94 lines
3.8 KiB
Markdown
94 lines
3.8 KiB
Markdown
# Prerequisites
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| Linux | macOS | Windows 10
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| none | [Xcode Command Line Tools Package][xcode] | [Windows Terminal][terminal] and [Windows Subsystem for Linux (WSL)][wsl]
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[xcode]: https://developer.apple.com/library/archive/technotes/tn2339/_index.html
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[terminal]: https://docs.microsoft.com/windows/terminal/get-started
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[wsl]: https://docs.microsoft.com/windows/wsl/install-win10
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Make sure that the `gcc`, `g++`, `make`, `git`, and `libpng` packages or their equivalents are installed. The package names and installation methods vary with each OS.
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Install the devkitARM toolchain of devkitPro as per [the instructions on their wiki](https://devkitpro.org/wiki/devkitPro_pacman). On Windows, WSL is the development environment, thus any steps about the Windows installer do not apply.
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The following tools are necessary depending on your needs:
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* [porymap](https://github.com/huderlem/porymap) for viewing and editing maps
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* [poryscript](https://github.com/huderlem/poryscript) for scripting ([VS Code extension](https://marketplace.visualstudio.com/items?itemName=karathan.poryscript))
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* [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) for viewing and editing tilemaps
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**Windows 10 users:** WSL 2 is included starting in the 2004 release (build 19041) and will eventually become [the default for new installations](https://devblogs.microsoft.com/commandline/the-windows-subsystem-for-linux-build-2020-summary/#wsl2-default), therefore existing WSL 1 and [prerelease WSL](https://docs.microsoft.com/windows/wsl/install-legacy) users are recommended to update. Right-click the Start button and choose System to determine the Windows version.
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**Windows 7 and 8.1 users:** pret is no longer focusing on support in pokeemerald for [old versions of Windows](https://support.microsoft.com/help/13853) so consider upgrading to a current release of Windows 10 or try a third-party guide like [this one](https://www.pokecommunity.com/showthread.php?t=425246) instead.
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# Installation
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To set up the repository:
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git clone https://github.com/pret/pokeemerald
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git clone https://github.com/pret/agbcc
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cd ./agbcc
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./build.sh
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./install.sh ../pokeemerald
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cd ../pokeemerald
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To build **pokeemerald.gba** for the first time and confirm it matches the official ROM image:
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make compare
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If an OK is returned, then the installation went smoothly.
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# Start
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To build **pokeemerald.gba** with your changes:
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make
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**macOS users:** If the base tools are not found in new Terminal sessions after the first successful build, run `echo "if [ -f ~/.bashrc ]; then . ~/.bashrc; fi" >> ~/.bash_profile` once to prevent the issue from occurring again. Verify that the `devkitarm-rules` package is installed as well; if not, install it by running `sudo dkp-pacman -S devkitarm-rules`.
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# Building guidance
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## Parallel builds
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See [the GNU docs](https://www.gnu.org/software/make/manual/html_node/Parallel.html) and [this Stack Exchange thread](https://unix.stackexchange.com/questions/208568) for more information.
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To speed up building, run:
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make -j$(nproc)
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`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
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## Debug info
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To build **pokeemerald.elf** with enhanced debug info:
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make DINFO=1
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## devkitARM's C compiler
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This project supports the `arm-none-eabi-gcc` compiler included with devkitARM r52. To build this target, simply run:
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make modern
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## Other toolchains
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To build using a toolchain other than devkitARM, override the `TOOLCHAIN` environment variable with the path to your toolchain, which must contain the subdirectory `bin`.
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make TOOLCHAIN="/path/to/toolchain/here"
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The following is an example:
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make TOOLCHAIN="/usr/local/arm-none-eabi"
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To compile the `modern` target with this toolchain, the subdirectories `lib`, `include`, and `arm-none-eabi` must also be present.
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