OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA
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@@ -15,7 +15,7 @@ SlateportCity_BattleTentCorridor_EventScript_SetUpObjects::
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setobjectxy LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT, 2, 2
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turnobject LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT, DIR_SOUTH
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SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth::
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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turnobject LOCALID_PLAYER, DIR_NORTH
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end
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SlateportCity_BattleTentCorridor_OnFrame:
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@@ -26,7 +26,7 @@ SlateportCity_BattleTentCorridor_EventScript_EnterCorridor::
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goto_if_eq VAR_0x8006, 1, SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT, SlateportCity_BattleTentCorridor_Movement_AttendantEnter
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerEnter
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applymovement LOCALID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerEnter
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waitmovement 0
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goto_if_eq VAR_0x8006, 2, SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge
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slateporttent_generaterentalmons
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@@ -43,7 +43,7 @@ SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom::
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opendoor 2, 1
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waitdooranim
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applymovement LOCALID_SLATEPORT_TENT_CORRIDOR_ATTENDANT, SlateportCity_BattleTentCorridor_Movement_AttendantExit
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerExit
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applymovement LOCALID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerExit
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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