Phlosioneer
5886f82ef5
Merge branch 'master' into extern-cleanup
2019-03-08 02:45:26 -05:00
Phlosioneer
6638ebe7fd
Fix copyright mixup
2019-03-07 08:46:55 -06:00
Phlosioneer
b0c634d531
Support absolute paths
2019-03-07 08:46:55 -06:00
Phlosioneer
105e1721d6
Overhaul scaninc to work recursively
...
This also fixes the bug where scaninc would ignore #include lines
in assembly files.
2019-03-07 08:46:55 -06:00
Phlosioneer
18902219ad
Fix make to look for .json files instead of folders
...
Currently, when Make is building the maps, it considers every
folder in the data/maps/ directory as a map that needs to be built,
even folders that are empty. This can be a problem when modding on
a separate branch, because git doesn't always clean up directories
when switching branches (usually because of hidden files in those
directories), so switching back to an unmodded branch will leave
an empty folder that confuses make.
This commit changes the makefile so that it only checks directories
that have map.json files in them.
2019-03-05 01:46:20 -05:00
Phlosioneer
4ea5e85bed
Fix typos
...
This is an updated version of #554 , since it hasn't been updated in two
weeks.
2019-03-03 09:31:47 -06:00
Phlosioneer
e03595a10d
Bugfixes from #591
2019-03-03 09:31:08 -06:00
Phlosioneer
9372731c3e
Merge branch 'master' into main-menu-state-machine
2019-03-02 17:35:44 -05:00
Phlosioneer
3716da5430
Rename macro with correct name for pixel values
2019-03-02 17:25:39 -05:00
Phlosioneer
80a4ee1145
Remove water.h and flying.h
2019-03-02 17:23:10 -05:00
Phlosioneer
25050b9944
Fix tabs, do suggested rename
2019-03-02 04:13:27 -05:00
Phlosioneer
49bef25856
Clean up the last extern functions
2019-03-02 03:18:08 -05:00
Phlosioneer
ee69426838
Eliminate more externs
2019-03-02 02:44:02 -05:00
Phlosioneer
0f6cc27e81
Fixed decomp issue around LoadPalette
...
In LoadLinkPartnerEventObjectSpritePalette, using paletteNum += 6 causes
GCC to "mark" paletteNum's register as a possible overflow, even though
it performs the overflow check. Then, when passing args to LoadPalette,
GCC fails to recognize that 0x100 + ((any u8) << 4) can never overflow
as a u16. It then does an overflow check before calling LoadPalette.
Assigning to a temp variable seems to avoid this "marking" behavior.
2019-03-02 00:36:59 -05:00
Phlosioneer
3ceb1667c9
Reduce externs
2019-03-01 22:32:50 -05:00
Phlosioneer
a7e5852f1d
More minor fixes
2019-03-01 01:49:11 -05:00
Phlosioneer
459fd93b59
Fix minor errors
2019-03-01 01:18:58 -05:00
Phlosioneer
da0687987d
Pick better names for constants
2019-02-28 22:21:16 -06:00
Phlosioneer
189d387f01
Add macros for metatile manipulation
2019-02-28 22:21:16 -06:00
Phlosioneer
99bfd8c80f
VAR_0x3F20 is not a var
2019-02-28 00:10:44 -05:00
Phlosioneer
373d73eb3b
Fix last special var
2019-02-28 00:06:27 -05:00
Phlosioneer
bf45b83c65
Finish documenting event vars
2019-02-27 23:54:51 -05:00
Phlosioneer
782979f1fc
Finish documenting trainer hill
...
Trainer hill isn't anywhere close to done, but I figured out enough
to name the VAR. That's all this PR should do.
2019-02-27 22:16:01 -05:00
Phlosioneer
66f0616a2d
I guess I'm documenting Trainer Hill now
2019-02-27 21:31:05 -05:00
Phlosioneer
e77e7844ea
Name several vars, document some related events
2019-02-27 20:25:09 -05:00
Phlosioneer
648fc3d4f3
Name more unknown vars
2019-02-27 15:18:56 -05:00
Phlosioneer
4137dd7b0b
Identify unused, never read, and never written vars
2019-02-27 14:42:32 -05:00
Phlosioneer
c1348d22f3
Name most event scripts related to unusual weather
2019-02-27 04:27:54 -05:00
Phlosioneer
fe55580fe1
Reverse engineer unusual weather events
2019-02-27 03:42:04 -05:00
Phlosioneer
b2c92ee8c5
Missed some fill values
...
Must have forgotten to check FillWindowPixelRect.
2019-02-26 22:45:39 -05:00
Phlosioneer
72bb0daccb
Merge branch 'master' into main-menu-state-machine
2019-02-26 22:34:42 -05:00
Phlosioneer
6cb4c677cd
Fix backwards names
2019-02-26 22:30:40 -05:00
Phlosioneer
b8a60b055b
Fix previous merge
2019-02-26 22:11:43 -05:00
Phlosioneer
3a44b090d1
Merge branch 'master' into multiplayer-stuff
2019-02-26 22:07:29 -05:00
Phlosioneer
accea672f1
Incorporate feedback
2019-02-26 22:04:44 -05:00
Phlosioneer
a5cf2b8090
Use map script constants in map script functions
2019-02-25 08:01:22 -06:00
Phlosioneer
8816aa527d
Update map script files
2019-02-25 08:01:22 -06:00
Phlosioneer
5f7a971313
Source file part of map script renaming
2019-02-25 08:01:22 -06:00
Phlosioneer
1cd5cb09cf
Merge branch 'master' into weather-15
2019-02-25 02:30:35 -05:00
Phlosioneer
e1b2460748
Adjust formatting, rename function
2019-02-25 02:28:41 -05:00
Phlosioneer
4e5fae0086
Merge branch 'master' into event-vars
2019-02-25 02:24:20 -05:00
Phlosioneer
87859a655b
Fix flag formatting for fun
2019-02-25 02:20:38 -05:00
Phlosioneer
04db99bb0a
More misc event names
2019-02-24 10:10:18 -06:00
Phlosioneer
0de831fd29
Name some common single-entry movements
2019-02-24 10:10:18 -06:00
Phlosioneer
4582fd1545
Name a ton of commonly used event scripts
2019-02-24 10:10:18 -06:00
Phlosioneer
b2866fae21
Document the weather state functions
...
All weather types are now documented (including WEATHER_15)
2019-02-22 22:20:42 -05:00
Phlosioneer
cea5696f23
Finish moving pokeruby vars
2019-02-22 04:18:43 -05:00
Phlosioneer
e12a7790cf
Start porting pokeruby vars to pokeemerald
2019-02-22 04:01:38 -05:00
Phlosioneer
44e92ce259
Give window drawing functions better names
2019-02-22 01:40:11 -05:00
Phlosioneer
199863f21f
Replace more instances of fill values
2019-02-21 23:56:22 -05:00
Phlosioneer
c96f8751cd
Improve window palette macros
2019-02-21 23:27:12 -05:00
Phlosioneer
399d646e3f
Merge branch 'master' into main-menu-state-machine
2019-02-21 22:24:25 -05:00
Phlosioneer
eca329f9c5
Merge branch 'master' into multiplayer-stuff
2019-02-21 21:22:10 -05:00
Phlosioneer
486cf449b8
Make flag names more consistent
2019-02-18 14:17:02 -05:00
Phlosioneer
bfe67842ab
Fix spelling (again)
2019-02-18 14:14:07 -05:00
Phlosioneer
fcb541189d
Rename some flags, and use map ID macros
2019-02-18 02:02:20 -05:00
Phlosioneer
93e9b9fe5d
Fix some names
2019-02-18 01:33:41 -05:00
Phlosioneer
0a7b97ee06
Merge branch 'master' into multiplayer-stuff
2019-02-18 01:19:16 -05:00
Phlosioneer
5695617d64
Merge branch 'master' into multiplayer-stuff
2019-02-18 01:12:47 -05:00
Phlosioneer
40d4f7f8db
Minor fixes
2019-02-18 01:10:59 -05:00
Phlosioneer
08579edbcd
Clean up mistakes and bad formatting
2019-02-18 01:03:44 -05:00
Phlosioneer
7ad225a72f
Address formatting issues and use constants
2019-02-18 00:16:27 -05:00
Phlosioneer
f528552583
Rename pokenav file
2019-02-17 23:14:14 -05:00
Phlosioneer
762640664f
Fix formatting
2019-02-17 23:14:14 -05:00
Phlosioneer
bfeb7fb32a
Tabs converted to spaces.
...
Oops.
2019-02-17 23:14:14 -05:00
Phlosioneer
fbcfb69fe6
Remove guess code, fix pointer formatting
2019-02-17 23:14:14 -05:00
Phlosioneer
197ad274b4
Reformat braces
2019-02-17 23:14:14 -05:00
Phlosioneer
be08a662a8
More data moved into C code
2019-02-17 23:14:14 -05:00
Phlosioneer
a4aaf279ac
Move more data into pokenav, name some strings
2019-02-17 23:14:14 -05:00
Phlosioneer
bf4c1a73c0
Start moving pokenav data into C files
...
The types and usage of many of the globals are now known.
2019-02-17 23:14:14 -05:00
Phlosioneer
758b8c7f0e
Decompiled three more functions.
2019-02-17 23:14:14 -05:00
Phlosioneer
6d929c61c5
Decompiled 4 more functions
2019-02-17 23:14:14 -05:00
Phlosioneer
cb800e4708
Decompiled 5 functions
...
Was unable to decompile sub_81C79BC.
2019-02-17 23:14:14 -05:00
Phlosioneer
d41c597f90
Decompiled sub_81C7990
2019-02-17 23:14:14 -05:00
Phlosioneer
f95eebf47a
With help, sub_81C795C has been tamed.
...
Thanks to Garak on the discord server.
2019-02-17 23:14:14 -05:00
Phlosioneer
a8d920cc45
Decompiled 2 functions, unable to decompile 1.
...
sub_81C795C could not be decompiled due to register naming issues.
However, its structure was correctly matched, so I have left the C
code and a comment explaining the issue.
2019-02-17 23:14:14 -05:00
Phlosioneer
34b16e9e78
Decompiled 5 functions for unknown structs
2019-02-17 23:14:14 -05:00
Phlosioneer
3bb4057bad
Decompiled sub_81C7764
2019-02-17 23:14:14 -05:00
Phlosioneer
7c405e08d0
Decompiled three more small functions
2019-02-17 23:14:14 -05:00
Phlosioneer
5beb2baa97
Decompiled sub_81C76C4
2019-02-17 23:14:14 -05:00
Phlosioneer
b038556851
Decompiled several setters and getters
2019-02-17 23:14:14 -05:00
Phlosioneer
13a6765c88
Decompiled several trivial functions
2019-02-17 23:14:14 -05:00
Phlosioneer
112fc47017
Decompiled sub_81C756C
...
Also discovered a constant that may be useful for future decompiling.
Comments were added in the asm that references the constant.
2019-02-17 23:14:14 -05:00
Phlosioneer
3d73f7c48c
Decompiled sub_81C742C
2019-02-17 23:14:14 -05:00
Phlosioneer
cf721879dd
Decompiled sub_81C7418
2019-02-17 23:14:14 -05:00
Phlosioneer
323df8ed40
Decompiled sub_81C7400
2019-02-17 23:14:14 -05:00
Phlosioneer
729e7116f2
Decompiled AnyMonHasRibbon
2019-02-17 23:14:14 -05:00
Phlosioneer
5441d80ebc
Decompiled sub_81C7360
2019-02-17 23:14:14 -05:00
Phlosioneer
aa61e105e0
Decompiled sub_81C7334
2019-02-17 23:14:14 -05:00
Phlosioneer
d52cbe6bcb
Decompiled sub_81C72BC
2019-02-17 23:14:14 -05:00
Phlosioneer
9bda2297e3
Decompiled sub_81C72A4
2019-02-17 23:14:14 -05:00
Phlosioneer
cd84c92cfa
Decompiled CB2_PokeNav
2019-02-17 23:14:14 -05:00
Phlosioneer
69b014f7aa
Decompiled sub_81C71E4
2019-02-17 23:14:14 -05:00
Phlosioneer
fb705e6047
Decompiled sub_81C7170.
2019-02-17 23:14:14 -05:00
Phlosioneer
6466d0bea8
Decompiled sub_81C7124
2019-02-17 23:14:14 -05:00
Phlosioneer
052cd4da10
Decompiled sub_81C70D8
2019-02-17 23:14:14 -05:00
Phlosioneer
698c2879e4
Decompiled sub_81C7078
2019-02-17 23:14:14 -05:00
Phlosioneer
e90e3458cb
Document the regi* code more
...
Fixed some confusing naming, named some unknown symbols, and fixed the
names of some flags.
2019-02-15 18:24:55 -05:00
Phlosioneer
986d3d8b2f
Finish and polish new_game.c
...
Only one function is left undocumented. I tried to go into the assembly
to at least name it, but it clears fields in the save block that aren't
even documented yet.
2019-02-15 03:40:57 -05:00
Phlosioneer
0a3912c95d
Add comments explaining asm in pokedex.c
...
I added comments to each of the asm functions explaining why they won't
match with the C.
I also got one of the functions much closer to matching.
2019-02-15 01:28:28 -05:00