Finish field_fadetransition
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -85,5 +85,9 @@ void FieldEffectActiveListRemove(u8 id);
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void sub_8085620(void);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void sub_8084454(void);
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void sub_8084784(u8 a0, u8 a1);
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void sub_8084F2C(u8 a0);
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void sub_80853CC(u8 a0);
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#endif //GUARD_FIELD_EFFECTS_H
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@@ -52,9 +52,12 @@ u8 SpawnSpecialFieldObjectParameterized(u8, u8, u8, s16, s16, u8);
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u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
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void sub_8093038(s16, s16, s16 *, s16 *);
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void CameraObjectReset1(void);
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void CameraObjectReset2(void);
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void FieldObjectSetGraphicsId(struct MapObject *, u8);
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void FieldObjectTurn(struct MapObject *, u8);
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void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
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void FieldObjectForceSetSpecialAnim(struct MapObject *, u8);
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u8 sub_8064270(u8 a0);
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const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void gpu_pal_allocator_reset__manage_upper_four(void);
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@@ -30,6 +30,8 @@ u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void sub_805CB70(void);
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void sub_805CB04(bool8);
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void sub_805DC04(void);
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void sub_805DAB0(void);
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bool32 sub_805DAD0(void);
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bool32 sub_805DC24(void);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H
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@@ -214,5 +214,6 @@ void sub_800B1F4(void);
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void LoadWirelessStatusIndicatorSpriteGfx(void);
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void CreateWirelessStatusIndicatorSprite(u8, u8);
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void sub_8009FE8(void);
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void sub_800A068(void);
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#endif // GUARD_LINK_H
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@@ -48,5 +48,6 @@ u16 sub_80F8318(u8 id);
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void sub_80F85BC(u16 a0);
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u16 sub_80F856C(u8 id);
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bool8 sub_80F8110(u8 mapsec, bool8 forceFirstTime);
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bool32 sub_80F83B0(void);
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#endif //GUARD_MAP_PREVIEW_SCREEN_H
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@@ -135,6 +135,8 @@ u8 GetCurrentMapType(void);
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u8 get_map_light_from_warp0(void);
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const struct MapHeader *warp1_get_mapheader(void);
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void sub_8055F88(void);
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void sub_8056788(void);
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void Overworld_CreditsMainCB(void);
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bool32 Overworld_DoScrollSceneForCredits(u8 *, const struct CreditsOverworldCmd *, u8);
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+1
-2
@@ -119,8 +119,7 @@ SECTIONS {
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src/reset_save_heap.o(.text);
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asm/field_weather.o(.text);
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asm/field_weather_effects.o(.text);
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src/field_fadetransition.o(.text);
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asm/field_fadetransition.o(.text);
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src/field_fadetransition.o(.text);;
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asm/field_screen_effect.o(.text);
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asm/battle_setup.o(.text);
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asm/cable_club.o(.text);
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@@ -16,9 +16,11 @@
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#include "map_obj_80688E4.h"
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#include "sound.h"
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#include "field_door.h"
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#include "field_effect.h"
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#include "field_screen_effect.h"
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#include "field_map_obj.h"
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#include "field_map_obj_helpers.h"
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#include "field_specials.h"
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#include "map_obj_lock.h"
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#include "start_menu.h"
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#include "constants/songs.h"
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@@ -28,7 +30,16 @@ void sub_807DFBC(u8 taskId);
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void task_map_chg_seq_0807E20C(u8 taskId);
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void task_map_chg_seq_0807E2CC(u8 taskId);
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void sub_807E31C(u8 taskId);
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void sub_807E718(u8 taskId);
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void sub_807E784(u8 taskId);
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void sub_807E80C(u8 taskId);
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void sub_807E980(u8 taskId);
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void sub_807EB64(u16, s16*, s16*);
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void sub_807EBBC(u8 a0, s16 *a1, s16 *a2);
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void sub_807EAC4(s16, s16, s16*, s16*, s16*);
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void sub_807EC34(u8 taskId);
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void sub_807ECBC(s16 *, s16 *, s16 *, s16 *, s16 *);
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bool8 sub_807EDA0(s16 *, s16 *, s16 *, s16 *, s16 *);
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void sub_807F204(u8 taskId);
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void palette_bg_faded_fill_white(void)
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@@ -486,3 +497,470 @@ bool32 sub_807E3BC(void)
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sub_806F1D4();
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return FALSE;
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}
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void task_mpl_807E3C8(u8 taskId)
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{
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if (sub_807E418() == TRUE)
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{
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ScriptContext2_Disable();
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DestroyTask(taskId);
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sub_80696C0();
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}
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}
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void sub_807E3EC(void)
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{
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ScriptContext2_Enable();
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Overworld_PlaySpecialMapMusic();
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sub_807DC00();
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CreateTask(task_mpl_807E3C8, 10);
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}
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bool32 sub_807E40C(void)
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{
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return gPaletteFade.active;
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}
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bool32 sub_807E418(void)
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{
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if (sub_807AA70() == TRUE && sub_80F83B0())
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return TRUE;
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else
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return FALSE;
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}
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void DoWarp(void)
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{
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ScriptContext2_Enable();
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sub_8055F88();
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sub_807DC18();
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PlayRainStoppingSoundEffect();
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PlaySE(SE_KAIDAN);
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gFieldCallback = sub_807DF64;
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CreateTask(sub_807E718, 10);
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}
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void DoDiveWarp(void)
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{
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ScriptContext2_Enable();
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sub_8055F88();
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sub_807DC18();
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PlayRainStoppingSoundEffect();
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gFieldCallback = sub_807DF64;
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CreateTask(sub_807E718, 10);
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}
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void sub_807E4A0(u16 a, u16 b)
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{
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u8 taskId = CreateTask(sub_807E980, 10);
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gTasks[taskId].data[1] = a;
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gTasks[taskId].data[15] = b;
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sub_807E980(taskId);
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}
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void DoDoorWarp(void)
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{
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ScriptContext2_Enable();
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gFieldCallback = sub_807DF64;
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CreateTask(sub_807E80C, 10);
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}
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void sub_807E500(void)
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{
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ScriptContext2_Enable();
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CreateTask(sub_807E718, 10);
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gFieldCallback = sub_807DF94;
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}
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void sub_807E524(void)
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{
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ScriptContext2_Enable();
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gFieldCallback = sub_807DF64;
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CreateTask(sub_807E784, 10);
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}
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void DoFallWarp(void)
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{
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DoDiveWarp();
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gFieldCallback = sub_8084454;
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}
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void sub_807E560(u8 a0)
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{
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ScriptContext2_Enable();
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sub_8084784(a0, 10);
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}
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void sub_807E57C(void)
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{
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ScriptContext2_Enable();
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sub_8084F2C(10);
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}
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void sub_807E58C(void)
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{
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ScriptContext2_Enable();
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sub_80853CC(10);
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}
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void sub_807E59C(void)
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{
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ScriptContext2_Enable();
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sub_8055F88();
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CreateTask(sub_807E784, 10);
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gFieldCallback = sub_807DF94;
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}
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void sub_807E5C4(void)
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{
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ScriptContext2_Enable();
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sub_807DC18();
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CreateTask(sub_807E718, 10);
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gFieldCallback = nullsub_60;
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}
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void sub_807E5EC(u8 taskId)
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{
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struct Task * task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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ScriptContext2_Enable();
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task->data[0]++;
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break;
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case 1:
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if (!sub_807E40C() && sub_8055FC4())
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task->data[0]++;
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break;
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case 2:
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WarpIntoMap();
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SetMainCallback2(sub_8056788);
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DestroyTask(taskId);
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break;
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}
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}
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void sub_807E654(void)
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{
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ScriptContext2_Enable();
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sub_8055F88();
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sub_807DC18();
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PlaySE(SE_KAIDAN);
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CreateTask(sub_807E5EC, 10);
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}
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void sub_807E678(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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switch (data[0])
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{
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case 0:
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sub_800A068();
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fade_screen(1, 0);
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sub_8055F88();
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PlaySE(SE_KAIDAN);
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data[0]++;
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break;
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case 1:
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if (!sub_807E40C() && sub_8055FC4())
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{
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sub_800AAC0();
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data[0]++;
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}
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break;
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case 2:
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if (gReceivedRemoteLinkPlayers == 0)
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{
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WarpIntoMap();
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SetMainCallback2(CB2_LoadMap);
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DestroyTask(taskId);
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}
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break;
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}
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}
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void sub_807E704(void)
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{
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CreateTask(sub_807E678, 10);
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}
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void sub_807E718(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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player_bitmagic();
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ScriptContext2_Enable();
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task->data[0]++;
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break;
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case 1:
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if (!sub_807E40C() && sub_8055FC4())
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task->data[0]++;
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break;
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case 2:
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WarpIntoMap();
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SetMainCallback2(CB2_LoadMap);
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DestroyTask(taskId);
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break;
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}
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}
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void sub_807E784(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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player_bitmagic();
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ScriptContext2_Enable();
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PlaySE(SE_FU_ZUZUZU);
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sub_805DAB0();
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task->data[0]++;
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break;
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case 1:
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if (!sub_805DAD0())
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{
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sub_807DC18();
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task->data[0]++;
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}
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break;
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case 2:
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if (!sub_807E40C() && sub_8055FC4())
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task->data[0]++;
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break;
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case 3:
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WarpIntoMap();
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SetMainCallback2(CB2_LoadMap);
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DestroyTask(taskId);
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break;
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}
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}
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void sub_807E80C(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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s16 * xp = &task->data[2];
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s16 * yp = &task->data[3];
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switch (task->data[0])
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{
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case 0:
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player_bitmagic();
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PlayerGetDestCoords(xp, yp);
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PlaySE(GetDoorSoundEffect(*xp, *yp - 1));
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task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1);
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task->data[0] = 1;
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break;
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case 1:
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if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
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{
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FieldObjectClearAnimIfSpecialAnimActive(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
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FieldObjectSetHeldMovement(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)], 17);
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task->data[0] = 2;
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}
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break;
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case 2:
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if (walkrun_is_standing_still())
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{
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task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1);
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FieldObjectClearHeldMovementIfFinished(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
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sub_807DCB0(FALSE);
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task->data[0] = 3;
|
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}
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break;
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case 3:
|
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if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
|
||||
{
|
||||
task->data[0] = 4;
|
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}
|
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break;
|
||||
case 4:
|
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sub_8055F88();
|
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sub_807DC18();
|
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PlayRainStoppingSoundEffect();
|
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task->data[0] = 0;
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task->func = sub_807E718;
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break;
|
||||
case 5:
|
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sub_8055F88();
|
||||
PlayRainStoppingSoundEffect();
|
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task->data[0] = 0;
|
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task->func = sub_807E718;
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break;
|
||||
}
|
||||
}
|
||||
|
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void sub_807E980(u8 taskId)
|
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{
|
||||
s16 * data = gTasks[taskId].data;
|
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struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
|
||||
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
ScriptContext2_Enable();
|
||||
player_bitmagic();
|
||||
CameraObjectReset2();
|
||||
data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (!FieldObjectIsMovementOverridden(playerObj) || FieldObjectClearHeldMovementIfFinished(playerObj))
|
||||
{
|
||||
if (data[15] != 0)
|
||||
data[15]--;
|
||||
else
|
||||
{
|
||||
sub_8055F88();
|
||||
PlayRainStoppingSoundEffect();
|
||||
playerSpr->oam.priority = 1;
|
||||
sub_807EB64(data[1], &data[2], &data[3]);
|
||||
PlaySE(SE_KAIDAN);
|
||||
data[0]++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]);
|
||||
data[15]++;
|
||||
if (data[15] >= 12)
|
||||
{
|
||||
sub_807DC18();
|
||||
data[0]++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]);
|
||||
if (!sub_807E40C() && sub_8055FC4())
|
||||
data[0]++;
|
||||
break;
|
||||
default:
|
||||
gFieldCallback = sub_807DF64;
|
||||
WarpIntoMap();
|
||||
SetMainCallback2(CB2_LoadMap);
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
|
||||
{
|
||||
struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
|
||||
struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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||||
if (a1 > 0 || *a4 > 6)
|
||||
*a3 += a1;
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||||
*a2 += a0;
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||||
(*a4)++;
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||||
playerSpr->pos2.x = *a2 >> 5;
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||||
playerSpr->pos2.y = *a3 >> 5;
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||||
if (playerObj->mapobj_bit_7)
|
||||
{
|
||||
FieldObjectForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
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||||
}
|
||||
}
|
||||
|
||||
void sub_807EB64(u16 a0, s16 *a1, s16 *a2)
|
||||
{
|
||||
FieldObjectForceSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
|
||||
sub_807EBBC(a0, a1, a2);
|
||||
}
|
||||
|
||||
void sub_807EBBC(u8 a0, s16 *a1, s16 *a2)
|
||||
{
|
||||
if (MetatileBehavior_IsUnknownWarp6C(a0))
|
||||
{
|
||||
*a1 = 16;
|
||||
*a2 = -10;
|
||||
}
|
||||
else if (MetatileBehavior_IsUnknownWarp6D(a0))
|
||||
{
|
||||
*a1 = -17;
|
||||
*a2 = -10;
|
||||
}
|
||||
else if (MetatileBehavior_IsUnknownWarp6E(a0))
|
||||
{
|
||||
*a1 = 17;
|
||||
*a2 = 3;
|
||||
}
|
||||
else if (MetatileBehavior_IsUnknownWarp6F(a0))
|
||||
{
|
||||
*a1 = -17;
|
||||
*a2 = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
*a1 = 0;
|
||||
*a2 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_807EC34(u8 taskId)
|
||||
{
|
||||
s16 * data = gTasks[taskId].data;
|
||||
switch (data[0])
|
||||
{
|
||||
default:
|
||||
if (sub_807E418() == TRUE)
|
||||
{
|
||||
CameraObjectReset1();
|
||||
ScriptContext2_Disable();
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
Overworld_PlaySpecialMapMusic();
|
||||
pal_fill_for_maplights();
|
||||
ScriptContext2_Enable();
|
||||
sub_807ECBC(&data[1], &data[2], &data[3], &data[4], &data[5]);
|
||||
data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (!sub_807EDA0(&data[1], &data[2], &data[3], &data[4], &data[5]))
|
||||
data[0]++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
|
||||
{
|
||||
s16 x, y;
|
||||
u8 behavior;
|
||||
s32 r1;
|
||||
struct Sprite *sprite;
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
behavior = MapGridGetMetatileBehaviorAt(x, y);
|
||||
if (MetatileBehavior_IsUnknownWarp6E(behavior) || MetatileBehavior_IsUnknownWarp6C(behavior))
|
||||
r1 = 3;
|
||||
else
|
||||
r1 = 4;
|
||||
FieldObjectForceSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], sub_8064270(r1));
|
||||
sub_807EBBC(behavior, a0, a1);
|
||||
*a2 = *a0 * 16;
|
||||
*a3 = *a1 * 16;
|
||||
*a4 = 16;
|
||||
sprite = &gSprites[gPlayerAvatar.spriteId];
|
||||
sprite->pos2.x = *a2 >> 5;
|
||||
sprite->pos2.y = *a3 >> 5;
|
||||
*a0 *= -1;
|
||||
*a1 *= -1;
|
||||
}
|
||||
|
||||
bool8 sub_807EDA0(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
|
||||
{
|
||||
struct Sprite *sprite;
|
||||
sprite = &gSprites[gPlayerAvatar.spriteId];
|
||||
if (*a4 != 0)
|
||||
{
|
||||
*a2 += *a0;
|
||||
*a3 += *a1;
|
||||
sprite->pos2.x = *a2 >> 5;
|
||||
sprite->pos2.y = *a3 >> 5;
|
||||
(*a4)--;
|
||||
return TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos2.x = 0;
|
||||
sprite->pos2.y = 0;
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -461,7 +461,7 @@ u16 sub_80F8318(u8 mapsec)
|
||||
return windowId;
|
||||
}
|
||||
|
||||
bool8 sub_80F83B0(void)
|
||||
bool32 sub_80F83B0(void)
|
||||
{
|
||||
if (FuncIsActiveTask(sub_80F83D0) == TRUE)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user