clear item, save and load save files
This commit is contained in:
49
src/item.c
49
src/item.c
@@ -8,6 +8,8 @@
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#include "malloc.h"
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#include "secret_base.h"
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#include "item_menu.h"
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#include "strings.h"
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#include "load_save.h"
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// These constants are used in gItems
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enum
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@@ -20,40 +22,34 @@ enum
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POCKET_KEY_ITEMS,
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};
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extern void ApplyNewEncryptionKeyToHword(u16 *hword, u32 newKey);
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extern bool8 InBattlePyramid(void);
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extern const u8 gText_PokeBalls[];
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extern const u8 gText_Berries[];
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extern const u8 gText_Berry[];
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extern u16 gUnknown_0203CF30[];
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extern const struct Item gItems[];
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// this file's functions
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static bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
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static bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count);
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static bool8 AddPyramidBagItem(u16 itemId, u16 count);
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static bool8 RemovePyramidBagItem(u16 itemId, u16 count);
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// EWRAM variables
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EWRAM_DATA struct BagPocket gBagPockets[POCKETS_COUNT] = {0};
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// code
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u16 GetBagItemQuantity(u16 *quantity)
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static u16 GetBagItemQuantity(u16 *quantity)
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{
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return gSaveBlock2Ptr->encryptionKey ^ *quantity;
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}
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void SetBagItemQuantity(u16 *quantity, u16 newValue)
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static void SetBagItemQuantity(u16 *quantity, u16 newValue)
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{
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*quantity = newValue ^ gSaveBlock2Ptr->encryptionKey;
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}
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u16 GetPCItemQuantity(u16 *quantity)
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static u16 GetPCItemQuantity(u16 *quantity)
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{
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return *quantity;
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}
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void SetPCItemQuantity(u16 *quantity, u16 newValue)
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static void SetPCItemQuantity(u16 *quantity, u16 newValue)
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{
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*quantity = newValue;
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}
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@@ -91,26 +87,26 @@ void SetBagItemsPointers(void)
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gBagPockets[BERRIES_POCKET].capacity = BAG_BERRIES_COUNT;
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}
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void CopyItemName(u16 itemId, u8 *string)
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void CopyItemName(u16 itemId, u8 *dst)
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{
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StringCopy(string, ItemId_GetName(itemId));
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StringCopy(dst, ItemId_GetName(itemId));
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}
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void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity)
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void CopyItemNameHandlePlural(u16 itemId, u8 *dst, u32 quantity)
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{
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if (itemId == ITEM_POKE_BALL)
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{
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if (quantity < 2)
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StringCopy(string, ItemId_GetName(ITEM_POKE_BALL));
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StringCopy(dst, ItemId_GetName(ITEM_POKE_BALL));
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else
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StringCopy(string, gText_PokeBalls);
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StringCopy(dst, gText_PokeBalls);
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}
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else
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{
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if (itemId >= ITEM_CHERI_BERRY && itemId <= ITEM_ENIGMA_BERRY)
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GetBerryCountString(string, gBerries[itemId - ITEM_CHERI_BERRY].name, quantity);
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GetBerryCountString(dst, gBerries[itemId - ITEM_CHERI_BERRY].name, quantity);
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else
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StringCopy(string, ItemId_GetName(itemId));
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StringCopy(dst, ItemId_GetName(itemId));
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}
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}
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@@ -157,12 +153,12 @@ bool8 CheckBagHasItem(u16 itemId, u16 count)
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if (gBagPockets[pocket].itemSlots[i].itemId == itemId)
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{
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u16 quantity;
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//Does this item slot contain enough of the item?
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// Does this item slot contain enough of the item?
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quantity = GetBagItemQuantity(&gBagPockets[pocket].itemSlots[i].quantity);
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if (quantity >= count)
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return TRUE;
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count -= quantity;
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//Does this item slot and all previous slots contain enough of the item?
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// Does this item slot and all previous slots contain enough of the item?
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if (count == 0)
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return TRUE;
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}
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@@ -901,7 +897,7 @@ static bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count)
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return FALSE;
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}
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static bool8 AddPyramidBagItem(u16 itemId, u16 count)
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bool8 AddPyramidBagItem(u16 itemId, u16 count)
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{
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u16 i;
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@@ -974,9 +970,7 @@ static bool8 AddPyramidBagItem(u16 itemId, u16 count)
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}
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}
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extern u16 gUnknown_0203CF30[];
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static bool8 RemovePyramidBagItem(u16 itemId, u16 count)
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bool8 RemovePyramidBagItem(u16 itemId, u16 count)
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{
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u16 i;
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@@ -1077,7 +1071,6 @@ const u8 *ItemId_GetDescription(u16 itemId)
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return gItems[SanitizeItemId(itemId)].description;
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}
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u8 ItemId_GetImportance(u16 itemId)
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{
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return gItems[SanitizeItemId(itemId)].importance;
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@@ -4,33 +4,30 @@
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#include "main.h"
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#include "pokemon.h"
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#include "random.h"
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#include "malloc.h"
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#include "item.h"
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extern void* gUnknown_0203CF5C;
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extern bool16 IdentifyFlash(void);
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extern void SetBagItemsPointers(void);
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extern void SetDecorationInventoriesPointers(void);
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extern void ApplyNewEncryptionKeyToGameStats(u32 key);
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extern void ApplyNewEncryptionKeyToBagItems(u32 newKey);
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extern void ApplyNewEncryptionKeyToBagItems_(u32 key);
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extern void ApplyNewEncryptionKeyToBerryPowder(u32 key);
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extern void sub_8084FAC(int unused);
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// this is probably wrong or misleading due to it being used in ResetHeap...
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extern void InitHeap(void *pointer, u32 size);
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#define SAVEBLOCK_MOVE_RANGE 128
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struct LoadedSaveData
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{
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/*0x0000*/ struct ItemSlot items[30];
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/*0x0078*/ struct ItemSlot keyItems[30];
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/*0x00F0*/ struct ItemSlot pokeBalls[16];
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/*0x0130*/ struct ItemSlot TMsHMs[64];
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/*0x0230*/ struct ItemSlot berries[46];
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/*0x0000*/ struct ItemSlot items[BAG_ITEMS_COUNT];
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/*0x0078*/ struct ItemSlot keyItems[BAG_KEYITEMS_COUNT];
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/*0x00F0*/ struct ItemSlot pokeBalls[BAG_POKEBALLS_COUNT];
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/*0x0130*/ struct ItemSlot TMsHMs[BAG_TMHM_COUNT];
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/*0x0230*/ struct ItemSlot berries[BAG_BERRIES_COUNT];
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/*0x02E8*/ struct MailStruct mail[MAIL_COUNT];
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};
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// EWRAM DATA
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EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
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EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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@@ -43,8 +40,13 @@ EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
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EWRAM_DATA u32 gLastEncryptionKey = {0};
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void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
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// IWRAM common
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IWRAM_DATA bool32 gFlashMemoryPresent;
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IWRAM_DATA struct SaveBlock1 *gSaveBlock1Ptr;
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IWRAM_DATA struct SaveBlock2 *gSaveBlock2Ptr;
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IWRAM_DATA struct PokemonStorage *gPokemonStoragePtr;
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// code
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void CheckForFlashMemory(void)
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{
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if (!IdentifyFlash())
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@@ -53,7 +55,9 @@ void CheckForFlashMemory(void)
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InitFlashTimer();
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}
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else
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{
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gFlashMemoryPresent = FALSE;
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}
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}
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void ClearSav2(void)
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@@ -80,8 +84,6 @@ void SetSaveBlocksPointers(u16 offset)
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SetDecorationInventoriesPointers();
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}
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extern u8 gHeap[];
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void MoveSaveBlocks_ResetHeap(void)
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{
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void *vblankCB, *hblankCB;
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@@ -132,7 +134,6 @@ void MoveSaveBlocks_ResetHeap(void)
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gSaveBlock2Ptr->encryptionKey = encryptionKey;
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}
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u32 GetSecretBase2Field_9(void)
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{
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return gSaveBlock2Ptr->specialSaveWarp & 1;
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@@ -159,112 +160,112 @@ void sav2_gender2_inplace_and_xFE(void)
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gSaveBlock2Ptr->specialSaveWarp &= ~1;
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}
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void copy_player_party_to_sav1(void) // SavePlayerParty
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void SavePlayerParty(void)
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{
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int i;
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gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
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}
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void copy_player_party_from_sav1(void) // LoadPlayerParty
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void LoadPlayerParty(void)
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{
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int i;
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gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
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}
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void save_serialize_npcs(void) // SaveMapObjects
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void SaveMapObjects(void)
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{
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int i;
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for (i = 0; i < 16; i++)
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
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}
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void save_deserialize_npcs(void) // LoadMapObjects
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void LoadMapObjects(void)
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{
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int i;
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for (i = 0; i < 16; i++)
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
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}
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void SaveSerializedGame(void)
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{
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copy_player_party_to_sav1();
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save_serialize_npcs();
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SavePlayerParty();
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SaveMapObjects();
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}
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void LoadSerializedGame(void)
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{
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copy_player_party_from_sav1();
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save_deserialize_npcs();
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LoadPlayerParty();
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LoadMapObjects();
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}
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void copy_bags_and_unk_data_from_save_blocks(void)
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void LoadPlayerBag(void)
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{
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int i;
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// load player items.
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for (i = 0; i < 30; i++)
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for (i = 0; i < BAG_ITEMS_COUNT; i++)
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gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
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// load player key items.
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for (i = 0; i < 30; i++)
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for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
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gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
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// load player pokeballs.
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for (i = 0; i < 16; i++)
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for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
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gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
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// load player TMs and HMs.
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for (i = 0; i < 64; i++)
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for (i = 0; i < BAG_TMHM_COUNT; i++)
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gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
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// load player berries.
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for (i = 0; i < 46; i++)
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for (i = 0; i < BAG_BERRIES_COUNT; i++)
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gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
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// load mail.
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for (i = 0; i < 16; i++)
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for (i = 0; i < MAIL_COUNT; i++)
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gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
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gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
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}
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void copy_bags_and_unk_data_to_save_blocks(void)
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void SavePlayerBag(void)
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{
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int i;
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u32 encryptionKeyBackup;
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// save player items.
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for (i = 0; i < 30; i++)
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for (i = 0; i < BAG_ITEMS_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
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// save player key items.
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for (i = 0; i < 30; i++)
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for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
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// save player pokeballs.
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for (i = 0; i < 16; i++)
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for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
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// save player TMs and HMs.
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for (i = 0; i < 64; i++)
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for (i = 0; i < BAG_TMHM_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
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// save player berries.
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for (i = 0; i < 46; i++)
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for (i = 0; i < BAG_BERRIES_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
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// save mail.
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for (i = 0; i < 16; i++)
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for (i = 0; i < MAIL_COUNT; i++)
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gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
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encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;
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@@ -7,6 +7,10 @@
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EWRAM_DATA static u8 sUnknown = 0;
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EWRAM_DATA static u32 sRandCount = 0;
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// IWRAM common
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IWRAM_DATA u32 gRngValue;
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IWRAM_DATA u32 gRng2Value;
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u16 Random(void)
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{
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gRngValue = 1103515245 * gRngValue + 24691;
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31
src/save.c
31
src/save.c
@@ -4,17 +4,15 @@
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#include "constants/game_stat.h"
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#include "task.h"
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#include "decompress.h"
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#include "load_save.h"
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#include "overworld.h"
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// for the chunk declarations
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extern struct SaveBlock2 gSaveblock2;
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extern struct SaveBlock1 gSaveblock1;
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extern struct PokemonStorage gPokemonStorage;
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extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
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extern u8 gDecompressionBuffer[];
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extern u32 gFlashMemoryPresent;
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extern u16 gUnknown_03006294;
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extern bool8 gSoftResetDisabled;
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extern u32 gUnknown_0203CF5C;
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// Divide save blocks into individual chunks to be written to flash sectors
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@@ -24,13 +22,13 @@ extern bool8 gSoftResetDisabled;
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/*
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* Sector Layout:
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*
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*
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* Sectors 0 - 13: Save Slot 1
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* Sectors 14 - 27: Save Slot 2
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* Sectors 28 - 29: Hall of Fame
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* Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US)
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* Sector 31: Recorded Battle
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*
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*
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* There are two save slots for saving the player's game data. We alternate between
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* them each time the game is saved, so that if the current save slot is corrupt,
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* we can load the previous one. We also rotate the sectors in each save slot
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@@ -41,7 +39,7 @@ extern bool8 gSoftResetDisabled;
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// (u8 *)structure was removed from the first statement of the macro in Emerald.
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// This is because malloc is used to allocate addresses so storing the raw
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// addresses should not be done in the offsets information.
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// addresses should not be done in the offsets information.
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#define SAVEBLOCK_CHUNK(structure, chunkNum) \
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{ \
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chunkNum * SECTOR_DATA_SIZE, \
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@@ -69,8 +67,10 @@ const struct SaveSectionOffsets gSaveSectionOffsets[] =
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};
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extern void DoSaveFailedScreen(u8); // save_failed_screen
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extern void LoadSerializedGame(void); // load_save
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extern bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
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extern void save_serialize_map(void);
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extern void sub_800ADF8(void);
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extern bool8 sub_800A520(void);
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// iwram common
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u16 gLastWrittenSector;
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@@ -656,11 +656,6 @@ void UpdateSaveAddresses(void)
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}
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}
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extern u32 GetGameStat(u8 index); // rom4
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extern void IncrementGameStat(u8 index); // rom4
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extern void SaveSerializedGame(void); // load_save
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extern u32 gUnknown_0203CF5C;
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u8 HandleSavingData(u8 saveType)
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{
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u8 i;
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@@ -836,7 +831,7 @@ u16 sub_815355C(void)
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struct SaveSection* savSection;
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savSection = gFastSaveSection = &gSaveDataBuffer;
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if (gFlashMemoryPresent != 1)
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if (gFlashMemoryPresent != TRUE)
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return 0;
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UpdateSaveAddresses();
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GetSaveValidStatus(gRamSaveSectionLocations);
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@@ -897,12 +892,6 @@ u32 sub_8153634(u8 sector, u8* src)
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return 1;
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}
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extern void save_serialize_map(void);
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extern void sub_8076D5C(void);
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extern void sav2_gender2_inplace_and_xFE(void);
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extern void sub_800ADF8(void);
|
||||
extern bool8 sub_800A520(void);
|
||||
|
||||
void sub_8153688(u8 taskId)
|
||||
{
|
||||
s16* taskData = gTasks[taskId].data;
|
||||
|
||||
Reference in New Issue
Block a user