171 lines
6.7 KiB
PHP
171 lines
6.7 KiB
PHP
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
|
|
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_TOWER_MULTI_CORRIDOR_PLAYER).
|
|
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_F.
|
|
@ The graphics of the partner are represented with VAR_OBJ_GFX_ID_E, which will ultimately be set by tower_setpartnergfx.
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_MapScripts::
|
|
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiCorridor_OnTransition
|
|
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnWarp
|
|
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnFrame
|
|
.byte 0
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_OnTransition:
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetObjGfx
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetLinkPlayerGfx
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetObjGfx::
|
|
tower_setpartnergfx
|
|
checkplayergender
|
|
goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetPlayerGfxFemale
|
|
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL
|
|
return
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetPlayerGfxFemale::
|
|
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL
|
|
return
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetLinkPlayerGfx::
|
|
special SetBattleTowerLinkPlayerGfx
|
|
return
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_OnWarp:
|
|
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects
|
|
.2byte 0
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects::
|
|
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
|
|
hideobjectat LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
|
|
hideobjectat LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
|
|
special OffsetCameraForBattle
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_OnFrame:
|
|
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor
|
|
.2byte 0
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor::
|
|
lockall
|
|
setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
|
|
setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor
|
|
setvar VAR_0x8005, 1 @ y coord of far door, used by DrawDoor
|
|
opendoor 1, 1
|
|
waitdooranim
|
|
clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
|
|
showobjectat LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
|
|
showobjectat LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
|
|
waitmovement 0
|
|
setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
|
|
setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor
|
|
setvar VAR_0x8005, 1 @ y coord of far door, used by DrawDoor
|
|
closedoor 1, 1
|
|
waitdooranim
|
|
clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor
|
|
waitmovement 0
|
|
delay 40
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_2, Common_Movement_WalkInPlaceFasterUp
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_1, Common_Movement_WalkInPlaceFasterUp
|
|
waitmovement 0
|
|
opendoor 7, 1
|
|
waitdooranim
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
|
|
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
|
|
waitmovement 0
|
|
closedoor 7, 1
|
|
waitdooranim
|
|
delay 30
|
|
setvar VAR_TEMP_1, 1
|
|
call BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToBattleRoom
|
|
releaseall
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToBattleRoom::
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToMultiBattleRoom
|
|
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToLinkMultiBattleRoom
|
|
return
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToNormalBattleRoom::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 4, 8
|
|
waitstate
|
|
return
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToMultiBattleRoom::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 4, 5
|
|
waitstate
|
|
return
|
|
|
|
@ Unnecessary duplicate of the above
|
|
BattleFrontier_BattleTowerMultiCorridor_EventScript_WarpToLinkMultiBattleRoom::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 4, 5
|
|
waitstate
|
|
return
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor:
|
|
walk_down
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor:
|
|
walk_down
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor:
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_up
|
|
walk_in_place_faster_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor:
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_up
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor:
|
|
delay_16
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor:
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator:
|
|
walk_down
|
|
step_end
|
|
|