OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA
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@@ -10,12 +10,12 @@ FallarborTown_BattleTentCorridor_EventScript_EnterCorridor::
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lockall
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentCorridor_Movement_WalkToDoor
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waitmovement 0
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opendoor 2, 1
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waitdooranim
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applymovement LOCALID_FALLARBOR_TENT_CORRIDOR_ATTENDANT, FallarborTown_BattleTentCorridor_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentCorridor_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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