Sync field_effect_object_template_pointers.h with Emerald

This commit is contained in:
PikalaxALT
2021-05-03 14:09:21 -04:00
parent cb90fda18d
commit 7f50753360
13 changed files with 189 additions and 200 deletions
+2 -1
View File
@@ -25,6 +25,7 @@
#include "graphics.h"
#include "fieldmap.h"
#include "strings.h"
#include "constants/field_effects.h"
struct TeachyTvCtrlBlk
{
@@ -1107,7 +1108,7 @@ static void TeachyTvGrassAnimationMain(u8 taskId, s16 x, s16 y, u8 subpriority,
if (sResources->grassAnimDisabled != 1 && TeachyTvGrassAnimationCheckIfNeedsToGenerateGrassObj(x - 0x10, y))
{
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[4], 0, 0, subpriority);
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], 0, 0, subpriority);
obj = &gSprites[spriteId];
obj->pos2.x = x;
obj->pos2.y = y + 8;