battle_controller_oak_old_man
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@@ -262,7 +262,7 @@ void SetControllerToSafari(void);
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// pokedude controller
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void SetControllerToPokeDude(void);
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// oak controller
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// oak and old man controller
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void SetControllerToOakOrOldMan(void);
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bool8 sub_80EB2E0(u8);
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void sub_80EB2F4(u8);
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@@ -270,6 +270,8 @@ void sub_80E8570(void);
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void sub_80E85C0(void);
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void sub_80E8598(void);
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void sub_80E7988(void);
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void sub_80EB30C(void);
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void sub_80EB524(void);
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// link opponent
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void SetControllerToLinkOpponent(void);
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+31
-31
@@ -44,38 +44,38 @@
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#define BIT_FLANK 2
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// Battle Type Flags
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
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#define BATTLE_TYPE_TRAINER 0x0008
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#define BATTLE_TYPE_FIRST_BATTLE 0x0010
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#define BATTLE_TYPE_20 0x0020
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#define BATTLE_TYPE_MULTI 0x0040
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#define BATTLE_TYPE_SAFARI 0x0080
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#define BATTLE_TYPE_BATTLE_TOWER 0x0100
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
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#define BATTLE_TYPE_TRAINER 0x0008
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#define BATTLE_TYPE_FIRST_BATTLE 0x0010
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#define BATTLE_TYPE_20 0x0020
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#define BATTLE_TYPE_MULTI 0x0040
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#define BATTLE_TYPE_SAFARI 0x0080
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#define BATTLE_TYPE_BATTLE_TOWER 0x0100
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#define BATTLE_TYPE_OLD_MAN_TUTORIAL 0x0200
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#define BATTLE_TYPE_ROAMER 0x0400
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#define BATTLE_TYPE_EREADER_TRAINER 0x0800
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#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 // TODO: used, rename later
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000 // TODO: used, rename later
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#define BATTLE_TYPE_GHOST 0x8000
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#define BATTLE_TYPE_POKEDUDE 0x10000
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#define BATTLE_TYPE_PALACE 0x20000 // TODO: used, rename later
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#define BATTLE_TYPE_ARENA 0x40000 // TODO: used rename later
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#define BATTLE_TYPE_TRAINER_TOWER 0x80000
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#define BATTLE_TYPE_PIKE 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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#define BATTLE_TYPE_INGAME_PARTNER 0x400000
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#define BATTLE_TYPE_x800000 0x800000
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#define BATTLE_TYPE_RECORDED 0x1000000
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#define BATTLE_TYPE_x2000000 0x2000000
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#define BATTLE_TYPE_TRAINER_HILL 0x4000000
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#define BATTLE_TYPE_SECRET_BASE 0x8000000
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#define BATTLE_TYPE_GROUDON 0x10000000
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#define BATTLE_TYPE_KYOGRE 0x20000000
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#define BATTLE_TYPE_RAYQUAZA 0x40000000
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#define BATTLE_TYPE_x80000000 0x80000000
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#define BATTLE_TYPE_ROAMER 0x0400
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#define BATTLE_TYPE_EREADER_TRAINER 0x0800
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#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000
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#define BATTLE_TYPE_GHOST 0x8000
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#define BATTLE_TYPE_POKEDUDE 0x10000
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#define BATTLE_TYPE_PALACE 0x20000
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#define BATTLE_TYPE_ARENA 0x40000
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#define BATTLE_TYPE_TRAINER_TOWER 0x80000
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#define BATTLE_TYPE_PIKE 0x100000
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#define BATTLE_TYPE_PYRAMID 0x200000
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#define BATTLE_TYPE_INGAME_PARTNER 0x400000
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#define BATTLE_TYPE_x800000 0x800000
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#define BATTLE_TYPE_RECORDED 0x1000000
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#define BATTLE_TYPE_x2000000 0x2000000
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#define BATTLE_TYPE_TRAINER_HILL 0x4000000
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#define BATTLE_TYPE_SECRET_BASE 0x8000000
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#define BATTLE_TYPE_GROUDON 0x10000000
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#define BATTLE_TYPE_KYOGRE 0x20000000
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#define BATTLE_TYPE_RAYQUAZA 0x40000000
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#define BATTLE_TYPE_x80000000 0x80000000
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
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@@ -377,6 +377,7 @@
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#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
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#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
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#define B_ANIM_BALL_THROW 0x3
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#define B_ANIM_SP_4 0x4 // this one is used in battle_controller_oak_old_man
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#define B_ANIM_SAFARI_BALL_THROW 0x4
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#define B_ANIM_SUBSTITUTE_TO_MON 0x5
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#define B_ANIM_MON_TO_SUBSTITUTE 0x6
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@@ -237,6 +237,7 @@ extern const u8 gUnknown_83FDD23[];
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extern const u8 gUnknown_83FDD64[];
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extern const u8 gUnknown_83FDDEB[];
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extern const u8 gUnknown_83FDCD2[];
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extern const u8 gUnknown_83FE6FA[];
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// credits
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extern const u8 gString_Dummy[];
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@@ -209,7 +209,6 @@ SECTIONS {
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src/fldeff_softboiled.o(.text);
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asm/battle_tower.o(.text);
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src/battle_controller_oak_old_man.o(.text);
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asm/battle_controller_oak.o(.text);
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src/player_pc.o(.text);
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src/intro.o(.text);
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asm/battle_anim_special.o(.text);
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+868
-129
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