Finish field_fadetransition

This commit is contained in:
PikalaxALT
2019-09-26 10:50:41 -04:00
parent bdeea4ca28
commit 3a6b6bf9e9
10 changed files with 493 additions and 1309 deletions
+4
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@@ -85,5 +85,9 @@ void FieldEffectActiveListRemove(u8 id);
void sub_8085620(void);
void FieldEffectStop(struct Sprite *sprite, u8 id);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
void sub_8084454(void);
void sub_8084784(u8 a0, u8 a1);
void sub_8084F2C(u8 a0);
void sub_80853CC(u8 a0);
#endif //GUARD_FIELD_EFFECTS_H
+3
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@@ -52,9 +52,12 @@ u8 SpawnSpecialFieldObjectParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void CameraObjectReset2(void);
void FieldObjectSetGraphicsId(struct MapObject *, u8);
void FieldObjectTurn(struct MapObject *, u8);
void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
void FieldObjectForceSetSpecialAnim(struct MapObject *, u8);
u8 sub_8064270(u8 a0);
const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void gpu_pal_allocator_reset__manage_upper_four(void);
+2
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@@ -30,6 +30,8 @@ u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
void sub_805CB70(void);
void sub_805CB04(bool8);
void sub_805DC04(void);
void sub_805DAB0(void);
bool32 sub_805DAD0(void);
bool32 sub_805DC24(void);
#endif //GUARD_FIELD_PLAYER_AVATAR_H
+1
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@@ -214,5 +214,6 @@ void sub_800B1F4(void);
void LoadWirelessStatusIndicatorSpriteGfx(void);
void CreateWirelessStatusIndicatorSprite(u8, u8);
void sub_8009FE8(void);
void sub_800A068(void);
#endif // GUARD_LINK_H
+1
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@@ -48,5 +48,6 @@ u16 sub_80F8318(u8 id);
void sub_80F85BC(u16 a0);
u16 sub_80F856C(u8 id);
bool8 sub_80F8110(u8 mapsec, bool8 forceFirstTime);
bool32 sub_80F83B0(void);
#endif //GUARD_MAP_PREVIEW_SCREEN_H
+2
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@@ -135,6 +135,8 @@ u8 GetCurrentMapType(void);
u8 get_map_light_from_warp0(void);
const struct MapHeader *warp1_get_mapheader(void);
void sub_8055F88(void);
void sub_8056788(void);
void Overworld_CreditsMainCB(void);
bool32 Overworld_DoScrollSceneForCredits(u8 *, const struct CreditsOverworldCmd *, u8);