Files
unitytest/ci/Build-Windows.ps1
T
2026-06-22 23:47:36 +09:30

53 lines
1.2 KiB
PowerShell

param(
[Parameter(Mandatory = $true)]
[ValidateSet("Windows","Android")]
[string]$Target
)
Write-Host "=== Windows Build Starting ==="
Write-Host "Target: $Target"
$config = Get-Content ".\ci\toolchain.json" | ConvertFrom-Json
$unityVersion = $config.unityVersion
$unityRoot = $config.windows.unityRoot
$unityExe = Join-Path $unityRoot "$unityVersion\Editor\Unity.exe"
if (!(Test-Path $unityExe)) {
throw "Unity not installed: $unityExe"
}
# ----------------------------
# Toolchain setup (Windows agent)
# ----------------------------
Write-Host "Ensuring toolchain (Unity + Android SDK/JDK/NDK)..."
# NOTE: In real setups you either:
# - rely on Unity Hub installs, OR
# - preinstalled cached toolchain
# This script assumes preinstalled Hub-managed tools.
# ----------------------------
# Select Unity method
# ----------------------------
$method = switch ($Target) {
"Windows" { "BuildScript.Windows" }
"Android" { "BuildScript.Android" }
}
& $unityExe `
-batchmode `
-nographics `
-quit `
-projectPath $PWD `
-executeMethod $method `
-logFile -
if ($LASTEXITCODE -ne 0) {
throw "Build failed: $Target"
}
Write-Host "=== Build SUCCESS: $Target ==="