OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA
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@@ -12,14 +12,14 @@ BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor::
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frontier_set FRONTIER_DATA_BATTLE_NUM, 1
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pike_cleartrainerids
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pike_nohealing TRUE
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
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applymovement LOCALID_PIKE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
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waitmovement 0
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lockall
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msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT
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closemessage
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releaseall
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor
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applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor
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waitmovement 0
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99
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call BattleFrontier_BattlePike_EventScript_CloseCurtain
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@@ -33,7 +33,7 @@ BattleFrontier_BattlePikeCorridor_OnWarp:
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BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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turnobject LOCALID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor:
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