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This commit is contained in:
Vendored
+6
-23
@@ -1,25 +1,19 @@
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import jetbrains.buildServer.configs.kotlin.*
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import jetbrains.buildServer.configs.kotlin.buildSteps.powerShell
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import jetbrains.buildServer.configs.kotlin.buildSteps.script
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version = "2026.1"
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project {
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description = "Unity CI pipeline (Windows + Android + extensible)"
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description = "Unity CI (Windows + Android + extensible)"
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buildType(UnityBuildCore)
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buildType(WindowsBuild)
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buildType(AndroidBuild)
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// Mac/iOS intentionally omitted until you have macOS agents
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}
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/**
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* =========================
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* CORE UNITY BUILD PIPELINE
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* =========================
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* This is the only build that actually runs Unity.exe
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* CORE BUILD (only place Unity runs)
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*/
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object UnityBuildCore : BuildType({
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@@ -36,12 +30,13 @@ object UnityBuildCore : BuildType({
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steps {
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powerShell {
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name = "Build Unity"
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name = "Run Unity Build"
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scriptMode = file {
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path = "ci/Build-Unity.ps1"
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}
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// SAFE: always passed from dependency configs
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scriptArgs = "-Target %unity.target%"
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}
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}
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@@ -52,9 +47,7 @@ object UnityBuildCore : BuildType({
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})
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/**
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* =========================
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* WINDOWS ENTRYPOINT
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* =========================
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* WINDOWS BUILD
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*/
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object WindowsBuild : BuildType({
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@@ -68,10 +61,6 @@ object WindowsBuild : BuildType({
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root(DslContext.settingsRoot)
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}
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steps {
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// no-op (build happens in dependency)
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}
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dependencies {
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snapshot(UnityBuildCore) {
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onDependencyFailure = FailureAction.FAIL_TO_START
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@@ -84,9 +73,7 @@ object WindowsBuild : BuildType({
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})
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/**
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* =========================
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* ANDROID ENTRYPOINT
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* =========================
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* ANDROID BUILD
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*/
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object AndroidBuild : BuildType({
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@@ -100,10 +87,6 @@ object AndroidBuild : BuildType({
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root(DslContext.settingsRoot)
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}
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steps {
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// no-op (build happens in dependency)
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}
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dependencies {
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snapshot(UnityBuildCore) {
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onDependencyFailure = FailureAction.FAIL_TO_START
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+22
-7
@@ -1,20 +1,33 @@
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param(
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[Parameter(Mandatory)]
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[Parameter(Mandatory = $true)]
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[string]$Target
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)
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Write-Host "============================="
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Write-Host "Unity Build Starting"
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Write-Host "Target: $Target"
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Write-Host "============================="
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if ([string]::IsNullOrWhiteSpace($Target)) {
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throw "ERROR: Target was empty. TeamCity did not pass unity.target correctly."
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}
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$config = Get-Content ".\ci\toolchain.json" | ConvertFrom-Json
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if (-not $config.targets.$Target) {
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throw "Unknown target: $Target"
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throw "Unknown build target: $Target"
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}
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$t = $config.targets.$Target
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$UnityExe = .\ci\Ensure-UnityToolchain.ps1
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$UnityExe = Join-Path $config.unityRoot "$($config.unityVersion)\Editor\Unity.exe"
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Write-Host "Building target: $Target"
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Write-Host "Method: $($t.method)"
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if (!(Test-Path $UnityExe)) {
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throw "Unity not installed at expected path: $UnityExe"
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}
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Write-Host "Using Unity: $UnityExe"
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Write-Host "Executing method: $($t.method)"
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Write-Host "Output: $($t.outputPath)"
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& $UnityExe `
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@@ -26,5 +39,7 @@ Write-Host "Output: $($t.outputPath)"
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-logFile -
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if ($LASTEXITCODE -ne 0) {
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throw "Unity build failed: $Target"
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}
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throw "Unity build FAILED for target: $Target"
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}
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Write-Host "Build SUCCESS: $Target"
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@@ -1,6 +1,5 @@
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{
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"unityVersion": "2022.3.62f1",
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"unityRoot": "C:\\Program Files\\Unity\\Hub\\Editor",
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"targets": {
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@@ -14,18 +13,6 @@
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"method": "BuildScript.Android",
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"outputPath": "Builds/Android/Game.aab",
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"buildTarget": "Android"
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},
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"Mac": {
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"method": "BuildScript.Mac",
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"outputPath": "Builds/Mac/Game.app",
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"buildTarget": "StandaloneOSX"
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},
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"iOS": {
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"method": "BuildScript.iOS",
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"outputPath": "Builds/iOS",
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"buildTarget": "iOS"
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}
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}
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}
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