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param(
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[Parameter(Mandatory = $true)]
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[ValidateSet("Windows","Android")]
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[string]$Target
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)
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Write-Host "=== Windows Build Starting ==="
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Write-Host "Target: $Target"
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$config = Get-Content ".\ci\toolchain.json" | ConvertFrom-Json
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$unityVersion = $config.unityVersion
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$unityRoot = $config.windows.unityRoot
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$unityExe = Join-Path $unityRoot "$unityVersion\Editor\Unity.exe"
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if (!(Test-Path $unityExe)) {
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throw "Unity not installed: $unityExe"
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}
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# ----------------------------
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# Toolchain setup (Windows agent)
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# ----------------------------
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Write-Host "Ensuring toolchain (Unity + Android SDK/JDK/NDK)..."
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# NOTE: In real setups you either:
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# - rely on Unity Hub installs, OR
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# - preinstalled cached toolchain
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# This script assumes preinstalled Hub-managed tools.
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# ----------------------------
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# Select Unity method
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# ----------------------------
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$method = switch ($Target) {
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"Windows" { "BuildScript.Windows" }
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"Android" { "BuildScript.Android" }
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}
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& $unityExe `
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-batchmode `
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-nographics `
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-quit `
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-projectPath $PWD `
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-executeMethod $method `
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-logFile -
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if ($LASTEXITCODE -ne 0) {
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throw "Build failed: $Target"
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}
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Write-Host "=== Build SUCCESS: $Target ==="
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