OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA

This commit is contained in:
GriffinR
2024-10-12 23:34:02 -04:00
parent bf17d54b52
commit f61c0099b9
146 changed files with 627 additions and 623 deletions

View File

@@ -1,5 +1,5 @@
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (OBJ_EVENT_ID_PLAYER) invisible and creates a fake player object (LOCALID_TOWER_MULTI_BATTLE_PLAYER).
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_TOWER_MULTI_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_F.
@ The graphics of the partner are represented with VAR_OBJ_GFX_ID_E, which will ultimately be set by tower_setpartnergfx.
@ The graphics of the opponents are represented with VAR_OBJ_GFX_ID_0 and OBJ_EVENT_GFX_VAR_1, which will ultimately be set by tower_setopponent.
@@ -35,7 +35,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_OnWarp:
.2byte 0
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
end
BattleFrontier_BattleTowerMultiBattleRoom_OnFrame: