Document and refactor AdjustFriendship
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@@ -701,7 +701,7 @@ static void CB2_InitBattleInternal(void)
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}
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gMain.inBattle = TRUE;
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for (i = 0; i < PARTY_SIZE; ++i)
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AdjustFriendship(&gPlayerParty[i], 3);
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AdjustFriendship(&gPlayerParty[i], FRIENDSHIP_EVENT_LEAGUE_BATTLE);
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gBattleCommunication[MULTIUSE_STATE] = 0;
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}
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