Files
PokemonEmeraldSafariFrontier/src/palette.c
Michael Panzlaff 7500534676 fix unaligned memory access in BlendPalette
This problem is only going to occur in versions where the palette
buffer isn't aligned to 4 bytes (which it is in a matching pokeemerald).

Since agbcc returns sizeof(PlttData) = 4, it will read words
instead of half words. This causes unnecessary emulator warnings
in the function "BlendPalette".
Aligning the buffers to 4 bytes fixes this.
2019-06-29 11:08:46 -05:00

26 KiB