OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA
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@@ -97,7 +97,7 @@ Route111_OnWarp:
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.2byte 0
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Route111_EventScript_HidePlayerForMirageTower::
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN
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hideobjectat LOCALID_PLAYER, MAP_LITTLEROOT_TOWN
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end
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Route111_OnFrame:
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@@ -113,10 +113,10 @@ Route111_EventScript_MirageTowerDisappear::
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addobject LOCALID_ROUTE111_PLAYER_FALLING
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special StartPlayerDescendMirageTower
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waitstate
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showobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN
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showobjectat LOCALID_PLAYER, MAP_LITTLEROOT_TOWN
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removeobject LOCALID_ROUTE111_PLAYER_FALLING
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delay 16
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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turnobject LOCALID_PLAYER, DIR_NORTH
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delay 16
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special StartMirageTowerDisintegration
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waitstate
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@@ -208,22 +208,22 @@ Route111_EventScript_PreventRouteAccess::
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end
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Route111_EventScript_PushUpFromRoute::
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushUpFromRoute
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applymovement LOCALID_PLAYER, Route111_Movement_PushUpFromRoute
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waitmovement 0
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return
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Route111_EventScript_PushDownFromRoute::
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushDownFromRoute
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applymovement LOCALID_PLAYER, Route111_Movement_PushDownFromRoute
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waitmovement 0
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return
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Route111_EventScript_PushLeftFromRoute::
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushLeftFromRoute
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applymovement LOCALID_PLAYER, Route111_Movement_PushLeftFromRoute
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waitmovement 0
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return
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Route111_EventScript_PushRightFromRoute::
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushRightFromRoute
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applymovement LOCALID_PLAYER, Route111_Movement_PushRightFromRoute
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waitmovement 0
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return
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@@ -278,7 +278,7 @@ Route111_EventScript_BattleWinstrates::
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waitmovement 0
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removeobject LOCALID_ROUTE111_VICTOR
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call Route111_EventScript_CloseWinstrateDoor
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
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applymovement LOCALID_PLAYER, Route111_Movement_WaitForNextWinstrate
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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addobject LOCALID_ROUTE111_VICTORIA
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@@ -296,7 +296,7 @@ Route111_EventScript_BattleWinstrates::
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waitmovement 0
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removeobject LOCALID_ROUTE111_VICTORIA
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call Route111_EventScript_CloseWinstrateDoor
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
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applymovement LOCALID_PLAYER, Route111_Movement_WaitForNextWinstrate
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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addobject LOCALID_ROUTE111_VIVI
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@@ -314,7 +314,7 @@ Route111_EventScript_BattleWinstrates::
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waitmovement 0
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removeobject LOCALID_ROUTE111_VIVI
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call Route111_EventScript_CloseWinstrateDoor
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applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate
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applymovement LOCALID_PLAYER, Route111_Movement_WaitForNextWinstrate
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waitmovement 0
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call Route111_EventScript_OpenWinstrateDoor
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addobject LOCALID_ROUTE111_VICKY
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