bug
This commit is contained in:
@@ -1,829 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_80B3FAC
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sub_80B3FAC: @ 80B3FAC
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push {r4-r6,lr}
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adds r6, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _080B3FD8
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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ldr r0, _080B3FD4 @ =gBattleAnimArgs
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ldrh r1, [r0, 0x4]
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negs r1, r1
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strh r1, [r0, 0x4]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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b _080B4008
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.align 2, 0
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_080B3FD4: .4byte gBattleAnimArgs
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_080B3FD8:
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ldr r0, _080B406C @ =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _080B4008
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adds r0, r6, 0
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movs r1, 0x1
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bl StartSpriteAffineAnim
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ldr r1, _080B4070 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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negs r0, r0
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strh r0, [r1, 0x2]
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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ldrh r0, [r1, 0x6]
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negs r0, r0
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strh r0, [r1, 0x6]
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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_080B4008:
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ldr r5, _080B406C @ =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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ldr r4, _080B4070 @ =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x8]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x4]
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adds r0, r1
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldrh r4, [r4, 0x6]
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adds r0, r4
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strh r0, [r6, 0x36]
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ldr r0, _080B4074 @ =StartAnimLinearTranslation
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str r0, [r6, 0x1C]
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ldr r1, _080B4078 @ =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_080B406C: .4byte gBattleAnimTarget
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_080B4070: .4byte gBattleAnimArgs
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_080B4074: .4byte StartAnimLinearTranslation
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_080B4078: .4byte DestroyAnimSprite
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thumb_func_end sub_80B3FAC
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thumb_func_start sub_80B407C
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sub_80B407C: @ 80B407C
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push {r4-r6,lr}
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adds r6, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _080B40A0
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ldr r1, _080B409C @ =gBattleAnimArgs
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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b _080B40BC
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.align 2, 0
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_080B409C: .4byte gBattleAnimArgs
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_080B40A0:
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ldr r0, _080B4118 @ =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _080B40BC
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ldr r0, _080B411C @ =gBattleAnimArgs
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ldrh r1, [r0, 0x2]
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negs r1, r1
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strh r1, [r0, 0x2]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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_080B40BC:
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ldr r5, _080B4118 @ =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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ldr r4, _080B411C @ =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x4]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x36]
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ldr r0, _080B4120 @ =StartAnimLinearTranslation
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str r0, [r6, 0x1C]
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ldr r1, _080B4124 @ =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_080B4118: .4byte gBattleAnimTarget
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_080B411C: .4byte gBattleAnimArgs
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_080B4120: .4byte StartAnimLinearTranslation
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_080B4124: .4byte DestroyAnimSprite
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thumb_func_end sub_80B407C
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thumb_func_start sub_80B4128
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sub_80B4128: @ 80B4128
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push {r4,r5,lr}
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adds r5, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _080B4144
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ldr r0, _080B4184 @ =gBattleAnimArgs
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movs r2, 0x4
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ldrsh r1, [r0, r2]
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lsrs r2, r1, 31
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adds r1, r2
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asrs r1, 1
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strh r1, [r0, 0x4]
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_080B4144:
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adds r0, r5, 0
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movs r1, 0x1
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bl InitSpritePosToAnimAttacker
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ldr r1, _080B4184 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x4]
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strh r0, [r5, 0x2E]
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ldrh r0, [r5, 0x20]
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strh r0, [r5, 0x30]
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ldrh r0, [r5, 0x22]
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strh r0, [r5, 0x34]
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movs r2, 0x8
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ldrsh r0, [r1, r2]
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cmp r0, 0
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bne _080B418C
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ldr r4, _080B4188 @ =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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b _080B419E
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.align 2, 0
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_080B4184: .4byte gBattleAnimArgs
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_080B4188: .4byte gBattleAnimTarget
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_080B418C:
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ldr r0, _080B41B4 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r5, 0
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adds r2, 0x32
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adds r3, r5, 0
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adds r3, 0x36
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movs r1, 0x1
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bl SetAverageBattlerPositions
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_080B419E:
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adds r0, r5, 0
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bl sub_8075678
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ldr r0, _080B41B8 @ =gBattleAnimArgs
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ldrh r0, [r0, 0x6]
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strh r0, [r5, 0x38]
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ldr r0, _080B41BC @ =sub_80B41C0
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B41B4: .4byte gBattleAnimTarget
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_080B41B8: .4byte gBattleAnimArgs
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_080B41BC: .4byte sub_80B41C0
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thumb_func_end sub_80B4128
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thumb_func_start sub_80B41C0
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sub_80B41C0: @ 80B41C0
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push {r4,lr}
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adds r4, r0, 0
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bl AnimTranslateLinear
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lsls r0, 24
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cmp r0, 0
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beq _080B41D6
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adds r0, r4, 0
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bl DestroyAnimSprite
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b _080B41F2
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_080B41D6:
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x38
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ldrsh r1, [r4, r2]
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bl Sin
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ldrh r1, [r4, 0x24]
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adds r0, r1
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strh r0, [r4, 0x24]
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ldrh r0, [r4, 0x3A]
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adds r0, 0xD
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x3A]
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_080B41F2:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B41C0
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thumb_func_start sub_80B41F8
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sub_80B41F8: @ 80B41F8
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, _080B4228 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0
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bl SetAverageBattlerPositions
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ldr r0, _080B422C @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B4234
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ldr r0, _080B4230 @ =gBattleAnimArgs
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ldrh r1, [r4, 0x20]
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ldrh r2, [r0]
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subs r1, r2
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strh r1, [r4, 0x20]
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b _080B4240
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.align 2, 0
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_080B4228: .4byte gBattleAnimTarget
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_080B422C: .4byte gBattleAnimAttacker
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_080B4230: .4byte gBattleAnimArgs
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_080B4234:
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ldr r1, _080B4268 @ =gBattleAnimArgs
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ldrh r0, [r1]
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ldrh r2, [r4, 0x20]
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adds r0, r2
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strh r0, [r4, 0x20]
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adds r0, r1, 0
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_080B4240:
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ldrh r0, [r0, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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ldr r0, _080B426C @ =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _080B425C
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ldrh r0, [r4, 0x22]
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adds r0, 0x8
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strh r0, [r4, 0x22]
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_080B425C:
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ldr r0, _080B4270 @ =sub_80B4274
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B4268: .4byte gBattleAnimArgs
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_080B426C: .4byte gBattleAnimTarget
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_080B4270: .4byte sub_80B4274
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thumb_func_end sub_80B41F8
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thumb_func_start sub_80B4274
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sub_80B4274: @ 80B4274
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push {lr}
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adds r3, r0, 0
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ldrh r0, [r3, 0x2E]
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adds r0, 0x1
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strh r0, [r3, 0x2E]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x3
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bne _080B42A8
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movs r0, 0
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strh r0, [r3, 0x2E]
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movs r0, 0x3E
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adds r0, r3
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mov r12, r0
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ldrb r2, [r0]
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lsls r0, r2, 29
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lsrs r0, 31
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movs r1, 0x1
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eors r1, r0
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lsls r1, 2
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movs r0, 0x5
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negs r0, r0
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ands r0, r2
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orrs r0, r1
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mov r1, r12
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strb r0, [r1]
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_080B42A8:
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ldrh r0, [r3, 0x30]
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adds r0, 0x1
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strh r0, [r3, 0x30]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x33
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bne _080B42BC
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adds r0, r3, 0
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bl DestroyAnimSprite
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_080B42BC:
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pop {r0}
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bx r0
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thumb_func_end sub_80B4274
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thumb_func_start sub_80B42C0
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sub_80B42C0: @ 80B42C0
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push {r4,lr}
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adds r4, r0, 0
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movs r1, 0xFD
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lsls r1, 6
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movs r0, 0x50
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bl SetGpuReg
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movs r0, 0x52
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movs r1, 0x10
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bl SetGpuReg
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movs r0, 0x10
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strh r0, [r4, 0x2E]
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ldr r0, _080B42E4 @ =sub_80B42E8
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B42E4: .4byte sub_80B42E8
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thumb_func_end sub_80B42C0
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thumb_func_start sub_80B42E8
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sub_80B42E8: @ 80B42E8
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push {r4,lr}
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adds r4, r0, 0
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ldrh r1, [r4, 0x32]
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movs r2, 0x32
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ldrsh r0, [r4, r2]
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cmp r0, 0x13
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bgt _080B42FC
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adds r0, r1, 0x1
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strh r0, [r4, 0x32]
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b _080B433A
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_080B42FC:
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ldrh r1, [r4, 0x30]
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adds r0, r1, 0x1
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strh r0, [r4, 0x30]
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movs r0, 0x1
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ands r0, r1
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cmp r0, 0
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beq _080B433A
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ldrh r1, [r4, 0x2E]
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subs r1, 0x1
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strh r1, [r4, 0x2E]
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movs r0, 0x10
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subs r0, r1
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lsls r0, 8
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orrs r1, r0
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lsls r1, 16
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lsrs r1, 16
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movs r0, 0x52
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bl SetGpuReg
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _080B433A
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adds r2, r4, 0
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adds r2, 0x3E
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x4
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
ldr r0, _080B4340 @ =sub_80B4344
|
||||
str r0, [r4, 0x1C]
|
||||
_080B433A:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B4340: .4byte sub_80B4344
|
||||
thumb_func_end sub_80B42E8
|
||||
|
||||
thumb_func_start sub_80B4344
|
||||
sub_80B4344: @ 80B4344
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
movs r0, 0x50
|
||||
movs r1, 0
|
||||
bl SetGpuReg
|
||||
movs r0, 0x52
|
||||
movs r1, 0
|
||||
bl SetGpuReg
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B4344
|
||||
|
||||
thumb_func_start sub_80B4364
|
||||
sub_80B4364: @ 80B4364
|
||||
push {r4-r7,lr}
|
||||
sub sp, 0x4
|
||||
adds r7, r0, 0
|
||||
bl IsContest
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B4384
|
||||
ldr r1, _080B4380 @ =gBattleAnimArgs
|
||||
ldrh r0, [r1, 0x4]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x4]
|
||||
b _080B43A6
|
||||
.align 2, 0
|
||||
_080B4380: .4byte gBattleAnimArgs
|
||||
_080B4384:
|
||||
ldr r0, _080B4480 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B43A6
|
||||
ldr r1, _080B4484 @ =gBattleAnimArgs
|
||||
ldrh r0, [r1, 0x4]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x4]
|
||||
ldrh r0, [r1, 0x2]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x2]
|
||||
ldrh r0, [r1, 0x6]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x6]
|
||||
_080B43A6:
|
||||
bl IsContest
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
bne _080B43F6
|
||||
ldr r0, _080B4480 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
adds r4, r0, 0
|
||||
ldr r5, _080B4488 @ =gBattleAnimTarget
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerSide
|
||||
lsls r4, 24
|
||||
lsls r0, 24
|
||||
cmp r4, r0
|
||||
bne _080B43F6
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerPosition
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B43E4
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
cmp r0, 0x1
|
||||
bne _080B43F6
|
||||
_080B43E4:
|
||||
ldr r0, _080B4484 @ =gBattleAnimArgs
|
||||
movs r2, 0x4
|
||||
ldrsh r1, [r0, r2]
|
||||
negs r1, r1
|
||||
strh r1, [r0, 0x4]
|
||||
movs r2, 0
|
||||
ldrsh r1, [r0, r2]
|
||||
negs r1, r1
|
||||
strh r1, [r0]
|
||||
_080B43F6:
|
||||
adds r0, r7, 0
|
||||
movs r1, 0x1
|
||||
bl InitSpritePosToAnimAttacker
|
||||
ldr r5, _080B4488 @ =gBattleAnimTarget
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
ldr r6, _080B4484 @ =gBattleAnimArgs
|
||||
lsrs r4, 24
|
||||
ldrh r0, [r6, 0x4]
|
||||
adds r4, r0
|
||||
lsls r4, 16
|
||||
lsrs r4, 16
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl GetBattlerSpriteCoord
|
||||
adds r1, r0, 0
|
||||
lsls r1, 24
|
||||
lsrs r1, 24
|
||||
ldrh r2, [r6, 0x6]
|
||||
adds r1, r2
|
||||
lsls r1, 16
|
||||
ldrh r2, [r7, 0x20]
|
||||
lsls r0, r4, 16
|
||||
asrs r0, 16
|
||||
subs r0, r2
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
ldrh r2, [r7, 0x22]
|
||||
lsrs r5, r1, 16
|
||||
asrs r1, 16
|
||||
subs r1, r2
|
||||
lsls r1, 16
|
||||
asrs r1, 16
|
||||
bl ArcTan2Neg
|
||||
lsls r0, 16
|
||||
movs r1, 0xC0
|
||||
lsls r1, 24
|
||||
adds r0, r1
|
||||
lsrs r0, 16
|
||||
movs r3, 0x80
|
||||
lsls r3, 1
|
||||
str r0, [sp]
|
||||
adds r0, r7, 0
|
||||
movs r1, 0
|
||||
adds r2, r3, 0
|
||||
bl TrySetSpriteRotScale
|
||||
ldrh r0, [r6, 0x8]
|
||||
strh r0, [r7, 0x2E]
|
||||
strh r4, [r7, 0x32]
|
||||
strh r5, [r7, 0x36]
|
||||
ldr r0, _080B448C @ =StartAnimLinearTranslation
|
||||
str r0, [r7, 0x1C]
|
||||
ldr r1, _080B4490 @ =DestroyAnimSprite
|
||||
adds r0, r7, 0
|
||||
bl StoreSpriteCallbackInData6
|
||||
add sp, 0x4
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B4480: .4byte gBattleAnimAttacker
|
||||
_080B4484: .4byte gBattleAnimArgs
|
||||
_080B4488: .4byte gBattleAnimTarget
|
||||
_080B448C: .4byte StartAnimLinearTranslation
|
||||
_080B4490: .4byte DestroyAnimSprite
|
||||
thumb_func_end sub_80B4364
|
||||
|
||||
thumb_func_start sub_80B4494
|
||||
sub_80B4494: @ 80B4494
|
||||
push {r4-r6,lr}
|
||||
adds r6, r0, 0
|
||||
movs r1, 0x1
|
||||
bl InitSpritePosToAnimAttacker
|
||||
ldr r0, _080B4500 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B44B4
|
||||
ldr r1, _080B4504 @ =gBattleAnimArgs
|
||||
ldrh r0, [r1, 0x4]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x4]
|
||||
_080B44B4:
|
||||
ldr r4, _080B4504 @ =gBattleAnimArgs
|
||||
ldrh r0, [r4, 0x8]
|
||||
strh r0, [r6, 0x2E]
|
||||
ldr r5, _080B4508 @ =gBattleAnimTarget
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r4, 0x4]
|
||||
adds r0, r1
|
||||
strh r0, [r6, 0x32]
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r4, 0x6]
|
||||
adds r0, r1
|
||||
strh r0, [r6, 0x36]
|
||||
ldrh r0, [r4, 0xA]
|
||||
strh r0, [r6, 0x38]
|
||||
adds r0, r6, 0
|
||||
bl InitAnimArcTranslation
|
||||
ldr r0, _080B450C @ =sub_80B4510
|
||||
str r0, [r6, 0x1C]
|
||||
adds r2, r6, 0
|
||||
adds r2, 0x3E
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x4
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B4500: .4byte gBattleAnimAttacker
|
||||
_080B4504: .4byte gBattleAnimArgs
|
||||
_080B4508: .4byte gBattleAnimTarget
|
||||
_080B450C: .4byte sub_80B4510
|
||||
thumb_func_end sub_80B4494
|
||||
|
||||
thumb_func_start sub_80B4510
|
||||
sub_80B4510: @ 80B4510
|
||||
push {r4-r7,lr}
|
||||
mov r7, r8
|
||||
push {r7}
|
||||
sub sp, 0x14
|
||||
adds r4, r0, 0
|
||||
adds r2, r4, 0
|
||||
adds r2, 0x3E
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x5
|
||||
negs r1, r1
|
||||
ands r1, r0
|
||||
strb r1, [r2]
|
||||
adds r0, r4, 0
|
||||
bl TranslateAnimHorizontalArc
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B453C
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
b _080B45CC
|
||||
_080B453C:
|
||||
movs r0, 0x2E
|
||||
adds r0, r4
|
||||
mov r8, r0
|
||||
ldrh r7, [r4, 0x20]
|
||||
ldrh r5, [r4, 0x24]
|
||||
ldrh r1, [r4, 0x22]
|
||||
mov r12, r1
|
||||
ldrh r6, [r4, 0x26]
|
||||
mov r2, r8
|
||||
add r1, sp, 0x4
|
||||
movs r3, 0x7
|
||||
_080B4552:
|
||||
ldrh r0, [r2]
|
||||
strh r0, [r1]
|
||||
adds r2, 0x2
|
||||
adds r1, 0x2
|
||||
subs r3, 0x1
|
||||
cmp r3, 0
|
||||
bge _080B4552
|
||||
adds r0, r7, r5
|
||||
lsls r0, 16
|
||||
lsrs r5, r0, 16
|
||||
mov r2, r12
|
||||
adds r0, r2, r6
|
||||
lsls r0, 16
|
||||
lsrs r6, r0, 16
|
||||
adds r0, r4, 0
|
||||
bl TranslateAnimHorizontalArc
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
bne _080B45CC
|
||||
ldrh r0, [r4, 0x24]
|
||||
ldrh r1, [r4, 0x20]
|
||||
adds r0, r1
|
||||
lsls r1, r5, 16
|
||||
asrs r1, 16
|
||||
subs r0, r1
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
ldrh r1, [r4, 0x26]
|
||||
ldrh r2, [r4, 0x22]
|
||||
adds r1, r2
|
||||
lsls r2, r6, 16
|
||||
asrs r2, 16
|
||||
subs r1, r2
|
||||
lsls r1, 16
|
||||
asrs r1, 16
|
||||
bl ArcTan2Neg
|
||||
lsls r0, 16
|
||||
movs r1, 0xC0
|
||||
lsls r1, 24
|
||||
adds r0, r1
|
||||
lsrs r0, 16
|
||||
movs r3, 0x80
|
||||
lsls r3, 1
|
||||
str r0, [sp]
|
||||
adds r0, r4, 0
|
||||
movs r1, 0
|
||||
adds r2, r3, 0
|
||||
bl TrySetSpriteRotScale
|
||||
add r2, sp, 0x4
|
||||
mov r1, r8
|
||||
movs r3, 0x7
|
||||
_080B45BE:
|
||||
ldrh r0, [r2]
|
||||
strh r0, [r1]
|
||||
adds r2, 0x2
|
||||
adds r1, 0x2
|
||||
subs r3, 0x1
|
||||
cmp r3, 0
|
||||
bge _080B45BE
|
||||
_080B45CC:
|
||||
add sp, 0x14
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B4510
|
||||
|
||||
thumb_func_start sub_80B45D8
|
||||
sub_80B45D8: @ 80B45D8
|
||||
push {r4,r5,lr}
|
||||
adds r5, r0, 0
|
||||
ldr r0, _080B45EC @ =gBattleAnimArgs
|
||||
movs r1, 0
|
||||
ldrsh r0, [r0, r1]
|
||||
cmp r0, 0
|
||||
bne _080B45F4
|
||||
ldr r4, _080B45F0 @ =gBattleAnimAttacker
|
||||
b _080B45F6
|
||||
.align 2, 0
|
||||
_080B45EC: .4byte gBattleAnimArgs
|
||||
_080B45F0: .4byte gBattleAnimAttacker
|
||||
_080B45F4:
|
||||
ldr r4, _080B4628 @ =gBattleAnimTarget
|
||||
_080B45F6:
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r0, 0x12
|
||||
strh r0, [r5, 0x22]
|
||||
ldr r1, _080B462C @ =DestroySpriteAndMatrix
|
||||
adds r0, r5, 0
|
||||
bl StoreSpriteCallbackInData6
|
||||
ldr r0, _080B4630 @ =RunStoredCallbackWhenAffineAnimEnds
|
||||
str r0, [r5, 0x1C]
|
||||
pop {r4,r5}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B4628: .4byte gBattleAnimTarget
|
||||
_080B462C: .4byte DestroySpriteAndMatrix
|
||||
_080B4630: .4byte RunStoredCallbackWhenAffineAnimEnds
|
||||
thumb_func_end sub_80B45D8
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
||||
+1
-1
@@ -921,7 +921,7 @@ gUnknown_83E7044:: @ 83E7044
|
||||
.incbin "baserom.gba", 0x3E7044, 0xD0
|
||||
|
||||
gUnknown_83E7114:: @ 83E7114
|
||||
.incbin "baserom.gba", 0x3E7114, 0x27C
|
||||
.incbin "baserom.gba", 0x3E7114, 0xD4
|
||||
|
||||
.section .rodata.83E7CFC
|
||||
|
||||
|
||||
@@ -75,6 +75,9 @@ extern struct OamData gOamData_83ACB38;
|
||||
extern struct OamData gOamData_83ACA18;
|
||||
extern struct OamData gOamData_83ACB20;
|
||||
extern struct OamData gOamData_83ACB50;
|
||||
extern struct OamData gOamData_83ACAB8;
|
||||
extern struct OamData gOamData_83ACA00;
|
||||
extern struct OamData gOamData_83ACBC0;
|
||||
|
||||
void ClearBattleAnimationVars(void);
|
||||
void DoMoveAnim(u16 move);
|
||||
|
||||
+2
-1
@@ -163,7 +163,7 @@ SECTIONS {
|
||||
asm/poison.o(.text);
|
||||
asm/flying.o(.text);
|
||||
asm/psychic.o(.text);
|
||||
asm/bug.o(.text);
|
||||
src/bug.o(.text);
|
||||
src/rock.o(.text);
|
||||
src/ghost.o(.text);
|
||||
src/dragon.o(.text);
|
||||
@@ -423,6 +423,7 @@ SECTIONS {
|
||||
src/battle_anim_mon_movement.o(.rodata);
|
||||
src/item.o(.rodata);
|
||||
data/data_835B488.o(.rodata.83DF09C);
|
||||
src/bug.o(.rodata);
|
||||
src/rock.o(.rodata);
|
||||
src/ghost.o(.rodata);
|
||||
src/dragon.o(.rodata);
|
||||
|
||||
@@ -0,0 +1,463 @@
|
||||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "trig.h"
|
||||
|
||||
static void sub_80B3FAC(struct Sprite *sprite);
|
||||
static void sub_80B407C(struct Sprite *sprite);
|
||||
static void AnimTranslateWebThread(struct Sprite *sprite);
|
||||
static void sub_80B41F8(struct Sprite *sprite);
|
||||
static void sub_80B42C0(struct Sprite *sprite);
|
||||
static void AnimTranslateStinger(struct Sprite *sprite);
|
||||
static void AnimMissileArc(struct Sprite *sprite);
|
||||
static void sub_80B45D8(struct Sprite *sprite);
|
||||
static void sub_80B41C0(struct Sprite *sprite);
|
||||
static void sub_80B4274(struct Sprite *sprite);
|
||||
static void sub_80B42E8(struct Sprite *sprite);
|
||||
static void sub_80B4344(struct Sprite *sprite);
|
||||
static void AnimMissileArcStep(struct Sprite *sprite);
|
||||
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E71E8[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E71F8[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x100, 0x100, -99, 0),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7208[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x100, 0x100, 94, 0),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E7218[] =
|
||||
{
|
||||
gUnknown_83E71E8,
|
||||
gUnknown_83E71F8,
|
||||
gUnknown_83E7208,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7224 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_HORN_HIT_2,
|
||||
.paletteTag = ANIM_TAG_HORN_HIT_2,
|
||||
.oam = &gOamData_83ACAB8,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7218,
|
||||
.callback = sub_80B3FAC,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E723C[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, -33, 1),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E724C[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E725C[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E726C[] =
|
||||
{
|
||||
gUnknown_83E723C,
|
||||
gUnknown_83E724C,
|
||||
gUnknown_83E725C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7278 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_NEEDLE,
|
||||
.paletteTag = ANIM_TAG_NEEDLE,
|
||||
.oam = &gOamData_83ACA30,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E726C,
|
||||
.callback = sub_80B407C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gWebThreadSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_WEB_THREAD,
|
||||
.paletteTag = ANIM_TAG_WEB_THREAD,
|
||||
.oam = &gOamData_83AC9C8,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimTranslateWebThread,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E72A8 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_STRING,
|
||||
.paletteTag = ANIM_TAG_STRING,
|
||||
.oam = &gOamData_83ACA00,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B41F8,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E72C0[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 1),
|
||||
AFFINEANIMCMD_JUMP(1),
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E72D8[] =
|
||||
{
|
||||
gUnknown_83E72C0,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gSpiderWebSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SPIDER_WEB,
|
||||
.paletteTag = ANIM_TAG_SPIDER_WEB,
|
||||
.oam = &gOamData_83ACBC0,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E72D8,
|
||||
.callback = sub_80B42C0,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gLinearStingerSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_NEEDLE,
|
||||
.paletteTag = ANIM_TAG_NEEDLE,
|
||||
.oam = &gOamData_83ACA30,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimTranslateStinger,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gPinMissileSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_NEEDLE,
|
||||
.paletteTag = ANIM_TAG_NEEDLE,
|
||||
.oam = &gOamData_83ACA30,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimMissileArc,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gIcicleSpearSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ICICLE_SPEAR,
|
||||
.paletteTag = ANIM_TAG_ICICLE_SPEAR,
|
||||
.oam = &gOamData_83ACA38,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimMissileArc,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E733C[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 18),
|
||||
AFFINEANIMCMD_LOOP(0),
|
||||
AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 8),
|
||||
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 8),
|
||||
AFFINEANIMCMD_LOOP(5),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E7374[] =
|
||||
{
|
||||
gUnknown_83E733C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7378 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
|
||||
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
|
||||
.oam = &gOamData_83ACB60,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7374,
|
||||
.callback = sub_80B45D8,
|
||||
};
|
||||
|
||||
static void sub_80B3FAC(struct Sprite *sprite)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 2);
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
}
|
||||
else if (!GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
}
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_80B407C(struct Sprite *sprite)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
StartSpriteAffineAnim(sprite, 2);
|
||||
}
|
||||
else if (!GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
}
|
||||
sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
// Creates a single web thread that travels from attacker to target.
|
||||
// Used by MOVE_STRING_SHOT and MOVE_SPIDER_WEB in their first move phase.
|
||||
// arg 0: x
|
||||
// arg 1: y
|
||||
// arg 2: controls the left-to-right movement
|
||||
// arg 3: amplitude
|
||||
// arg 4: if targets both opponents
|
||||
static void AnimTranslateWebThread(struct Sprite *sprite)
|
||||
{
|
||||
if (IsContest())
|
||||
gBattleAnimArgs[2] /= 2;
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
if (!gBattleAnimArgs[4])
|
||||
{
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
|
||||
}
|
||||
sub_8075678(sprite);
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
sprite->callback = sub_80B41C0;
|
||||
}
|
||||
|
||||
static void sub_80B41C0(struct Sprite *sprite)
|
||||
{
|
||||
if (AnimTranslateLinear(sprite))
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
return;
|
||||
}
|
||||
sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
|
||||
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
|
||||
}
|
||||
|
||||
static void sub_80B41F8(struct Sprite *sprite)
|
||||
{
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
else
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
if (!GetBattlerSide(gBattleAnimTarget))
|
||||
sprite->pos1.y += 8;
|
||||
sprite->callback = sub_80B4274;
|
||||
}
|
||||
|
||||
static void sub_80B4274(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] == 3)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
sprite->invisible ^= 1;
|
||||
}
|
||||
if (++sprite->data[1] == 51)
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B42C0(struct Sprite *sprite)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
||||
sprite->data[0] = 16;
|
||||
sprite->callback = sub_80B42E8;
|
||||
}
|
||||
|
||||
static void sub_80B42E8(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[2] < 20)
|
||||
{
|
||||
++sprite->data[2];
|
||||
}
|
||||
else if (sprite->data[1]++ & 1)
|
||||
{
|
||||
--sprite->data[0];
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
|
||||
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = sub_80B4344;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B4344(struct Sprite *sprite)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
// Translates a stinger sprite linearly to a destination location. The sprite is
|
||||
// initially rotated so that it appears to be traveling in a straight line.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: target x pixel offset
|
||||
// arg 3: target y pixel offset
|
||||
// arg 4: duration
|
||||
static void AnimTranslateStinger(struct Sprite *sprite)
|
||||
{
|
||||
s16 lVarX, lVarY;
|
||||
u16 rot;
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
}
|
||||
else if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
}
|
||||
if (!IsContest() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
||||
{
|
||||
if (GetBattlerPosition(gBattleAnimTarget) == B_POSITION_PLAYER_LEFT
|
||||
|| GetBattlerPosition(gBattleAnimTarget) == B_POSITION_OPPONENT_LEFT)
|
||||
{
|
||||
s16 temp1, temp2;
|
||||
|
||||
temp1 = gBattleAnimArgs[2];
|
||||
gBattleAnimArgs[2] = -temp1;
|
||||
|
||||
temp2 = gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[0] = -temp2;
|
||||
}
|
||||
}
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
|
||||
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
|
||||
rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
|
||||
rot += 0xC000;
|
||||
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = lVarX;
|
||||
sprite->data[4] = lVarY;
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
// Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: target x pixel offset
|
||||
// arg 3: target y pixel offset
|
||||
// arg 4: duration
|
||||
// arg 5: wave amplitude
|
||||
static void AnimMissileArc(struct Sprite *sprite)
|
||||
{
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
InitAnimArcTranslation(sprite);
|
||||
sprite->callback = AnimMissileArcStep;
|
||||
sprite->invisible = TRUE;
|
||||
}
|
||||
|
||||
static void AnimMissileArcStep(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = FALSE;
|
||||
|
||||
if (TranslateAnimHorizontalArc(sprite))
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
s16 tempData[8];
|
||||
u16 *data = sprite->data;
|
||||
u16 x1 = sprite->pos1.x;
|
||||
s16 x2 = sprite->pos2.x;
|
||||
u16 y1 = sprite->pos1.y;
|
||||
s16 y2 = sprite->pos2.y;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 8; ++i)
|
||||
tempData[i] = data[i];
|
||||
x2 += x1;
|
||||
y2 += y1;
|
||||
if (!TranslateAnimHorizontalArc(sprite))
|
||||
{
|
||||
u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
|
||||
sprite->pos1.y + sprite->pos2.y - y2);
|
||||
|
||||
rotation += 0xC000;
|
||||
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
|
||||
for (i = 0; i < 8; ++i)
|
||||
data[i] = tempData[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B45D8(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
|
||||
}
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||
}
|
||||
Reference in New Issue
Block a user