revert some symbol documentation (I hate this)
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@@ -92,7 +92,7 @@ EventScript_1652C0:: @ 81652C0
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setvar VAR_0x8006, 0
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special CreateObedientEnemyMon
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setflag FLAG_SYS_SPECIAL_WILD_BATTLE
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special BattleSetup_StartLegendaryBattle
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special Special_StartLegendaryBattle
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waitstate
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clearflag FLAG_SYS_SPECIAL_WILD_BATTLE
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specialvar VAR_RESULT, Special_GetBattleOutcome
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@@ -41,7 +41,7 @@ CeruleanCave_B1F_EventScript_1624F5:: @ 81624F5
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waitbuttonpress
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setwildbattle SPECIES_MEWTWO, 70, ITEM_NONE
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setflag FLAG_SYS_SPECIAL_WILD_BATTLE
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special BattleSetup_StartLegendaryBattle
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special Special_StartLegendaryBattle
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waitstate
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clearflag FLAG_SYS_SPECIAL_WILD_BATTLE
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specialvar VAR_RESULT, Special_GetBattleOutcome
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@@ -41,7 +41,7 @@ MtEmber_Summit_EventScript_163B33:: @ 8163B33
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playbgm MUS_EXEYE, 0
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waitbuttonpress
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setflag FLAG_SYS_SPECIAL_WILD_BATTLE
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special BattleSetup_StartLegendaryBattle
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special Special_StartLegendaryBattle
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waitstate
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clearflag FLAG_SYS_SPECIAL_WILD_BATTLE
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specialvar VAR_RESULT, Special_GetBattleOutcome
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@@ -65,7 +65,7 @@ NavelRock_Base_EventScript_165134:: @ 8165134
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setvar VAR_0x8006, 0
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special CreateObedientEnemyMon
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setflag FLAG_SYS_SPECIAL_WILD_BATTLE
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special BattleSetup_StartLegendaryBattle
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special Special_StartLegendaryBattle
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waitstate
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clearflag FLAG_SYS_SPECIAL_WILD_BATTLE
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specialvar VAR_RESULT, Special_GetBattleOutcome
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@@ -69,7 +69,7 @@ NavelRock_Summit_EventScript_164FFB:: @ 8164FFB
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setvar VAR_0x8006, 0
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special CreateObedientEnemyMon
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setflag FLAG_SYS_SPECIAL_WILD_BATTLE
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special BattleSetup_StartLegendaryBattle
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special Special_StartLegendaryBattle
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waitstate
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clearflag FLAG_SYS_SPECIAL_WILD_BATTLE
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setvar VAR_LAST_TALKED, 1
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@@ -9,7 +9,7 @@ PokemonTower_6F_EventScript_1634B8:: @ 81634B8
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compare_var_to_value VAR_RESULT, 2
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goto_if eq, EventScript_1A7AE0
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setwildbattle SPECIES_MAROWAK, 30, ITEM_NONE
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special BattleSetup_StartMarowakBattle
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special ScrSpecial_StartMarowakBattle
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waitstate
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special sub_8112364
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compare_var_to_value VAR_RESULT, 0
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@@ -54,7 +54,7 @@ PowerPlant_EventScript_1637B8:: @ 81637B8
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playbgm MUS_EXEYE, 0
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waitbuttonpress
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setflag FLAG_SYS_SPECIAL_WILD_BATTLE
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special BattleSetup_StartLegendaryBattle
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special Special_StartLegendaryBattle
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waitstate
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clearflag FLAG_SYS_SPECIAL_WILD_BATTLE
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specialvar VAR_RESULT, Special_GetBattleOutcome
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@@ -179,7 +179,7 @@ SeafoamIslands_B4F_EventScript_1631AC:: @ 81631AC
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playbgm MUS_EXEYE, 0
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waitbuttonpress
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setflag FLAG_SYS_SPECIAL_WILD_BATTLE
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special BattleSetup_StartLegendaryBattle
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special Special_StartLegendaryBattle
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waitstate
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clearflag FLAG_SYS_SPECIAL_WILD_BATTLE
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specialvar VAR_RESULT, Special_GetBattleOutcome
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@@ -151,7 +151,7 @@ EventScript_165A65:: @ 8165A65
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compare_var_to_value VAR_RESULT, 2
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goto_if eq, EventScript_1A7AE0
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special sub_8112364
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special BattleSetup_StartOldManTutorialBattle
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special ScrSpecial_StartOldManTutorialBattle
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waitstate
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release
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end
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@@ -246,7 +246,7 @@ EventScript_165B4C:: @ 8165B4C
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compare_var_to_value VAR_RESULT, 2
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goto_if eq, EventScript_1A7AE0
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special sub_8112364
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special BattleSetup_StartOldManTutorialBattle
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special ScrSpecial_StartOldManTutorialBattle
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waitstate
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lock
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faceplayer
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