This commit is contained in:
2026-06-22 23:47:36 +09:30
parent 1be7b69c5f
commit 0b59ae204a
7 changed files with 190 additions and 117 deletions
+45
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@@ -0,0 +1,45 @@
#!/bin/bash
set -e
TARGET=$1
if [[ -z "$TARGET" ]]; then
echo "Missing TARGET (Mac or iOS)"
exit 1
fi
echo "=== Mac Build Starting ==="
echo "Target: $TARGET"
UNITY_VERSION="2022.3.62f1"
UNITY_ROOT="/Applications/Unity/Hub/Editor"
UNITY_EXE="$UNITY_ROOT/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity"
if [[ ! -f "$UNITY_EXE" ]]; then
echo "Unity not installed at $UNITY_EXE"
exit 1
fi
case "$TARGET" in
Mac)
METHOD="BuildScript.Mac"
;;
iOS)
METHOD="BuildScript.iOS"
;;
*)
echo "Unknown target: $TARGET"
exit 1
;;
esac
"$UNITY_EXE" \
-batchmode \
-nographics \
-quit \
-projectPath "$(pwd)" \
-executeMethod $METHOD \
-logFile -
echo "=== Build SUCCESS: $TARGET ==="
-45
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@@ -1,45 +0,0 @@
param(
[Parameter(Mandatory = $true)]
[string]$Target
)
Write-Host "============================="
Write-Host "Unity Build Starting"
Write-Host "Target: $Target"
Write-Host "============================="
if ([string]::IsNullOrWhiteSpace($Target)) {
throw "ERROR: Target was empty. TeamCity did not pass unity.target correctly."
}
$config = Get-Content ".\ci\toolchain.json" | ConvertFrom-Json
if (-not $config.targets.$Target) {
throw "Unknown build target: $Target"
}
$t = $config.targets.$Target
$UnityExe = Join-Path $config.unityRoot "$($config.unityVersion)\Editor\Unity.exe"
if (!(Test-Path $UnityExe)) {
throw "Unity not installed at expected path: $UnityExe"
}
Write-Host "Using Unity: $UnityExe"
Write-Host "Executing method: $($t.method)"
Write-Host "Output: $($t.outputPath)"
& $UnityExe `
-batchmode `
-nographics `
-quit `
-projectPath $PWD `
-executeMethod $t.method `
-logFile -
if ($LASTEXITCODE -ne 0) {
throw "Unity build FAILED for target: $Target"
}
Write-Host "Build SUCCESS: $Target"
+53
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@@ -0,0 +1,53 @@
param(
[Parameter(Mandatory = $true)]
[ValidateSet("Windows","Android")]
[string]$Target
)
Write-Host "=== Windows Build Starting ==="
Write-Host "Target: $Target"
$config = Get-Content ".\ci\toolchain.json" | ConvertFrom-Json
$unityVersion = $config.unityVersion
$unityRoot = $config.windows.unityRoot
$unityExe = Join-Path $unityRoot "$unityVersion\Editor\Unity.exe"
if (!(Test-Path $unityExe)) {
throw "Unity not installed: $unityExe"
}
# ----------------------------
# Toolchain setup (Windows agent)
# ----------------------------
Write-Host "Ensuring toolchain (Unity + Android SDK/JDK/NDK)..."
# NOTE: In real setups you either:
# - rely on Unity Hub installs, OR
# - preinstalled cached toolchain
# This script assumes preinstalled Hub-managed tools.
# ----------------------------
# Select Unity method
# ----------------------------
$method = switch ($Target) {
"Windows" { "BuildScript.Windows" }
"Android" { "BuildScript.Android" }
}
& $unityExe `
-batchmode `
-nographics `
-quit `
-projectPath $PWD `
-executeMethod $method `
-logFile -
if ($LASTEXITCODE -ne 0) {
throw "Build failed: $Target"
}
Write-Host "=== Build SUCCESS: $Target ==="
-22
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@@ -1,22 +0,0 @@
param(
[string]$ConfigPath = ".\ci\toolchain.json"
)
$config = Get-Content $ConfigPath | ConvertFrom-Json
$UnityVersion = $config.unityVersion
$UnityExe = Join-Path $config.unityRoot "$UnityVersion\Editor\Unity.exe"
Write-Host "Checking Unity $UnityVersion..."
if (!(Test-Path $UnityExe)) {
throw "Unity version not installed: $UnityVersion"
}
Write-Host "Unity found: $UnityExe"
# expose for later steps
$env:UNITY_VERSION = $UnityVersion
$env:UNITY_EXE = $UnityExe
return $UnityExe
+16 -12
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@@ -1,18 +1,22 @@
{
"unityVersion": "2022.3.62f1",
"unityRoot": "C:\\Program Files\\Unity\\Hub\\Editor",
"targets": {
"Windows": {
"method": "BuildScript.Windows",
"outputPath": "Builds/Windows/Game.exe",
"buildTarget": "StandaloneWindows64"
},
"windows": {
"unityRoot": "C:\\Program Files\\Unity\\Hub\\Editor",
"modules": [
"android",
"android-sdk-ndk-tools",
"android-open-jdk",
"windows-il2cpp"
]
},
"Android": {
"method": "BuildScript.Android",
"outputPath": "Builds/Android/Game.aab",
"buildTarget": "Android"
}
"mac": {
"unityRoot": "/Applications/Unity/Hub/Editor",
"modules": [
"ios-il2cpp",
"mac-mono",
"android"
]
}
}