clear item, save and load save files
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@@ -1,27 +1,35 @@
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#ifndef GUARD_LOAD_SAVE_H
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#define GUARD_LOAD_SAVE_H
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extern bool32 gFlashMemoryPresent;
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extern struct SaveBlock1 gSaveblock1;
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extern struct SaveBlock2 gSaveblock2;
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extern struct PokemonStorage gPokemonStorage;
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extern bool32 gFlashMemoryPresent;
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extern struct SaveBlock1 *gSaveBlock1Ptr;
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extern struct SaveBlock2 *gSaveBlock2Ptr;
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extern struct PokemonStorage *gPokemonStoragePtr;
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void CheckForFlashMemory(void);
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void ClearSav2(void);
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void ClearSav1(void);
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void CheckForFlashMemory(void);
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void SetSaveBlocksPointers(u16 offset);
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void MoveSaveBlocks_ResetHeap(void);
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bool32 GetSecretBase2Field_9(void);
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u32 GetSecretBase2Field_9(void);
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void ClearSecretBase2Field_9(void);
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void SetSecretBase2Field_9(void);
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void SetSecretBase2Field_9_AndHideBG(void);
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void ClearSecretBase2Field_9_2(void);
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void sub_8076D48(void);
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void sub_8076D5C(void);
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void sav2_gender2_inplace_and_xFE(void);
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void SavePlayerParty(void);
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void LoadPlayerParty(void);
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void SaveMapObjects(void);
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void LoadMapObjects(void);
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void SaveSerializedGame(void);
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void LoadSerializedGame(void);
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void LoadPlayerBag(void);
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void SavePlayerBag(void);
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void SetSaveBlocksPointers(u16);
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void sub_8076D5C(void);
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void sav2_gender2_inplace_and_xFE(void);
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void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey);
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void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey);
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void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
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#endif // GUARD_LOAD_SAVE_H
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