Files
PokemonEmeraldSafariFrontier/src/data/easy_chat/easy_chat_group_battle.h

445 lines
13 KiB
C
Executable File

const u8 gEasyChatWord_MatchUp[] = _("MATCH UP");
const u8 gEasyChatWord_Go[] = _("GO");
const u8 gEasyChatWord_No1[] = _("NO. 1");
const u8 gEasyChatWord_Decide[] = _("DECIDE");
const u8 gEasyChatWord_LetMeWin[] = _("LET ME WIN");
const u8 gEasyChatWord_Wins[] = _("WINS");
const u8 gEasyChatWord_Win[] = _("WIN");
const u8 gEasyChatWord_Won[] = _("WON");
const u8 gEasyChatWord_IfIWin[] = _("IF I WIN");
const u8 gEasyChatWord_WhenIWin[] = _("WHEN I WIN");
const u8 gEasyChatWord_CantWin[] = _("CAN'T WIN");
const u8 gEasyChatWord_CanWin[] = _("CAN WIN");
const u8 gEasyChatWord_NoMatch[] = _("NO MATCH");
const u8 gEasyChatWord_Spirit[] = _("SPIRIT");
const u8 gEasyChatWord_Decided[] = _("DECIDED");
const u8 gEasyChatWord_TrumpCard[] = _("TRUMP CARD");
const u8 gEasyChatWord_TakeThat[] = _("TAKE THAT");
const u8 gEasyChatWord_ComeOn[] = _("COME ON");
const u8 gEasyChatWord_Attack[] = _("ATTACK");
const u8 gEasyChatWord_Surrender[] = _("SURRENDER");
const u8 gEasyChatWord_Gutsy[] = _("GUTSY");
const u8 gEasyChatWord_Talent[] = _("TALENT");
const u8 gEasyChatWord_Strategy[] = _("STRATEGY");
const u8 gEasyChatWord_Smite[] = _("SMITE");
const u8 gEasyChatWord_Match[] = _("MATCH");
const u8 gEasyChatWord_Victory[] = _("VICTORY");
const u8 gEasyChatWord_Offensive[] = _("OFFENSIVE");
const u8 gEasyChatWord_Sense[] = _("SENSE");
const u8 gEasyChatWord_Versus[] = _("VERSUS");
const u8 gEasyChatWord_Fights[] = _("FIGHTS");
const u8 gEasyChatWord_Power[] = _("POWER");
const u8 gEasyChatWord_Challenge[] = _("CHALLENGE");
const u8 gEasyChatWord_Strong[] = _("STRONG");
const u8 gEasyChatWord_TooStrong[] = _("TOO STRONG");
const u8 gEasyChatWord_GoEasy[] = _("GO EASY");
const u8 gEasyChatWord_Foe[] = _("FOE");
const u8 gEasyChatWord_Genius[] = _("GENIUS");
const u8 gEasyChatWord_Legend[] = _("LEGEND");
const u8 gEasyChatWord_Escape[] = _("ESCAPE");
const u8 gEasyChatWord_Aim[] = _("AIM");
const u8 gEasyChatWord_Battle[] = _("BATTLE");
const u8 gEasyChatWord_Fight[] = _("FIGHT");
const u8 gEasyChatWord_Resuscitate[] = _("RESUSCITATE");
const u8 gEasyChatWord_Points[] = _("POINTS");
const u8 gEasyChatWord_Serious[] = _("SERIOUS");
const u8 gEasyChatWord_GiveUp[] = _("GIVE UP");
const u8 gEasyChatWord_Loss[] = _("LOSS");
const u8 gEasyChatWord_IfILose[] = _("IF I LOSE");
const u8 gEasyChatWord_Lost[] = _("LOST");
const u8 gEasyChatWord_Lose[] = _("LOSE");
const u8 gEasyChatWord_Guard[] = _("GUARD");
const u8 gEasyChatWord_Partner[] = _("PARTNER");
const u8 gEasyChatWord_Reject[] = _("REJECT");
const u8 gEasyChatWord_Accept[] = _("ACCEPT");
const u8 gEasyChatWord_Invincible[] = _("INVINCIBLE");
const u8 gEasyChatWord_Received[] = _("RECEIVED");
const u8 gEasyChatWord_Easy[] = _("EASY");
const u8 gEasyChatWord_Weak[] = _("WEAK");
const u8 gEasyChatWord_TooWeak[] = _("TOO WEAK");
const u8 gEasyChatWord_Pushover[] = _("PUSHOVER");
const u8 gEasyChatWord_Leader[] = _("LEADER");
const u8 gEasyChatWord_Rule[] = _("RULE");
const u8 gEasyChatWord_Move[] = _("MOVE");
const struct EasyChatWordInfo gEasyChatGroup_Battle[] = {
[EC_INDEX(EC_WORD_MATCH_UP)] =
{
.text = gEasyChatWord_MatchUp,
.alphabeticalOrder = EC_INDEX(EC_WORD_ACCEPT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GO)] =
{
.text = gEasyChatWord_Go,
.alphabeticalOrder = EC_INDEX(EC_WORD_AIM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NO_1)] =
{
.text = gEasyChatWord_No1,
.alphabeticalOrder = EC_INDEX(EC_WORD_ATTACK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DECIDE)] =
{
.text = gEasyChatWord_Decide,
.alphabeticalOrder = EC_INDEX(EC_WORD_BATTLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LET_ME_WIN)] =
{
.text = gEasyChatWord_LetMeWin,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAN_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WINS)] =
{
.text = gEasyChatWord_Wins,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAN_T_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WIN)] =
{
.text = gEasyChatWord_Win,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHALLENGE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WON)] =
{
.text = gEasyChatWord_Won,
.alphabeticalOrder = EC_INDEX(EC_WORD_COME_ON),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IF_I_WIN)] =
{
.text = gEasyChatWord_IfIWin,
.alphabeticalOrder = EC_INDEX(EC_WORD_DECIDE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHEN_I_WIN)] =
{
.text = gEasyChatWord_WhenIWin,
.alphabeticalOrder = EC_INDEX(EC_WORD_DECIDED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAN_T_WIN)] =
{
.text = gEasyChatWord_CantWin,
.alphabeticalOrder = EC_INDEX(EC_WORD_EASY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAN_WIN)] =
{
.text = gEasyChatWord_CanWin,
.alphabeticalOrder = EC_INDEX(EC_WORD_ESCAPE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NO_MATCH)] =
{
.text = gEasyChatWord_NoMatch,
.alphabeticalOrder = EC_INDEX(EC_WORD_FIGHT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SPIRIT)] =
{
.text = gEasyChatWord_Spirit,
.alphabeticalOrder = EC_INDEX(EC_WORD_FIGHTS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DECIDED)] =
{
.text = gEasyChatWord_Decided,
.alphabeticalOrder = EC_INDEX(EC_WORD_FOE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TRUMP_CARD)] =
{
.text = gEasyChatWord_TrumpCard,
.alphabeticalOrder = EC_INDEX(EC_WORD_GENIUS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TAKE_THAT)] =
{
.text = gEasyChatWord_TakeThat,
.alphabeticalOrder = EC_INDEX(EC_WORD_GIVE_UP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COME_ON)] =
{
.text = gEasyChatWord_ComeOn,
.alphabeticalOrder = EC_INDEX(EC_WORD_GO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ATTACK)] =
{
.text = gEasyChatWord_Attack,
.alphabeticalOrder = EC_INDEX(EC_WORD_GO_EASY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SURRENDER)] =
{
.text = gEasyChatWord_Surrender,
.alphabeticalOrder = EC_INDEX(EC_WORD_GUARD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GUTSY)] =
{
.text = gEasyChatWord_Gutsy,
.alphabeticalOrder = EC_INDEX(EC_WORD_GUTSY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TALENT)] =
{
.text = gEasyChatWord_Talent,
.alphabeticalOrder = EC_INDEX(EC_WORD_IF_I_LOSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STRATEGY)] =
{
.text = gEasyChatWord_Strategy,
.alphabeticalOrder = EC_INDEX(EC_WORD_IF_I_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SMITE)] =
{
.text = gEasyChatWord_Smite,
.alphabeticalOrder = EC_INDEX(EC_WORD_INVINCIBLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MATCH)] =
{
.text = gEasyChatWord_Match,
.alphabeticalOrder = EC_INDEX(EC_WORD_LEADER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_VICTORY)] =
{
.text = gEasyChatWord_Victory,
.alphabeticalOrder = EC_INDEX(EC_WORD_LEGEND),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OFFENSIVE)] =
{
.text = gEasyChatWord_Offensive,
.alphabeticalOrder = EC_INDEX(EC_WORD_LET_ME_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SENSE)] =
{
.text = gEasyChatWord_Sense,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_VERSUS)] =
{
.text = gEasyChatWord_Versus,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOSS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FIGHTS)] =
{
.text = gEasyChatWord_Fights,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOST),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_POWER)] =
{
.text = gEasyChatWord_Power,
.alphabeticalOrder = EC_INDEX(EC_WORD_MATCH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CHALLENGE)] =
{
.text = gEasyChatWord_Challenge,
.alphabeticalOrder = EC_INDEX(EC_WORD_MATCH_UP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STRONG)] =
{
.text = gEasyChatWord_Strong,
.alphabeticalOrder = EC_INDEX(EC_WORD_MOVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOO_STRONG)] =
{
.text = gEasyChatWord_TooStrong,
.alphabeticalOrder = EC_INDEX(EC_WORD_NO_MATCH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GO_EASY)] =
{
.text = gEasyChatWord_GoEasy,
.alphabeticalOrder = EC_INDEX(EC_WORD_NO_1),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FOE)] =
{
.text = gEasyChatWord_Foe,
.alphabeticalOrder = EC_INDEX(EC_WORD_OFFENSIVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GENIUS)] =
{
.text = gEasyChatWord_Genius,
.alphabeticalOrder = EC_INDEX(EC_WORD_PARTNER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LEGEND)] =
{
.text = gEasyChatWord_Legend,
.alphabeticalOrder = EC_INDEX(EC_WORD_POINTS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ESCAPE)] =
{
.text = gEasyChatWord_Escape,
.alphabeticalOrder = EC_INDEX(EC_WORD_POWER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AIM)] =
{
.text = gEasyChatWord_Aim,
.alphabeticalOrder = EC_INDEX(EC_WORD_PUSHOVER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BATTLE)] =
{
.text = gEasyChatWord_Battle,
.alphabeticalOrder = EC_INDEX(EC_WORD_RECEIVED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FIGHT)] =
{
.text = gEasyChatWord_Fight,
.alphabeticalOrder = EC_INDEX(EC_WORD_REJECT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RESUSCITATE)] =
{
.text = gEasyChatWord_Resuscitate,
.alphabeticalOrder = EC_INDEX(EC_WORD_RESUSCITATE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_POINTS)] =
{
.text = gEasyChatWord_Points,
.alphabeticalOrder = EC_INDEX(EC_WORD_RULE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SERIOUS)] =
{
.text = gEasyChatWord_Serious,
.alphabeticalOrder = EC_INDEX(EC_WORD_SENSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GIVE_UP)] =
{
.text = gEasyChatWord_GiveUp,
.alphabeticalOrder = EC_INDEX(EC_WORD_SERIOUS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOSS)] =
{
.text = gEasyChatWord_Loss,
.alphabeticalOrder = EC_INDEX(EC_WORD_SMITE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IF_I_LOSE)] =
{
.text = gEasyChatWord_IfILose,
.alphabeticalOrder = EC_INDEX(EC_WORD_SPIRIT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOST)] =
{
.text = gEasyChatWord_Lost,
.alphabeticalOrder = EC_INDEX(EC_WORD_STRATEGY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOSE)] =
{
.text = gEasyChatWord_Lose,
.alphabeticalOrder = EC_INDEX(EC_WORD_STRONG),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GUARD)] =
{
.text = gEasyChatWord_Guard,
.alphabeticalOrder = EC_INDEX(EC_WORD_SURRENDER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PARTNER)] =
{
.text = gEasyChatWord_Partner,
.alphabeticalOrder = EC_INDEX(EC_WORD_TAKE_THAT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_REJECT)] =
{
.text = gEasyChatWord_Reject,
.alphabeticalOrder = EC_INDEX(EC_WORD_TALENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ACCEPT)] =
{
.text = gEasyChatWord_Accept,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOO_STRONG),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_INVINCIBLE)] =
{
.text = gEasyChatWord_Invincible,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOO_WEAK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RECEIVED)] =
{
.text = gEasyChatWord_Received,
.alphabeticalOrder = EC_INDEX(EC_WORD_TRUMP_CARD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EASY)] =
{
.text = gEasyChatWord_Easy,
.alphabeticalOrder = EC_INDEX(EC_WORD_VERSUS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WEAK)] =
{
.text = gEasyChatWord_Weak,
.alphabeticalOrder = EC_INDEX(EC_WORD_VICTORY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOO_WEAK)] =
{
.text = gEasyChatWord_TooWeak,
.alphabeticalOrder = EC_INDEX(EC_WORD_WEAK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PUSHOVER)] =
{
.text = gEasyChatWord_Pushover,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHEN_I_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LEADER)] =
{
.text = gEasyChatWord_Leader,
.alphabeticalOrder = EC_INDEX(EC_WORD_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RULE)] =
{
.text = gEasyChatWord_Rule,
.alphabeticalOrder = EC_INDEX(EC_WORD_WINS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MOVE)] =
{
.text = gEasyChatWord_Move,
.alphabeticalOrder = EC_INDEX(EC_WORD_WON),
.enabled = TRUE,
},
};