fixed incorrect comment
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@@ -19,7 +19,7 @@ void AllocateBattleResources(void)
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*ptr++ = AllocZeroed(8);
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while (--i >= 0);
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}
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// TODO: Figure out whether 0x200 is really the size of *gBattleResources.
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// TODO: Figure out whether 0x200 is really the size of *gBattleStruct.
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// The following works in pokeem:
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// gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
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gBattleStruct = AllocZeroed(0x200);
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