revert some symbol documentation (I hate this)
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+10
-10
@@ -5,20 +5,20 @@
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void BattleSetup_StartWildBattle(void);
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void BattleSetup_StartRoamerBattle(void);
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void BattleSetup_StartOldManTutorialBattle(void);
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void ScrSpecial_StartOldManTutorialBattle(void);
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void BattleSetup_StartScriptedWildBattle(void);
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void BattleSetup_StartMarowakBattle(void);
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void sub_807F998(void);
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void BattleSetup_StartLegendaryBattle(void);
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void BattleSetup_StartIceCaveBattle(void);
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void sub_807FABC(void);
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void ScrSpecial_StartMarowakBattle(void);
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void ScrSpecial_StartSouthernIslandBattle(void);
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void Special_StartLegendaryBattle(void);
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void Special_StartGroudonKyogreBattle(void);
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void Special_StartRegiBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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u8 sub_8080060(void);
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const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
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void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
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bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
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void SetUpTrainerMovement(void);
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u8 GetTrainerBattleMode(void);
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u8 ScrSpecial_GetTrainerBattleMode(void);
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u16 sub_80803D8(void);
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u16 GetTrainerFlag(void);
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void SetBattledTrainerFlag(void);
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@@ -26,11 +26,11 @@ bool8 HasTrainerBeenFought(u16 trainerId);
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void SetTrainerFlag(u16 trainerId);
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void ClearTrainerFlag(u16 trainerId);
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void BattleSetup_StartTrainerBattle(void);
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void BattleSetup_StartRematchBattle(void);
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void ShowTrainerIntroSpeech(void);
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void ScrSpecial_StartTrainerEyeRematch(void);
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void ScrSpecial_ShowTrainerIntroSpeech(void);
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const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
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const u8 *BattleSetup_GetTrainerPostBattleScript(void);
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void ShowTrainerCantBattleSpeech(void);
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void ScrSpecial_ShowTrainerNonBattlingSpeech(void);
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void SetUpTrainerEncounterMusic(void);
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const u8 *GetTrainerALoseText(void);
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const u8 *GetTrainerWonSpeech(void);
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