Document Battle Palace scripts

This commit is contained in:
GriffinR
2019-12-06 21:25:46 -05:00
committed by huderlem
parent 49b56d0136
commit fcd8d37d62
7 changed files with 475 additions and 492 deletions

View File

@@ -1,167 +1,169 @@
BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
.byte 0
BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_0
@ The opponent is represented by objct event 2, which has the gfx id VAR_OBJ_GFX_ID_1
BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825
frontier_settrainers
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833
BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: @ 824F833
checkplayergender
compare VAR_RESULT, MALE
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B
@ The opponent's gfx are set to the players by default
BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale:: @ 824F84B
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856
BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824F856
setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
return
BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B
BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B
BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
waitmovement 0
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_6, 1
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92
BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF
BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF
tower_setopponent
addobject 2
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
waitmovement 0
palace_getopponentintro
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost:: @ 824F8FA
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911
BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911
call BattleFrontier_EventScript_IncrementWinStreak
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject 2
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, MSGBOX_DEFAULT
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
special LoadPlayerParty
special SavePlayerParty
frontier_setpartyorder FRONTIER_PARTY_SIZE
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98A
frontier_getbrainstatus
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent
compare VAR_RESULT, 3
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent
compare VAR_RESULT, 4
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent
compare VAR_RESULT, 5
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent
compare VAR_RESULT, 6
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89
call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent
call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 824FA42
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78
message BattleFrontier_BattlePalaceBattleRoom_Text_25009E
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: @ 824FA78
message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA
BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle:: @ 824FAAA
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, MSGBOX_YESNO
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge:: @ 824FAB4
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2
message BattleFrontier_BattlePalaceBattleRoom_Text_25005A
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2
message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
closemessage
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon:: @ 824FB28
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
message BattleFrontier_BattlePalaceBattleRoom_Text_25007E
BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: @ 824FB3F
message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData
waitmessage
palace_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
@@ -170,76 +172,75 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
frontier_reset
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61
BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext:: @ 824FB61
compare VAR_TEMP_2, 1
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, MSGBOX_DEFAULT
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT
setvar VAR_TEMP_2, 1
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79
message BattleFrontier_BattlePalaceBattleRoom_Text_25014A
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: @ 824FB79
message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven
waitmessage
call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0
BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: @ 824FBD0
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06
call BattleFrontier_EventScript_SetBrainObjectGfx
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, MSGBOX_DEFAULT
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
closemessage
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
setobjectxyperm 2, 15, 1
addobject 2
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setobjectxy 2, 13, 1
setobjectxyperm 2, 13, 1
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
waitmovement 0
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver:: @ 824FCAA
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824FCC7
palace_incrementstreak
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC
message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
waitmessage
waitfanfare
frontier_givesymbol
@@ -248,33 +249,33 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
applymovement 1, Common_Movement_WalkInPlaceFastestRight
applymovement 3, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A
BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold:: @ 824FD3A
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, MSGBOX_DEFAULT
goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold:: @ 824FD67
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
compare VAR_RESULT, 1
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD84
palace_incrementstreak
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, MSGBOX_DEFAULT
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePalaceBattleRoom_Text_250699
message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
@@ -283,11 +284,10 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
applymovement 1, Common_Movement_WalkInPlaceFastestRight
applymovement 3, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7
VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: @ 824FDF7
closemessage
setvar VAR_TEMP_2, 0
frontier_set FRONTIER_DATA_6, 0
@@ -301,70 +301,69 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
frontier_resetsketch
return
BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E
BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E
BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E
hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
removeobject 2
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66
message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D
message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 824FE6D
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74
message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent:: @ 824FE74
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B
message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent:: @ 824FE7B
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82
message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent:: @ 824FE82
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89
message BattleFrontier_BattlePalaceBattleRoom_Text_250004
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent:: @ 824FE89
message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90
BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible: @ 824FE90
set_invisible
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92
BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom: @ 824FE92
set_visible
walk_up
walk_up
walk_up
walk_up
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight: @ 824FE97
face_right
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp: @ 824FE99
face_up
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B
BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: @ 824FE9B
set_visible
walk_up
walk_up
@@ -372,7 +371,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B
walk_up
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1
BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: @ 824FEA1
walk_down
walk_down
walk_down
@@ -380,50 +379,50 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1
face_left
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7
BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit: @ 824FEA7
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC
BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown: @ 824FEAC
face_down
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1: @ 824FEAE
set_visible
walk_slow_down
walk_slow_down
face_left
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2: @ 824FEB3
set_visible
walk_slow_down
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3: @ 824FEB6
walk_slow_down
walk_slow_down
walk_slow_down
face_left
step_end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: @ 824FEBB
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
waitstate
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5
BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles:: @ 824FED5
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
waitstate
end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF
BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: @ 824FEDF
delay_16
delay_16
set_visible
@@ -433,7 +432,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF
walk_in_place_fastest_left
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7
BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: @ 824FEE7
set_visible
walk_fast_down
walk_fast_right
@@ -446,7 +445,7 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7
delay_16
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2
BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: @ 824FEF2
delay_16
delay_16
delay_16
@@ -462,70 +461,64 @@ BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2
face_left
step_end
BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00
VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00
BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: @ 824FF00
.string "Excellent…\n"
.string "Let me restore your POKéMON.$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28
VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: @ 824FF28
.string "The 2nd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54
VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: @ 824FF54
.string "The 3rd opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: @ 824FF80
.string "The 4th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: @ 824FFAC
.string "The 5th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: @ 824FFD8
.string "The 6th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004
BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: @ 8250004
.string "The 7th opponent is next.\n"
.string "Are you prepared?$"
BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030
VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030
BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: @ 8250030
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A
VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A
BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: @ 825005A
.string "Do you wish to quit your challenge?$"
BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E
VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E
BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: @ 825007E
.string "Saving the data.\n"
.string "Have patience…$"
BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E
BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: @ 825009E
.string "Do you wish to record your latest\n"
.string "match on your FRONTIER PASS?$"
BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD
BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: @ 82500DD
.string "And now…\p"
.string "By winning consistently, you have\n"
.string "earned the privilege of challenging\l"
.string "our master, the PALACE MAVEN…$"
BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A
BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: @ 825014A
.string "I shall send for the PALACE MAVEN.\n"
.string "Are you ready?$"
BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C
BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: @ 825017C
.string "Let great fanfare announce the arrival\n"
.string "of the PALACE MAVEN, SPENSER!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: @ 82501C1
.string "SPENSER: My physical being is with\n"
.string "POKéMON always!\p"
.string "My heart beats as one with\n"
@@ -537,34 +530,34 @@ BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1
.string "If your bonds of trust are frail,\n"
.string "you will never beat my brethren!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4
BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: @ 82502C4
.string "The bond you share with your POKéMON!\n"
.string "Prove it to me here!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: @ 82502FF
.string "SPENSER: Gwahahah!\p"
.string "Hah, you never fell for my bluster!\n"
.string "Sorry for trying that stunt!\p"
.string "Here!\n"
.string "Bring me the thing!$"
BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D
BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: @ 825036D
.string "My, my, if only you could maintain that\n"
.string "facade of distinguished authority…\p"
.string "Here!\n"
.string "Let's see your FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC
BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: @ 82503DC
.string "The Spirits Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: @ 8250412
.string "SPENSER: Your POKéMON's eyes are \n"
.string "truly clear and unclouded.\p"
.string "I will eagerly await the next\n"
.string "opportunity to see you.$"
BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: @ 8250485
.string "SPENSER: Gwahahah!\n"
.string "You've battled your way up again?\p"
.string "You must have developed a truly\n"
@@ -575,10 +568,10 @@ BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485
.string "Ready now?\n"
.string "Prepare to lose!$"
BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572
BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: @ 8250572
.string " …Kaaah!$"
BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: @ 825057E
.string "SPENSER: Well, that was some display!\n"
.string "Even fully unleashed, my brethren\l"
.string "could not overpower you.\p"
@@ -586,17 +579,17 @@ BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E
.string "Here!\n"
.string "Bring me that thing, will you?$"
BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629
BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: @ 8250629
.string "My, my, if only you could maintain\n"
.string "a certain level of decorum…\p"
.string "Gaaah, here!\n"
.string "Hurry with that FRONTIER PASS, you!$"
BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699
BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: @ 8250699
.string "The Spirits Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4
BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: @ 82506C4
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"