revert some symbol documentation (I hate this)

This commit is contained in:
jiangzhengwenjz
2019-10-25 09:17:15 +08:00
parent b8c2d14f6a
commit 6ca932e5e9
14 changed files with 50 additions and 50 deletions
+11 -11
View File
@@ -288,7 +288,7 @@ static void DoTrainerBattle(void)
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
}
void BattleSetup_StartOldManTutorialBattle(void)
void ScrSpecial_StartOldManTutorialBattle(void)
{
CreateMaleMon(&gEnemyParty[0], SPECIES_WEEDLE, 5);
ScriptContext2_Enable();
@@ -307,7 +307,7 @@ void BattleSetup_StartScriptedWildBattle(void)
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void BattleSetup_StartMarowakBattle(void)
void ScrSpecial_StartMarowakBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndMarowakBattle;
@@ -326,7 +326,7 @@ void BattleSetup_StartMarowakBattle(void)
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void sub_807F998(void)
void ScrSpecial_StartSouthernIslandBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
@@ -336,7 +336,7 @@ void sub_807F998(void)
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void BattleSetup_StartLegendaryBattle(void)
void Special_StartLegendaryBattle(void)
{
u16 species;
@@ -367,7 +367,7 @@ void BattleSetup_StartLegendaryBattle(void)
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void BattleSetup_StartIceCaveBattle(void)
void Special_StartGroudonKyogreBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
@@ -380,7 +380,7 @@ void BattleSetup_StartIceCaveBattle(void)
IncrementGameStat(GAME_STAT_WILD_BATTLES);
}
void sub_807FABC(void)
void Special_StartRegiBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
@@ -840,7 +840,7 @@ void SetUpTrainerMovement(void)
SetTrainerMovementType(eventObject, GetTrainerFacingDirectionMovementType(eventObject->facingDirection));
}
u8 GetTrainerBattleMode(void)
u8 ScrSpecial_GetTrainerBattleMode(void)
{
return sTrainerBattleMode;
}
@@ -884,7 +884,7 @@ void ClearTrainerFlag(u16 trainerId)
void BattleSetup_StartTrainerBattle(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
if (GetTrainerBattleMode() == TRAINER_BATTLE_TUTORIAL
if (ScrSpecial_GetTrainerBattleMode() == TRAINER_BATTLE_TUTORIAL
&& sub_80803D8() & 3)
gBattleTypeFlags |= BATTLE_TYPE_FIRST_BATTLE;
gMain.savedCallback = CB2_EndTrainerBattle;
@@ -959,7 +959,7 @@ static void CB2_EndRematchBattle(void)
}
}
void BattleSetup_StartRematchBattle(void)
void ScrSpecial_StartTrainerEyeRematch(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
gMain.savedCallback = CB2_EndRematchBattle;
@@ -967,7 +967,7 @@ void BattleSetup_StartRematchBattle(void)
ScriptContext1_Stop();
}
void ShowTrainerIntroSpeech(void)
void ScrSpecial_ShowTrainerIntroSpeech(void)
{
ShowFieldMessage(GetIntroSpeechOfApproachingTrainer());
}
@@ -988,7 +988,7 @@ const u8 *BattleSetup_GetTrainerPostBattleScript(void)
return EventScript_1C555B;
}
void ShowTrainerCantBattleSpeech(void)
void ScrSpecial_ShowTrainerNonBattlingSpeech(void)
{
ShowFieldMessage(GetTrainerCantBattleSpeech());
}