clear item, save and load save files

This commit is contained in:
DizzyEggg
2018-04-29 14:21:59 +02:00
parent 25c669e36b
commit fd40e93cb5
43 changed files with 239 additions and 253 deletions

View File

@@ -4,33 +4,30 @@
#include "main.h"
#include "pokemon.h"
#include "random.h"
#include "malloc.h"
#include "item.h"
extern void* gUnknown_0203CF5C;
extern bool16 IdentifyFlash(void);
extern void SetBagItemsPointers(void);
extern void SetDecorationInventoriesPointers(void);
extern void ApplyNewEncryptionKeyToGameStats(u32 key);
extern void ApplyNewEncryptionKeyToBagItems(u32 newKey);
extern void ApplyNewEncryptionKeyToBagItems_(u32 key);
extern void ApplyNewEncryptionKeyToBerryPowder(u32 key);
extern void sub_8084FAC(int unused);
// this is probably wrong or misleading due to it being used in ResetHeap...
extern void InitHeap(void *pointer, u32 size);
#define SAVEBLOCK_MOVE_RANGE 128
struct LoadedSaveData
{
/*0x0000*/ struct ItemSlot items[30];
/*0x0078*/ struct ItemSlot keyItems[30];
/*0x00F0*/ struct ItemSlot pokeBalls[16];
/*0x0130*/ struct ItemSlot TMsHMs[64];
/*0x0230*/ struct ItemSlot berries[46];
/*0x0000*/ struct ItemSlot items[BAG_ITEMS_COUNT];
/*0x0078*/ struct ItemSlot keyItems[BAG_KEYITEMS_COUNT];
/*0x00F0*/ struct ItemSlot pokeBalls[BAG_POKEBALLS_COUNT];
/*0x0130*/ struct ItemSlot TMsHMs[BAG_TMHM_COUNT];
/*0x0230*/ struct ItemSlot berries[BAG_BERRIES_COUNT];
/*0x02E8*/ struct MailStruct mail[MAIL_COUNT];
};
// EWRAM DATA
EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
@@ -43,8 +40,13 @@ EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
EWRAM_DATA u32 gLastEncryptionKey = {0};
void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
// IWRAM common
IWRAM_DATA bool32 gFlashMemoryPresent;
IWRAM_DATA struct SaveBlock1 *gSaveBlock1Ptr;
IWRAM_DATA struct SaveBlock2 *gSaveBlock2Ptr;
IWRAM_DATA struct PokemonStorage *gPokemonStoragePtr;
// code
void CheckForFlashMemory(void)
{
if (!IdentifyFlash())
@@ -53,7 +55,9 @@ void CheckForFlashMemory(void)
InitFlashTimer();
}
else
{
gFlashMemoryPresent = FALSE;
}
}
void ClearSav2(void)
@@ -80,8 +84,6 @@ void SetSaveBlocksPointers(u16 offset)
SetDecorationInventoriesPointers();
}
extern u8 gHeap[];
void MoveSaveBlocks_ResetHeap(void)
{
void *vblankCB, *hblankCB;
@@ -132,7 +134,6 @@ void MoveSaveBlocks_ResetHeap(void)
gSaveBlock2Ptr->encryptionKey = encryptionKey;
}
u32 GetSecretBase2Field_9(void)
{
return gSaveBlock2Ptr->specialSaveWarp & 1;
@@ -159,112 +160,112 @@ void sav2_gender2_inplace_and_xFE(void)
gSaveBlock2Ptr->specialSaveWarp &= ~1;
}
void copy_player_party_to_sav1(void) // SavePlayerParty
void SavePlayerParty(void)
{
int i;
gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
for (i = 0; i < 6; i++)
for (i = 0; i < PARTY_SIZE; i++)
gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
}
void copy_player_party_from_sav1(void) // LoadPlayerParty
void LoadPlayerParty(void)
{
int i;
gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
for (i = 0; i < 6; i++)
for (i = 0; i < PARTY_SIZE; i++)
gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
}
void save_serialize_npcs(void) // SaveMapObjects
void SaveMapObjects(void)
{
int i;
for (i = 0; i < 16; i++)
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
}
void save_deserialize_npcs(void) // LoadMapObjects
void LoadMapObjects(void)
{
int i;
for (i = 0; i < 16; i++)
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
}
void SaveSerializedGame(void)
{
copy_player_party_to_sav1();
save_serialize_npcs();
SavePlayerParty();
SaveMapObjects();
}
void LoadSerializedGame(void)
{
copy_player_party_from_sav1();
save_deserialize_npcs();
LoadPlayerParty();
LoadMapObjects();
}
void copy_bags_and_unk_data_from_save_blocks(void)
void LoadPlayerBag(void)
{
int i;
// load player items.
for (i = 0; i < 30; i++)
for (i = 0; i < BAG_ITEMS_COUNT; i++)
gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
// load player key items.
for (i = 0; i < 30; i++)
for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
// load player pokeballs.
for (i = 0; i < 16; i++)
for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
// load player TMs and HMs.
for (i = 0; i < 64; i++)
for (i = 0; i < BAG_TMHM_COUNT; i++)
gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
// load player berries.
for (i = 0; i < 46; i++)
for (i = 0; i < BAG_BERRIES_COUNT; i++)
gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
// load mail.
for (i = 0; i < 16; i++)
for (i = 0; i < MAIL_COUNT; i++)
gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
}
void copy_bags_and_unk_data_to_save_blocks(void)
void SavePlayerBag(void)
{
int i;
u32 encryptionKeyBackup;
// save player items.
for (i = 0; i < 30; i++)
for (i = 0; i < BAG_ITEMS_COUNT; i++)
gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
// save player key items.
for (i = 0; i < 30; i++)
for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
// save player pokeballs.
for (i = 0; i < 16; i++)
for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
// save player TMs and HMs.
for (i = 0; i < 64; i++)
for (i = 0; i < BAG_TMHM_COUNT; i++)
gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
// save player berries.
for (i = 0; i < 46; i++)
for (i = 0; i < BAG_BERRIES_COUNT; i++)
gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
// save mail.
for (i = 0; i < 16; i++)
for (i = 0; i < MAIL_COUNT; i++)
gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;