fighting
This commit is contained in:
-1746
File diff suppressed because it is too large
Load Diff
+4
-4
@@ -413,7 +413,7 @@ _080ACC1A:
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negs r0, r0
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strh r0, [r1, 0x4]
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_080ACC22:
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ldr r1, _080ACC40 @ =sub_8075F0C
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ldr r1, _080ACC40 @ =AnimSnoreZ
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str r1, [r6, 0x1C]
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adds r0, r6, 0
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bl _call_via_r1
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@@ -424,7 +424,7 @@ _080ACC22:
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_080ACC34: .4byte gBattleAnimAttacker
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_080ACC38: .4byte gBattleAnimTarget
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_080ACC3C: .4byte gBattleAnimArgs
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_080ACC40: .4byte sub_8075F0C
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_080ACC40: .4byte AnimSnoreZ
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thumb_func_end sub_80ACBDC
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thumb_func_start sub_80ACC44
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@@ -436,12 +436,12 @@ sub_80ACC44: @ 80ACC44
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ldrh r1, [r2, 0x4]
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negs r1, r1
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strh r1, [r2, 0x4]
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ldr r1, _080ACC5C @ =sub_8075F0C
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ldr r1, _080ACC5C @ =AnimSnoreZ
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str r1, [r0, 0x1C]
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bx lr
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.align 2, 0
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_080ACC58: .4byte gBattleAnimArgs
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_080ACC5C: .4byte sub_8075F0C
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_080ACC5C: .4byte AnimSnoreZ
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thumb_func_end sub_80ACC44
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thumb_func_start sub_80ACC60
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@@ -202,4 +202,4 @@ gUnknown_83E652C:: @ 83E652C
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.incbin "baserom.gba", 0x3E652C, 0x78
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gUnknown_83E65A4:: @ 83E65A4
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.incbin "baserom.gba", 0x3E65A4, 0x3F0
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.incbin "baserom.gba", 0x3E65A4, 0xE8
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@@ -245,7 +245,7 @@ u8 sub_8075D80(u8 a1);
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void AnimSpriteOnMonPos(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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void AnimThrowProjectile(struct Sprite *sprite);
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void sub_8075F0C(struct Sprite *sprite);
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void AnimSnoreZ(struct Sprite *sprite);
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s16 CloneBattlerSpriteWithBlend(u8 animBattler);
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void obj_delete_but_dont_free_vram(struct Sprite *sprite);
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void sub_8076048(u8 taskId);
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@@ -293,6 +293,7 @@ void sub_8099BD4(u8 taskId);
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// normal.c
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extern const struct SpriteTemplate gUnknown_83E7C98;
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extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
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u32 UnpackSelectedBattleAnimPalettes(s16 selector);
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void sub_80B9BDC(u8 taskId);
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@@ -353,6 +354,9 @@ void sub_80B194C(u8 taskId);
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void sub_80B1D3C(struct Sprite *sprite);
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void sub_80B2868(u8 taskId);
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// fighting.c
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void sub_80B1530(u8 taskId);
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// water.s
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extern const union AnimCmd *const gUnknown_83E5958[];
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extern const union AnimCmd *const gUnknown_83E5A78[];
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+2
-1
@@ -160,7 +160,7 @@ SECTIONS {
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asm/fire.o(.text);
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asm/electric.o(.text);
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asm/ice.o(.text);
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asm/fighting.o(.text);
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src/fighting.o(.text);
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src/poison.o(.text);
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src/flying.o(.text);
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src/psychic.o(.text);
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@@ -450,6 +450,7 @@ SECTIONS {
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src/pokemon_size_record.o(.rodata);
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data/item_use.o(.rodata);
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data/battle_anim_effects_misc.o(.rodata);
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src/fighting.o(.rodata);
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src/poison.o(.rodata);
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src/flying.o(.rodata);
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src/psychic.o(.rodata);
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@@ -1409,7 +1409,7 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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void sub_8075F0C(struct Sprite *sprite)
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void AnimSnoreZ(struct Sprite *sprite)
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{
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bool8 r4;
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u8 battlerId, coordType;
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+971
@@ -0,0 +1,971 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "random.h"
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#include "task.h"
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#include "trig.h"
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static void unc_080B08A0(struct Sprite *sprite);
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static void sub_80B08DC(struct Sprite *sprite);
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static void sub_80B0928(struct Sprite *sprite);
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static void AnimBasicFistOrFoot(struct Sprite *sprite);
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static void sub_80B09A4(struct Sprite *sprite);
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static void sub_80B0B80(struct Sprite *sprite);
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static void sub_80B0C28(struct Sprite *sprite);
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static void AnimSpinningKickOrPunch(struct Sprite *sprite);
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static void AnimStompFoot(struct Sprite *sprite);
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static void sub_80B0DF0(struct Sprite *sprite);
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static void sub_80B0E80(struct Sprite *sprite);
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||||
static void sub_80B0F68(struct Sprite *sprite);
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||||
static void sub_80B107C(struct Sprite *sprite);
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||||
static void sub_80B1188(struct Sprite *sprite);
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||||
static void sub_80B12E8(struct Sprite *sprite);
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static void sub_80B13F8(struct Sprite *sprite);
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static void sub_80B1484(struct Sprite *sprite);
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static void sub_80B14F0(struct Sprite *sprite);
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static void sub_80B0B2C(struct Sprite *sprite);
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static void sub_80B0BD8(struct Sprite *sprite);
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static void sub_80B0CB4(struct Sprite *sprite);
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static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite);
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static void AnimStompFootStep(struct Sprite *sprite);
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static void AnimStompFootEnd(struct Sprite *sprite);
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static void sub_80B0EF0(struct Sprite *sprite);
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static void sub_80B1050(struct Sprite *sprite);
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static void sub_80B111C(struct Sprite *sprite);
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static void sub_80B11E4(struct Sprite *sprite);
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static void sub_80B12A4(struct Sprite *sprite);
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const struct SpriteTemplate gUnknown_83E668C =
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{
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||||
.tileTag = ANIM_TAG_HUMANOID_FOOT,
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||||
.paletteTag = ANIM_TAG_HUMANOID_FOOT,
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.oam = &gOamData_83AC9D8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = unc_080B08A0,
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};
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static const union AnimCmd gUnknown_83E66A4[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_83E66AC[] =
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{
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ANIMCMD_FRAME(16, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_83E66B4[] =
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{
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ANIMCMD_FRAME(32, 1),
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ANIMCMD_END,
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};
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||||
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static const union AnimCmd gUnknown_83E66BC[] =
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{
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ANIMCMD_FRAME(48, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_83E66C4[] =
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{
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ANIMCMD_FRAME(48, 1, .hFlip = TRUE),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gUnknown_83E66CC[] =
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{
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gUnknown_83E66A4,
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};
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||||
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static const union AnimCmd *const gUnknown_83E66D0[] =
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{
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gUnknown_83E66AC,
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gUnknown_83E66B4,
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};
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static const union AnimCmd *const gUnknown_83E66D8[] =
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{
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gUnknown_83E66BC,
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gUnknown_83E66C4,
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};
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const struct SpriteTemplate gUnknown_83E66E0 =
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||||
{
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||||
.tileTag = ANIM_TAG_HANDS_AND_FEET,
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||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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.oam = &gOamData_83AC9D8,
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||||
.anims = gUnknown_83E66CC,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80B08DC,
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};
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const struct SpriteTemplate gUnknown_83E66F8 =
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{
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.tileTag = ANIM_TAG_HANDS_AND_FEET,
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.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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.oam = &gOamData_83AC9D8,
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.anims = gUnknown_83E66CC,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80B0928,
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};
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const struct SpriteTemplate gFistFootSpriteTemplate =
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{
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.tileTag = ANIM_TAG_HANDS_AND_FEET,
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.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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.oam = &gOamData_83AC9D8,
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||||
.anims = gUnknown_83E66CC,
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||||
.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimBasicFistOrFoot,
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};
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||||
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const struct SpriteTemplate gUnknown_83E6728 =
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{
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||||
.tileTag = ANIM_TAG_HANDS_AND_FEET,
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||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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||||
.oam = &gOamData_83AC9D8,
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||||
.anims = gUnknown_83E66CC,
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||||
.images = NULL,
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||||
.affineAnims = gDummySpriteAffineAnimTable,
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||||
.callback = sub_80B09A4,
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||||
};
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||||
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||||
const struct SpriteTemplate gUnknown_83E6740 =
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||||
{
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||||
.tileTag = ANIM_TAG_HANDS_AND_FEET,
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||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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||||
.oam = &gOamData_83AC9D8,
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||||
.anims = gUnknown_83E66D8,
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||||
.images = NULL,
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||||
.affineAnims = gDummySpriteAffineAnimTable,
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||||
.callback = sub_80B0B80,
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||||
};
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||||
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||||
const struct SpriteTemplate gUnknown_83E6758 =
|
||||
{
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||||
.tileTag = ANIM_TAG_HANDS_AND_FEET,
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||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E66D0,
|
||||
.images = NULL,
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||||
.affineAnims = gDummySpriteAffineAnimTable,
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||||
.callback = sub_80B0C28,
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||||
};
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||||
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||||
static const union AffineAnimCmd gUnknown_83E6770[] =
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||||
{
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||||
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 20, 1),
|
||||
AFFINEANIMCMD_JUMP(1),
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E6788[] =
|
||||
{
|
||||
gUnknown_83E6770,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E678C =
|
||||
{
|
||||
.tileTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.oam = &gOamData_83ACA98,
|
||||
.anims = gUnknown_83E66CC,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E6788,
|
||||
.callback = AnimSpinningKickOrPunch,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E67A4[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 20, 1),
|
||||
AFFINEANIMCMD_JUMP(1),
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E67BC[] =
|
||||
{
|
||||
gUnknown_83E67A4,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.oam = &gOamData_83ACA98,
|
||||
.anims = gUnknown_83E66CC,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E67BC,
|
||||
.callback = AnimSpinningKickOrPunch,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E67D8 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E66D0,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimStompFoot,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E67F0 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_DUCK,
|
||||
.paletteTag = ANIM_TAG_DUCK,
|
||||
.oam = &gOamData_83AC9D0,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B0DF0,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6808 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
|
||||
.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
|
||||
.oam = &gOamData_83ACB00,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B0E80,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6820 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_TORN_METAL,
|
||||
.paletteTag = ANIM_TAG_TORN_METAL,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B0F68,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E6838[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 64),
|
||||
AFFINEANIMCMD_FRAME(0xFFFA, 0xFFFA, 0, 8),
|
||||
AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 8),
|
||||
AFFINEANIMCMD_JUMP(2),
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E6860[] =
|
||||
{
|
||||
gUnknown_83E6838,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6864 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
|
||||
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
|
||||
.oam = &gOamData_83ACBC0,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E6860,
|
||||
.callback = sub_80B107C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E687C =
|
||||
{
|
||||
.tileTag = ANIM_TAG_FLAT_ROCK,
|
||||
.paletteTag = ANIM_TAG_FLAT_ROCK,
|
||||
.oam = &gOamData_83AC9D0,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B1188,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6894 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_METEOR,
|
||||
.paletteTag = ANIM_TAG_METEOR,
|
||||
.oam = &gOamData_83AC9E0,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B12E8,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E68AC =
|
||||
{
|
||||
.tileTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E66CC,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B13F8,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E68C4[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4),
|
||||
ANIMCMD_FRAME(16, 4),
|
||||
ANIMCMD_FRAME(32, 4),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E68D4[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
|
||||
ANIMCMD_FRAME(16, 4, .vFlip = TRUE),
|
||||
ANIMCMD_FRAME(32, 4, .vFlip = TRUE),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E68E4[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
||||
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
|
||||
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E68F4[] =
|
||||
{
|
||||
gUnknown_83E68C4,
|
||||
gUnknown_83E68D4,
|
||||
gUnknown_83E68E4,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6900 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_PURPLE_SCRATCH,
|
||||
.paletteTag = ANIM_TAG_PURPLE_SCRATCH,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E68F4,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B1484,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E6918[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 6),
|
||||
ANIMCMD_FRAME(64, 6),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E6924[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 6, .vFlip = TRUE, .hFlip = TRUE),
|
||||
ANIMCMD_FRAME(64, 6, .vFlip = TRUE, .hFlip = TRUE),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E6930[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 6, .hFlip = TRUE),
|
||||
ANIMCMD_FRAME(64, 6, .hFlip = TRUE),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E693C[] =
|
||||
{
|
||||
gUnknown_83E6918,
|
||||
gUnknown_83E6924,
|
||||
gUnknown_83E6930,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E6948 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_PURPLE_SWIPE,
|
||||
.paletteTag = ANIM_TAG_PURPLE_SWIPE,
|
||||
.oam = &gOamData_83AC9E0,
|
||||
.anims = gUnknown_83E693C,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B1484,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E6960[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0xFFE0, 0xFFE0, 0, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E6978[] =
|
||||
{
|
||||
gUnknown_83E6960,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E697C =
|
||||
{
|
||||
.tileTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
|
||||
.oam = &gOamData_83ACA98,
|
||||
.anims = gUnknown_83E66CC,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E6978,
|
||||
.callback = sub_80B14F0,
|
||||
};
|
||||
|
||||
static void unc_080B08A0(struct Sprite *sprite)
|
||||
{
|
||||
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = 15;
|
||||
sprite->callback = WaitAnimForDuration;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_80B08DC(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
}
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[6]);
|
||||
gBattleAnimArgs[6] = 0;
|
||||
AnimSnoreZ(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B0928(struct Sprite *sprite)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
}
|
||||
sub_80B08DC(sprite);
|
||||
}
|
||||
|
||||
// Displays a basic fist or foot sprite for a given duration.
|
||||
// Used by many fighting moves (and elemental "punch" moves).
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: duration
|
||||
// arg 3: ? (todo: related to initial pixel offsets)
|
||||
// arg 4: anim num
|
||||
static void AnimBasicFistOrFoot(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||||
if (gBattleAnimArgs[3] == 0)
|
||||
InitSpritePosToAnimAttacker(sprite, 1);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->callback = WaitAnimForDuration;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_80B09A4(struct Sprite *sprite)
|
||||
{
|
||||
u8 battler;
|
||||
s16 xMod, yMod;
|
||||
s16 x, y;
|
||||
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
battler = gBattleAnimAttacker;
|
||||
else
|
||||
battler = gBattleAnimTarget;
|
||||
|
||||
if (gBattleAnimArgs[2] < 0)
|
||||
gBattleAnimArgs[2] = Random() % 5;
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
|
||||
xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2;
|
||||
yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
x = Random() % xMod;
|
||||
y = Random() % yMod;
|
||||
if (Random() & 1)
|
||||
x *= -1;
|
||||
if (Random() & 1)
|
||||
y *= -1;
|
||||
if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER)
|
||||
y += 0xFFF0;
|
||||
sprite->pos1.x += x;
|
||||
sprite->pos1.y += y;
|
||||
sprite->data[0] = gBattleAnimArgs[1];
|
||||
sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
|
||||
if (sprite->data[7] != 64)
|
||||
{
|
||||
StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
|
||||
gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
|
||||
}
|
||||
sprite->callback = sub_80B0B2C;
|
||||
}
|
||||
|
||||
static void sub_80B0B2C(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
if (sprite->data[7] != 64)
|
||||
{
|
||||
FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[sprite->data[7]]);
|
||||
}
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
--sprite->data[0];
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B0B80(struct Sprite *sprite)
|
||||
{
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
sprite->data[0] = 30;
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
{
|
||||
sprite->data[2] = sprite->pos1.x - 20;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[2] = sprite->pos1.x + 20;
|
||||
sprite->hFlip = 1;
|
||||
}
|
||||
sprite->data[4] = sprite->pos1.y - 20;
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, sub_80B0BD8);
|
||||
}
|
||||
|
||||
static void sub_80B0BD8(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[5] == 11)
|
||||
{
|
||||
sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
|
||||
sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
|
||||
sprite->data[0] = 8;
|
||||
sprite->pos1.x += sprite->pos2.x;
|
||||
sprite->pos1.y += sprite->pos2.y;
|
||||
sprite->pos2.y = 0;
|
||||
sprite->pos2.x = 0;
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B0C28(struct Sprite *sprite)
|
||||
{
|
||||
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
|
||||
gBattleAnimArgs[0] *= -1;
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = sprite->pos1.y;
|
||||
InitAnimLinearTranslation(sprite);
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
sprite->data[6] = gBattleAnimArgs[4];
|
||||
sprite->data[7] = 0;
|
||||
sprite->callback = sub_80B0CB4;
|
||||
}
|
||||
|
||||
static void sub_80B0CB4(struct Sprite *sprite)
|
||||
{
|
||||
if (!AnimTranslateLinear(sprite))
|
||||
{
|
||||
sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
|
||||
sprite->data[7] += sprite->data[6];
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
// Animates the spinning, shrinking kick or punch, which then
|
||||
// reappears at full size. Used by moves such as MOVE_MEGA_PUNCH and MOVE_MEGA_KICK.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: anim num
|
||||
// arg 3: spin duration
|
||||
static void AnimSpinningKickOrPunch(struct Sprite *sprite)
|
||||
{
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sprite->callback = WaitAnimForDuration;
|
||||
StoreSpriteCallbackInData6(sprite, AnimSpinningKickOrPunchFinish);
|
||||
}
|
||||
|
||||
static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 0);
|
||||
sprite->affineAnimPaused = 1;
|
||||
sprite->data[0] = 20;
|
||||
sprite->callback = WaitAnimForDuration;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
// Animates MOVE_STOMP's foot that slides downward.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: initial wait duration
|
||||
static void AnimStompFoot(struct Sprite *sprite)
|
||||
{
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->callback = AnimStompFootStep;
|
||||
}
|
||||
|
||||
static void AnimStompFootStep(struct Sprite *sprite)
|
||||
{
|
||||
if (--sprite->data[0] == -1)
|
||||
{
|
||||
sprite->data[0] = 6;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, AnimStompFootEnd);
|
||||
}
|
||||
}
|
||||
|
||||
static void AnimStompFootEnd(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = 15;
|
||||
sprite->callback = WaitAnimForDuration;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_80B0DF0(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||
sprite->data[1] = gBattleAnimArgs[2];
|
||||
sprite->data[2] = gBattleAnimArgs[3];
|
||||
++sprite->data[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[4] += sprite->data[1];
|
||||
sprite->pos2.x = sprite->data[4] >> 8;
|
||||
sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
|
||||
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
|
||||
if (sprite->data[3] > 100)
|
||||
sprite->invisible = sprite->data[3] % 2;
|
||||
if (sprite->data[3] > 120)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B0E80(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
|
||||
}
|
||||
sprite->pos1.x += gBattleAnimArgs[1];
|
||||
sprite->pos1.y += gBattleAnimArgs[2];
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[2] = gBattleAnimArgs[4];
|
||||
sprite->data[3] = 0;
|
||||
sprite->callback = sub_80B0EF0;
|
||||
}
|
||||
|
||||
static void sub_80B0EF0(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (--sprite->data[1] == 0)
|
||||
{
|
||||
if (sprite->data[2] == 0)
|
||||
DestroyAnimSprite(sprite);
|
||||
else
|
||||
++sprite->data[0];
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (++sprite->data[1] > 1)
|
||||
{
|
||||
sprite->data[1] = 0;
|
||||
++sprite->data[3];
|
||||
if (sprite->data[3] & 1)
|
||||
sprite->pos2.x = 2;
|
||||
else
|
||||
sprite->pos2.x = -2;
|
||||
}
|
||||
|
||||
if (--sprite->data[2] == 0)
|
||||
DestroyAnimSprite(sprite);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B0F68(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
|
||||
}
|
||||
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
|
||||
sprite->data[0] = 0;
|
||||
switch (gBattleAnimArgs[1])
|
||||
{
|
||||
case 0:
|
||||
sprite->data[6] = -3;
|
||||
sprite->data[7] = -3;
|
||||
break;
|
||||
case 1:
|
||||
sprite->data[6] = 3;
|
||||
sprite->data[7] = -3;
|
||||
break;
|
||||
case 2:
|
||||
sprite->data[6] = -3;
|
||||
sprite->data[7] = 3;
|
||||
break;
|
||||
case 3:
|
||||
sprite->data[6] = 3;
|
||||
sprite->data[7] = 3;
|
||||
break;
|
||||
default:
|
||||
DestroyAnimSprite(sprite);
|
||||
return;
|
||||
}
|
||||
sprite->callback = sub_80B1050;
|
||||
}
|
||||
|
||||
static void sub_80B1050(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x += sprite->data[6];
|
||||
sprite->pos1.y += sprite->data[7];
|
||||
if (++sprite->data[0] > 40)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B107C(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
|
||||
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
|
||||
sprite->data[7] = gBattleAnimTarget;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
|
||||
sprite->data[7] = gBattleAnimAttacker;
|
||||
}
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 12;
|
||||
sprite->data[2] = 8;
|
||||
sprite->callback = sub_80B111C;
|
||||
}
|
||||
|
||||
static void sub_80B111C(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] == 180)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
sprite->data[0] = 16;
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
|
||||
InitAnimLinearTranslation(sprite);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = sub_807563C;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B1188(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = gBattleAnimArgs[0];
|
||||
sprite->pos1.y = 120;
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
|
||||
sprite->data[6] = gBattleAnimArgs[1];
|
||||
sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
|
||||
sprite->callback = sub_80B11E4;
|
||||
}
|
||||
|
||||
static void sub_80B11E4(struct Sprite *sprite)
|
||||
{
|
||||
void *var0;
|
||||
|
||||
if (sprite->data[0] != 0)
|
||||
{
|
||||
var0 = LoadPointerFromVars(sprite->data[4], sprite->data[5]);
|
||||
var0 -= sprite->data[6];
|
||||
StorePointerInVars(&sprite->data[4], &sprite->data[5], var0);
|
||||
var0 = (void *)(((intptr_t)var0) >> 8);
|
||||
sprite->pos1.y = (intptr_t)var0;
|
||||
if (sprite->pos1.y < -8)
|
||||
DestroyAnimSprite(sprite);
|
||||
else
|
||||
--sprite->data[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
|
||||
sprite->data[0] = pos2 - pos0;
|
||||
sprite->data[1] = pos3 - pos1;
|
||||
sprite->data[2] = sprite->pos1.x << 4;
|
||||
sprite->data[3] = sprite->pos1.y << 4;
|
||||
sprite->callback = sub_80B12A4;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B12A4(struct Sprite *sprite)
|
||||
{
|
||||
u16 edgeX;
|
||||
|
||||
sprite->data[2] += sprite->data[0];
|
||||
sprite->data[3] += sprite->data[1];
|
||||
sprite->pos1.x = sprite->data[2] >> 4;
|
||||
sprite->pos1.y = sprite->data[3] >> 4;
|
||||
edgeX = sprite->pos1.x + 8;
|
||||
if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B12E8(struct Sprite *sprite)
|
||||
{
|
||||
u8 battler;
|
||||
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
|
||||
battler = gBattleAnimTarget;
|
||||
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
|
||||
}
|
||||
else
|
||||
{
|
||||
battler = gBattleAnimAttacker;
|
||||
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
|
||||
}
|
||||
if (IsContest())
|
||||
sprite->oam.matrixNum |= ST_OAM_HFLIP;
|
||||
else if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||||
sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP);
|
||||
sprite->data[0] = 16;
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(battler, 2);
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
|
||||
InitAnimLinearTranslation(sprite);
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = sub_807563C;
|
||||
}
|
||||
|
||||
static void sub_80B13D4(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] == sprite->data[4])
|
||||
DestroyAnimSprite(sprite);
|
||||
++sprite->data[0];
|
||||
}
|
||||
|
||||
static void sub_80B13F8(struct Sprite *sprite)
|
||||
{
|
||||
u8 turn;
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[2] = gBattleAnimArgs[0];
|
||||
sprite->data[3] = gBattleAnimArgs[1];
|
||||
sprite->data[4] = gBattleAnimArgs[2];
|
||||
turn = gAnimMoveTurn;
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
++turn;
|
||||
if (turn & 1)
|
||||
{
|
||||
sprite->data[2] = -sprite->data[2];
|
||||
++sprite->data[1];
|
||||
}
|
||||
StartSpriteAnim(sprite, sprite->data[1]);
|
||||
sprite->pos2.x = sprite->data[2];
|
||||
sprite->pos2.y = sprite->data[3];
|
||||
sprite->callback = sub_80B13D4;
|
||||
}
|
||||
|
||||
static void sub_80B1484(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitSpritePosToAnimAttacker(sprite, 0);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||
if (IsContest())
|
||||
StartSpriteAnim(sprite, 2);
|
||||
else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
StartSpriteAnim(sprite, 1);
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_80B14F0(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->affineAnimEnded)
|
||||
{
|
||||
sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
|
||||
sprite->pos2.x = Sin(sprite->data[1], 2);
|
||||
if (++sprite->data[0] > 40)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80B1530(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
sub_8075458(0);
|
||||
task->data[8] = gBattleAnimArgs[0];
|
||||
++task->data[0];
|
||||
break;
|
||||
case 1:
|
||||
if (--task->data[8] == -1)
|
||||
++task->data[0];
|
||||
break;
|
||||
case 2:
|
||||
default:
|
||||
task->data[9] += 1280;
|
||||
break;
|
||||
}
|
||||
task->data[10] += 2816;
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
gBattle_BG3_X += task->data[9] >> 8;
|
||||
else
|
||||
gBattle_BG3_X -= task->data[9] >> 8;
|
||||
gBattle_BG3_Y += task->data[10] >> 8;
|
||||
task->data[9] &= 0xFF;
|
||||
task->data[10] &= 0xFF;
|
||||
if (gBattleAnimArgs[7] == -1)
|
||||
{
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
sub_8075458(1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user