Route121_SafariZoneEntrance_Movement_BackAwayFromCounter
applymovement LOCALID_PLAYER, Route121_SafariZoneEntrance_Movement_BackAwayFromCounter
waitmovement 0
releaseall
end

View File

@@ -30,12 +30,12 @@ Route128_EventScript_KyogreAwakenedScene::
closemessage
applymovement LOCALID_ROUTE128_MAXIE, Route128_Movement_MaxieApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox Route128_Text_MaxieResposibilityFallsToArchieAndMe, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ROUTE128_ARCHIE, Route128_Movement_ArchieRunLeft
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_ROUTE128_MAXIE, Route128_Movement_MaxieWalkLeft
waitmovement 0
msgbox Route128_Text_MaxieThisDefiesBelief, MSGBOX_DEFAULT
@@ -53,12 +53,12 @@ Route128_EventScript_KyogreAwakenedScene::
addobject LOCALID_ROUTE128_STEVEN
applymovement LOCALID_ROUTE128_STEVEN, Route128_Movement_StevenApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox Route128_Text_StevenWhatIsHappening, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ROUTE128_STEVEN, Route128_Movement_StevenWalkUp
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox Route128_Text_StevenWholeWorldWillDrown, MSGBOX_DEFAULT
applymovement LOCALID_ROUTE128_STEVEN, Common_Movement_WalkInPlaceFasterDown

View File

@@ -31,7 +31,7 @@ RustboroCity_OnFrame:
RustboroCity_EventScript_ScientistAddMatchCall::
lockall
setvar VAR_ROUTE104_STATE, 1
applymovement OBJ_EVENT_ID_PLAYER, RustboroCity_Movement_PlayerWalkDown
applymovement LOCALID_PLAYER, RustboroCity_Movement_PlayerWalkDown
waitmovement 0
playse SE_EXIT
delay 10
@@ -43,7 +43,7 @@ RustboroCity_EventScript_ScientistAddMatchCall::
waitmovement 0
applymovement LOCALID_RUSTBORO_SCIENTIST, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
applymovement LOCALID_RUSTBORO_SCIENTIST, RustboroCity_Movement_ScientistWalkInPlaceDown
waitmovement 0
@@ -350,7 +350,7 @@ RustboroCity_EventScript_EmployeeApproachDown::
RustboroCity_EventScript_EmployeeApproachPlayerFar::
applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerFar
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -516,7 +516,7 @@ RustboroCity_EventScript_EmployeeFacePlayerUp1::
waitmovement 0
applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -528,7 +528,7 @@ RustboroCity_EventScript_EmployeeFacePlayerLeft1::
waitmovement 0
applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceRight
applymovement LOCALID_PLAYER, Common_Movement_FaceRight
waitmovement 0
return
@@ -540,7 +540,7 @@ RustboroCity_EventScript_EmployeeFacePlayerDown1::
waitmovement 0
applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -554,7 +554,7 @@ RustboroCity_EventScript_EmployeeApproachPlayerDown1::
waitmovement 0
applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -618,7 +618,7 @@ RustboroCity_EventScript_EmployeeFacePlayerUp2::
waitmovement 0
applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -630,7 +630,7 @@ RustboroCity_EventScript_EmployeeFacePlayerLeft2::
waitmovement 0
applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceLeft
applymovement LOCALID_PLAYER, Common_Movement_FaceLeft
waitmovement 0
return
@@ -642,7 +642,7 @@ RustboroCity_EventScript_EmployeeFacePlayerDown2::
waitmovement 0
applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, Common_Movement_Delay48
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -656,7 +656,7 @@ RustboroCity_EventScript_EmployeeApproachPlayerDown2::
waitmovement 0
applymovement LOCALID_RUSTBORO_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -703,7 +703,7 @@ RustboroCity_EventScript_RivalTrigger0::
waitmovement 0
applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer0
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
@@ -719,7 +719,7 @@ RustboroCity_EventScript_RivalTrigger1::
waitmovement 0
applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer1
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
@@ -735,7 +735,7 @@ RustboroCity_EventScript_RivalTrigger2::
waitmovement 0
applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
@@ -751,7 +751,7 @@ RustboroCity_EventScript_RivalTrigger3::
waitmovement 0
applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer3
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
@@ -767,7 +767,7 @@ RustboroCity_EventScript_RivalTrigger4::
waitmovement 0
applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer4
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
@@ -783,7 +783,7 @@ RustboroCity_EventScript_RivalTrigger5::
waitmovement 0
applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer5
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
@@ -799,7 +799,7 @@ RustboroCity_EventScript_RivalTrigger6::
waitmovement 0
applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer6
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter
@@ -815,7 +815,7 @@ RustboroCity_EventScript_RivalTrigger7::
waitmovement 0
applymovement LOCALID_RUSTBORO_RIVAL, RustboroCity_Movement_RivalApproachPlayer7
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
goto RustboroCity_EventScript_RivalEncounter

View File

@@ -18,7 +18,7 @@ RustboroCity_DevonCorp_3F_OnWarp:
.2byte 0
RustboroCity_DevonCorp_3F_EventScript_PlayerFaceEast::
turnobject OBJ_EVENT_ID_PLAYER, DIR_EAST
turnobject LOCALID_PLAYER, DIR_EAST
end
RustboroCity_DevonCorp_3F_OnFrame:
@@ -38,13 +38,13 @@ RustboroCity_DevonCorp_3F_EventScript_MeetPresident::
closemessage
playbgm MUS_FOLLOW_ME, FALSE
applymovement LOCALID_DEVON_CORP_3F_EMPLOYEE, RustboroCity_DevonCorp_3F_Movement_LeadPlayerToPresident
applymovement OBJ_EVENT_ID_PLAYER, RustboroCity_DevonCorp_3F_Movement_PlayerFollowToPresident
applymovement LOCALID_PLAYER, RustboroCity_DevonCorp_3F_Movement_PlayerFollowToPresident
waitmovement 0
msgbox RustboroCity_DevonCorp_3F_Text_PleaseGoAhead, MSGBOX_DEFAULT
closemessage
fadedefaultbgm
applymovement LOCALID_DEVON_CORP_3F_EMPLOYEE, RustboroCity_DevonCorp_3F_Movement_EmployeeFaceDesk
applymovement OBJ_EVENT_ID_PLAYER, RustboroCity_DevonCorp_3F_Movement_PlayerApproachDesk
applymovement LOCALID_PLAYER, RustboroCity_DevonCorp_3F_Movement_PlayerApproachDesk
waitmovement 0
msgbox RustboroCity_DevonCorp_3F_Text_MrStoneIHaveFavor, MSGBOX_DEFAULT
giveitem ITEM_LETTER

View File

@@ -73,13 +73,13 @@ RusturfTunnel_EventScript_ClearTunnelScene::
end
RusturfTunnel_EventScript_BoyfriendApproachWanda1::
applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchBoyfriend1
applymovement LOCALID_PLAYER, RusturfTunnel_Movement_PlayerWatchBoyfriend1
applymovement LOCALID_RUSTURF_TUNNEL_WANDAS_BF, RusturfTunnel_Movement_BoyfriendApproachWanda1
waitmovement 0
return
RusturfTunnel_EventScript_BoyfriendApproachWanda2::
applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchBoyfriend
applymovement LOCALID_PLAYER, RusturfTunnel_Movement_PlayerWatchBoyfriend
applymovement LOCALID_RUSTURF_TUNNEL_WANDAS_BF, RusturfTunnel_Movement_BoyfriendApproachWanda
waitmovement 0
applymovement LOCALID_RUSTURF_TUNNEL_WANDA, Common_Movement_WalkInPlaceFasterDown
@@ -87,7 +87,7 @@ RusturfTunnel_EventScript_BoyfriendApproachWanda2::
return
RusturfTunnel_EventScript_BoyfriendApproachWanda3::
applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchBoyfriend
applymovement LOCALID_PLAYER, RusturfTunnel_Movement_PlayerWatchBoyfriend
applymovement LOCALID_RUSTURF_TUNNEL_WANDAS_BF, RusturfTunnel_Movement_BoyfriendApproachWanda
waitmovement 0
applymovement LOCALID_RUSTURF_TUNNEL_WANDA, Common_Movement_WalkInPlaceFasterDown
@@ -97,7 +97,7 @@ RusturfTunnel_EventScript_BoyfriendApproachWanda3::
RusturfTunnel_EventScript_FaceWandasBoyfriend1::
applymovement LOCALID_RUSTURF_TUNNEL_WANDAS_BF, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
@@ -122,7 +122,7 @@ RusturfTunnel_EventScript_WandaAndBoyfriendExit1::
return
RusturfTunnel_EventScript_WandaAndBoyfriendExit::
applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchWandaExit
applymovement LOCALID_PLAYER, RusturfTunnel_Movement_PlayerWatchWandaExit
applymovement LOCALID_RUSTURF_TUNNEL_WANDA, RusturfTunnel_Movement_WandaExit
applymovement LOCALID_RUSTURF_TUNNEL_WANDAS_BF, RusturfTunnel_Movement_WandasBoyfriendExit
waitmovement 0
@@ -304,7 +304,7 @@ RusturfTunnel_EventScript_Grunt::
msgbox RusturfTunnel_Text_GruntTakePackage, MSGBOX_DEFAULT
giveitem ITEM_DEVON_GOODS
closemessage
applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PushPlayerAsideForGrunt
applymovement LOCALID_PLAYER, RusturfTunnel_Movement_PushPlayerAsideForGrunt
applymovement LOCALID_RUSTURF_TUNNEL_GRUNT, RusturfTunnel_Movement_GruntEscape
waitmovement 0
removeobject LOCALID_RUSTURF_TUNNEL_GRUNT
@@ -312,7 +312,7 @@ RusturfTunnel_EventScript_Grunt::
addobject LOCALID_RUSTURF_TUNNEL_BRINEY
applymovement LOCALID_RUSTURF_TUNNEL_BRINEY, RusturfTunnel_Movement_BrineyApproachPeeko1
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerMoveAsideForBriney
applymovement LOCALID_PLAYER, RusturfTunnel_Movement_PlayerMoveAsideForBriney
applymovement LOCALID_RUSTURF_TUNNEL_BRINEY, RusturfTunnel_Movement_BrineyApproachPeeko2
waitmovement 0
msgbox RusturfTunnel_Text_PeekoGladToSeeYouSafe, MSGBOX_DEFAULT
@@ -325,7 +325,7 @@ RusturfTunnel_EventScript_Grunt::
waitbuttonpress
waitmoncry
closemessage
applymovement OBJ_EVENT_ID_PLAYER, RusturfTunnel_Movement_PlayerWatchBrineyExit
applymovement LOCALID_PLAYER, RusturfTunnel_Movement_PlayerWatchBrineyExit
applymovement LOCALID_RUSTURF_TUNNEL_BRINEY, RusturfTunnel_Movement_BrineyExit
applymovement LOCALID_RUSTURF_TUNNEL_PEEKO, RusturfTunnel_Movement_PeekoExit
waitmovement 0

Some files were not shown because too many files have changed in this diff Show More