Document and refactor AdjustFriendship

This commit is contained in:
PikalaxALT
2021-03-18 17:50:55 -04:00
parent ed16a7409a
commit 014596dea5
8 changed files with 106 additions and 94 deletions
+4 -3
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@@ -204,9 +204,10 @@
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 0x3
#define FRIENDSHIP_EVENT_LEARN_TMHM 0x4
#define FRIENDSHIP_EVENT_WALKING 0x5
#define FRIENDSHIP_EVENT_FAINT_SMALL 0x6
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 0x7
#define FRIENDSHIP_EVENT_FAINT_LARGE 0x8
#define FRIENDSHIP_EVENT_MASSAGE 0x6
#define FRIENDSHIP_EVENT_FAINT_SMALL 0x7
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 0x8
#define FRIENDSHIP_EVENT_FAINT_LARGE 0x9
#define PARTY_SIZE 6
#define MAX_TOTAL_EVS 510
+1 -1
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@@ -701,7 +701,7 @@ static void CB2_InitBattleInternal(void)
}
gMain.inBattle = TRUE;
for (i = 0; i < PARTY_SIZE; ++i)
AdjustFriendship(&gPlayerParty[i], 3);
AdjustFriendship(&gPlayerParty[i], FRIENDSHIP_EVENT_LEAGUE_BATTLE);
gBattleCommunication[MULTIUSE_STATE] = 0;
}
+1 -1
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@@ -3241,7 +3241,7 @@ static void atk23_getexp(void)
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
gBattlescriptCurrInstr = BattleScript_LevelUp;
gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], FRIENDSHIP_EVENT_GROW_LEVEL);
// update battle mon structure after level up
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
{
+3 -3
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@@ -85,12 +85,12 @@ void AdjustFriendshipOnBattleFaint(u8 battlerId)
if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level)
{
if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29)
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 9);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_LARGE);
else
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_SMALL);
}
else
{
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 7);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_SMALL);
}
}
+1 -1
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@@ -33,7 +33,7 @@ static void FaintFromFieldPoison(u8 partyIdx)
{
struct Pokemon *pokemon = gPlayerParty + partyIdx;
u32 status = STATUS1_NONE;
AdjustFriendship(pokemon, 8);
AdjustFriendship(pokemon, FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE);
SetMonData(pokemon, MON_DATA_STATUS, &status);
GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1);
StringGetEnd10(gStringVar1);
+1 -1
View File
@@ -2064,7 +2064,7 @@ void RunMassageCooldownStepCounter(void)
void DaisyMassageServices(void)
{
AdjustFriendship(&gPlayerParty[gSpecialVar_0x8004], 6);
AdjustFriendship(&gPlayerParty[gSpecialVar_0x8004], FRIENDSHIP_EVENT_MASSAGE);
VarSet(VAR_MASSAGE_COOLDOWN_STEP_COUNTER, 0);
}
+3 -3
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@@ -4315,7 +4315,7 @@ static void sub_8124E48(void)
&& PSA_IsCancelDisabled() == TRUE)
{
GiveMoveToMon(&gPlayerParty[gPartyMenu.slotId], ItemIdToBattleMoveId(gSpecialVar_ItemId));
AdjustFriendship(&gPlayerParty[gPartyMenu.slotId], 4);
AdjustFriendship(&gPlayerParty[gPartyMenu.slotId], FRIENDSHIP_EVENT_LEARN_TMHM);
if (gSpecialVar_ItemId <= ITEM_TM50)
RemoveBagItem(gSpecialVar_ItemId, 1);
SetMainCallback2(gPartyMenu.exitCallback);
@@ -4336,7 +4336,7 @@ static void sub_8124EFC(void)
RemoveMonPPBonus(mon, moveIdx);
SetMonMoveSlot(mon, ItemIdToBattleMoveId(gSpecialVar_ItemId), moveIdx);
AdjustFriendship(mon, 4);
AdjustFriendship(mon, FRIENDSHIP_EVENT_LEARN_TMHM);
ItemUse_SetQuestLogEvent(QL_EVENT_USED_ITEM, mon, gSpecialVar_ItemId, move);
if (gSpecialVar_ItemId <= ITEM_TM50)
RemoveBagItem(gSpecialVar_ItemId, 1);
@@ -4837,7 +4837,7 @@ static void Task_LearnedMove(u8 taskId)
if (move[1] == 0)
{
AdjustFriendship(mon, 4);
AdjustFriendship(mon, FRIENDSHIP_EVENT_LEARN_TMHM);
if (item < ITEM_HM01_CUT)
RemoveBagItem(item, 1);
}
+92 -81
View File
@@ -1594,16 +1594,16 @@ static const u8 sStatsToRaise[] =
static const s8 sFriendshipEventDeltas[][3] =
{
{ 5, 3, 2 },
{ 5, 3, 2 },
{ 1, 1, 0 },
{ 3, 2, 1 },
{ 1, 1, 0 },
{ 1, 1, 1 },
{ 3, 3, 3 },
{-1, -1, -1 },
{-5, -5, -10 },
{-5, -5, -10 },
[FRIENDSHIP_EVENT_GROW_LEVEL] = { 5, 3, 2 },
[FRIENDSHIP_EVENT_VITAMIN] = { 5, 3, 2 },
[FRIENDSHIP_EVENT_BATTLE_ITEM] = { 1, 1, 0 },
[FRIENDSHIP_EVENT_LEAGUE_BATTLE] = { 3, 2, 1 },
[FRIENDSHIP_EVENT_LEARN_TMHM] = { 1, 1, 0 },
[FRIENDSHIP_EVENT_WALKING] = { 1, 1, 1 },
[FRIENDSHIP_EVENT_MASSAGE] = { 3, 3, 3 },
[FRIENDSHIP_EVENT_FAINT_SMALL] = {-1, -1, -1 },
[FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE] = {-5, -5, -10 },
[FRIENDSHIP_EVENT_FAINT_LARGE] = {-5, -5, -10 },
};
static const u16 sHMMoves[] =
@@ -1622,7 +1622,7 @@ static const u16 sDeoxysBaseStats[] =
180, // Sp.Attack
20, // Sp.Defense
};
#elif defined LEAFGREEN
#elif defined(LEAFGREEN)
static const u16 sDeoxysBaseStats[] =
{
50, // Hp
@@ -4410,7 +4410,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
static bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId)
{
u32 status = GetMonData(mon, MON_DATA_STATUS, 0);
u32 status = GetMonData(mon, MON_DATA_STATUS, NULL);
if (status & healMask)
{
@@ -4874,7 +4874,7 @@ const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId)
u8 GetNature(struct Pokemon *mon)
{
return GetMonData(mon, MON_DATA_PERSONALITY, 0) % 25;
return GetMonData(mon, MON_DATA_PERSONALITY, NULL) % 25;
}
static u8 GetNatureFromPersonality(u32 personality)
@@ -4886,12 +4886,12 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
{
int i;
u16 targetSpecies = 0;
u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
u8 level;
u16 friendship;
u8 beauty = GetMonData(mon, MON_DATA_BEAUTY, 0);
u8 beauty = GetMonData(mon, MON_DATA_BEAUTY, NULL);
u16 upperPersonality = personality >> 16;
u8 holdEffect;
@@ -4906,8 +4906,8 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
switch (type)
{
case EVO_MODE_NORMAL:
level = GetMonData(mon, MON_DATA_LEVEL, 0);
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
level = GetMonData(mon, MON_DATA_LEVEL, NULL);
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
for (i = 0; i < 5; i++)
{
@@ -4938,17 +4938,17 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
break;
case EVO_LEVEL_ATK_GT_DEF:
if (gEvolutionTable[species][i].param <= level)
if (GetMonData(mon, MON_DATA_ATK, 0) > GetMonData(mon, MON_DATA_DEF, 0))
if (GetMonData(mon, MON_DATA_ATK, NULL) > GetMonData(mon, MON_DATA_DEF, NULL))
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_ATK_EQ_DEF:
if (gEvolutionTable[species][i].param <= level)
if (GetMonData(mon, MON_DATA_ATK, 0) == GetMonData(mon, MON_DATA_DEF, 0))
if (GetMonData(mon, MON_DATA_ATK, NULL) == GetMonData(mon, MON_DATA_DEF, NULL))
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_ATK_LT_DEF:
if (gEvolutionTable[species][i].param <= level)
if (GetMonData(mon, MON_DATA_ATK, 0) < GetMonData(mon, MON_DATA_DEF, 0))
if (GetMonData(mon, MON_DATA_ATK, NULL) < GetMonData(mon, MON_DATA_DEF, NULL))
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_SILCOON:
@@ -5237,15 +5237,10 @@ static u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex)
return n;
}
// TODO: Move these to constants/trainers.h
#define TRAINER_CLASS_ELITE_FOUR 0x54
#define TRAINER_CLASS_LEADER 0x57
#define TRAINER_CLASS_CHAMPION 0x5A
void AdjustFriendship(struct Pokemon *mon, u8 event)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
u16 species = GetMonData(mon, MON_DATA_SPECIES2, NULL);
u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
u8 holdEffect;
if (heldItem == ITEM_ENIGMA_BERRY)
@@ -5262,40 +5257,56 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
if (species && species != SPECIES_EGG)
{
s8 delta;
// Friendship level refers to the column in sFriendshipEventDeltas.
// 0-99: Level 0 (maximum increase, typically)
// 100-199: Level 1
// 200-255: Level 2
u8 friendshipLevel = 0;
s16 friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
if (friendship > 99)
s16 friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
if (friendship >= 100)
friendshipLevel++;
if (friendship > 199)
if (friendship >= 200)
friendshipLevel++;
if ((event != FRIENDSHIP_EVENT_WALKING || !(Random() & 1))
&& (event != FRIENDSHIP_EVENT_LEAGUE_BATTLE
|| ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION))))
if (event == FRIENDSHIP_EVENT_WALKING)
{
s8 delta = sFriendshipEventDeltas[event][friendshipLevel];
if (delta > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
delta = (150 * delta) / 100;
friendship += delta;
if (delta > 0)
{
if (GetMonData(mon, MON_DATA_POKEBALL, 0) == ITEM_LUXURY_BALL)
friendship++;
if (GetMonData(mon, MON_DATA_MET_LOCATION, 0) == GetCurrentRegionMapSectionId())
friendship++;
}
if (friendship < 0)
friendship = 0;
if (friendship > 255)
friendship = 255;
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
// 50% chance every 128 steps
if (Random() & 1)
return;
}
if (event == FRIENDSHIP_EVENT_LEAGUE_BATTLE)
{
// Only if it's a trainer battle with league progression significance
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER))
return;
if (!(gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_LEADER_2
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR_2
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION_2))
return;
}
delta = sFriendshipEventDeltas[event][friendshipLevel];
if (delta > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
// 50% increase, rounding down
delta = (150 * delta) / 100;
friendship += delta;
if (delta > 0)
{
if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == ITEM_LUXURY_BALL)
friendship++;
if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == GetCurrentRegionMapSectionId())
friendship++;
}
// Clamp to u8
if (friendship < 0)
friendship = 0;
if (friendship > 255)
friendship = 255;
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
}
}
@@ -5310,7 +5321,7 @@ void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies)
for (i = 0; i < NUM_STATS; i++)
{
evs[i] = GetMonData(mon, MON_DATA_HP_EV + i, 0);
evs[i] = GetMonData(mon, MON_DATA_HP_EV + i, NULL);
totalEVs += evs[i];
}
@@ -5351,7 +5362,7 @@ void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies)
break;
}
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
if (heldItem == ITEM_ENIGMA_BERRY)
{
@@ -5390,7 +5401,7 @@ u16 GetMonEVCount(struct Pokemon *mon)
u16 count = 0;
for (i = 0; i < NUM_STATS; i++)
count += GetMonData(mon, MON_DATA_HP_EV + i, 0);
count += GetMonData(mon, MON_DATA_HP_EV + i, NULL);
return count;
}
@@ -5417,7 +5428,7 @@ u8 CheckPartyPokerus(struct Pokemon *party, u8 selection)
{
do
{
if ((selection & 1) && (GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0) & 0xF))
if ((selection & 1) && (GetMonData(&party[partyIndex], MON_DATA_POKERUS, NULL) & 0xF))
retVal |= curBit;
partyIndex++;
curBit <<= 1;
@@ -5425,7 +5436,7 @@ u8 CheckPartyPokerus(struct Pokemon *party, u8 selection)
}
while (selection);
}
else if (GetMonData(&party[0], MON_DATA_POKERUS, 0) & 0xF)
else if (GetMonData(&party[0], MON_DATA_POKERUS, NULL) & 0xF)
{
retVal = 1;
}
@@ -5445,7 +5456,7 @@ u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection)
{
do
{
if ((selection & 1) && GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0))
if ((selection & 1) && GetMonData(&party[partyIndex], MON_DATA_POKERUS, NULL))
retVal |= curBit;
partyIndex++;
curBit <<= 1;
@@ -5453,7 +5464,7 @@ u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection)
}
while (selection);
}
else if (GetMonData(&party[0], MON_DATA_POKERUS, 0))
else if (GetMonData(&party[0], MON_DATA_POKERUS, NULL))
{
retVal = 1;
}
@@ -5511,7 +5522,7 @@ bool8 TryIncrementMonLevel(struct Pokemon *mon)
u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u16 species = GetMonData(mon, MON_DATA_SPECIES2, NULL);
if (species == SPECIES_EGG)
{
return 0;
@@ -5532,12 +5543,12 @@ u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves)
{
u16 learnedMoves[4];
u8 numMoves = 0;
u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
u8 level = GetMonData(mon, MON_DATA_LEVEL, 0);
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL);
int i, j, k;
for (i = 0; i < 4; i++)
learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0);
learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL);
for (i = 0; i < 20; i++)
{
@@ -5583,15 +5594,15 @@ u8 GetNumberOfRelearnableMoves(struct Pokemon *mon)
u16 learnedMoves[4];
u16 moves[20];
u8 numMoves = 0;
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u8 level = GetMonData(mon, MON_DATA_LEVEL, 0);
u16 species = GetMonData(mon, MON_DATA_SPECIES2, NULL);
u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL);
int i, j, k;
if (species == SPECIES_EGG)
return 0;
for (i = 0; i < 4; i++)
learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0);
learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL);
for (i = 0; i < 20; i++)
{
@@ -5685,9 +5696,9 @@ void PlayMapChosenOrBattleBGM(u16 songId)
const u32 *GetMonFrontSpritePal(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
u16 species = GetMonData(mon, MON_DATA_SPECIES2, NULL);
u32 otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
return GetMonSpritePalFromSpeciesAndPersonality(species, otId, personality);
}
@@ -5707,9 +5718,9 @@ const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 p
const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
u16 species = GetMonData(mon, MON_DATA_SPECIES2, NULL);
u32 otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
return GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
}
@@ -5757,7 +5768,7 @@ bool8 IsTradedMon(struct Pokemon *mon)
u8 otName[PLAYER_NAME_LENGTH];
u32 otId;
GetMonData(mon, MON_DATA_OT_NAME, otName);
otId = GetMonData(mon, MON_DATA_OT_ID, 0);
otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
return IsOtherTrainer(otId, otName);
}
@@ -5824,7 +5835,7 @@ void SetWildMonHeldItem(void)
if (!(gBattleTypeFlags & (BATTLE_TYPE_POKEDUDE | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_TRAINER)))
{
u16 rnd = Random() % 100;
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
if (gBaseStats[species].item1 == gBaseStats[species].item2)
{
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
@@ -5843,8 +5854,8 @@ void SetWildMonHeldItem(void)
bool8 IsMonShiny(struct Pokemon *mon)
{
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
u32 otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
return IsShinyOtIdPersonality(otId, personality);
}