Clarify party menu slot tilemaps
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!!!!!!!!" !!!!!!!!" !!!!!!!!"(;<::::::=.////////0
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!!!!!!!!" !!!!!!!!" !!!!!!!!"())))))))*.////////0
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+,,,,,,,,,,,,,,,,-1!!!!!!!!453333336788888888888888889
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BIN
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+,,,,,,,,,,,,,,,,-1!!!!!!!!!!!!!!!!2788888888888888889
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+8
-42
@@ -549,48 +549,14 @@ static const struct WindowTemplate sFieldMoveDescriptionWindowTemplate =
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.baseBlock = 0x373,
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};
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static const u8 sMainSlotTileNums[] =
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{
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24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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40, 59, 60, 58, 58, 58, 58, 58, 58, 61,
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15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
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46, 47, 47, 47, 47, 47, 47, 47, 47, 48,
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};
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static const u8 sMainSlotTileNums_Egg[] =
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{
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24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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40, 41, 41, 41, 41, 41, 41, 41, 41, 42,
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15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
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46, 47, 47, 47, 47, 47, 47, 47, 47, 48,
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};
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static const u8 sOtherSlotsTileNums[] =
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{
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43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
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49, 33, 33, 33, 33, 33, 33, 33, 33, 52, 53, 51, 51, 51, 51, 51, 51, 54,
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55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57,
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};
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static const u8 sOtherSlotsTileNums_Egg[] =
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{
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43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
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49, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 50,
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55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57,
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};
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static const u8 sEmptySlotTileNums[] =
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{
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21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
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37, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 39,
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};
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// Plain tilemaps for party menu slots.
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// The versions with no HP bar are used by eggs, and in certain displays like registering at a battle facility.
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// There is no empty version of the main slot because it shouldn't ever be empty.
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static const u8 sSlotTilemap_Main[] = INCBIN_U8("graphics/party_menu/slot_main.bin");
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static const u8 sSlotTilemap_MainNoHP[] = INCBIN_U8("graphics/party_menu/slot_main_no_hp.bin");
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static const u8 sSlotTilemap_Wide[] = INCBIN_U8("graphics/party_menu/slot_wide.bin");
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static const u8 sSlotTilemap_WideNoHP[] = INCBIN_U8("graphics/party_menu/slot_wide_no_hp.bin");
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static const u8 sSlotTilemap_WideEmpty[] = INCBIN_U8("graphics/party_menu/slot_wide_empty.bin");
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static const u8 sGenderPalOffsets[] = {11, 12};
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+12
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@@ -110,7 +110,7 @@ enum
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struct PartyMenuBoxInfoRects
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{
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void (*blitFunc)(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 isEgg);
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void (*blitFunc)(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP);
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u8 dimensions[24];
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u8 descTextLeft;
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u8 descTextTop;
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@@ -145,8 +145,8 @@ struct PartyMenuBox
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u8 statusSpriteId;
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};
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 isEgg);
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 isEgg);
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP);
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP);
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static void CursorCB_Summary(u8 taskId);
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static void CursorCB_Switch(u8 taskId);
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static void CursorCB_Cancel1(u8 taskId);
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@@ -2184,35 +2184,35 @@ static void BlitBitmapToPartyWindow(u8 windowId, const u8 *tileNums, u8 menuBoxW
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}
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}
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
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static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
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{
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if (width == 0 && height == 0)
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{
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width = 10;
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height = 7;
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}
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if (!isEgg)
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BlitBitmapToPartyWindow(windowId, sMainSlotTileNums, 10, x, y, width, height);
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if (!hideHP)
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height);
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else
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BlitBitmapToPartyWindow(windowId, sMainSlotTileNums_Egg, 10, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainNoHP, 10, x, y, width, height);
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}
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP)
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{
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if (width == 0 && height == 0)
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{
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width = 18;
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height = 3;
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}
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if (!isEgg)
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BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums, 18, x, y, width, height);
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if (!hideHP)
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height);
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else
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BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums_Egg, 18, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideNoHP, 18, x, y, width, height);
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}
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static void DrawEmptySlot(u8 windowId)
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{
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BlitBitmapToPartyWindow(windowId, sEmptySlotTileNums, 18, 0, 0, 18, 3);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEmpty, 18, 0, 0, 18, 3);
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}
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#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \
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