Commit Graph

36 Commits

Author SHA1 Message Date
GriffinR fac6288156 Add local object event ids for referenced objects 2020-06-22 17:18:58 -04:00
GriffinR e92cc7752b Merge branch 'master' of https://github.com/pret/pokeemerald into fix-eventobj 2020-01-13 20:41:57 -05:00
GriffinR c19289596d Give/Take to Add/Remove for silent script macros 2020-01-12 23:24:52 -05:00
GriffinR f2e7b1507e Port some macro/script fixes from pokefirered 2020-01-11 14:12:31 -05:00
GriffinR 82cb741d8b Standardize EVENT_OBJECT to OBJECT_EVENT 2019-11-20 23:12:51 -05:00
GriffinR 0f53aeb19b Document SS Tidal scripts 2019-11-14 18:07:56 -06:00
GriffinR a38bff8c17 Document Slateport scripts 2019-11-09 08:37:06 -06:00
GriffinR 033c6cea3b Use YES/NO constants for MSGBOX_YESNO 2019-11-02 16:36:43 -05:00
GriffinR d8f5e73bb7 Merge branch 'master' into doc-inc 2019-10-07 17:37:04 -04:00
GriffinR 7ba11b7a1b Use VAR_FACING constants 2019-10-07 16:36:02 -05:00
GriffinR d914c1d659 Document common movements 2019-10-06 13:55:30 -04:00
GriffinR 9fb24bbbce Remainder of script_menu documentation 2019-09-19 18:31:09 -04:00
GriffinR 275695c189 Document more script_menu, lilycove harbor 2019-09-19 17:27:34 -04:00
GriffinR de0084ef7a Document multichoice ids 2019-09-19 00:56:51 -04:00
Tustin2121 6508469259 Rename movobjectoffscreen to copyobjectxytoperm
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
Fontbane 901a83d249 Fix some labels and include decorations.h
Include decorations.h in shop.c

Include decorations.h in event_scripts.s
2019-04-22 17:23:59 -05:00
Fontbane 2c076f1f3e Doc most OnTransitions 2019-04-22 17:23:59 -05:00
huderlem 84573f1774 Merge pull request #574 from Phlosioneer/event-vars
Event vars
2019-02-25 08:02:28 -06:00
Phlosioneer 8816aa527d Update map script files 2019-02-25 08:01:22 -06:00
Phlosioneer 4e5fae0086 Merge branch 'master' into event-vars 2019-02-25 02:24:20 -05:00
Phlosioneer 0de831fd29 Name some common single-entry movements 2019-02-24 10:10:18 -06:00
Phlosioneer 4582fd1545 Name a ton of commonly used event scripts 2019-02-24 10:10:18 -06:00
Phlosioneer cea5696f23 Finish moving pokeruby vars 2019-02-22 04:18:43 -05:00
Marcus Huderle 36a1825bbe Document trainer approach funcs, and use movement type constants in scripts 2019-01-29 14:36:02 -06:00
Tetrable 1e3da62d24 Finish off labelling flags 2019-01-02 21:12:43 +00:00
Melody 38293d4293 use player constant in obj script commands 2018-12-24 16:31:24 -05:00
Melody 55005f1588 improve call_if macros 2018-12-21 21:32:45 -05:00
Melody ac2e4adf2d improve goto_if macros 2018-12-21 20:28:24 -05:00
Melody 5e6ceeb631 update applymovement to remove magic numbers 2018-12-19 14:08:01 -05:00
Melody 2615ece23b Use normal apostrophes like adults 2018-12-07 10:41:08 -05:00
Melody c557ac61ae adds constants, cleans up callstd and msgbox code
* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
garak 113a8d1efd clean flags and remove temp macro 2018-10-19 14:59:18 -04:00
garak c27043bd3c more event flags 2018-10-18 15:28:59 -04:00
garak d1b7f32b0a begin event flag names, add temporary hidden item macro 2018-10-17 22:07:23 -04:00
Diegoisawesome 90896e38c9 Begin porting/decompiling field_specials 2018-08-08 01:37:12 -07:00
Marcus Huderle 135a11e50e Move events and scripts into map dirs 2018-06-20 19:54:21 -05:00