fighting
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@@ -1409,7 +1409,7 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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void sub_8075F0C(struct Sprite *sprite)
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void AnimSnoreZ(struct Sprite *sprite)
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{
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bool8 r4;
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u8 battlerId, coordType;
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