Merge pull request #526 from cbt6/save

Document src/save.c
This commit is contained in:
GriffinR
2022-08-05 08:18:37 -04:00
committed by GitHub
15 changed files with 449 additions and 455 deletions
+6 -6
View File
@@ -1,12 +1,12 @@
gFirstSaveSector
gPrevSaveCounter
gLastWrittenSector
gLastSaveCounter
gLastKnownGoodSector
gDamagedSaveSectors
gSaveCounter
gFastSaveSection
gUnknown_3005398
gSaveDataBufferPtr
gIncrementalSectorId
gSaveUnusedVar
gSaveFileStatus
gGameContinueCallback
gRamSaveSectionLocations
gSaveSucceeded
gRamSaveSectorLocations
gSaveAttemptStatus
+51 -68
View File
@@ -3,13 +3,34 @@
#include "global.h"
#define NUM_SECTORS 32 // defined in agb_flash but not in a header
// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
// Only 12 bytes of the footer are used.
#define SECTOR_DATA_SIZE 3968
#define SECTOR_FOOTER_SIZE 128
#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
#define SAVE_STATUS_EMPTY 0
#define SAVE_STATUS_OK 1
#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
#define SPECIAL_SECTOR_SENTINEL 0xB39D
#define SECTOR_ID_SAVEBLOCK2 0
#define SECTOR_ID_SAVEBLOCK1_START 1
#define SECTOR_ID_SAVEBLOCK1_END 4
#define SECTOR_ID_PKMN_STORAGE_START 5
#define SECTOR_ID_PKMN_STORAGE_END 13
#define NUM_SECTORS_PER_SLOT 14
// Save Slot 1: 0-13; Save Slot 2: 14-27
#define SECTOR_ID_HOF_1 28
#define SECTOR_ID_HOF_2 29
#define SECTOR_ID_TRAINER_TOWER_1 30
#define SECTOR_ID_TRAINER_TOWER_2 31
#define SECTORS_COUNT 32
#define SAVE_STATUS_EMPTY 0
#define SAVE_STATUS_OK 1
#define SAVE_STATUS_INVALID 2
#define SAVE_STATUS_NO_FLASH 4
#define SAVE_STATUS_ERROR 0xFF
#define SAVE_STATUS_ERROR 0xFF
enum
{
@@ -21,45 +42,33 @@ enum
SAVE_HALL_OF_FAME_ERASE_BEFORE, // unused
};
struct SaveBlockChunk
// A save sector location holds a pointer to the data for a particular sector
// and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE.
struct SaveSectorLocation
{
u8 *data;
u16 size;
};
struct SaveSection
struct SaveSector
{
u8 data[0xFF4];
u8 data[SECTOR_DATA_SIZE];
u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
u16 id;
u16 checksum;
u32 signature;
u32 counter;
}; // size is 0x1000
// headless save section?
struct UnkSaveSection
{
u8 data[0xFF4];
u32 signature;
}; // size is 0xFF8
#define SECTOR_SIGNATURE_OFFSET offsetof(struct SaveSector, signature)
#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
struct SaveSectionOffsets
{
u16 toAdd;
u16 size;
};
// Special sector id value for certain save functions
// to indicate that all sectors should be used
// instead of a specific sector.
#define FULL_SAVE_SLOT 0xFFFF
// Emerald changes this definition to be the sectors per slot.
#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
#define UNKNOWN_CHECK_VALUE 0x8012025
#define SECTOR_SAVE1(n) (n)
#define SECTOR_SAVE2(n) ((n) + NUM_SECTORS_PER_SAVE_SLOT)
#define SECTOR_HOF(n) ((n) + 2 * NUM_SECTORS_PER_SAVE_SLOT)
#define SECTOR_TTOWER(n) ((n) + 2 * NUM_SECTORS_PER_SAVE_SLOT + 2)
// SetSectorDamagedStatus states
// operations for SetDamagedSectorBits
enum
{
ENABLE,
@@ -67,53 +76,27 @@ enum
CHECK // unused
};
extern u16 gFirstSaveSector;
extern u32 gPrevSaveCounter;
extern u16 gLastKnownGoodSector;
extern u32 gDamagedSaveSectors;
extern u32 gSaveCounter;
extern struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
extern u16 gUnknown_3005398;
extern u16 gSaveUnusedVar;
extern struct SaveSector *gSaveDataBufferPtr; // the pointer is in fast IWRAM but points to the slower EWRAM.
extern u16 gSaveFileStatus;
extern void (*gGameContinueCallback)(void);
extern struct SaveBlockChunk gRamSaveSectionLocations[0xE];
extern u16 gSaveSucceeded;
extern u16 gSaveAttemptStatus;
extern struct SaveSection gSaveDataBuffer;
extern struct SaveSector gSaveDataBuffer;
void ClearSaveData(void);
void Save_ResetSaveCounters(void);
bool32 SetSectorDamagedStatus(u8 op, u8 bit);
u8 save_write_to_flash(u16 a1, const struct SaveBlockChunk *location);
u8 HandleWriteSector(u16 a1, const struct SaveBlockChunk *location);
u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
u8 TryWriteSector(u8 sector, u8 *data);
u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
u8 sub_80D9AA4(u16 a1, const struct SaveBlockChunk *location);
u8 sub_80D9B04(u16 a1, const struct SaveBlockChunk *location);
u8 ClearSaveData_2(u16 a1, const struct SaveBlockChunk *location);
u8 sav12_xor_get(u16 a1, const struct SaveBlockChunk *location);
u8 sub_80D9D88(u16 a1, const struct SaveBlockChunk *location);
u8 sub_80D9E14(u16 a1, const struct SaveBlockChunk *location);
u8 sub_80D9E54(u16 a1, const struct SaveBlockChunk *location);
u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
u8 sub_80DA120(u8 a1, u8 *data, u16 size);
u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
u16 CalculateChecksum(void *data, u16 size);
void UpdateSaveAddresses(void);
u8 HandleSavingData(u8 saveType);
u8 TrySavingData(u8 saveType);
u8 SaveGame_AfterLinkTrade(void);
bool8 AfterLinkTradeSaveFailed(void);
u8 ClearSaveAfterLinkTradeSaveFailure(void);
u8 sub_80DA434(void);
u8 sub_80DA45C(void);
bool8 sub_80DA4A0(void);
u8 Save_LoadGameData(u8 saveType);
u32 TryCopySpecialSaveSection(u8 sector, u8 *dst);
u32 TryWriteSpecialSaveSection(u8 sector, u8 *src);
void Task_LinkSave(u8 taskId);
bool8 LinkFullSave_Init(void);
bool8 LinkFullSave_WriteSector(void);
bool8 LinkFullSave_ReplaceLastSector(void);
bool8 LinkFullSave_SetLastSectorSignature(void);
bool8 WriteSaveBlock2(void);
bool8 WriteSaveBlock1Sector(void);
u8 LoadGameSave(u8 saveType);
u32 TryReadSpecialSaveSector(u8 sector, u8 *dst);
u32 TryWriteSpecialSaveSector(u8 sector, u8 *src);
void Task_LinkFullSave(u8 taskId);
#endif // GUARD_SAVE_H
+2 -2
View File
@@ -2224,10 +2224,10 @@ static u32 Cmd_SaveGame(struct BerryCrushGame * game, u8 *args)
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized2(0, FONT_2, gText_SavingDontTurnOffThePower2, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_FULL);
CreateTask(Task_LinkSave, 0);
CreateTask(Task_LinkFullSave, 0);
break;
case 3:
if (FuncIsActiveTask(Task_LinkSave))
if (FuncIsActiveTask(Task_LinkFullSave))
return 0;
break;
case 4:
+4 -4
View File
@@ -47,11 +47,11 @@ static bool32 CEReaderTool_SaveTrainerTower_r(struct EReaderTrainerTowerSet * tt
memset(buffer, 0, 0x1000);
memcpy(buffer, ttdata, SEC30_SIZE);
buffer[1] = sub_815D654();
if (TryWriteSpecialSaveSection(SECTOR_TTOWER(0), buffer) != TRUE)
if (TryWriteSpecialSaveSector(SECTOR_ID_TRAINER_TOWER_1, buffer) != TRUE)
return FALSE;
memset(buffer, 0, 0x1000);
memcpy(buffer, (u8 *)ttdata + SEC30_SIZE, SEC31_SIZE);
if (TryWriteSpecialSaveSection(SECTOR_TTOWER(1), buffer) != TRUE)
if (TryWriteSpecialSaveSector(SECTOR_ID_TRAINER_TOWER_2, buffer) != TRUE)
return FALSE;
return TRUE;
}
@@ -66,11 +66,11 @@ bool32 CEReaderTool_SaveTrainerTower(struct EReaderTrainerTowerSet * ttdata)
static bool32 CEReaderTool_LoadTrainerTower_r(struct EReaderTrainerTowerSet * ttdata, void *buffer)
{
if (TryCopySpecialSaveSection(SECTOR_TTOWER(0), buffer) != 1)
if (TryReadSpecialSaveSector(SECTOR_ID_TRAINER_TOWER_1, buffer) != 1)
return FALSE;
memcpy(ttdata + 0x000, buffer, SEC30_SIZE);
if (TryCopySpecialSaveSection(SECTOR_TTOWER(1), buffer) != 1)
if (TryReadSpecialSaveSector(SECTOR_ID_TRAINER_TOWER_2, buffer) != 1)
return FALSE;
memcpy((u8 *)ttdata + SEC30_SIZE, buffer, SEC31_SIZE);
+2 -2
View File
@@ -1431,12 +1431,12 @@ static void sub_8155A78(void)
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
{
CreateTask(Task_LinkSave, 0);
CreateTask(Task_LinkFullSave, 0);
gUnknown_203F440->state++;
}
break;
case 3:
if (!FuncIsActiveTask(Task_LinkSave))
if (!FuncIsActiveTask(Task_LinkFullSave))
gUnknown_203F440->state++;
break;
default:
+2 -2
View File
@@ -429,7 +429,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
}
else
{
if (Save_LoadGameData(SAVE_HALL_OF_FAME) != TRUE)
if (LoadGameSave(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
memset(gDecompressionBuffer, 0, 0x2000);
}
@@ -759,7 +759,7 @@ static void Task_HofPC_CopySaveData(u8 taskId)
struct HallofFameTeam* savedTeams;
CreateTopBarWindowLoadPalette(0, 30, 0, 0x0C, 0x226);
if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
if (LoadGameSave(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
{
gTasks[taskId].func = Task_HofPC_PrintDataIsCorrupted;
}
+1 -1
View File
@@ -872,7 +872,7 @@ void c2_copyright_1(void)
{
ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
Save_LoadGameData(SAVE_NORMAL);
LoadGameSave(SAVE_NORMAL);
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
Sav2_ClearSetDefault();
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
+2 -2
View File
@@ -1620,12 +1620,12 @@ static bool32 SavePokeJump(void)
case 2:
if (AreLinkQueuesEmpty())
{
CreateTask(Task_LinkSave, 6);
CreateTask(Task_LinkFullSave, 6);
sPokemonJump->mainState++;
}
break;
case 3:
if (!FuncIsActiveTask(Task_LinkSave))
if (!FuncIsActiveTask(Task_LinkFullSave))
{
ClearMessageWindow();
sPokemonJump->mainState++;
+1 -1
View File
@@ -809,7 +809,7 @@ static void QuestLog_StartFinalScene(void)
{
ResetSpecialVars();
Save_ResetSaveCounters();
Save_LoadGameData(SAVE_NORMAL);
LoadGameSave(SAVE_NORMAL);
SetMainCallback2(CB2_EnterFieldFromQuestLog);
gFieldCallback2 = FieldCB2_FinalScene;
FreeAllWindowBuffers();
+1 -1
View File
@@ -18,7 +18,7 @@ void ResetSaveHeap(void)
SetSaveBlocksPointers();
ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
Save_LoadGameData(SAVE_NORMAL);
LoadGameSave(SAVE_NORMAL);
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
Sav2_ClearSetDefault();
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
+365 -354
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File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -74,12 +74,12 @@ bool32 RunSaveFailedScreen(void)
case 5:
if (TryWipeDamagedSectors() == TRUE)
{
gSaveSucceeded = SAVE_STATUS_OK;
gSaveAttemptStatus = SAVE_STATUS_OK;
PrintTextOnSaveFailedScreen(gText_SaveFailedScreen_SaveCompleted);
}
else
{
gSaveSucceeded = SAVE_STATUS_ERROR;
gSaveAttemptStatus = SAVE_STATUS_ERROR;
PrintTextOnSaveFailedScreen(gText_SaveFailedScreen_BackupMemoryDamaged);
}
sSaveFailedScreenState = 6;
+5 -5
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@@ -798,7 +798,7 @@ static u8 SaveDialogCB_DoSave(void)
static u8 SaveDialogCB_PrintSaveResult(void)
{
if (gSaveSucceeded == TRUE)
if (gSaveAttemptStatus == SAVE_STATUS_OK)
PrintSaveTextWithFollowupFunc(gText_PlayerSavedTheGame, SaveDialogCB_WaitPrintSuccessAndPlaySE);
else
PrintSaveTextWithFollowupFunc(gText_SaveError_PleaseExchangeBackupMemory, SaveDialogCB_WaitPrintErrorAndPlaySE);
@@ -921,11 +921,11 @@ static void task50_after_link_battle_save(u8 taskId)
break;
case 1:
SetContinueGameWarpStatusToDynamicWarp();
sub_80DA45C();
WriteSaveBlock2();
data[0] = 2;
break;
case 2:
if (sub_80DA4A0())
if (WriteSaveBlock1Sector())
{
ClearContinueGameWarpStatus2();
data[0] = 3;
@@ -941,11 +941,11 @@ static void task50_after_link_battle_save(u8 taskId)
DestroyTask(taskId);
break;
case 5:
CreateTask(Task_LinkSave, 5);
CreateTask(Task_LinkFullSave, 5);
data[0] = 6;
break;
case 6:
if (!FuncIsActiveTask(Task_LinkSave))
if (!FuncIsActiveTask(Task_LinkFullSave))
data[0] = 3;
break;
}
+1 -1
View File
@@ -698,7 +698,7 @@ static void SetTitleScreenScene_Cry(s16 * data)
SetSaveBlocksPointers();
ResetMenuAndMonGlobals();
Save_ResetSaveCounters();
Save_LoadGameData(SAVE_NORMAL);
LoadGameSave(SAVE_NORMAL);
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
Sav2_ClearSetDefault();
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
+4 -4
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@@ -2587,7 +2587,7 @@ static void CB2_HandleTradeEnded(void)
MEvent_RecordIdOfWonderCardSenderByEventType(2, gLinkPlayers[GetMultiplayerId() ^ 1].trainerId);
}
SetContinueGameWarpStatusToDynamicWarp();
SaveGame_AfterLinkTrade();
LinkFullSave_Init();
gMain.state++;
sTradeData->timer = 0;
break;
@@ -2598,7 +2598,7 @@ static void CB2_HandleTradeEnded(void)
}
break;
case 52:
if (AfterLinkTradeSaveFailed())
if (LinkFullSave_WriteSector())
{
ClearContinueGameWarpStatus2();
gMain.state = 4;
@@ -2610,7 +2610,7 @@ static void CB2_HandleTradeEnded(void)
}
break;
case 4:
ClearSaveAfterLinkTradeSaveFailure();
LinkFullSave_ReplaceLastSector();
gMain.state = 40;
sTradeData->timer = 0;
break;
@@ -2642,7 +2642,7 @@ static void CB2_HandleTradeEnded(void)
case 42:
if (IsLinkTaskFinished())
{
sub_80DA434();
LinkFullSave_SetLastSectorSignature();
gMain.state = 5;
}
break;