Synced src/battle_script_commands.c

This commit is contained in:
Eduardo Quezada
2022-07-29 09:42:03 -04:00
parent 0709da5867
commit 7f53f533bb
90 changed files with 2734 additions and 2058 deletions
+7 -7
View File
@@ -1259,8 +1259,8 @@
various \battler, VARIOUS_GET_MOVE_TARGET
.endm
.macro various4 battler:req
various \battler, 4
.macro getbattlerfainted battler:req
various \battler, VARIOUS_GET_BATTLER_FAINTED
.endm
.macro resetintimidatetracebits battler:req
@@ -1271,8 +1271,8 @@
various \battler, VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP
.endm
.macro various7 battler:req
various \battler, 7
.macro resetplayerfainted battler:req
various \battler, VARIOUS_RESET_PLAYER_FAINTED
.endm
.macro various8 battler:req
@@ -1288,11 +1288,11 @@
.endm
.macro checkpokeflute battler:req
various \battler, 11
various \battler, VARIOUS_CHECK_POKEFLUTE
.endm
.macro waitfanfare battler:req
various \battler, 12
various \battler, VARIOUS_WAIT_FANFARE
.endm
@ helpful macros
@@ -1301,7 +1301,7 @@
.endm
.macro setmoveeffect effect:req
setbyte cEFFECT_CHOOSER \effect
setbyte cEFFECT_CHOOSER, \effect
.endm
.macro chosenstatus1animation battler:req, status:req
+2 -2
View File
@@ -427,7 +427,7 @@ HIGHLIGHT = FC 02 @ same as fc 01
SHADOW = FC 03 @ same as fc 01
COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
PALETTE = FC 05 @ used in credits
SIZE = FC 06 @ note that anything other than "SMALL" is invalid
SIZE = FC 06 @ note that anything other than "FONT_SMALL" is invalid
RESET_SIZE = FC 07
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
PAUSE_UNTIL_PRESS = FC 09
@@ -449,7 +449,7 @@ RESUME_MUSIC = FC 18
@ font sizes
SMALL = FC 06 00
FONT_SMALL = FC 06 00
BIG = FC 06 04
@ colors
+2 -2
View File
@@ -737,7 +737,7 @@ AI_CheckViability::
if_effect EFFECT_PSYCH_UP, AI_CV_PsychUp
if_effect EFFECT_MIRROR_COAT, AI_CV_MirrorCoat
if_effect EFFECT_SKULL_BASH, AI_CV_ChargeUpMove
if_effect EFFECT_SOLARBEAM, AI_CV_ChargeUpMove
if_effect EFFECT_SOLAR_BEAM, AI_CV_ChargeUpMove
if_effect EFFECT_SEMI_INVULNERABLE, AI_CV_SemiInvulnerable
if_effect EFFECT_SOFTBOILED, AI_CV_Heal
if_effect EFFECT_FAKE_OUT, AI_CV_FakeOut
@@ -3097,7 +3097,7 @@ AI_HPAware_DiscouragedEffectsWhenLowHP::
.byte EFFECT_BELLY_DRUM
.byte EFFECT_PSYCH_UP
.byte EFFECT_MIRROR_COAT
.byte EFFECT_SOLARBEAM
.byte EFFECT_SOLAR_BEAM
.byte EFFECT_ERUPTION
.byte EFFECT_TICKLE
.byte EFFECT_COSMIC_POWER
+32 -32
View File
@@ -5591,46 +5591,46 @@ SolarBeamAbsorbEffect::
return
SolarBeamUnleash::
call SetSolarbeamBg
call SetSolarBeamBg
panse_1B SE_M_SOLAR_BEAM, 192, 63, 2, 0
createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5,
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5,
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 0, 10, RGB(25, 31, 0)
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
call SolarBeamUnleash1
call SolarBeamUnleash1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 10, 0, RGB(25, 31, 0)
call UnsetSolarbeamBg
call UnsetSolarBeamBg
goto SolarBeamEnd
SolarBeamUnleash1::
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
return
@@ -10407,29 +10407,29 @@ UnsetSkyBg::
waitbgfadein
return
SetSolarbeamBg::
SetSolarBeamBg::
createvisualtask AnimTask_IsContest, 2,
jumpargeq 7, 1, SetSolarbeamBgContest
jumpargeq 7, 1, SetSolarBeamBgContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
jumpargeq 7, 0, SetSolarbeamBgOpponent
goto SetSolarbeamBgPlayer
SetSolarbeamBgContinue::
jumpargeq 7, 0, SetSolarBeamBgOpponent
goto SetSolarBeamBgPlayer
SetSolarBeamBgContinue::
waitbgfadein
return
SetSolarbeamBgContest::
fadetobg BG_SOLARBEAM_CONTESTS
goto SetSolarbeamBgContinue
SetSolarBeamBgContest::
fadetobg BG_SOLAR_BEAM_CONTESTS
goto SetSolarBeamBgContinue
SetSolarbeamBgPlayer::
fadetobg BG_SOLARBEAM_PLAYER
goto SetSolarbeamBgContinue
SetSolarBeamBgPlayer::
fadetobg BG_SOLAR_BEAM_PLAYER
goto SetSolarBeamBgContinue
SetSolarbeamBgOpponent::
fadetobg BG_SOLARBEAM_OPPONENT
goto SetSolarbeamBgContinue
SetSolarBeamBgOpponent::
fadetobg BG_SOLAR_BEAM_OPPONENT
goto SetSolarBeamBgContinue
UnsetSolarbeamBg::
UnsetSolarBeamBg::
restorebg
waitbgfadein
return
+17 -17
View File
@@ -171,7 +171,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectFutureSight
.4byte BattleScript_EffectGust
.4byte BattleScript_EffectFlinchMinimizeHit
.4byte BattleScript_EffectSolarbeam
.4byte BattleScript_EffectSolarBeam
.4byte BattleScript_EffectThunder
.4byte BattleScript_EffectTeleport
.4byte BattleScript_EffectBeatUp
@@ -1703,7 +1703,7 @@ BattleScript_EffectBatonPass::
attackcanceler
attackstring
ppreduce
jumpifcantswitch BS_ATTACKER | ATK4F_DONT_CHECK_STATUSES, BattleScript_ButItFailed
jumpifcantswitch BS_ATTACKER | SWITCH_IGNORE_ESCAPE_PREVENTION, BattleScript_ButItFailed
attackanimation
waitanimation
openpartyscreen BS_ATTACKER, BattleScript_ButItFailed
@@ -1908,18 +1908,18 @@ BattleScript_EffectFlinchMinimizeHit::
setbyte sDMG_MULTIPLIER, 2
goto BattleScript_FlinchEffect
BattleScript_EffectSolarbeam::
jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, 96, BattleScript_SolarbeamOnFirstTurn
BattleScript_SolarbeamDecideTurn::
BattleScript_EffectSolarBeam::
jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarBeamDecideTurn
jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarBeamDecideTurn
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, 96, BattleScript_SolarBeamOnFirstTurn
BattleScript_SolarBeamDecideTurn::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, 1
call BattleScriptFirstChargingTurn
goto BattleScript_MoveEnd
BattleScript_SolarbeamOnFirstTurn::
BattleScript_SolarBeamOnFirstTurn::
orword gHitMarker, HITMARKER_CHARGING
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
@@ -2862,7 +2862,7 @@ BattleScript_FaintedMonTryChooseAnother::
yesnobox
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonChooseAnother
setatktoplayer0
openpartyscreen BS_ATTACKER | OPEN_PARTY_ALLOW_CANCEL, BattleScript_FaintedMonChooseAnother
openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonChooseAnother
switchhandleorder BS_ATTACKER, 2
jumpifbyte CMP_EQUAL, gBattleCommunication, 6, BattleScript_FaintedMonChooseAnother
atknameinbuff1
@@ -2892,7 +2892,7 @@ BattleScript_FaintedMonChooseAnother::
hidepartystatussummary BS_FAINTED
switchinanim BS_FAINTED, 0
waitstate
various7 BS_ATTACKER
resetplayerfainted BS_ATTACKER
switchineffects BS_FAINTED
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
cancelallactions
@@ -2900,10 +2900,10 @@ BattleScript_FaintedMonEnd::
end2
BattleScript_LinkBattleHandleFaint::
openpartyscreen BS_UNKNOWN_5, BattleScript_LinkBattleHandleFaintStart
openpartyscreen BS_FAINTED_LINK_MULTIPLE_1, BattleScript_LinkBattleHandleFaintStart
BattleScript_LinkBattleHandleFaintStart::
switchhandleorder BS_FAINTED, 0
openpartyscreen BS_UNKNOWN_6, BattleScript_LinkBattleFaintedMonEnd
openpartyscreen BS_FAINTED_LINK_MULTIPLE_2, BattleScript_LinkBattleFaintedMonEnd
switchhandleorder BS_FAINTED, 0
BattleScript_LinkBattleFaintedMonLoop::
switchhandleorder BS_FAINTED, 2
@@ -3112,7 +3112,7 @@ BattleScript_PursuitDmgOnSwitchOut::
waitmessage 0x40
tryfaintmon BS_TARGET, 0, NULL
moveendfromto 3, 6
various4 BS_TARGET
getbattlerfainted BS_TARGET
jumpifbyte CMP_EQUAL, gBattleCommunication, 0, BattleScript_PursuitSwitchRivalSkip
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
@@ -3182,7 +3182,7 @@ BattleScript_DamagingWeatherLoop::
jumpifword CMP_EQUAL, gBattleMoveDamage, NULL, BattleScript_DamagingWeatherContinuesEnd
printfromtable gSandstormHailDmgStringIds
waitmessage 0x40
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
effectivenesssound
hitanimation BS_ATTACKER
healthbarupdate BS_ATTACKER
@@ -3194,7 +3194,7 @@ BattleScript_DamagingWeatherContinuesEnd::
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
BattleScript_WeatherDamageEndedBattle::
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
end2
BattleScript_SandStormHailEnds::
@@ -3678,7 +3678,7 @@ BattleScript_MoveUsedIsAsleep::
goto BattleScript_MoveEnd
BattleScript_MoveUsedWokeUp::
bicword gHitMarker, HITMARKER_x10
bicword gHitMarker, HITMARKER_WAKE_UP_CLEAR
printfromtable gWokeUpStringIds
waitmessage 0x40
updatestatusicon BS_ATTACKER
@@ -4355,7 +4355,7 @@ BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript
BattleScript_HangedOnMsg::
BattleScript_FocusBandActivates::
playanimation BS_TARGET, B_ANIM_HANGED_ON, NULL
printstring STRINGID_PKMNHUNGONWITHX
waitmessage 0x40

Before

Width:  |  Height:  |  Size: 218 B

After

Width:  |  Height:  |  Size: 218 B

+1 -1
View File
@@ -153,7 +153,7 @@ $(UNUSEDGFXDIR)/color_frames.4bpp: %.4bpp: %.png
$(BATINTGFXDIR)/unused_window2bar.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 5
$(BATINTGFXDIR)/unk_battlebox.4bpp: %.4bpp: %.png
$(BATINTGFXDIR)/level_up_banner.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 36
$(BATINTGFXDIR)/window.gbapal: $(BATINTGFXDIR)/window1.gbapal $(BATINTGFXDIR)/window2.gbapal
+33 -28
View File
@@ -4,6 +4,7 @@
#include <limits.h>
#include "global.h"
#include "constants/battle.h"
#include "constants/battle_script_commands.h"
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_main.h"
@@ -23,18 +24,25 @@
#define GET_BATTLER_SIDE(battler)((GetBattlerPosition(battler) & BIT_SIDE))
#define GET_BATTLER_SIDE2(battler)((GET_BATTLER_POSITION(battler) & BIT_SIDE))
// Used to exclude moves learned temporarily by Transform or Mimic
#define MOVE_IS_PERMANENT(battler, moveSlot) \
(!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
&& !(gDisableStructs[battler].mimickedMoves & gBitTable[moveSlot]))
#define TRAINER_OPPONENT_3FE 0x3FE
#define TRAINER_OPPONENT_C00 0xC00
#define TRAINER_LINK_OPPONENT 0x800
#define SECRET_BASE_OPPONENT 0x400
// Battle Actions
// These determine what each battler will do in a turn
#define B_ACTION_USE_MOVE 0
#define B_ACTION_USE_ITEM 1
#define B_ACTION_SWITCH 2
#define B_ACTION_RUN 3
#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
#define B_ACTION_SAFARI_BALL 5
#define B_ACTION_SAFARI_BAIT 6
#define B_ACTION_SAFARI_BAIT 6
#define B_ACTION_SAFARI_GO_NEAR 7
#define B_ACTION_SAFARI_RUN 8
#define B_ACTION_OLDMAN_THROW 9
@@ -47,26 +55,17 @@
#define MAX_TRAINER_ITEMS 4
// array entries for battle communication
#define MULTIUSE_STATE 0x0
#define CURSOR_POSITION 0x1
#define TASK_ID 0x1 // task Id and cursor position share the same field
#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
#define SPRITES_INIT_STATE2 0x2
#define MOVE_EFFECT_BYTE 0x3
#define ACTIONS_CONFIRMED_COUNT 0x4
#define MULTISTRING_CHOOSER 0x5
#define MSG_DISPLAY 0x7
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
#define MOVE_TARGET_SELECTED 0
#define MOVE_TARGET_DEPENDS (1 << 0)
#define MOVE_TARGET_USER_OR_SELECTED (1 << 1)
#define MOVE_TARGET_RANDOM (1 << 2)
#define MOVE_TARGET_BOTH (1 << 3)
#define MOVE_TARGET_USER (1 << 4)
#define MOVE_TARGET_FOES_AND_ALLY (1 << 5)
#define MOVE_TARGET_OPPONENTS_FIELD (1 << 6)
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
#define MOVE_TARGET_USER_OR_SELECTED 0x2
#define MOVE_TARGET_RANDOM 0x4
#define MOVE_TARGET_BOTH 0x8
#define MOVE_TARGET_USER 0x10
#define MOVE_TARGET_FOES_AND_ALLY 0x20
#define MOVE_TARGET_OPPONENTS_FIELD 0x40
// For the second argument of GetMoveTarget, when no target override is needed
#define NO_TARGET_OVERRIDE 0
struct TrainerMonNoItemDefaultMoves
{
@@ -159,7 +158,7 @@ struct DisableStruct
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
/*0x18*/ u8 truantSwitchInHack : 1; // unused?
/*0x18*/ u8 truantSwitchInHack : 1; // Unused here, but used in pokeemerald
/*0x18*/ u8 unk18_a_2 : 2;
/*0x18*/ u8 mimickedMoves : 4;
/*0x19*/ u8 rechargeTimer;
@@ -455,17 +454,23 @@ struct BattleStruct
extern struct BattleStruct *gBattleStruct;
#define GET_MOVE_TYPE(move, typeArg) \
{ \
if (gBattleStruct->dynamicMoveType) \
typeArg = gBattleStruct->dynamicMoveType & 0x3F; \
else \
typeArg = gBattleMoves[move].type; \
#define F_DYNAMIC_TYPE_1 (1 << 6)
#define F_DYNAMIC_TYPE_2 (1 << 7)
#define DYNAMIC_TYPE_MASK (F_DYNAMIC_TYPE_1 - 1)
#define GET_MOVE_TYPE(move, typeArg) \
{ \
if (gBattleStruct->dynamicMoveType) \
typeArg = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK; \
else \
typeArg = gBattleMoves[move].type; \
}
#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
#define SET_BATTLER_TYPE(battlerId, type) \
{ \
@@ -504,7 +509,7 @@ struct BattleScripting
u8 battleStyle;
u8 drawlvlupboxState;
u8 learnMoveState;
u8 field_20;
u8 pursuitDoublesAttacker;
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
+2 -2
View File
@@ -165,8 +165,8 @@ extern const union AnimCmd *const gMusicNotesAnimTable[];
extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
void AnimMovePowderParticle(struct Sprite *);
void AnimPowerAbsorptionOrb(struct Sprite *);
void AnimSolarbeamBigOrb(struct Sprite *);
void AnimSolarbeamSmallOrb(struct Sprite *);
void AnimSolarBeamBigOrb(struct Sprite *);
void AnimSolarBeamSmallOrb(struct Sprite *);
void AnimAbsorptionOrb(struct Sprite *);
void AnimHyperBeamOrb(struct Sprite *);
void AnimSporeParticle(struct Sprite *);
+11 -13
View File
@@ -3,23 +3,21 @@
#include "global.h"
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
// Arguments for 'flags' in HandleBattleWindow
#define WINDOW_CLEAR (1 << 0)
#define WINDOW_BG1 (1 << 7)
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80
void SetMoveEffect(bool8 primary, u8 certain);
bool8 UproarWakeUpCheck(u8 battlerId);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
void AI_CalcDmg(u8 attacker, u8 defender);
bool32 IsMonGettingExpSentOut(void);
void BattleCreateYesNoCursorAt(void);
void BattleDestroyYesNoCursorAt(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 GetBattlerTurnOrderNum(u8 battlerId);
void SetMoveEffect(bool8 primary, u8 certain);
bool32 IsMonGettingExpSentOut(void);
void BattleDestroyYesNoCursorAt(void);
void BattleCreateYesNoCursorAt(void);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 battlerId);
extern void (* const gBattleScriptingCommandsTable[])(void);
+1 -1
View File
@@ -197,7 +197,7 @@ extern const u8 BattleScript_BerryPPHealEnd2[];
extern const u8 BattleScript_ItemHealHP_End2[];
extern const u8 BattleScript_ItemHealHP_Ret[];
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_FocusBandActivates[];
extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryStatRaiseEnd2[];
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
+203 -5
View File
@@ -211,10 +211,10 @@
#define STRINGID_STATROSE 210
#define STRINGID_STATHARSHLY 211
#define STRINGID_STATFELL 212
#define STRINGID_PKMNSSTATCHANGED 213
#define STRINGID_PKMNSSTATCHANGED2 214
#define STRINGID_PKMNSSTATCHANGED3 215
#define STRINGID_PKMNSSTATCHANGED4 216
#define STRINGID_ATTACKERSSTATROSE 213
#define STRINGID_DEFENDERSSTATROSE 214
#define STRINGID_ATTACKERSSTATFELL 215
#define STRINGID_DEFENDERSSTATFELL 216
#define STRINGID_CRITICALHIT 217
#define STRINGID_ONEHITKO 218
#define STRINGID_123POOF 219
@@ -323,7 +323,7 @@
#define STRINGID_SOOTHINGAROMA 322
#define STRINGID_ITEMSCANTBEUSEDNOW 323
#define STRINGID_FORXCOMMAYZ 324
#define STRINGID_USINGXTHEYOFZN 325
#define STRINGID_USINGITEMSTATOFPKMNROSE 325
#define STRINGID_PKMNUSEDXTOGETPUMPED 326
#define STRINGID_PKMNSXMADEYUSELESS 327
#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328
@@ -392,4 +392,202 @@
// and are instead handled explicitly by BufferStringBattle.
#define BATTLESTRINGS_TABLE_START STRINGID_TRAINER1LOSETEXT
// The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print.
// They are assigned to the MULTISTRING_CHOOSER byte of gBattleCommunication
// and read when e.g. the command printfromtable is used.
// gStatUpStringIds
#define B_MSG_ATTACKER_STAT_ROSE 0
#define B_MSG_DEFENDER_STAT_ROSE 1
#define B_MSG_STAT_WONT_INCREASE 2
#define B_MSG_STAT_ROSE_EMPTY 3
#define B_MSG_STAT_ROSE_ITEM 4
#define B_MSG_USED_DIRE_HIT 5
// gStatDownStringIds
#define B_MSG_ATTACKER_STAT_FELL 0
#define B_MSG_DEFENDER_STAT_FELL 1
#define B_MSG_STAT_WONT_DECREASE 2
#define B_MSG_STAT_FELL_EMPTY 3
// gMissStringIds
#define B_MSG_MISSED 0
#define B_MSG_PROTECTED 1
#define B_MSG_AVOIDED_ATK 2
#define B_MSG_AVOIDED_DMG 3
#define B_MSG_GROUND_MISS 4
// gAbsorbDrainStringIds
#define B_MSG_ABSORB 0
#define B_MSG_ABSORB_OOZE 1
// gLeechSeedStringIds
#define B_MSG_LEECH_SEED_SET 0
#define B_MSG_LEECH_SEED_MISS 1
#define B_MSG_LEECH_SEED_FAIL 2
#define B_MSG_LEECH_SEED_DRAIN 3
#define B_MSG_LEECH_SEED_OOZE 4
// gFirstTurnOfTwoStringIds
#define B_MSG_TURN1_RAZOR_WIND 0
#define B_MSG_TURN1_SOLAR_BEAM 1
#define B_MSG_TURN1_SKULL_BASH 2
#define B_MSG_TURN1_SKY_ATTACK 3
#define B_MSG_TURN1_FLY 4
#define B_MSG_TURN1_DIG 5
#define B_MSG_TURN1_DIVE 6
#define B_MSG_TURN1_BOUNCE 7
// gMoveWeatherChangeStringIds
#define B_MSG_STARTED_RAIN 0
#define B_MSG_STARTED_DOWNPOUR 1
#define B_MSG_WEATHER_FAILED 2
#define B_MSG_STARTED_SANDSTORM 3
#define B_MSG_STARTED_SUNLIGHT 4
#define B_MSG_STARTED_HAIL 5
// gRainContinuesStringIds
#define B_MSG_RAIN_CONTINUES 0
#define B_MSG_DOWNPOUR_CONTINUES 1
#define B_MSG_RAIN_STOPPED 2
// gSandStormHailContinuesStringIds / gSandStormHailDmgStringIds/ gSandStormHailEndStringIds
#define B_MSG_SANDSTORM 0
#define B_MSG_HAIL 1
// gReflectLightScreenSafeguardStringIds
#define B_MSG_SIDE_STATUS_FAILED 0
#define B_MSG_SET_REFLECT_SINGLE 1
#define B_MSG_SET_REFLECT_DOUBLE 2
#define B_MSG_SET_LIGHTSCREEN_SINGLE 3
#define B_MSG_SET_LIGHTSCREEN_DOUBLE 4
#define B_MSG_SET_SAFEGUARD 5
// gProtectLikeUsedStringIds
#define B_MSG_PROTECTED_ITSELF 0
#define B_MSG_BRACED_ITSELF 1
#define B_MSG_PROTECT_FAILED 2
// gRestUsedStringIds
#define B_MSG_REST 0
#define B_MSG_REST_STATUSED 1
// gWokeUpStringIds
#define B_MSG_WOKE_UP 0
#define B_MSG_WOKE_UP_UPROAR 1
// gUproarAwakeStringIds
#define B_MSG_CANT_SLEEP_UPROAR 0
#define B_MSG_UPROAR_KEPT_AWAKE 1
#define B_MSG_STAYED_AWAKE_USING 2
// gUproarOverTurnStringIds
#define B_MSG_UPROAR_CONTINUES 0
#define B_MSG_UPROAR_ENDS 1
// gStockpileUsedStringIds
#define B_MSG_STOCKPILED 0
#define B_MSG_CANT_STOCKPILE 1
// gSwallowFailStringIds
#define B_MSG_SWALLOW_FAILED 0
#define B_MSG_SWALLOW_FULL_HP 1
// gKOFailedStringIds
#define B_MSG_KO_MISS 0
#define B_MSG_KO_UNAFFECTED 1
// gMistUsedStringIds
#define B_MSG_SET_MIST 0
#define B_MSG_MIST_FAILED 1
// gFocusEnergyUsedStringIds
#define B_MSG_GETTING_PUMPED 0
#define B_MSG_FOCUS_ENERGY_FAILED 1
// gTransformUsedStringIds
#define B_MSG_TRANSFORMED 0
#define B_MSG_TRANSFORM_FAILED 1
// gSubstituteUsedStringIds
#define B_MSG_SET_SUBSTITUTE 0
#define B_MSG_SUBSTITUTE_FAILED 1
// gPartyStatusHealStringIds
#define B_MSG_BELL 0
#define B_MSG_BELL_SOUNDPROOF_ATTACKER 1
#define B_MSG_BELL_SOUNDPROOF_PARTNER 2
#define B_MSG_BELL_BOTH_SOUNDPROOF 3
#define B_MSG_SOOTHING_AROMA 4
// gFutureMoveUsedStringIds
#define B_MSG_FUTURE_SIGHT 0
#define B_MSG_DOOM_DESIRE 1
// gItemSwapStringIds
#define B_MSG_ITEM_SWAP_TAKEN 0
#define B_MSG_ITEM_SWAP_GIVEN 1
#define B_MSG_ITEM_SWAP_BOTH 2
// gSportsUsedStringIds
#define B_MSG_WEAKEN_ELECTRIC 0
#define B_MSG_WEAKEN_FIRE 1
// gCaughtMonStringIds
#define B_MSG_SENT_SOMEONES_PC 0
#define B_MSG_SENT_BILLS_PC 1
#define B_MSG_SOMEONES_BOX_FULL 2
#define B_MSG_BILLS_BOX_FULL 3
// gInobedientStringIds
#define B_MSG_LOAFING 0
#define B_MSG_WONT_OBEY 1
#define B_MSG_TURNED_AWAY 2
#define B_MSG_PRETEND_NOT_NOTICE 3
#define B_MSG_INCAPABLE_OF_POWER 4
// For randomly selecting a disobey string
// Skips the one used for Battle Palace
#define NUM_LOAF_STRINGS 4
// gSafariGetNearStringIds
#define B_MSG_CREPT_CLOSER 0
#define B_MSG_CANT_GET_CLOSER 1
// gSafariPokeblockResultStringIds
#define B_MSG_MON_CURIOUS 0
#define B_MSG_MON_ENTHRALLED 1
#define B_MSG_MON_IGNORED 2
// gFlashFireStringIds
#define B_MSG_FLASH_FIRE_BOOST 0
#define B_MSG_FLASH_FIRE_NO_BOOST 1
// gBerryEffectStringIds
#define B_MSG_CURED_PROBLEM 0
#define B_MSG_NORMALIZED_STATUS 1
// gNoEscapeStringIds
#define B_MSG_CANT_ESCAPE 0
#define B_MSG_DONT_LEAVE_BIRCH 1
#define B_MSG_PREVENTS_ESCAPE 2
#define B_MSG_CANT_ESCAPE_2 3
#define B_MSG_ATTACKER_CANT_ESCAPE 4
// gGotPoisonedStringIds / gGotParalyzedStringIds / gFellAsleepStringIds
// gGotBurnedStringIds / gGotFrozenStringIds / gAttractUsedStringIds
#define B_MSG_STATUSED 0
#define B_MSG_STATUSED_BY_ABILITY 1
// gBRNPreventionStringIds / gPRLZPreventionStringIds / gPSNPreventionStringIds
#define B_MSG_ABILITY_PREVENTS_MOVE_STATUS 0
#define B_MSG_ABILITY_PREVENTS_ABILITY_STATUS 1
#define B_MSG_STATUS_HAD_NO_EFFECT 2
// gGotDefrostedStringIds
#define B_MSG_DEFROSTED 0
#define B_MSG_DEFROSTED_BY_MOVE 1
#define NUM_TRAPPING_MOVES 6
#endif // GUARD_BATTLE_STRING_IDS_H
+23 -21
View File
@@ -10,27 +10,29 @@
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
#define ABILITYEFFECT_MOVES_BLOCK 0x2
#define ABILITYEFFECT_ABSORBING 0x3
#define ABILITYEFFECT_MOVE_END 0x4
#define ABILITYEFFECT_IMMUNITY 0x5
#define ABILITYEFFECT_FORECAST 0x6
#define ABILITYEFFECT_SYNCHRONIZE 0x7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
#define ABILITYEFFECT_INTIMIDATE1 0x9
#define ABILITYEFFECT_INTIMIDATE2 0xA
#define ABILITYEFFECT_TRACE 0xB
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD
#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF // TODO: Is it correct?
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITYEFFECT_ON_SWITCHIN 0
#define ABILITYEFFECT_ENDTURN 1
#define ABILITYEFFECT_MOVES_BLOCK 2
#define ABILITYEFFECT_ABSORBING 3
#define ABILITYEFFECT_ON_DAMAGE 4
#define ABILITYEFFECT_IMMUNITY 5
#define ABILITYEFFECT_FORECAST 6
#define ABILITYEFFECT_SYNCHRONIZE 7
#define ABILITYEFFECT_ATK_SYNCHRONIZE 8
#define ABILITYEFFECT_INTIMIDATE1 9
#define ABILITYEFFECT_INTIMIDATE2 10
#define ABILITYEFFECT_TRACE 11
#define ABILITYEFFECT_CHECK_OTHER_SIDE 12
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 13
#define ABILITYEFFECT_FIELD_SPORT 14
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 15
#define ABILITYEFFECT_COUNT_OTHER_SIDE 16
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 17
#define ABILITYEFFECT_COUNT_ON_FIELD 18
#define ABILITYEFFECT_CHECK_ON_FIELD 19
#define ABILITYEFFECT_MUD_SPORT 253
#define ABILITYEFFECT_WATER_SPORT 254
#define ABILITYEFFECT_SWITCH_IN_WEATHER 255
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
+114 -99
View File
@@ -44,39 +44,39 @@
#define BIT_FLANK 2
// Battle Type Flags
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
#define BATTLE_TYPE_TRAINER 0x0008
#define BATTLE_TYPE_FIRST_BATTLE 0x0010
#define BATTLE_TYPE_LINK_ESTABLISHED 0x0020 // Set when the link battle setup callback finishes.
#define BATTLE_TYPE_MULTI 0x0040
#define BATTLE_TYPE_SAFARI 0x0080
#define BATTLE_TYPE_BATTLE_TOWER 0x0100
#define BATTLE_TYPE_OLD_MAN_TUTORIAL 0x0200
#define BATTLE_TYPE_ROAMER 0x0400
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
#define BATTLE_TYPE_LEGENDARY 0x2000
#define BATTLE_TYPE_GHOST_UNVEILED 0x2000 // Re-use of BATTLE_TYPE_LEGENDARY, when combined with BATTLE_TYPE_GHOST
#define BATTLE_TYPE_REGI 0x4000
#define BATTLE_TYPE_GHOST 0x8000
#define BATTLE_TYPE_POKEDUDE 0x10000
#define BATTLE_TYPE_WILD_SCRIPTED 0x20000
#define BATTLE_TYPE_LEGENDARY_FRLG 0x40000
#define BATTLE_TYPE_TRAINER_TOWER 0x80000
#define BATTLE_TYPE_x100000 0x100000
#define BATTLE_TYPE_x200000 0x200000
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
#define BATTLE_TYPE_x800000 0x800000
#define BATTLE_TYPE_RECORDED 0x1000000
#define BATTLE_TYPE_x2000000 0x2000000
#define BATTLE_TYPE_x4000000 0x4000000
#define BATTLE_TYPE_SECRET_BASE 0x8000000
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYOGRE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
#define BATTLE_TYPE_x80000000 0x80000000
#define BATTLE_TYPE_DOUBLE (1 << 0)
#define BATTLE_TYPE_LINK (1 << 1)
#define BATTLE_TYPE_IS_MASTER (1 << 2) // In not-link battles, it's always set.
#define BATTLE_TYPE_TRAINER (1 << 3)
#define BATTLE_TYPE_FIRST_BATTLE (1 << 4)
#define BATTLE_TYPE_LINK_IN_BATTLE (1 << 5) // Set on battle entry, cleared on exit. Checked rarely
#define BATTLE_TYPE_MULTI (1 << 6)
#define BATTLE_TYPE_SAFARI (1 << 7)
#define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
#define BATTLE_TYPE_OLD_MAN_TUTORIAL (1 << 9) // Used in pokeemerald as BATTLE_TYPE_WALLY_TUTORIAL.
#define BATTLE_TYPE_ROAMER (1 << 10)
#define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
#define BATTLE_TYPE_LEGENDARY (1 << 13)
#define BATTLE_TYPE_GHOST_UNVEILED (1 << 13) // Re-use of BATTLE_TYPE_LEGENDARY, when combined with BATTLE_TYPE_GHOST
#define BATTLE_TYPE_REGI (1 << 14)
#define BATTLE_TYPE_GHOST (1 << 15) // Used in pokeemerald as BATTLE_TYPE_TWO_OPPONENTS.
#define BATTLE_TYPE_POKEDUDE (1 << 16) // Used in pokeemerald as BATTLE_TYPE_DOME.
#define BATTLE_TYPE_WILD_SCRIPTED (1 << 17) // Used in pokeemerald as BATTLE_TYPE_PALACE.
#define BATTLE_TYPE_LEGENDARY_FRLG (1 << 18) // Used in pokeemerald as BATTLE_TYPE_ARENA.
#define BATTLE_TYPE_TRAINER_TOWER (1 << 19) // Used in pokeemerald as BATTLE_TYPE_FACTORY.
#define BATTLE_TYPE_PIKE (1 << 20) // Used in pokeemerald.
#define BATTLE_TYPE_PYRAMID (1 << 21) // Used in pokeemerald.
#define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
#define BATTLE_TYPE_TOWER_LINK_MULTI (1 << 23) // Used in pokeemerald.
#define BATTLE_TYPE_RECORDED (1 << 24)
#define BATTLE_TYPE_RECORDED_LINK (1 << 25) // Used in pokeemerald.
#define BATTLE_TYPE_TRAINER_HILL (1 << 26) // Used in pokeemerald.
#define BATTLE_TYPE_SECRET_BASE (1 << 27)
#define BATTLE_TYPE_GROUDON (1 << 28)
#define BATTLE_TYPE_KYOGRE (1 << 29)
#define BATTLE_TYPE_RAYQUAZA (1 << 30)
#define BATTLE_TYPE_RECORDED_IS_MASTER (1 << 31) // Used in pokeemerald.
#define IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && !((flags) & BATTLE_TYPE_GHOST_UNVEILED))
#define IS_BATTLE_TYPE_GHOST_WITH_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && (flags) & BATTLE_TYPE_GHOST_UNVEILED)
@@ -85,54 +85,62 @@
#define RIVAL_BATTLE_TUTORIAL 3
// Battle Outcome defines
#define B_OUTCOME_WON 0x1
#define B_OUTCOME_LOST 0x2
#define B_OUTCOME_DREW 0x3
#define B_OUTCOME_RAN 0x4
#define B_OUTCOME_PLAYER_TELEPORTED 0x5
#define B_OUTCOME_MON_FLED 0x6
#define B_OUTCOME_CAUGHT 0x7
#define B_OUTCOME_NO_SAFARI_BALLS 0x8
#define B_OUTCOME_FORFEITED 0x9
#define B_OUTCOME_MON_TELEPORTED 0xA
#define B_OUTCOME_LINK_BATTLE_RAN 0x80
#define B_OUTCOME_WON 1
#define B_OUTCOME_LOST 2
#define B_OUTCOME_DREW 3
#define B_OUTCOME_RAN 4
#define B_OUTCOME_PLAYER_TELEPORTED 5
#define B_OUTCOME_MON_FLED 6
#define B_OUTCOME_CAUGHT 7
#define B_OUTCOME_NO_SAFARI_BALLS 8
#define B_OUTCOME_FORFEITED 9
#define B_OUTCOME_MON_TELEPORTED 10
#define B_OUTCOME_LINK_BATTLE_RAN (1 << 7) // 128
// Non-volatile status conditions
// These persist remain outside of battle and after switching out
#define STATUS1_NONE 0x0
#define STATUS1_SLEEP 0x7
#define STATUS1_POISON 0x8
#define STATUS1_BURN 0x10
#define STATUS1_FREEZE 0x20
#define STATUS1_PARALYSIS 0x40
#define STATUS1_TOXIC_POISON 0x80
#define STATUS1_TOXIC_COUNTER 0xF00
#define STATUS1_NONE 0
#define STATUS1_SLEEP (1 << 0 | 1 << 1 | 1 << 2) // First 3 bits (Number of turns to sleep)
#define STATUS1_SLEEP_TURN(num) ((num) << 0) // Just for readability (or if rearranging statuses)
#define STATUS1_POISON (1 << 3)
#define STATUS1_BURN (1 << 4)
#define STATUS1_FREEZE (1 << 5)
#define STATUS1_PARALYSIS (1 << 6)
#define STATUS1_TOXIC_POISON (1 << 7)
#define STATUS1_TOXIC_COUNTER (1 << 8 | 1 << 9 | 1 << 10 | 1 << 11)
#define STATUS1_TOXIC_TURN(num) ((num) << 8)
#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON)
#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)
// Volatile status ailments
// These are removed after exiting the battle or switching out
#define STATUS2_CONFUSION 0x00000007
#define STATUS2_FLINCHED 0x00000008
#define STATUS2_UPROAR 0x00000070
#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
#define STATUS2_LOCK_CONFUSE 0x00000C00
#define STATUS2_MULTIPLETURNS 0x00001000
#define STATUS2_WRAPPED 0x0000E000
#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler
#define STATUS2_CONFUSION (1 << 0 | 1 << 1 | 1 << 2)
#define STATUS2_CONFUSION_TURN(num) ((num) << 0)
#define STATUS2_FLINCHED (1 << 3)
#define STATUS2_UPROAR (1 << 4 | 1 << 5 | 1 << 6)
#define STATUS2_UPROAR_TURN(num) ((num) << 4)
#define STATUS2_UNUSED (1 << 7)
#define STATUS2_BIDE (1 << 8 | 1 << 9)
#define STATUS2_BIDE_TURN(num) (((num) << 8) & STATUS2_BIDE)
#define STATUS2_LOCK_CONFUSE (1 << 10 | 1 << 11) // e.g. Thrash
#define STATUS2_LOCK_CONFUSE_TURN(num)((num) << 10)
#define STATUS2_MULTIPLETURNS (1 << 12)
#define STATUS2_WRAPPED (1 << 13 | 1 << 14 | 1 << 15)
#define STATUS2_WRAPPED_TURN(num) ((num) << 13)
#define STATUS2_INFATUATION (1 << 16 | 1 << 17 | 1 << 18 | 1 << 19) // 4 bits, one for every battler
#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16)
#define STATUS2_FOCUS_ENERGY 0x00100000
#define STATUS2_TRANSFORMED 0x00200000
#define STATUS2_RECHARGE 0x00400000
#define STATUS2_RAGE 0x00800000
#define STATUS2_SUBSTITUTE 0x01000000
#define STATUS2_DESTINY_BOND 0x02000000
#define STATUS2_ESCAPE_PREVENTION 0x04000000
#define STATUS2_NIGHTMARE 0x08000000
#define STATUS2_CURSED 0x10000000
#define STATUS2_FORESIGHT 0x20000000
#define STATUS2_DEFENSE_CURL 0x40000000
#define STATUS2_TORMENT 0x80000000
#define STATUS2_FOCUS_ENERGY (1 << 20)
#define STATUS2_TRANSFORMED (1 << 21)
#define STATUS2_RECHARGE (1 << 22)
#define STATUS2_RAGE (1 << 23)
#define STATUS2_SUBSTITUTE (1 << 24)
#define STATUS2_DESTINY_BOND (1 << 25)
#define STATUS2_ESCAPE_PREVENTION (1 << 26)
#define STATUS2_NIGHTMARE (1 << 27)
#define STATUS2_CURSED (1 << 28)
#define STATUS2_FORESIGHT (1 << 29)
#define STATUS2_DEFENSE_CURL (1 << 30)
#define STATUS2_TORMENT (1 << 31)
// Seems like per-battler statuses. Not quite sure how to categorize these
#define STATUS3_LEECHSEED_BATTLER (1 << 0 | 1 << 1) // The battler to receive HP from Leech Seed
@@ -158,32 +166,32 @@
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
// Not really sure what a "hitmarker" is.
#define HITMARKER_x10 0x00000010
#define HITMARKER_x20 0x00000020
#define HITMARKER_DESTINYBOND 0x00000040
#define HITMARKER_NO_ANIMATIONS 0x00000080
#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
#define HITMARKER_NO_ATTACKSTRING 0x00000200
#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
#define HITMARKER_NO_PPDEDUCT 0x00000800
#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
#define HITMARKER_RUN 0x00008000
#define HITMARKER_IGNORE_ON_AIR 0x00010000
#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
#define HITMARKER_IGNORE_UNDERWATER 0x00040000
#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
#define HITMARKER_PASSIVE_DAMAGE 0x00100000
#define HITMARKER_x200000 0x00200000
#define HITMARKER_PLAYER_FAINTED 0x00400000
#define HITMARKER_ALLOW_NO_PP 0x00800000
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
#define HITMARKER_CHARGING 0x08000000
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
#define HITMARKER_FAINTED2(battler) (0x10000000 << battler)
#define HITMARKER_WAKE_UP_CLEAR (1 << 4) // Cleared when waking up. Never set or checked.
#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
#define HITMARKER_DESTINYBOND (1 << 6)
#define HITMARKER_NO_ANIMATIONS (1 << 7)
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
#define HITMARKER_NO_ATTACKSTRING (1 << 9)
#define HITMARKER_ATTACKSTRING_PRINTED (1 << 10)
#define HITMARKER_NO_PPDEDUCT (1 << 11)
#define HITMARKER_SWAP_ATTACKER_TARGET (1 << 12)
#define HITMARKER_IGNORE_SAFEGUARD (1 << 13)
#define HITMARKER_SYNCHRONISE_EFFECT (1 << 14)
#define HITMARKER_RUN (1 << 15)
#define HITMARKER_IGNORE_ON_AIR (1 << 16)
#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)
#define HITMARKER_IGNORE_UNDERWATER (1 << 18)
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
#define HITMARKER_DISOBEDIENT_MOVE (1 << 21)
#define HITMARKER_PLAYER_FAINTED (1 << 22)
#define HITMARKER_ALLOW_NO_PP (1 << 23)
#define HITMARKER_GRUDGE (1 << 24)
#define HITMARKER_OBEYS (1 << 25)
#define HITMARKER_NEVER_SET (1 << 26) // Cleared as part of a large group. Never set or checked
#define HITMARKER_CHARGING (1 << 27)
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28)
#define HITMARKER_FAINTED2(battler) ((1 << 28) << battler)
// Per-side statuses that affect an entire party
#define SIDE_STATUS_REFLECT (1 << 0)
@@ -219,7 +227,7 @@
#define B_WEATHER_SUN (B_WEATHER_SUN_TEMPORARY | B_WEATHER_SUN_PERMANENT)
#define B_WEATHER_HAIL_TEMPORARY (1 << 7)
#define B_WEATHER_HAIL (B_WEATHER_HAIL_TEMPORARY)
#define WEATHER_ANY (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_SUN | B_WEATHER_HAIL)
#define B_WEATHER_ANY (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_SUN | B_WEATHER_HAIL)
// Move Effects
#define MOVE_EFFECT_SLEEP 1
@@ -309,6 +317,13 @@
#define BATTLE_TERRAIN_LANCE 18
#define BATTLE_TERRAIN_CHAMPION 19
#define CASTFORM_NORMAL 0
#define CASTFORM_FIRE 1
#define CASTFORM_WATER 2
#define CASTFORM_ICE 3
#define NUM_CASTFORM_FORMS 4
#define CASTFORM_SUBSTITUTE (1 << 7)
// Return value for IsRunningFromBattleImpossible.
#define BATTLE_RUN_SUCCESS 0
#define BATTLE_RUN_FORBIDDEN 1
+3 -3
View File
@@ -342,9 +342,9 @@
#define BG_FISSURE 21
#define BG_BUG_OPPONENT 22
#define BG_BUG_PLAYER 23
#define BG_SOLARBEAM_OPPONENT 24
#define BG_SOLARBEAM_PLAYER 25
#define BG_SOLARBEAM_CONTESTS 26
#define BG_SOLAR_BEAM_OPPONENT 24
#define BG_SOLAR_BEAM_PLAYER 25
#define BG_SOLAR_BEAM_CONTESTS 26
// table ids for general animations
#define B_ANIM_CASTFORM_CHANGE 0x0
+1 -1
View File
@@ -152,7 +152,7 @@
#define EFFECT_FUTURE_SIGHT 148
#define EFFECT_GUST 149
#define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
#define EFFECT_SOLARBEAM 151
#define EFFECT_SOLAR_BEAM 151
#define EFFECT_THUNDER 152
#define EFFECT_TELEPORT 153
#define EFFECT_BEAT_UP 154
+38 -24
View File
@@ -30,8 +30,22 @@
#define sMULTIPLAYER_ID gBattleScripting + 0x25
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
#define cEFFECT_CHOOSER gBattleCommunication + 3
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
// Array entries for battle communication
#define MULTIUSE_STATE 0
#define CURSOR_POSITION 1
#define TASK_ID 1 // task Id and cursor position share the same field
#define SPRITES_INIT_STATE1 1 // shares the Id as well
#define SPRITES_INIT_STATE2 2
#define MOVE_EFFECT_BYTE 3
#define ACTIONS_CONFIRMED_COUNT 4
#define MULTISTRING_CHOOSER 5
#define MISS_TYPE 6
#define MSG_DISPLAY 7
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
#define cEFFECT_CHOOSER (gBattleCommunication + MOVE_EFFECT_BYTE)
#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
// Battle Script defines for getting the wanted battler
#define BS_TARGET 0
@@ -39,8 +53,8 @@
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
#define BS_UNKNOWN_5 5 // for openpartyscreen
#define BS_UNKNOWN_6 6 // for openpartyscreen
#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
#define BS_BATTLER_0 7
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
@@ -50,9 +64,6 @@
#define BS_PLAYER2 13 // for Cmd_updatestatusicon
#define BS_OPPONENT2 14
// used for openpartyscreen
#define OPEN_PARTY_ALLOW_CANCEL 0x80
// atk 01, accuracy calc
#define NO_ACC_CALC 0xFFFE
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
@@ -72,23 +83,23 @@
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_CASE_4 4
#define VARIOUS_GET_BATTLER_FAINTED 4
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_RESET_PLAYER_FAINTED_FLAG 7
#define VARIOUS_RESET_PLAYER_FAINTED 7
#define VARIOUS_CASE_8 8
#define VARIOUS_RETURN_OPPONENT_MON1 9
#define VARIOUS_RETURN_OPPONENT_MON2 10
#define VARIOUS_CHECK_POKEFLUTE 11
#define VARIOUS_WAIT_FANFARE 12
// atk80, dmg manipulation
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
// Cmd_manipulatedmg
#define DMG_CHANGE_SIGN 0
#define DMG_RECOIL_FROM_MISS 1
#define DMG_DOUBLED 2
// atk4F, a flag used for the jumpifcantswitch command
#define ATK4F_DONT_CHECK_STATUSES 0x80
// Cmd_jumpifcantswitch
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
// Cmd_statbuffchange
#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
@@ -100,6 +111,18 @@
#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
#define STAT_CHANGE_CANT_PREVENT (1 << 3)
// stat flags for Cmd_playstatchangeanimation
#define BIT_HP (1 << 0)
#define BIT_ATK (1 << 1)
#define BIT_DEF (1 << 2)
#define BIT_SPEED (1 << 3)
#define BIT_SPATK (1 << 4)
#define BIT_SPDEF (1 << 5)
#define BIT_ACC (1 << 6)
#define BIT_EVASION (1 << 7)
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
// cases for Cmd_moveend
#define MOVEEND_RAGE 0
#define MOVEEND_DEFROST 1
@@ -120,13 +143,4 @@
#define MOVEEND_NEXT_TARGET 16
#define MOVEEND_COUNT 17
#define BIT_HP 0x1
#define BIT_ATK 0x2
#define BIT_DEF 0x4
#define BIT_SPEED 0x8
#define BIT_SPATK 0x10
#define BIT_SPDEF 0x20
#define BIT_ACC 0x40
#define BIT_EVASION 0x80
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
+1 -1
View File
@@ -372,7 +372,7 @@
#define ITEM_TM19_GIGA_DRAIN ITEM_TM19
#define ITEM_TM20_SAFEGUARD ITEM_TM20
#define ITEM_TM21_FRUSTRATION ITEM_TM21
#define ITEM_TM22_SOLARBEAM ITEM_TM22
#define ITEM_TM22_SOLAR_BEAM ITEM_TM22
#define ITEM_TM23_IRON_TAIL ITEM_TM23
#define ITEM_TM24_THUNDERBOLT ITEM_TM24
#define ITEM_TM25_THUNDER ITEM_TM25
+26 -25
View File
@@ -134,31 +134,32 @@
#define EGG_GROUPS_PER_MON 2
// Pokemon natures
#define NATURE_HARDY 0
#define NATURE_LONELY 1
#define NATURE_BRAVE 2
#define NATURE_ADAMANT 3
#define NATURE_NAUGHTY 4
#define NATURE_BOLD 5
#define NATURE_DOCILE 6
#define NATURE_RELAXED 7
#define NATURE_IMPISH 8
#define NATURE_LAX 9
#define NATURE_TIMID 10
#define NATURE_HASTY 11
#define NATURE_SERIOUS 12
#define NATURE_JOLLY 13
#define NATURE_NAIVE 14
#define NATURE_MODEST 15
#define NATURE_MILD 16
#define NATURE_QUIET 17
#define NATURE_BASHFUL 18
#define NATURE_RASH 19
#define NATURE_CALM 20
#define NATURE_GENTLE 21
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24
#define NATURE_HARDY 0
#define NATURE_LONELY 1
#define NATURE_BRAVE 2
#define NATURE_ADAMANT 3
#define NATURE_NAUGHTY 4
#define NATURE_BOLD 5
#define NATURE_DOCILE 6
#define NATURE_RELAXED 7
#define NATURE_IMPISH 8
#define NATURE_LAX 9
#define NATURE_TIMID 10
#define NATURE_HASTY 11
#define NATURE_SERIOUS 12
#define NATURE_JOLLY 13
#define NATURE_NAIVE 14
#define NATURE_MODEST 15
#define NATURE_MILD 16
#define NATURE_QUIET 17
#define NATURE_BASHFUL 18
#define NATURE_RASH 19
#define NATURE_CALM 20
#define NATURE_GENTLE 21
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24
#define NUM_NATURES 25
// Pokemon Stats
#define STAT_HP 0
+1 -1
View File
@@ -4258,7 +4258,7 @@ extern const u32 gBattleAnimBgPalette_Sky[];
extern const u32 gBattleAnimBgPalette_Aurora[];
extern const u32 gBattleAnimBgPalette_Fissure[];
extern const u32 gBattleAnimBgPalette_Bug[];
extern const u32 gBattleAnimBgPalette_Solarbeam[];
extern const u32 gBattleAnimBgPalette_SolarBeam[];
extern const u32 gBattleAnimBgPalette_Surf[];
extern const u32 gBattleAnimBgTilemap_Dark[];
extern const u32 gBattleAnimBgTilemap_Ghost[];
+1 -1
View File
@@ -188,7 +188,7 @@ extern const u8 gText_Ghost[];
// pokemon
extern const u8 gBattleText_Rose[];
extern const u8 gText_PkmnsStatChanged2[];
extern const u8 gText_DefendersStatRose[];
extern const u8 gBattleText_GetPumped[];
extern const u8 gBattleText_MistShroud[];
extern const u8 gText_BadEgg[];
+6 -1
View File
@@ -85,7 +85,7 @@
#define CHAR_DYNAMIC_PLACEHOLDER 0xF7
#define CHAR_KEYPAD_ICON 0xF8
#define CHAR_EXTRA_EMOJI 0xF9
#define CHAR_EXTRA_SYMBOL 0xF9
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
@@ -93,6 +93,9 @@
#define CHAR_NEWLINE 0xFE
#define EOS 0xFF // end of string
// CHAR_EXTRA_SYMBOL chars
#define CHAR_LV_2 0x05
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GRAY 0x2
@@ -156,6 +159,8 @@
#define TEXT_SPEED_INSTANT 0
#define TEXT_SKIP_DRAW 0xFF
#define FONT_SMALL 0
enum
{
FONTATTR_MAX_LETTER_WIDTH,
+8 -5
View File
@@ -17,6 +17,14 @@ enum
WINDOW_TILE_DATA
};
// Mode for CopyWindowToVram, CopyWindowRectToVram and CopyWindowToVram8Bit
enum {
COPYWIN_NONE,
COPYWIN_MAP,
COPYWIN_GFX,
COPYWIN_FULL,
};
struct WindowTemplate
{
u8 bg;
@@ -57,11 +65,6 @@ int AddWindowWithoutTileMap(const struct WindowTemplate *template);
void RemoveWindow(u8 windowId);
void FreeAllWindowBuffers(void);
// Mode parameter for funcs below
#define COPYWIN_MAP 1
#define COPYWIN_GFX 2
#define COPYWIN_BOTH 3
void CopyWindowToVram(u8 windowId, u8 mode);
void CopyWindowToVram8Bit(u8 windowId, u8 mode);
+1 -1
View File
@@ -250,7 +250,7 @@ static const u16 sDiscouragedPowerfulMoveEffects[] =
EFFECT_SKY_ATTACK,
EFFECT_RECHARGE,
EFFECT_SKULL_BASH,
EFFECT_SOLARBEAM,
EFFECT_SOLAR_BEAM,
EFFECT_SPIT_UP,
EFFECT_FOCUS_PUNCH,
EFFECT_SUPERPOWER,
+3 -3
View File
@@ -1723,9 +1723,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure},
[BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer},
[BG_SOLARBEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactOpponent},
[BG_SOLARBEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactPlayer},
[BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests},
[BG_SOLAR_BEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactOpponent},
[BG_SOLAR_BEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactPlayer},
[BG_SOLAR_BEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactContests},
};
static void (*const sScriptCmdTable[])(void) =
+33 -33
View File
@@ -12,7 +12,7 @@ EWRAM_DATA static s16 gUnknown_203999C[4] = {0};
// Function Declarations
static void AnimMovePowderParticleStep(struct Sprite *);
static void AnimSolarbeamSmallOrbStep(struct Sprite *);
static void AnimSolarBeamSmallOrbStep(struct Sprite *);
static void AnimAbsorptionOrbStep(struct Sprite *);
static void AnimHyperBeamOrbStep(struct Sprite *);
static void AnimLeechSeedStep(struct Sprite *);
@@ -137,49 +137,49 @@ const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
.callback = AnimMovePowderParticle,
};
static const union AnimCmd sSolarbeamBigOrbAnimCmds1[] =
static const union AnimCmd sSolarBeamBigOrbAnimCmds1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sSolarbeamBigOrbAnimCmds2[] =
static const union AnimCmd sSolarBeamBigOrbAnimCmds2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
static const union AnimCmd sSolarbeamBigOrbAnimCmds3[] =
static const union AnimCmd sSolarBeamBigOrbAnimCmds3[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END,
};
static const union AnimCmd sSolarbeamBigOrbAnimCmds4[] =
static const union AnimCmd sSolarBeamBigOrbAnimCmds4[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
static const union AnimCmd sSolarbeamBigOrbAnimCmds5[] =
static const union AnimCmd sSolarBeamBigOrbAnimCmds5[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
static const union AnimCmd sSolarbeamBigOrbAnimCmds6[] =
static const union AnimCmd sSolarBeamBigOrbAnimCmds6[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_END,
};
static const union AnimCmd sSolarbeamBigOrbAnimCmds7[] =
static const union AnimCmd sSolarBeamBigOrbAnimCmds7[] =
{
ANIMCMD_FRAME(6, 1),
ANIMCMD_END,
};
static const union AnimCmd sSolarbeamSmallOrbAnimCms[] =
static const union AnimCmd sSolarBeamSmallOrbAnimCms[] =
{
ANIMCMD_FRAME(7, 1),
ANIMCMD_END,
@@ -191,20 +191,20 @@ static const union AnimCmd sPowerAbsorptionOrbAnimCmds[] =
ANIMCMD_END,
};
static const union AnimCmd *const sSolarbeamBigOrbAnimTable[] =
static const union AnimCmd *const sSolarBeamBigOrbAnimTable[] =
{
sSolarbeamBigOrbAnimCmds1,
sSolarbeamBigOrbAnimCmds2,
sSolarbeamBigOrbAnimCmds3,
sSolarbeamBigOrbAnimCmds4,
sSolarbeamBigOrbAnimCmds5,
sSolarbeamBigOrbAnimCmds6,
sSolarbeamBigOrbAnimCmds7,
sSolarBeamBigOrbAnimCmds1,
sSolarBeamBigOrbAnimCmds2,
sSolarBeamBigOrbAnimCmds3,
sSolarBeamBigOrbAnimCmds4,
sSolarBeamBigOrbAnimCmds5,
sSolarBeamBigOrbAnimCmds6,
sSolarBeamBigOrbAnimCmds7,
};
static const union AnimCmd *const sSolarbeamSmallOrbAnimTable[] =
static const union AnimCmd *const sSolarBeamSmallOrbAnimTable[] =
{
sSolarbeamSmallOrbAnimCms,
sSolarBeamSmallOrbAnimCms,
};
static const union AnimCmd *const sPowerAbsorptionOrbAnimTable[] =
@@ -234,26 +234,26 @@ const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
.callback = AnimPowerAbsorptionOrb,
};
const struct SpriteTemplate gSolarbeamBigOrbSpriteTemplate =
const struct SpriteTemplate gSolarBeamBigOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sSolarbeamBigOrbAnimTable,
.anims = sSolarBeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamBigOrb,
.callback = AnimSolarBeamBigOrb,
};
const struct SpriteTemplate gSolarbeamSmallOrbSpriteTemplate =
const struct SpriteTemplate gSolarBeamSmallOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sSolarbeamSmallOrbAnimTable,
.anims = sSolarBeamSmallOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamSmallOrb,
.callback = AnimSolarBeamSmallOrb,
};
static const union AffineAnimCmd sStockpileAbsorptionOrbAffineCmds[] =
@@ -306,7 +306,7 @@ const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
.tileTag = ANIM_TAG_ORBS,
.paletteTag = ANIM_TAG_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = sSolarbeamBigOrbAnimTable,
.anims = sSolarBeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimHyperBeamOrb,
@@ -2219,7 +2219,7 @@ void AnimPowerAbsorptionOrb(struct Sprite* sprite)
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: sprite anim number
void AnimSolarbeamBigOrb(struct Sprite* sprite)
void AnimSolarBeamBigOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
@@ -2231,12 +2231,12 @@ void AnimSolarbeamBigOrb(struct Sprite* sprite)
}
// Moves a small orb in a wavy pattern towards the target mon.
// The small orb "circles" the big orbs in AnimSolarbeamBigOrb.
// The small orb "circles" the big orbs in AnimSolarBeamBigOrb.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: initial wave offset
void AnimSolarbeamSmallOrb(struct Sprite* sprite)
void AnimSolarBeamSmallOrb(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
@@ -2246,11 +2246,11 @@ void AnimSolarbeamSmallOrb(struct Sprite* sprite)
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = AnimSolarbeamSmallOrbStep;
sprite->callback = AnimSolarBeamSmallOrbStep;
sprite->callback(sprite);
}
static void AnimSolarbeamSmallOrbStep(struct Sprite* sprite)
static void AnimSolarBeamSmallOrbStep(struct Sprite* sprite)
{
if (AnimTranslateLinear(sprite))
{
@@ -2272,7 +2272,7 @@ static void AnimSolarbeamSmallOrbStep(struct Sprite* sprite)
// Creates 15 small secondary orbs used in the solarbeam anim effect.
// There is a 7-frame delay between each of them.
// No args.
void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
void AnimTask_CreateSmallSolarBeamOrbs(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
@@ -2282,7 +2282,7 @@ void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
CreateSpriteAndAnimate(&gSolarbeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
CreateSpriteAndAnimate(&gSolarBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
+1 -1
View File
@@ -1766,7 +1766,7 @@ static void OakOldManHandlePrintString(void)
{
switch (*stringId)
{
case STRINGID_PKMNSSTATCHANGED4:
case STRINGID_DEFENDERSSTATFELL:
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG))
{
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG);
+1 -1
View File
@@ -487,7 +487,7 @@ void TryReceiveLinkBattleData(void)
s32 j;
u8 *recvBuffer;
if (gReceivedRemoteLinkPlayers && (gBattleTypeFlags & BATTLE_TYPE_LINK_ESTABLISHED) && (gLinkPlayers[0].linkType == 0x2211))
if (gReceivedRemoteLinkPlayers && (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE) && (gLinkPlayers[0].linkType == 0x2211))
{
LinkRfu_DestroyIdleTask();
for (i = 0; i < GetLinkPlayerCount(); ++i)
+14 -14
View File
@@ -1051,7 +1051,7 @@ static void CB2_HandleStartBattle(void)
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
gBattleTypeFlags |= BATTLE_TYPE_LINK_ESTABLISHED;
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
}
}
break;
@@ -1409,7 +1409,7 @@ static void CB2_HandleStartMultiBattle(void)
gMain.callback1 = BattleMainCB1;
SetMainCallback2(BattleMainCB2);
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattleTypeFlags |= BATTLE_TYPE_LINK_ESTABLISHED;
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
}
break;
case 5:
@@ -2433,7 +2433,7 @@ static void BattleIntroGetMonsData(void)
{
case 0:
gActiveBattler = gBattleCommunication[1];
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler);
++gBattleCommunication[MULTIUSE_STATE];
break;
@@ -2742,7 +2742,7 @@ static void Unused_AutoProgressToSwitchInAnims(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE);
BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3098,7 +3098,7 @@ static void HandleTurnActionSelectionState(void)
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
@@ -3107,16 +3107,16 @@ static void HandleTurnActionSelectionState(void)
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
else
{
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
MarkBattlerForControllerExec(gActiveBattler);
break;
@@ -3874,7 +3874,7 @@ static void HandleAction_UseMove(void)
gBattleStruct->atkCancellerTracker = 0;
gMoveResultFlags = 0;
gMultiHitCounter = 0;
gBattleCommunication[6] = 0;
gBattleCommunication[MISS_TYPE] = 0;
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
// choose move
if (gProtectStructs[gBattlerAttacker].noValidMoves)
@@ -4344,8 +4344,8 @@ static void HandleAction_NothingIsFainted(void)
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_DAMAGE
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000);
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
}
static void HandleAction_ActionFinished(void)
@@ -4356,8 +4356,8 @@ static void HandleAction_ActionFinished(void)
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_DAMAGE
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000);
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
gCurrentMove = MOVE_NONE;
gBattleMoveDamage = 0;
gMoveResultFlags = 0;
+21 -20
View File
@@ -302,11 +302,11 @@ static const u8 sText_StatSharply[] = _("sharply ");
const u8 gBattleText_Rose[] = _("rose!");
static const u8 sText_StatHarshly[] = _("harshly ");
static const u8 sText_StatFell[] = _("fell!");
static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_AttackersStatRose[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
const u8 gText_DefendersStatRose[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_UsingItemTheStatOfPkmnRose[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
static const u8 sText_AttackersStatFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_DefendersStatFell[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!");
static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!");
static const u8 sText_CriticalHit[] = _("A critical hit!");
@@ -715,10 +715,10 @@ const u8 *const gBattleStringsTable[] = {
[STRINGID_STATROSE - 12] = gBattleText_Rose,
[STRINGID_STATHARSHLY - 12] = sText_StatHarshly,
[STRINGID_STATFELL - 12] = sText_StatFell,
[STRINGID_PKMNSSTATCHANGED - 12] = sText_PkmnsStatChanged,
[STRINGID_PKMNSSTATCHANGED2 - 12] = gText_PkmnsStatChanged2,
[STRINGID_PKMNSSTATCHANGED3 - 12] = sText_PkmnsStatChanged3,
[STRINGID_PKMNSSTATCHANGED4 - 12] = sText_PkmnsStatChanged4,
[STRINGID_ATTACKERSSTATROSE - 12] = sText_AttackersStatRose,
[STRINGID_DEFENDERSSTATROSE - 12] = gText_DefendersStatRose,
[STRINGID_ATTACKERSSTATFELL - 12] = sText_AttackersStatFell,
[STRINGID_DEFENDERSSTATFELL - 12] = sText_DefendersStatFell,
[STRINGID_CRITICALHIT - 12] = sText_CriticalHit,
[STRINGID_ONEHITKO - 12] = sText_OneHitKO,
[STRINGID_123POOF - 12] = sText_123Poof,
@@ -827,7 +827,7 @@ const u8 *const gBattleStringsTable[] = {
[STRINGID_SOOTHINGAROMA - 12] = sText_SoothingAroma,
[STRINGID_ITEMSCANTBEUSEDNOW - 12] = sText_ItemsCantBeUsedNow,
[STRINGID_FORXCOMMAYZ - 12] = sText_ForXCommaYZ,
[STRINGID_USINGXTHEYOFZN - 12] = sText_UsingXTheYOfZN,
[STRINGID_USINGITEMSTATOFPKMNROSE - 12] = sText_UsingItemTheStatOfPkmnRose,
[STRINGID_PKMNUSEDXTOGETPUMPED - 12] = sText_PkmnUsedXToGetPumped,
[STRINGID_PKMNSXMADEYUSELESS - 12] = sText_PkmnsXMadeYUseless,
[STRINGID_PKMNTRAPPEDBYSANDTOMB - 12] = sText_PkmnTrappedBySandTomb,
@@ -990,18 +990,19 @@ const u16 gUproarAwakeStringIds[] = {
STRINGID_PKMNSTAYEDAWAKEUSING
};
const u16 gStatUpStringIds[] = {
STRINGID_PKMNSSTATCHANGED,
STRINGID_PKMNSSTATCHANGED2,
STRINGID_STATSWONTINCREASE,
STRINGID_EMPTYSTRING3,
STRINGID_USINGXTHEYOFZN,
STRINGID_PKMNUSEDXTOGETPUMPED
const u16 gStatUpStringIds[] =
{
[B_MSG_ATTACKER_STAT_ROSE] = STRINGID_ATTACKERSSTATROSE,
[B_MSG_DEFENDER_STAT_ROSE] = STRINGID_DEFENDERSSTATROSE,
[B_MSG_STAT_WONT_INCREASE] = STRINGID_STATSWONTINCREASE,
[B_MSG_STAT_ROSE_EMPTY] = STRINGID_EMPTYSTRING3,
[B_MSG_STAT_ROSE_ITEM] = STRINGID_USINGITEMSTATOFPKMNROSE,
[B_MSG_USED_DIRE_HIT] = STRINGID_PKMNUSEDXTOGETPUMPED,
};
const u16 gStatDownStringIds[] = {
STRINGID_PKMNSSTATCHANGED3,
STRINGID_PKMNSSTATCHANGED4,
STRINGID_ATTACKERSSTATFELL,
STRINGID_DEFENDERSSTATFELL,
STRINGID_STATSWONTDECREASE,
STRINGID_EMPTYSTRING3
};
@@ -2456,7 +2457,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId) {
if (!(textFlags & 0x80))
{
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
}
+1 -1
View File
@@ -557,7 +557,7 @@ static void PrintBattleRecords(void)
static void CommitWindow(u8 windowId)
{
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void LoadFrameGfxOnBg(u8 bg)
+1793 -1359
View File
File diff suppressed because it is too large Load Diff
+9 -9
View File
@@ -687,7 +687,7 @@ u8 DoBattlerEndTurnEffects(void)
{
u8 effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
{
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
@@ -1000,13 +1000,13 @@ u8 DoBattlerEndTurnEffects(void)
return effect;
}
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return 0;
}
bool8 HandleWishPerishSongOnTurnEnd(void)
{
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
switch (gBattleStruct->wishPerishSongState)
{
case 0:
@@ -1073,7 +1073,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
}
break;
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return FALSE;
}
@@ -1874,7 +1874,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
}
break;
case ABILITYEFFECT_MOVE_END: // Think contact abilities.
case ABILITYEFFECT_ON_DAMAGE: // Think contact abilities.
switch (gLastUsedAbility)
{
case ABILITY_COLOR_CHANGE:
@@ -2234,12 +2234,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
case ABILITYEFFECT_FIELD_SPORT: // 14
switch (gLastUsedAbility)
{
case 0xFD:
case ABILITYEFFECT_MUD_SPORT:
for (i = 0; i < gBattlersCount; ++i)
if (gStatuses3[i] & STATUS3_MUDSPORT)
effect = i + 1;
break;
case 0xFE:
case ABILITYEFFECT_WATER_SPORT:
for (i = 0; i < gBattlersCount; ++i)
if (gStatuses3[i] & STATUS3_WATERSPORT)
effect = i + 1;
@@ -2976,7 +2976,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
BattleScriptPushCursor();
SetMoveEffect(0, 0);
SetMoveEffect(FALSE, 0);
BattleScriptPop();
}
break;
@@ -3158,7 +3158,7 @@ u8 IsMonDisobedient(void)
gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
gHitMarker |= HITMARKER_x200000;
gHitMarker |= HITMARKER_DISOBEDIENT_MOVE;
return 2;
}
}
+6 -6
View File
@@ -1274,7 +1274,7 @@ static u32 Cmd_PrintMessage(struct BerryCrushGame * game, u8 *args)
{
AddTextPrinterParameterized2(0, 2, sMessages[bMsgId], game->textSpeed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
}
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
break;
case 1:
if (!IsTextPrinterActive(0))
@@ -2223,7 +2223,7 @@ static u32 Cmd_SaveGame(struct BerryCrushGame * game, u8 *args)
return 0;
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
CreateTask(Task_LinkSave, 0);
break;
case 3:
@@ -2370,7 +2370,7 @@ static u32 Cmd_StopGame(struct BerryCrushGame * game, UNUSED u8 *args)
AddTextPrinterParameterized2(0, 2, sMessages[MSG_NO_BERRIES], game->textSpeed, NULL, 2, 1, 3);
else
AddTextPrinterParameterized2(0, 2, sMessages[MSG_DROPPED], game->textSpeed, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
break;
case 1:
if (IsTextPrinterActive(0))
@@ -3073,7 +3073,7 @@ static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushG
printCrushingResults(game);
break;
case 5:
CopyWindowToVram(spriteManager->resultsWindowId, COPYWIN_BOTH);
CopyWindowToVram(spriteManager->resultsWindowId, COPYWIN_FULL);
spriteManager->resultsState = 0;
return TRUE;
}
@@ -3166,7 +3166,7 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
yPos += 14;
score = 0;
}
CopyWindowToVram(tWindowId, COPYWIN_BOTH);
CopyWindowToVram(tWindowId, COPYWIN_FULL);
break;
case 2:
if (JOY_NEW(A_BUTTON | B_BUTTON))
@@ -3263,7 +3263,7 @@ static void DrawPlayerNameWindows(struct BerryCrushGame * game)
game->players[i].name
);
}
CopyWindowToVram(game->gfx.nameWindowIds[i], COPYWIN_BOTH);
CopyWindowToVram(game->gfx.nameWindowIds[i], COPYWIN_FULL);
}
CopyBgTilemapBufferToVram(0);
}
+3 -3
View File
@@ -80,13 +80,13 @@ static void PrintNewCountOnLinkPlayerCountDisplayWindow(u16 windowId, s32 num)
SetStdWindowBorderStyle(windowId, FALSE);
StringExpandPlaceholders(gStringVar4, gUnknown_841DF82);
AddTextPrinterParameterized(windowId, 2, gStringVar4, 0, 0, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void DestroyLinkPlayerCountDisplayWindow(u16 windowId)
{
ClearStdWindowAndFrame(windowId, FALSE);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void UpdateLinkPlayerCountDisplay(u8 taskId, u8 num)
@@ -723,7 +723,7 @@ static void sub_8081624(void)
void CB2_ReturnFromCableClubBattle(void)
{
gBattleTypeFlags &= (u16)~BATTLE_TYPE_LINK_ESTABLISHED;
gBattleTypeFlags &= (u16)~BATTLE_TYPE_LINK_IN_BATTLE;
Overworld_ResetMapMusic();
LoadPlayerParty();
SavePlayerBag();
+1 -1
View File
@@ -139,7 +139,7 @@ static void Task_HandleYesNoMenu(u8 taskId)
PlaySE(SE_SELECT);
FillWindowPixelBuffer(1, PIXEL_FILL(1));
AddTextPrinterParameterized4(1, 2, 0, 3, 1, 1, sTextColor, 0, gUnknown_841B6B9);
CopyWindowToVram(1, COPYWIN_BOTH);
CopyWindowToVram(1, COPYWIN_FULL);
ClearSaveData();
break;
case MENU_NOTHING_CHOSEN:
+1 -1
View File
@@ -761,7 +761,7 @@ static void CreateCreditsWindow(void)
sCreditsMgr->windowId = AddWindow(&sCreditsWindowTemplate);
FillWindowPixelBuffer(sCreditsMgr->windowId, PIXEL_FILL(0));
PutWindowTilemap(sCreditsMgr->windowId);
CopyWindowToVram(sCreditsMgr->windowId, COPYWIN_BOTH);
CopyWindowToVram(sCreditsMgr->windowId, COPYWIN_FULL);
sCreditsMgr->windowIsActive = TRUE;
}
+1 -1
View File
@@ -990,7 +990,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_SOLAR_BEAM] =
{
.effect = EFFECT_SOLARBEAM,
.effect = EFFECT_SOLAR_BEAM,
.power = 120,
.type = TYPE_GRASS,
.accuracy = 100,
+124 -124
View File
@@ -15,7 +15,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -35,7 +35,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -57,7 +57,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -239,7 +239,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -264,7 +264,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
| TMHM(TM32_DOUBLE_TEAM)
@@ -758,7 +758,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -794,7 +794,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -867,7 +867,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -901,7 +901,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -974,7 +974,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -992,7 +992,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1011,7 +1011,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1029,7 +1029,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1052,7 +1052,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1073,7 +1073,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1093,7 +1093,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1607,7 +1607,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1626,7 +1626,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1646,7 +1646,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -1778,7 +1778,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM11_SUNNY_DAY)
| TMHM(TM17_PROTECT)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -1797,7 +1797,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM15_HYPER_BEAM)
| TMHM(TM17_PROTECT)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -2348,7 +2348,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM32_DOUBLE_TEAM)
@@ -2372,7 +2372,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM32_DOUBLE_TEAM)
@@ -2495,7 +2495,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -2647,7 +2647,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -2680,7 +2680,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -2706,7 +2706,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -2872,7 +2872,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -3021,7 +3021,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3198,7 +3198,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3356,7 +3356,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -3560,7 +3560,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3608,7 +3608,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3655,7 +3655,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -3676,7 +3676,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -3700,7 +3700,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
@@ -3874,7 +3874,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM27_RETURN)
@@ -3903,7 +3903,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -3976,7 +3976,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM31_BRICK_BREAK)
@@ -4000,7 +4000,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM31_BRICK_BREAK)
@@ -4020,7 +4020,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM29_PSYCHIC)
@@ -4040,7 +4040,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM29_PSYCHIC)
@@ -4151,7 +4151,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -4177,7 +4177,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM29_PSYCHIC)
@@ -4202,7 +4202,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4229,7 +4229,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4258,7 +4258,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4284,7 +4284,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4373,7 +4373,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -4493,7 +4493,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM40_AERIAL_ACE)
@@ -4510,7 +4510,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM40_AERIAL_ACE)
@@ -4528,7 +4528,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM40_AERIAL_ACE)
@@ -4547,7 +4547,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -4577,7 +4577,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -4598,7 +4598,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -4615,7 +4615,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -4855,7 +4855,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -4877,7 +4877,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -4901,7 +4901,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -4982,7 +4982,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -5017,7 +5017,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5455,7 +5455,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM12_TAUNT)
| TMHM(TM17_PROTECT)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
@@ -5481,7 +5481,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM15_HYPER_BEAM)
| TMHM(TM17_PROTECT)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
@@ -5568,7 +5568,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5593,7 +5593,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5731,7 +5731,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5766,7 +5766,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -5826,7 +5826,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -6003,7 +6003,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -6039,7 +6039,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -6114,7 +6114,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -6140,7 +6140,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -6169,7 +6169,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
@@ -6450,7 +6450,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -6473,7 +6473,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
| TMHM(TM30_SHADOW_BALL)
@@ -6499,7 +6499,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM42_FACADE)
@@ -6522,7 +6522,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
| TMHM(TM32_DOUBLE_TEAM)
@@ -6552,7 +6552,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
| TMHM(TM32_DOUBLE_TEAM)
@@ -6575,7 +6575,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6595,7 +6595,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6621,7 +6621,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6646,7 +6646,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6666,7 +6666,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6688,7 +6688,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
| TMHM(TM30_SHADOW_BALL)
@@ -6745,7 +6745,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -6767,7 +6767,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
@@ -6866,7 +6866,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -6888,7 +6888,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -6960,7 +6960,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -6987,7 +6987,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -7014,7 +7014,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -7048,7 +7048,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -7073,7 +7073,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -7383,7 +7383,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -7404,7 +7404,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM28_DIG)
@@ -7428,7 +7428,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
@@ -7660,7 +7660,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM37_SANDSTORM)
@@ -7680,7 +7680,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM37_SANDSTORM)
@@ -7769,7 +7769,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM29_PSYCHIC)
@@ -7906,7 +7906,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM31_BRICK_BREAK)
| TMHM(TM32_DOUBLE_TEAM)
@@ -7982,7 +7982,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM40_AERIAL_ACE)
@@ -8005,7 +8005,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
@@ -8085,7 +8085,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8108,7 +8108,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -8140,7 +8140,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -8174,7 +8174,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -8204,7 +8204,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8229,7 +8229,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8253,7 +8253,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8279,7 +8279,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
| TMHM(TM32_DOUBLE_TEAM)
@@ -8302,7 +8302,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
@@ -8332,7 +8332,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM30_SHADOW_BALL)
@@ -8538,7 +8538,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -8649,7 +8649,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -8683,7 +8683,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -8710,7 +8710,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -8736,7 +8736,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
@@ -8759,7 +8759,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
| TMHM(TM36_SLUDGE_BOMB)
@@ -8777,7 +8777,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM19_GIGA_DRAIN)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM26_EARTHQUAKE)
| TMHM(TM27_RETURN)
| TMHM(TM32_DOUBLE_TEAM)
@@ -9160,7 +9160,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -9196,7 +9196,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM17_PROTECT)
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM23_IRON_TAIL)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
@@ -9234,7 +9234,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -9272,7 +9272,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM26_EARTHQUAKE)
@@ -9337,7 +9337,7 @@ static const u32 sTMHMLearnsets[][2] =
| TMHM(TM18_RAIN_DANCE)
| TMHM(TM20_SAFEGUARD)
| TMHM(TM21_FRUSTRATION)
| TMHM(TM22_SOLARBEAM)
| TMHM(TM22_SOLAR_BEAM)
| TMHM(TM24_THUNDERBOLT)
| TMHM(TM25_THUNDER)
| TMHM(TM27_RETURN)
+2 -2
View File
@@ -1542,7 +1542,7 @@ void ShowDaycareLevelMenu(void)
menuTemplate.windowId = windowId;
listMenuTaskId = ListMenuInit(&menuTemplate, 0, 0);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
daycareMenuTaskId = CreateTask(Task_HandleDaycareLevelMenuInput, 3);
gTasks[daycareMenuTaskId].tMenuListTaskId = listMenuTaskId;
@@ -1937,7 +1937,7 @@ static void CB2_EggHatch_1(void)
PlayFanfare(MUS_EVOLVED);
sEggHatchData->CB2_state++;
PutWindowTilemap(sEggHatchData->windowId);
CopyWindowToVram(sEggHatchData->windowId, COPYWIN_BOTH);
CopyWindowToVram(sEggHatchData->windowId, COPYWIN_FULL);
break;
case 6:
if (IsFanfareTaskInactive())
+1 -1
View File
@@ -2341,7 +2341,7 @@ static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
case 0:
data[1] = AddWindow(&sUnknown_84755E0);
sub_81538D0(data[1]);
CopyWindowToVram(data[1], COPYWIN_BOTH);
CopyWindowToVram(data[1], COPYWIN_FULL);
data[0]++;
break;
case 1:
+2 -2
View File
@@ -1370,7 +1370,7 @@ static void sub_81556E0(void)
AddTextPrinterParameterized(gUnknown_203F440->unk3008[1], 2, gText_Yes, 8, 2, -1, NULL);
AddTextPrinterParameterized(gUnknown_203F440->unk3008[1], 2, gText_No, 8, 16, -1, NULL);
AddTextPrinterParameterized(gUnknown_203F440->unk3008[1], 2, gText_SelectorArrow2, 0, y == 1 ? 2 : 16, -1, NULL);
CopyWindowToVram(gUnknown_203F440->unk3008[1], COPYWIN_BOTH);
CopyWindowToVram(gUnknown_203F440->unk3008[1], COPYWIN_FULL);
// Increment state only if A or B button have been pressed.
if (JOY_NEW(A_BUTTON))
{
@@ -1425,7 +1425,7 @@ static void sub_8155A78(void)
gUnknown_203F440->state++;
break;
case 1:
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
gUnknown_203F440->state++;
break;
case 2:
+4 -4
View File
@@ -1323,7 +1323,7 @@ static void PrintTitleText(void)
FillWindowPixelBuffer(0, PIXEL_FILL(0));
EC_AddTextPrinterParameterized2(0, 1, titleText, xOffset, 0, TEXT_SKIP_DRAW, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
static void EC_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16))
@@ -1379,7 +1379,7 @@ static void PrintECInterfaceTextById(u8 direction)
if (text2)
EC_AddTextPrinterParameterized(1, 1, text2, 0, 16, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(1, COPYWIN_BOTH);
CopyWindowToVram(1, COPYWIN_FULL);
}
static void EC_CreateYesNoMenuWithInitialCursorPos(u8 initialCursorPos)
@@ -1435,7 +1435,7 @@ static void PrintECFields(void)
ecWord++;
for (k = 0; k < 7; k++)
{
*str++ = CHAR_EXTRA_EMOJI;
*str++ = CHAR_EXTRA_SYMBOL;
*str++ = 9;
}
@@ -1454,7 +1454,7 @@ static void PrintECFields(void)
EC_AddTextPrinterParameterized(sEasyChatGraphicsResources->windowId, 1, sEasyChatGraphicsResources->ecPrintBuffer, 0, i * 16, TEXT_SKIP_DRAW, NULL);
}
CopyWindowToVram(sEasyChatGraphicsResources->windowId, COPYWIN_BOTH);
CopyWindowToVram(sEasyChatGraphicsResources->windowId, COPYWIN_FULL);
}
static void DrawECFrameInTilemapBuffer(u16 *tilemap)
+1 -1
View File
@@ -912,7 +912,7 @@ static void Task_EvolutionScene(u8 taskId)
case MVSTATE_PRINT_YES_NO:
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0);
HandleBattleWindow(23, 8, 29, 13, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, (B_WIN_YESNO | B_TEXT_FLAG_NONE));
gTasks[taskId].tLearnMoveState++;
sEvoCursorPos = 0;
+2 -2
View File
@@ -994,7 +994,7 @@ static void Setup_DrawMsgAndListBoxes(void)
static void FC_PutWindowTilemapAndCopyWindowToVramMode3(u8 windowId)
{
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static bool8 SetMessageSelectorIconObjMode(u8 spriteId, u8 objMode)
@@ -1578,7 +1578,7 @@ static u8 FC_PopulateListMenu(void)
static void FC_PutWindowTilemapAndCopyWindowToVramMode3_2(u8 windowId)
{
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void FC_CreateScrollIndicatorArrowPair(void)
+1 -1
View File
@@ -396,7 +396,7 @@ static void Task_RushInjuredPokemonToCenter(u8 taskId)
Menu_LoadStdPalAt(0xF0);
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
loc = GetHealLocation(1);
if (gSaveBlock1Ptr->lastHealLocation.mapGroup == loc->group
&& gSaveBlock1Ptr->lastHealLocation.mapNum == loc->map
+2 -2
View File
@@ -1103,7 +1103,7 @@ void DrawElevatorCurrentFloorWindow(void)
strwidth = GetStringWidth(2, floorname, 0);
AddTextPrinterParameterized(sElevatorCurrentFloorWindowId, 2, floorname, 56 - strwidth, 16, 0xFF, NULL);
PutWindowTilemap(sElevatorCurrentFloorWindowId);
CopyWindowToVram(sElevatorCurrentFloorWindowId, COPYWIN_BOTH);
CopyWindowToVram(sElevatorCurrentFloorWindowId, COPYWIN_FULL);
}
}
@@ -1364,7 +1364,7 @@ static void Task_CreateScriptListMenu(u8 taskId)
Task_CreateMenuRemoveScrollIndicatorArrowPair(taskId);
task->data[14] = ListMenuInit(&sFieldSpecialsListMenuTemplate, task->data[7], task->data[8]);
PutWindowTilemap(task->data[13]);
CopyWindowToVram(task->data[13], COPYWIN_BOTH);
CopyWindowToVram(task->data[13], COPYWIN_FULL);
gTasks[taskId].func = Task_ListMenuHandleInput;
}
+1 -1
View File
@@ -436,7 +436,7 @@ static void Task_MapPreviewScreen_0(u8 taskId)
if (!MapPreview_IsGfxLoadFinished())
{
data[4] = MapPreview_CreateMapNameWindow(data[3]);
CopyWindowToVram(data[4], COPYWIN_BOTH);
CopyWindowToVram(data[4], COPYWIN_FULL);
data[0]++;
}
break;
+1 -1
View File
@@ -1033,7 +1033,7 @@ const u32 gBattleAnimBgTilemap_Ghost[] = INCBIN_U32("graphics/battle_anims/backg
const u32 gBattleAnimSpritePal_WhipHit[] = INCBIN_U32("graphics/battle_anims/sprites/whip_hit.gbapal.lz");
const u32 gBattleAnimBgPalette_Solarbeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/solarbeam.gbapal.lz");
const u32 gBattleAnimBgPalette_SolarBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/solarbeam.gbapal.lz");
const u32 gFile_graphics_unknown_unknown_E7CFB0_tilemap[] = INCBIN_U32("graphics/unknown/unknown_E7CFB0.bin.lz");
+7 -7
View File
@@ -453,7 +453,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
gTasks[taskId].func = Task_Hof_TrySaveData;
}
@@ -591,7 +591,7 @@ static void Task_Hof_ApplauseAndConfetti(u8 taskId)
}
BeginNormalPaletteFade(sSelectedPaletteIndices, 0, 12, 12, HALL_OF_FAME_BG_PAL);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
gTasks[taskId].data[3] = 7;
gTasks[taskId].func = Task_Hof_WaitBorderFadeAway;
}
@@ -639,7 +639,7 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId)
HallOfFame_PrintPlayerInfo(1, 2);
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized2(0, 2, gText_LeagueChamp, 0, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
gTasks[taskId].func = Task_Hof_ExitOnKeyPressed;
}
}
@@ -969,7 +969,7 @@ static void Task_HofPC_PrintDataIsCorrupted(u8 taskId)
TopBarWindowPrintString(gText_ABUTTONExit, 8, TRUE);
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized2(0, 2, gText_HOFCorrupted, 0, NULL, 2, 1, 3);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
gTasks[taskId].func = Task_HofPC_ExitOnButtonPress;
}
@@ -985,7 +985,7 @@ static void HallOfFame_PrintWelcomeText(u8 not, u8 used)
FillWindowPixelBuffer(0, PIXEL_FILL(0));
PutWindowTilemap(0);
AddTextPrinterParameterized3(0, 2, x, 1, sTextColors[0], 0, gText_WelcomeToHOF);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u8 unused2)
@@ -1072,7 +1072,7 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
AddTextPrinterParameterized3(0, 2, 0x60, 0x11, sTextColors[0], 0, text);
}
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
@@ -1115,7 +1115,7 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
AddTextPrinterParameterized3(1, 2, textWidth - 36, 32, sTextColors[1], 0, text);
CopyWindowToVram(1, COPYWIN_BOTH);
CopyWindowToVram(1, COPYWIN_FULL);
}
static void ClearVramOamPltt_LoadHofPal(void)
+1 -1
View File
@@ -522,7 +522,7 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
BlitBitmapRect4Bit(&srcBlit, &destBlit, 0, 0, x, y, GetKeypadIconWidth(curChar), GetKeypadIconHeight(curChar), 0);
x += GetKeypadIconWidth(curChar);
break;
case CHAR_EXTRA_EMOJI:
case CHAR_EXTRA_SYMBOL:
curChar = *src + 0x100;
src++;
//fallthrough
+1 -1
View File
@@ -991,7 +991,7 @@ static void IntroCB_Init(struct IntroSequenceData * this)
FillWindowPixelBuffer(0, PIXEL_FILL(0));
BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0, 40, 144, 16);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
this->state++;
break;
case 1:
+2 -2
View File
@@ -690,7 +690,7 @@ static void PrintTeachWhichMoveToStrVar1(bool8 onInit)
StringExpandPlaceholders(gStringVar4, gText_TeachWhichMoveToMon);
PrintTextOnWindow(7, gStringVar4, 0, 2, 0, 2);
PutWindowTilemap(7);
CopyWindowToVram(7, COPYWIN_BOTH);
CopyWindowToVram(7, COPYWIN_FULL);
}
}
@@ -880,7 +880,7 @@ static void PrintMoveInfoHandleCancel_CopyToVram(void)
CopyWindowToVram(2, COPYWIN_GFX);
CopyWindowToVram(2, COPYWIN_GFX);
CopyWindowToVram(5, COPYWIN_GFX);
CopyWindowToVram(7, COPYWIN_BOTH);
CopyWindowToVram(7, COPYWIN_FULL);
}
static void MoveRelearnerMenu_MoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu *list)
+3 -3
View File
@@ -1369,7 +1369,7 @@ static void LinkCB_WaitAckCommand5FFF(void)
}
if (count == linkPlayerCount)
{
gBattleTypeFlags &= ~(BATTLE_TYPE_LINK_ESTABLISHED | 0xFFFF0000);
gBattleTypeFlags &= ~(BATTLE_TYPE_LINK_IN_BATTLE | 0xFFFF0000);
gLinkVSyncDisabled = TRUE;
CloseLink();
gLinkCallback = NULL;
@@ -1513,7 +1513,7 @@ void sub_800AE1C(void)
PutWindowTilemap(0);
PutWindowTilemap(2);
CopyWindowToVram(0, 0);
CopyWindowToVram(2, COPYWIN_BOTH);
CopyWindowToVram(2, COPYWIN_FULL);
ShowBg(0);
ShowBg(1);
}
@@ -1526,7 +1526,7 @@ void sub_800AED0(void)
PutWindowTilemap(1);
PutWindowTilemap(2);
CopyWindowToVram(1, 0);
CopyWindowToVram(2, COPYWIN_BOTH);
CopyWindowToVram(2, COPYWIN_FULL);
ShowBg(0);
}
+1 -1
View File
@@ -1373,7 +1373,7 @@ static void WaitAllReadyToCloseLink(void)
}
if (count == playerCount)
{
gBattleTypeFlags &= ~(BATTLE_TYPE_LINK_ESTABLISHED | 0xFFFF0000);
gBattleTypeFlags &= ~(BATTLE_TYPE_LINK_IN_BATTLE | 0xFFFF0000);
if (Rfu.parent_child == MODE_CHILD)
{
Rfu.errorState = 3;
+1 -1
View File
@@ -199,7 +199,7 @@ static const u8 sWireless_RSEtoASCIITable[] = {
0x20, 0x20, 0x2b, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
[CHAR_DYNAMIC_PLACEHOLDER] = ' ',
[CHAR_KEYPAD_ICON] = ' ',
[CHAR_EXTRA_EMOJI] = ' ',
[CHAR_EXTRA_SYMBOL] = ' ',
[CHAR_PROMPT_SCROLL] = ' ',
[CHAR_PROMPT_CLEAR] = ' ',
[EXT_CTRL_CODE_BEGIN] = ' ',
+2 -2
View File
@@ -676,8 +676,8 @@ static void AddMailMessagePrinters(void)
width = GetStringWidth(1, gText_From, 0);
AddTextPrinterParameterized3(1, 1, sMailViewResources->nameX, sMailViewResources->messageLayout->nameY, sTextColor, 0, gText_From);
AddTextPrinterParameterized3(1, 1, sMailViewResources->nameX + width, sMailViewResources->messageLayout->nameY, sTextColor, 0, sMailViewResources->authorNameBuffer);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(1, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
CopyWindowToVram(1, COPYWIN_FULL);
}
static void VBlankCB_ShowMail(void)
+3 -3
View File
@@ -352,7 +352,7 @@ static void Task_PrintMainMenuText(u8 taskId)
AddTextPrinterParameterized3(MAIN_MENU_WINDOW_NEWGAME_ONLY, 2, 2, 2, sTextColor1, -1, gText_NewGame);
MainMenu_DrawWindow(&sWindowTemplate[MAIN_MENU_WINDOW_NEWGAME_ONLY]);
PutWindowTilemap(MAIN_MENU_WINDOW_NEWGAME_ONLY);
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME_ONLY, COPYWIN_BOTH);
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME_ONLY, COPYWIN_FULL);
break;
case MAIN_MENU_CONTINUE:
FillWindowPixelBuffer(MAIN_MENU_WINDOW_CONTINUE, PIXEL_FILL(10));
@@ -365,7 +365,7 @@ static void Task_PrintMainMenuText(u8 taskId)
PutWindowTilemap(MAIN_MENU_WINDOW_CONTINUE);
PutWindowTilemap(MAIN_MENU_WINDOW_NEWGAME);
CopyWindowToVram(MAIN_MENU_WINDOW_CONTINUE, COPYWIN_GFX);
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME, COPYWIN_BOTH);
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME, COPYWIN_FULL);
break;
case MAIN_MENU_MYSTERYGIFT:
FillWindowPixelBuffer(MAIN_MENU_WINDOW_CONTINUE, PIXEL_FILL(10));
@@ -384,7 +384,7 @@ static void Task_PrintMainMenuText(u8 taskId)
PutWindowTilemap(MAIN_MENU_WINDOW_MYSTERYGIFT);
CopyWindowToVram(MAIN_MENU_WINDOW_CONTINUE, COPYWIN_GFX);
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME, COPYWIN_GFX);
CopyWindowToVram(MAIN_MENU_WINDOW_MYSTERYGIFT, COPYWIN_BOTH);
CopyWindowToVram(MAIN_MENU_WINDOW_MYSTERYGIFT, COPYWIN_FULL);
break;
}
gTasks[taskId].func = Task_WaitDma3AndFadeIn;
+1 -1
View File
@@ -182,7 +182,7 @@ static u16 MapNamePopupCreateWindow(bool32 palintoFadedBuffer)
DrawTextBorderOuter(windowId, r6, 0xD);
PutWindowTilemap(windowId);
MapNamePopupPrintMapNameOnWindow(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
return windowId;
}
+1 -1
View File
@@ -484,7 +484,7 @@ static void Task_RunMapPreviewScreenForest(u8 taskId)
case 0:
if (!MapPreview_IsGfxLoadFinished() && !IsDma3ManagerBusyWithBgCopy())
{
CopyWindowToVram(data[11], COPYWIN_BOTH);
CopyWindowToVram(data[11], COPYWIN_FULL);
data[0]++;
}
break;
+11 -11
View File
@@ -44,7 +44,7 @@ void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
// not used
@@ -56,7 +56,7 @@ static void DrawDialogFrameWithCustomTile(u8 windowId, bool8 copyToVram, u16 til
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_DrawDialogFrameWithCustomTileAndPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
@@ -96,7 +96,7 @@ void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
ClearWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_ClearDialogWindowAndFrameNullPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
@@ -112,7 +112,7 @@ void DrawStdFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 bas
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
// not used
@@ -124,7 +124,7 @@ static void DrawStdFrameWithCustomTile(u8 windowId, bool8 copyToVram, u16 baseTi
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_DrawStdFrameWithCustomTileAndPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
@@ -145,7 +145,7 @@ void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
ClearWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_ClearStdWindowAndFrameToTransparent(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
@@ -195,7 +195,7 @@ void TopBarWindowPrintString(const u8 *string, u8 unused, bool8 copyToVram)
width = GetStringWidth(0, string, 0);
AddTextPrinterParameterized3(sTopBarWindowId, 0, -20 - width, 1, gUnknown_8456618, 0, string);
if (copyToVram)
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
}
}
@@ -228,7 +228,7 @@ void TopBarWindowPrintTwoStrings(const u8 *string, const u8 *string2, bool8 fgCo
}
AddTextPrinterParameterized4(sTopBarWindowId, 1, 4, 1, 0, 0, color, 0, string);
if (copyToVram)
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
}
}
@@ -236,7 +236,7 @@ void TopBarWindowPrintTwoStrings(const u8 *string, const u8 *string2, bool8 fgCo
static void CopyTopBarWindowToVram(void)
{
if (sTopBarWindowId != 0xFF)
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
}
void ClearTopBarWindow(void)
@@ -244,7 +244,7 @@ void ClearTopBarWindow(void)
if (sTopBarWindowId != 0xFF)
{
FillWindowPixelBuffer(sTopBarWindowId, PIXEL_FILL(15));
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
}
}
@@ -254,7 +254,7 @@ void DestroyTopBarWindow(void)
{
FillWindowPixelBuffer(sTopBarWindowId, PIXEL_FILL(0));
ClearWindowTilemap(sTopBarWindowId);
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
RemoveWindow(sTopBarWindowId);
sTopBarWindowId = 0xFF;
}
+1 -1
View File
@@ -396,7 +396,7 @@ static void sub_8145D18(u8 whichWindow)
}
break;
}
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void sub_8146060(void)
+2 -2
View File
@@ -326,8 +326,8 @@ static void sub_8146A30(void)
{
AddTextPrinterParameterized3(sWork->windowIds[1], 3, 0, 16 * i + 2, sTextPals[sWork->bgSpec->textPal2], 0, sWork->messages[i]);
}
CopyWindowToVram(sWork->windowIds[0], COPYWIN_BOTH);
CopyWindowToVram(sWork->windowIds[1], COPYWIN_BOTH);
CopyWindowToVram(sWork->windowIds[0], COPYWIN_FULL);
CopyWindowToVram(sWork->windowIds[1], COPYWIN_FULL);
}
static void sub_8146B58(void)
+1 -1
View File
@@ -530,7 +530,7 @@ void AddTextPrinterToWindow1(const u8 *str)
AddTextPrinterParameterized4(1, 2, 0, 2, 0, 2, sMG_Ereader_TextColor_2, 0, gStringVar4);
DrawTextBorderOuter(1, 0x001, 0xF);
PutWindowTilemap(1);
CopyWindowToVram(1, COPYWIN_BOTH);
CopyWindowToVram(1, COPYWIN_FULL);
}
void ClearTextWindow(void)
+2 -2
View File
@@ -707,7 +707,7 @@ static void pokemon_transfer_to_pc_with_message(void)
DrawDialogueFrame(0, FALSE);
gTextFlags.canABSpeedUpPrint = TRUE;
AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
static bool8 sub_809E1D4(void)
@@ -1886,7 +1886,7 @@ static void sub_809FAE4(void)
FillWindowPixelBuffer(sNamingScreenData->windows[4], PIXEL_FILL(15));
AddTextPrinterParameterized3(sNamingScreenData->windows[4], 0, 236 - strwidth, 0, color, 0, gText_MoveOkBack);
PutWindowTilemap(sNamingScreenData->windows[4]);
CopyWindowToVram(sNamingScreenData->windows[4], COPYWIN_BOTH);
CopyWindowToVram(sNamingScreenData->windows[4], COPYWIN_FULL);
}
static void sub_809FB70(void)
+5 -5
View File
@@ -471,7 +471,7 @@ void DrawDialogueFrame(u8 windowId, bool8 copyToVram)
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
void DrawStdWindowFrame(u8 windowId, bool8 copyToVram)
@@ -480,7 +480,7 @@ void DrawStdWindowFrame(u8 windowId, bool8 copyToVram)
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
PutWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram)
@@ -489,7 +489,7 @@ void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram)
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
ClearWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
if (gQuestLogState == QL_STATE_PLAYBACK)
CommitQuestLogWindow1();
}
@@ -500,7 +500,7 @@ void ClearStdWindowAndFrame(u8 windowId, bool8 copyToVram)
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
ClearWindowTilemap(windowId);
if (copyToVram == TRUE)
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void WindowFunc_DrawStandardFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
@@ -644,7 +644,7 @@ void DisplayItemMessageOnField(u8 taskId, u8 textSpeed, const u8 *string, TaskFu
{
LoadStdWindowFrameGfx();
DisplayMessageAndContinueTask(taskId, 0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM, textSpeed, GetTextSpeedSetting(), string, callback);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
void DisplayYesNoMenuDefaultYes(void)
+9 -9
View File
@@ -594,7 +594,7 @@ static void CreateHelpDocsPage1(void)
PutWindowTilemap(sOakSpeechResources->unk_0014[0]);
FillWindowPixelBuffer(sOakSpeechResources->unk_0014[0], 0x00);
AddTextPrinterParameterized4(sOakSpeechResources->unk_0014[0], 2, 2, 0, 1, 1, sTextColor_HelpSystem, 0, gNewGame_HelpDocs1);
CopyWindowToVram(sOakSpeechResources->unk_0014[0], COPYWIN_BOTH);
CopyWindowToVram(sOakSpeechResources->unk_0014[0], COPYWIN_FULL);
FillBgTilemapBufferRect_Palette0(1, 0x3000, 1, 3, 5, 16);
CopyBgTilemapBufferToVram(1);
}
@@ -616,7 +616,7 @@ static void Task_OakSpeech4(u8 taskId)
PutWindowTilemap(sOakSpeechResources->unk_0014[i]);
FillWindowPixelBuffer(sOakSpeechResources->unk_0014[i], 0x00);
AddTextPrinterParameterized4(sOakSpeechResources->unk_0014[i], 2, 6, 0, 1, 1, sTextColor_HelpSystem, 0, sHelpDocsPtrs[i + r7 * 3]);
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_BOTH);
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_FULL);
}
if (sOakSpeechResources->unk_0012 == 1)
@@ -685,7 +685,7 @@ static void Task_OakSpeech3(u8 taskId)
{
FillWindowPixelBuffer(sOakSpeechResources->unk_0014[i], 0x00);
ClearWindowTilemap(sOakSpeechResources->unk_0014[i]);
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_BOTH);
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_FULL);
RemoveWindow(sOakSpeechResources->unk_0014[i]);
sOakSpeechResources->unk_0014[i] = 0;
}
@@ -709,7 +709,7 @@ static void Task_OakSpeech5(u8 taskId)
{
FillWindowPixelBuffer(sOakSpeechResources->unk_0014[i], 0x00);
ClearWindowTilemap(sOakSpeechResources->unk_0014[i]);
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_BOTH);
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_FULL);
RemoveWindow(sOakSpeechResources->unk_0014[i]);
sOakSpeechResources->unk_0014[i] = 0;
}
@@ -743,7 +743,7 @@ static void Task_OakSpeech6(u8 taskId)
data[14] = AddWindow(&sNewGameAdventureIntroWindowTemplates[0]);
PutWindowTilemap(data[14]);
FillWindowPixelBuffer(data[14], 0x00);
CopyWindowToVram(data[14], COPYWIN_BOTH);
CopyWindowToVram(data[14], COPYWIN_FULL);
sOakSpeechResources->unk_0012 = 0;
gMain.state = 0;
data[15] = 16;
@@ -866,7 +866,7 @@ static void Task_OakSpeech8(u8 taskId)
DestroyTopBarWindow();
FillWindowPixelBuffer(data[14], 0x00);
ClearWindowTilemap(data[14]);
CopyWindowToVram(data[14], COPYWIN_BOTH);
CopyWindowToVram(data[14], COPYWIN_FULL);
RemoveWindow(data[14]);
data[14] = 0;
FillBgTilemapBufferRect_Palette0(1, 0x000, 0, 0, 30, 20);
@@ -912,7 +912,7 @@ static void Task_OakSpeech9(u8 taskId)
{ \
AddTextPrinterParameterized2(0, 4, str, speed, NULL, 2, 1, 3); \
} \
CopyWindowToVram(0, COPYWIN_BOTH); \
CopyWindowToVram(0, COPYWIN_FULL); \
})
static void Task_OakSpeech10(u8 taskId)
@@ -1082,7 +1082,7 @@ static void Task_OakSpeech19(u8 taskId)
sOakSpeechResources->textColor[2] = 3;
AddTextPrinterParameterized3(gTasks[taskId].data[13], 2, 8, 17, sOakSpeechResources->textColor, 0, gText_Girl);
Menu_InitCursor(gTasks[taskId].data[13], 2, 0, 1, GetFontAttribute(2, 1) + 2, 2, 0);
CopyWindowToVram(gTasks[taskId].data[13], COPYWIN_BOTH);
CopyWindowToVram(gTasks[taskId].data[13], COPYWIN_FULL);
gTasks[taskId].func = Task_OakSpeech20;
}
}
@@ -1881,7 +1881,7 @@ static void PrintNameChoiceOptions(u8 taskId, u8 hasPlayerBeenNamed)
AddTextPrinterParameterized(data[13], 2, textPtrs[i], 8, 16 * (i + 1) + 1, 0, NULL);
}
Menu_InitCursor(data[13], 2, 0, 1, 16, 5, 0);
CopyWindowToVram(data[13], COPYWIN_BOTH);
CopyWindowToVram(data[13], COPYWIN_FULL);
}
static void GetDefaultName(u8 hasPlayerBeenNamed, u8 rivalNameChoice)
+3 -3
View File
@@ -320,7 +320,7 @@ static void OptionMenu_PickSwitchCancel(void)
FillWindowPixelBuffer(2, PIXEL_FILL(15));
AddTextPrinterParameterized3(2, 0, x, 0, sOptionMenuPickSwitchCancelTextColor, 0, gText_PickSwitchCancel);
PutWindowTilemap(2);
CopyWindowToVram(2, COPYWIN_BOTH);
CopyWindowToVram(2, COPYWIN_FULL);
}
static void OptionMenu_ResetSpriteData(void)
@@ -502,7 +502,7 @@ static void BufferOptionMenuString(u8 selection)
break;
}
PutWindowTilemap(1);
CopyWindowToVram(1, COPYWIN_BOTH);
CopyWindowToVram(1, COPYWIN_FULL);
}
static void CloseAndSaveOptionMenu(u8 taskId)
@@ -526,7 +526,7 @@ static void PrintOptionMenuHeader(void)
FillWindowPixelBuffer(0, PIXEL_FILL(1));
AddTextPrinterParameterized(WIN_TEXT_OPTION, 2, gText_MenuOption, 8, 1, TEXT_SKIP_DRAW, NULL);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
static void DrawOptionMenuBg(void)
+5 -5
View File
@@ -2475,9 +2475,9 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
attack = (150 * attack) / 100;
if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
defense = (150 * defense) / 100;
if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_MUD_SPORT, 0))
gBattleMovePower /= 2;
if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_WATER_SPORT, 0))
gBattleMovePower /= 2;
if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
@@ -4217,7 +4217,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
// I have to re-use this variable to match.
r5 = gActiveBattler;
gActiveBattler = battleMonId;
BtlController_EmitGetMonData(0, 0, 0);
BtlController_EmitGetMonData(BUFFER_A, 0, 0);
MarkBattlerForControllerExec(gActiveBattler);
gActiveBattler = r5;
}
@@ -4845,7 +4845,7 @@ static void BufferStatRoseMessage(int stat)
gBattlerTarget = gBattlerInMenuId;
StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[stat]]);
StringCopy(gBattleTextBuff2, gBattleText_Rose);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
BattleStringExpandPlaceholdersToDisplayedString(gText_DefendersStatRose);
}
const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId)
@@ -5987,7 +5987,7 @@ static u16 GetDeoxysStat(struct Pokemon *mon, s32 statId)
u16 statValue;
u8 nature;
if (gBattleTypeFlags & BATTLE_TYPE_LINK_ESTABLISHED || GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS)
if (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE || GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS)
{
return statValue = 0;
}
+1 -1
View File
@@ -4515,7 +4515,7 @@ static void Task_ShowPokemonJumpRecords(u8 taskId)
case 0:
tWindowId = AddWindow(&sWindowTemplate_Records);
PrintRecordsText(tWindowId);
CopyWindowToVram(tWindowId, COPYWIN_BOTH);
CopyWindowToVram(tWindowId, COPYWIN_FULL);
tState++;
break;
case 1:
+3 -3
View File
@@ -341,7 +341,7 @@ void InitPokemonSpecialAnimScene(struct PokemonSpecialAnimScene * buffer, u16 an
LoadBgGfxByAnimType(animType);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
TextWindow_SetUserSelectedFrame(0, 0x000, 0xe0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
ShowBg(0);
ShowBg(3);
HideBg(1);
@@ -370,7 +370,7 @@ void PSA_ShowMessageWindow(void)
PutWindowTilemap(0);
FillWindowPixelBuffer(0, PIXEL_FILL(1));
DrawTextBorderOuter(0, 0x001, 0xE);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
void PSA_HideMessageWindow(void)
@@ -612,7 +612,7 @@ UNUSED void PSA_DrawLevelUpWindowPg1(u16 *statsBefore, u16 *statsAfter)
DrawTextBorderOuter(1, 0x001, 0xE);
DrawLevelUpWindowPg1(1, statsBefore, statsAfter, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
PutWindowTilemap(1);
CopyWindowToVram(1, COPYWIN_BOTH);
CopyWindowToVram(1, COPYWIN_FULL);
}
UNUSED void PSA_DrawLevelUpWindowPg2(u16 *currStats)
{
+2 -2
View File
@@ -246,8 +246,8 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
DrawDialogueFrame(0, 0);
FillWindowPixelBuffer(0, PIXEL_FILL(1));
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, TEXT_SKIP_DRAW, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(task->data[15], COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
CopyWindowToVram(task->data[15], COPYWIN_FULL);
task->data[0]++;
break;
case 1:
+1 -1
View File
@@ -1127,7 +1127,7 @@ static void SetCursorMonData(void *pokemon, u8 mode)
*(txtPtr++) = TEXT_COLOR_WHITE;
*(txtPtr++) = TEXT_COLOR_LIGHT_GRAY;
*(txtPtr++) = CHAR_SPACE;
*(txtPtr++) = CHAR_EXTRA_EMOJI;
*(txtPtr++) = CHAR_EXTRA_SYMBOL;
*(txtPtr++) = 5; // LV_2
txtPtr = ConvertIntToDecimalStringN(txtPtr, gPSSData->cursorMonLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
+1 -1
View File
@@ -127,7 +127,7 @@ static bool8 sub_8095138(void)
sub_80956A4(sMoveMonsPtr->fromRow, sMoveMonsPtr->fromColumn);
SetBgAttribute(0, BG_ATTR_PALETTEMODE, 1);
PutWindowTilemap(gPSSData->field_2200);
CopyWindowToVram8Bit(gPSSData->field_2200, COPYWIN_BOTH);
CopyWindowToVram8Bit(gPSSData->field_2200, COPYWIN_FULL);
BlendPalettes(0x3F00, 8, RGB_WHITE);
sub_8094D14(2);
SetGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_256COLOR);
+1 -1
View File
@@ -501,7 +501,7 @@ void DrawPreviouslyOnQuestHeader(u8 sceneNum)
PutWindowTilemap(sQuestLogHeaderWindowIds[1]);
CopyWindowToVram(sQuestLogHeaderWindowIds[0], COPYWIN_GFX);
CopyWindowToVram(sQuestLogHeaderWindowIds[2], COPYWIN_GFX);
CopyWindowToVram(sQuestLogHeaderWindowIds[1], COPYWIN_BOTH);
CopyWindowToVram(sQuestLogHeaderWindowIds[1], COPYWIN_FULL);
}
void CommitQuestLogWindow1(void)
+9 -9
View File
@@ -1920,16 +1920,16 @@ static void DisplayCurrentDungeonName(void)
StringCopy(sRegionMap->dungeonName, sMapNames[descOffset]);
AddTextPrinterParameterized3(WIN_DUNGEON_NAME, 2, 12, 2, sTextColorTable[GetSelectedMapsecType(LAYER_DUNGEON) - 2], 0, sRegionMap->dungeonName);
PutWindowTilemap(WIN_DUNGEON_NAME);
CopyWindowToVram(WIN_DUNGEON_NAME, COPYWIN_BOTH);
CopyWindowToVram(WIN_DUNGEON_NAME, COPYWIN_FULL);
}
}
static void ClearMapsecNameText(void)
{
FillWindowPixelBuffer(WIN_MAP_NAME, PIXEL_FILL(0));
CopyWindowToVram(WIN_MAP_NAME, COPYWIN_BOTH);
CopyWindowToVram(WIN_MAP_NAME, COPYWIN_FULL);
FillWindowPixelBuffer(WIN_DUNGEON_NAME, PIXEL_FILL(0));
CopyWindowToVram(WIN_DUNGEON_NAME, COPYWIN_BOTH);
CopyWindowToVram(WIN_DUNGEON_NAME, COPYWIN_FULL);
}
static void BufferRegionMapBg(u8 bg, u16 *map)
@@ -2492,7 +2492,7 @@ static void Task_DrawDungeonMapPreviewFlavorText(u8 taskId)
break;
case 2:
FillWindowPixelBuffer(WIN_MAP_PREVIEW, PIXEL_FILL(0));
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_BOTH);
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_FULL);
PutWindowTilemap(WIN_MAP_PREVIEW);
sDungeonMapPreview->drawState++;
break;
@@ -2502,7 +2502,7 @@ static void Task_DrawDungeonMapPreviewFlavorText(u8 taskId)
{
AddTextPrinterParameterized3(WIN_MAP_PREVIEW, 2, 4, 0, sTextColor_Green, -1, GetDungeonName(GetDungeonMapsecUnderCursor()));
AddTextPrinterParameterized3(WIN_MAP_PREVIEW, 2, 2, 14, sTextColor_White, -1, GetDungeonFlavorText(GetDungeonMapsecUnderCursor()));
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_BOTH);
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_FULL);
sDungeonMapPreview->drawState++;
}
// Tint image
@@ -2521,7 +2521,7 @@ static void Task_DrawDungeonMapPreviewFlavorText(u8 taskId)
if (JOY_NEW(B_BUTTON) || JOY_NEW(A_BUTTON))
{
FillWindowPixelBuffer(WIN_MAP_PREVIEW, PIXEL_FILL(0));
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_BOTH);
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_FULL);
sDungeonMapPreview->mainState++;
sDungeonMapPreview->drawState++;
}
@@ -3001,8 +3001,8 @@ static void Task_MapCloseAnim(u8 taskId)
{
case 0:
ClearOrDrawTopBar(TRUE);
CopyWindowToVram(WIN_TOPBAR_LEFT, COPYWIN_BOTH);
CopyWindowToVram(WIN_TOPBAR_RIGHT, COPYWIN_BOTH);
CopyWindowToVram(WIN_TOPBAR_LEFT, COPYWIN_FULL);
CopyWindowToVram(WIN_TOPBAR_RIGHT, COPYWIN_FULL);
sMapOpenCloseAnim->closeState++;
break;
case 1:
@@ -4294,7 +4294,7 @@ static void PrintTopBarTextRight(const u8 *str)
else
FillWindowPixelBuffer(WIN_TOPBAR_RIGHT, PIXEL_FILL(15));
AddTextPrinterParameterized3(WIN_TOPBAR_RIGHT, 0, 0, 0, sTextColors, 0, str);
CopyWindowToVram(WIN_TOPBAR_RIGHT, COPYWIN_BOTH);
CopyWindowToVram(WIN_TOPBAR_RIGHT, COPYWIN_FULL);
}
static void ClearOrDrawTopBar(bool8 clear)
+3 -3
View File
@@ -2119,7 +2119,7 @@ static bool8 SlotsTask_MessageOutOfCoins(u8 * state, struct SlotMachineSetupTask
{
case 0:
Slot_PrintOnWindow0(gString_OutOfCoins);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -2137,7 +2137,7 @@ static bool8 SlotsTask_AskQuitPlaying(u8 * state, struct SlotMachineSetupTaskDat
case 0:
Slot_PrintOnWindow0(gString_QuitPlaying);
Slot_CreateYesNoMenu(0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -2155,7 +2155,7 @@ static bool8 SlotsTask_DestroyYesNoMenu(u8 * state, struct SlotMachineSetupTaskD
case 0:
Slot_ClearWindow0();
Slot_DestroyYesNoMenu();
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
(*state)++;
break;
case 1:
+1 -1
View File
@@ -912,7 +912,7 @@ static void task50_after_link_battle_save(u8 taskId)
AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0xFF, NULL, 2, 1, 3);
DrawTextBorderOuter(0, 0x008, 0x0F);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
if (gWirelessCommType != 0 && InUnionRoom())
data[0] = 5;
+41 -41
View File
@@ -215,7 +215,7 @@ const u8 gText_TheBerryPouchWillBePutAway[] = _("The BERRY POUCH will be\nput aw
const u8 gText_ShopBuy[] = _("BUY");
const u8 gText_ShopSell[] = _("SELL");
const u8 gText_ShopQuit[] = _("SEE YA!");
const u8 gText_InBagVar1[] = _("IN BAG:{SMALL} {STR_VAR_1}");
const u8 gText_InBagVar1[] = _("IN BAG:{FONT_SMALL} {STR_VAR_1}");
const u8 gText_QuitShopping[] = _("Quit shopping.");
const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}, and you want {STR_VAR_2}.\nThat will be ¥{STR_VAR_3}. Okay?");
@@ -419,11 +419,11 @@ const u8 gText_DoubleBattle[] = _("DOUBLE BATTLE");
const u8 gText_MultiBattle[] = _("MULTI BATTLE");
const u8 gText_MakeAChallenge[] = _("Make a challenge.");
const u8 gText_Info_2[] = _("INFO");
const u8 gText_FreshWater_200[] = _("FRESH WATER{CLEAR_TO 0x57}{SMALL}¥200");
const u8 gText_SodaPop_300[] = _("SODA POP{CLEAR_TO 0x57}{SMALL}¥300");
const u8 gText_Lemonade_350[] = _("LEMONADE{CLEAR_TO 0x57}{SMALL}¥350");
const u8 gText_50Coins_1000[] = _("{SMALL} 50 COINS{CLEAR_TO 0x45}¥1,000");
const u8 gText_500Coins_10000[] = _("{SMALL}500 COINS{CLEAR_TO 0x40}¥10,000");
const u8 gText_FreshWater_200[] = _("FRESH WATER{CLEAR_TO 0x57}{FONT_SMALL}¥200");
const u8 gText_SodaPop_300[] = _("SODA POP{CLEAR_TO 0x57}{FONT_SMALL}¥300");
const u8 gText_Lemonade_350[] = _("LEMONADE{CLEAR_TO 0x57}{FONT_SMALL}¥350");
const u8 gText_50Coins_1000[] = _("{FONT_SMALL} 50 COINS{CLEAR_TO 0x45}¥1,000");
const u8 gText_500Coins_10000[] = _("{FONT_SMALL}500 COINS{CLEAR_TO 0x40}¥10,000");
const u8 gText_Excellent[] = _("Excellent");
const u8 gText_NotSoBad[] = _("Not so bad");
const u8 gText_RedShard[] = _("RED SHARD");
@@ -433,11 +433,11 @@ const u8 gText_GreenShard[] = _("GREEN SHARD");
const u8 gUnknown_8417A30[] = _("バトルタワ-");
const u8 gText_Right[] = _("Right");
const u8 gText_Left[] = _("Left");
const u8 gText_Tm13_4000Coins[] = _("TM13{CLEAR_TO 0x48}{SMALL}4,000 COINS");
const u8 gText_Tm23_3500Coins[] = _("TM23{CLEAR_TO 0x48}{SMALL}3,500 COINS");
const u8 gText_Tm24_4000Coins[] = _("TM24{CLEAR_TO 0x48}{SMALL}4,000 COINS");
const u8 gText_Tm30_4500Coins[] = _("TM30{CLEAR_TO 0x48}{SMALL}4,500 COINS");
const u8 gText_Tm35_4000Coins[] = _("TM35{CLEAR_TO 0x48}{SMALL}4,000 COINS");
const u8 gText_Tm13_4000Coins[] = _("TM13{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS");
const u8 gText_Tm23_3500Coins[] = _("TM23{CLEAR_TO 0x48}{FONT_SMALL}3,500 COINS");
const u8 gText_Tm24_4000Coins[] = _("TM24{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS");
const u8 gText_Tm30_4500Coins[] = _("TM30{CLEAR_TO 0x48}{FONT_SMALL}4,500 COINS");
const u8 gText_Tm35_4000Coins[] = _("TM35{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS");
const u8 gText_1F_2[] = _("1F");
const u8 gText_2F_2[] = _("2F");
const u8 gText_3F_2[] = _("3F");
@@ -485,18 +485,18 @@ const u8 gText_FreshWater[] = _("FRESH WATER");
const u8 gText_SodaPop[] = _("SODA POP");
const u8 gText_Lemonade[] = _("LEMONADE");
const u8 gText_Coins_2[] = _("COINS");
const u8 gText_Bicycle_1000000[] = _("BICYCLE{CLEAR_TO 0x49}{SMALL}¥1,000,000");
const u8 gText_Bicycle_1000000[] = _("BICYCLE{CLEAR_TO 0x49}{FONT_SMALL}¥1,000,000");
const u8 gText_NoThanks[] = _("NO THANKS");
const u8 gText_Abra_180Coins[] = _("ABRA{CLEAR_TO 0x55}{SMALL} 180 COINS");
const u8 gText_Clefairy_500Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{SMALL} 500 COINS");
const u8 gText_Dratini_2800Coins[] = _("DRATINI{CLEAR_TO 0x4B}{SMALL} 2,800 COINS");
const u8 gText_Scyther_5500Coins[] = _("SCYTHER{CLEAR_TO 0x4B}{SMALL} 5,500 COINS");
const u8 gText_Porygon_9999Coins[] = _("PORYGON{CLEAR_TO 0x4B}{SMALL} 9,999 COINS");
const u8 gText_Abra_120Coins[] = _("ABRA{CLEAR_TO 0x55}{SMALL} 120 COINS");
const u8 gText_Clefairy_750Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{SMALL} 750 COINS");
const u8 gText_Pinsir_2500Coins[] = _("PINSIR{CLEAR_TO 0x4B}{SMALL} 2,500 COINS");
const u8 gText_Dratini_4600Coins[] = _("DRATINI{CLEAR_TO 0x4B}{SMALL} 4,600 COINS");
const u8 gText_Porygon_6500Coins[] = _("PORYGON{CLEAR_TO 0x4B}{SMALL} 6,500 COINS");
const u8 gText_Abra_180Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 180 COINS");
const u8 gText_Clefairy_500Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 500 COINS");
const u8 gText_Dratini_2800Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 2,800 COINS");
const u8 gText_Scyther_5500Coins[] = _("SCYTHER{CLEAR_TO 0x4B}{FONT_SMALL} 5,500 COINS");
const u8 gText_Porygon_9999Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 9,999 COINS");
const u8 gText_Abra_120Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 120 COINS");
const u8 gText_Clefairy_750Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 750 COINS");
const u8 gText_Pinsir_2500Coins[] = _("PINSIR{CLEAR_TO 0x4B}{FONT_SMALL} 2,500 COINS");
const u8 gText_Dratini_4600Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 4,600 COINS");
const u8 gText_Porygon_6500Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 6,500 COINS");
const u8 gText_NoThanks_2[] = _("NO THANKS");
const u8 gText_HelixFossil[] = _("HELIX FOSSIL");
const u8 gText_DomeFossil[] = _("DOME FOSSIL");
@@ -532,11 +532,11 @@ const u8 gText_1BigMushroom[] = _("1 BIG MUSHROOM");
const u8 gText_SeviiIslands[] = _("SEVII ISLANDS");
const u8 gText_NavelRock[] = _("NAVEL ROCK");
const u8 gText_BirthIsland[] = _("BIRTH ISLAND");
const u8 gText_MiracleSeed_1000Coins[] = _("MIRACLE SEED{CLEAR_TO 0x50}{SMALL}1,000 COINS");
const u8 gText_Charcoal_1000Coins[] = _("CHARCOAL{CLEAR_TO 0x50}{SMALL}1,000 COINS");
const u8 gText_MysticWater_1000Coins[] = _("MYSTIC WATER{CLEAR_TO 0x50}{SMALL}1,000 COINS");
const u8 gText_YellowFlute_1600Coins[] = _("YELLOW FLUTE{CLEAR_TO 0x50}{SMALL}1,600 COINS");
const u8 gText_SmokeBall_800Coins[] = _("SMOKE BALL{CLEAR_TO 0x5A}{SMALL}800 COINS");
const u8 gText_MiracleSeed_1000Coins[] = _("MIRACLE SEED{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS");
const u8 gText_Charcoal_1000Coins[] = _("CHARCOAL{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS");
const u8 gText_MysticWater_1000Coins[] = _("MYSTIC WATER{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS");
const u8 gText_YellowFlute_1600Coins[] = _("YELLOW FLUTE{CLEAR_TO 0x50}{FONT_SMALL}1,600 COINS");
const u8 gText_SmokeBall_800Coins[] = _("SMOKE BALL{CLEAR_TO 0x5A}{FONT_SMALL}800 COINS");
const u8 gText_Dummy_8417F67[] = _("");
const u8 gText_Dummy_8417F68[] = _("");
const u8 gText_BecomeLeader[] = _("BECOME LEADER");
@@ -582,17 +582,17 @@ const u8 gText_NowOn[] = _("Now on:");
const u8 gText_LinkedGamePlay[] = _("LINKED GAME PLAY");
const u8 gText_DirectCorner[] = _("DIRECT CORNER");
const u8 gText_UnionRoom[] = _("UNION ROOM");
const u8 gText_Energypowder_50[] = _("ENERGYPOWDER{CLEAR_TO 0x74}{SMALL}50");
const u8 gText_EnergyRoot_80[] = _("ENERGY ROOT{CLEAR_TO 0x74}{SMALL}80");
const u8 gText_HealPowder_50[] = _("HEAL POWDER{CLEAR_TO 0x74}{SMALL}50");
const u8 gText_RevivalHerb_300[] = _("REVIVAL HERB{CLEAR_TO 0x6F}{SMALL}300");
const u8 gText_Protein_1000[] = _("PROTEIN{CLEAR_TO 0x65}{SMALL}1,000");
const u8 gText_Iron_1000[] = _("IRON{CLEAR_TO 0x65}{SMALL}1,000");
const u8 gText_Carbos_1000[] = _("CARBOS{CLEAR_TO 0x65}{SMALL}1,000");
const u8 gText_Calcium_1000[] = _("CALCIUM{CLEAR_TO 0x65}{SMALL}1,000");
const u8 gText_Zinc_1000[] = _("ZINC{CLEAR_TO 0x65}{SMALL}1,000");
const u8 gText_HpUp_1000[] = _("HP UP{CLEAR_TO 0x65}{SMALL}1,000");
const u8 gText_PpUp_3000[] = _("PP UP{CLEAR_TO 0x65}{SMALL}3,000");
const u8 gText_Energypowder_50[] = _("ENERGYPOWDER{CLEAR_TO 0x74}{FONT_SMALL}50");
const u8 gText_EnergyRoot_80[] = _("ENERGY ROOT{CLEAR_TO 0x74}{FONT_SMALL}80");
const u8 gText_HealPowder_50[] = _("HEAL POWDER{CLEAR_TO 0x74}{FONT_SMALL}50");
const u8 gText_RevivalHerb_300[] = _("REVIVAL HERB{CLEAR_TO 0x6F}{FONT_SMALL}300");
const u8 gText_Protein_1000[] = _("PROTEIN{CLEAR_TO 0x65}{FONT_SMALL}1,000");
const u8 gText_Iron_1000[] = _("IRON{CLEAR_TO 0x65}{FONT_SMALL}1,000");
const u8 gText_Carbos_1000[] = _("CARBOS{CLEAR_TO 0x65}{FONT_SMALL}1,000");
const u8 gText_Calcium_1000[] = _("CALCIUM{CLEAR_TO 0x65}{FONT_SMALL}1,000");
const u8 gText_Zinc_1000[] = _("ZINC{CLEAR_TO 0x65}{FONT_SMALL}1,000");
const u8 gText_HpUp_1000[] = _("HP UP{CLEAR_TO 0x65}{FONT_SMALL}1,000");
const u8 gText_PpUp_3000[] = _("PP UP{CLEAR_TO 0x65}{FONT_SMALL}3,000");
const u8 gString_BattleRecords_PlayersBattleResults[] = _("{PLAYER}'s BATTLE RESULTS");
const u8 gString_BattleRecords_TotalRecord[] = _("TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}");
const u8 gString_BattleRecords_ColumnHeaders[] = _("WIN{CLEAR_TO 0x30}LOSE{CLEAR_TO 0x60}DRAW");
@@ -911,14 +911,14 @@ const u8 gUnknown_841B285[] = _(" was used on\n");
const u8 gUnknown_841B293[] = _(".");
const u8 gUnknown_841B295[] = _("'s level rose to\n");
const u8 gUnknown_841B2A7[] = _(".");
const u8 gUnknown_841B2A9[] = _("{SMALL}MAX.{SIZE 0x02} HP");
const u8 gUnknown_841B2A9[] = _("{FONT_SMALL}MAX.{SIZE 0x02} HP");
const u8 gUnknown_841B2B7[] = _("ATTACK");
const u8 gUnknown_841B2BE[] = _("DEFENSE");
const u8 gUnknown_841B2C6[] = _("SPEED");
const u8 gUnknown_841B2CC[] = _("SP. ATK");
const u8 gUnknown_841B2D4[] = _("SP. DEF");
const u8 gUnknown_841B2DC[] = _("{SMALL}{PLUS}{SIZE 0x02}");
const u8 gUnknown_841B2E5[] = _("{SMALL}-{SIZE 0x02}");
const u8 gUnknown_841B2DC[] = _("{FONT_SMALL}{PLUS}{SIZE 0x02}");
const u8 gUnknown_841B2E5[] = _("{FONT_SMALL}-{SIZE 0x02}");
const u8 gUnknown_841B2ED[] = _("1, ");
const u8 gUnknown_841B2F1[] = _("2, and ‥ ‥ ‥ ");
const u8 gUnknown_841B2FF[] = _("Poof!\p");
+5 -5
View File
@@ -785,7 +785,7 @@ u16 RenderText(struct TextPrinter *textPrinter)
textPrinter->state = 3;
TextPrinterInitDownArrowCounters(textPrinter);
return 3;
case CHAR_EXTRA_EMOJI:
case CHAR_EXTRA_SYMBOL:
currChar = *textPrinter->printerTemplate.currentChar | 0x100;
textPrinter->printerTemplate.currentChar++;
break;
@@ -971,7 +971,7 @@ s32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
case CHAR_PROMPT_CLEAR:
break;
case CHAR_KEYPAD_ICON:
case CHAR_EXTRA_EMOJI:
case CHAR_EXTRA_SYMBOL:
++strPos;
default:
++width;
@@ -1121,8 +1121,8 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
}
break;
case CHAR_KEYPAD_ICON:
case CHAR_EXTRA_EMOJI:
if (*str == CHAR_EXTRA_EMOJI)
case CHAR_EXTRA_SYMBOL:
if (*str == CHAR_EXTRA_SYMBOL)
glyphWidth = func(*++str | 0x100, isJapanese);
else
glyphWidth = GetKeypadIconWidth(*++str);
@@ -1241,7 +1241,7 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str, int a3, int a4, int a5, int a
break;
case CHAR_DYNAMIC_PLACEHOLDER:
case CHAR_KEYPAD_ICON:
case CHAR_EXTRA_EMOJI:
case CHAR_EXTRA_SYMBOL:
case PLACEHOLDER_BEGIN:
++strPos;
break;
+5 -5
View File
@@ -1732,7 +1732,7 @@ static void TradeMenuCB_0(void)
UnionRoomAndTradeMenuPrintOptions(1, 3, 16, 2, sMenuAction_SummaryTrade);
Menu_InitCursor(1, 3, 0, 0, 16, 2, 0);
PutWindowTilemap(1);
CopyWindowToVram(1, COPYWIN_BOTH);
CopyWindowToVram(1, COPYWIN_FULL);
sTradeMenuResourcesPtr->tradeMenuCBnum = 1;
}
else if (sTradeMenuResourcesPtr->tradeMenuCursorPosition < 12)
@@ -2164,9 +2164,9 @@ static void HandleRedrawTradeMenuOnSide(u8 side)
BuildMovesString(movesString, whichParty, partyIdx);
AddTextPrinterParameterized4((side * 2) + 15, 1, 0, 0, 0, 0, sTextColor_PartyMonNickname, 0, movesString);
PutWindowTilemap((side * 2) + 14);
CopyWindowToVram((side * 2) + 14, COPYWIN_BOTH);
CopyWindowToVram((side * 2) + 14, COPYWIN_FULL);
PutWindowTilemap((side * 2) + 15);
CopyWindowToVram((side * 2) + 15, COPYWIN_BOTH);
CopyWindowToVram((side * 2) + 15, COPYWIN_FULL);
sTradeMenuResourcesPtr->menuRedrawState[side]++;
break;
case 4:
@@ -2234,7 +2234,7 @@ static void PrintPartyMonNickname(u8 whichParty, u8 windowId, const u8 *str)
xPos = (64u - GetStringWidth(0, str, GetFontAttribute(0, FONTATTR_LETTER_SPACING))) / 2;
AddTextPrinterParameterized3(windowId, 0, xPos, 4, sTextColor_PartyMonNickname, speed, str);
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void PrintPartyNicknames(u8 whichParty)
@@ -2445,7 +2445,7 @@ static void PrintTradeErrorOrStatusMessage(u8 idx)
AddTextPrinterParameterized(0, 3, sTradeErrorOrStatusMessagePtrs[idx], 0, 2, 0xFF, NULL);
DrawTextBorderOuter(0, 0x014, 12);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
static bool8 LoadUISprites(void)
+5 -5
View File
@@ -922,7 +922,7 @@ void LinkTradeDrawWindow(void)
{
FillWindowPixelBuffer(0, PIXEL_FILL(15));
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
static void TradeAnimInit_LoadGfx(void)
@@ -999,7 +999,7 @@ static void CB2_InitTradeAnim_InGameTrade(void)
LoadTradeMonPic(1, 1);
FillWindowPixelBuffer(0, PIXEL_FILL(15));
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
gMain.state++;
break;
case 9:
@@ -1330,7 +1330,7 @@ static bool8 DoTradeAnim_Cable(void)
{
SetTradeSequenceBgGpuRegs(4);
FillWindowPixelBuffer(0, PIXEL_FILL(15));
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
sTradeData->state++;
}
break;
@@ -1827,7 +1827,7 @@ static bool8 DoTradeAnim_Wireless(void)
{
SetTradeSequenceBgGpuRegs(4);
FillWindowPixelBuffer(0, PIXEL_FILL(15));
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
sTradeData->state++;
}
break;
@@ -2768,7 +2768,7 @@ void DrawTextOnTradeWindow(u8 windowId, const u8 *str, s8 speed)
sTradeData->textColor[1] = 1;
sTradeData->textColor[2] = 6;
AddTextPrinterParameterized4(windowId, 2, 0, 2, 0, 2, sTradeData->textColor, speed, str);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static void Task_AnimateWirelessSignal(u8 taskId)
+2 -2
View File
@@ -621,7 +621,7 @@ static void Task_TrainerCard(u8 taskId)
SetCloseLinkCallback();
DrawDialogueFrame(0, 1);
AddTextPrinterParameterized(0, 2, gText_WaitingTrainerFinishReading, 0, 1, TEXT_SKIP_DRAW, 0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
sTrainerCardDataPtr->mainState = STATE_CLOSE_CARD_LINK;
break;
case STATE_CLOSE_CARD_LINK:
@@ -1464,7 +1464,7 @@ static void LoadStickerGfx(void)
static void DrawTrainerCardWindow(u8 windowId)
{
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
}
static bool8 SetTrainerCardBgsAndPals(void)
+2 -2
View File
@@ -917,7 +917,7 @@ static void ShowResultsBoard(void)
}
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
VarSet(VAR_TEMP_1, windowId);
}
@@ -1070,7 +1070,7 @@ void PrintTrainerTowerRecords(void)
}
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_BOTH);
CopyWindowToVram(windowId, COPYWIN_FULL);
FreeTrainerTowerDataStruct();
}
+1 -1
View File
@@ -78,7 +78,7 @@ static bool32 UnionRoomBattle_PrintTextOnWindow0(s16 * state, const u8 * str, s3
DrawTextBorderOuter(0, 0x001, 0xD);
UnionRoomBattle_CreateTextPrinter(0, str, 0, 2, speed);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
(*state)++;
break;
case 1:
+7 -7
View File
@@ -972,7 +972,7 @@ static void AppendCharacterToChatMessageBuffer(void)
charsStr = gUnionRoomKeyboardText[sWork->currentPage][sWork->currentRow];
for (i = 0; i < sWork->currentCol; i++)
{
if (*charsStr == CHAR_EXTRA_EMOJI)
if (*charsStr == CHAR_EXTRA_SYMBOL)
charsStr++;
charsStr++;
}
@@ -995,7 +995,7 @@ static void AppendCharacterToChatMessageBuffer(void)
str = GetEndOfUnk1A();
while (--strLength != -1 && sWork->bufferCursorPos < MESSAGE_BUFFER_NCHAR)
{
if (*charsStr == CHAR_EXTRA_EMOJI)
if (*charsStr == CHAR_EXTRA_SYMBOL)
{
*str = *charsStr;
charsStr++;
@@ -1030,7 +1030,7 @@ static void ToggleCaseOfLastCharacterInChatMessageBuffer(void)
sWork->lastBufferCursorPos = sWork->bufferCursorPos - 1;
str = GetPtrToLastCharOfUnk1A();
if (*str != CHAR_EXTRA_EMOJI)
if (*str != CHAR_EXTRA_SYMBOL)
{
character = sCaseToggleTable[*str];
if (character)
@@ -1088,7 +1088,7 @@ static u8 *GetPtrToLastCharOfUnk1A(void)
while (*str != EOS)
{
str2 = str;
if (*str == CHAR_EXTRA_EMOJI)
if (*str == CHAR_EXTRA_SYMBOL)
str++;
str++;
}
@@ -1109,7 +1109,7 @@ static u16 GetNumCharsInMessageEntryBuffer(void)
strLength -= 10;
for (i = 0; i < strLength; i++)
{
if (*str == CHAR_EXTRA_EMOJI)
if (*str == CHAR_EXTRA_SYMBOL)
str++;
str++;
@@ -1250,7 +1250,7 @@ u8 *UnionRoomChat_GetEndOfMessageEntryBuffer(void)
u8 *str = sWork->messageEntryBuffer;
for (i = 0; i < numChars; i++)
{
if (*str == CHAR_EXTRA_EMOJI)
if (*str == CHAR_EXTRA_SYMBOL)
str++;
str++;
@@ -1268,7 +1268,7 @@ u16 UnionRoomChat_GetNumCharsInMessageEntryBuffer(void)
u8 *str = sWork->messageEntryBuffer;
for (count = 0, i = 0; i < numChars; count++, i++)
{
if (*str == CHAR_EXTRA_EMOJI)
if (*str == CHAR_EXTRA_SYMBOL)
str++;
str++;
+16 -16
View File
@@ -488,7 +488,7 @@ static bool32 DisplaySubtask_PrintWin3(u8 *state)
{
case 0:
PrintKeyboardSwapTextsOnWin3();
CopyWindowToVram(3, COPYWIN_BOTH);
CopyWindowToVram(3, COPYWIN_FULL);
break;
case 1:
return IsDma3ManagerBusyWithBgCopy();
@@ -504,7 +504,7 @@ static bool32 DisplaySubtask_HideWin3(u8 *state)
{
case 0:
ClearWin3();
CopyWindowToVram(3, COPYWIN_BOTH);
CopyWindowToVram(3, COPYWIN_FULL);
break;
case 1:
return IsDma3ManagerBusyWithBgCopy();
@@ -557,7 +557,7 @@ static bool32 DisplaySubtask_ShowQuitChattingDialog(u8 *state)
case 0:
PlaceStdMessageWindow(STDMESSAGE_QUIT_CHATTING, 0);
PlaceYesNoMenuAt(23, 11, 1);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
break;
case 1:
return IsDma3ManagerBusyWithBgCopy();
@@ -636,7 +636,7 @@ static bool32 DisplaySubtask_PrintRegisterWhere(u8 *state)
if (!IsDma3ManagerBusyWithBgCopy())
{
PlaceStdMessageWindow(STDMESSAGE_REGISTER_WHERE, 16);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
}
else
{
@@ -677,7 +677,7 @@ static bool32 DisplaySubtask_CancelRegister(u8 *state)
if (!IsDma3ManagerBusyWithBgCopy())
{
HideStdMessageWindow();
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
}
else
{
@@ -800,7 +800,7 @@ static bool32 DisplaySubtask_PrintInputText(u8 *state)
{
case 0:
PlaceStdMessageWindow(STDMESSAGE_INPUT_TEXT, 16);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -816,7 +816,7 @@ static bool32 DisplaySubtask_PrintExitingChat(u8 *state)
{
case 0:
PlaceStdMessageWindow(STDMESSAGE_EXITING_CHAT, 0);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -837,7 +837,7 @@ static bool32 DisplaySubtask_PrintLeaderLeft(u8 *state)
str = UnionRoomChat_GetNameOfPlayerWhoDisbandedChat();
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, str);
PlaceStdMessageWindow(STDMESSAGE_LEADER_LEFT, 0);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -854,7 +854,7 @@ static bool32 DisplaySubtask_AskSave(u8 *state)
case 0:
PlaceStdMessageWindow(STDMESSAGE_ASK_SAVE, 0);
PlaceYesNoMenuAt(23, 10, 1);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -871,7 +871,7 @@ static bool32 DisplaySubtask_AskOverwriteSave(u8 *state)
case 0:
PlaceStdMessageWindow(STDMESSAGE_ASK_OVERWRITE, 0);
PlaceYesNoMenuAt(23, 10, 1);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -887,7 +887,7 @@ static bool32 DisplaySubtask_PrintSavingDontTurnOffPower(u8 *state)
{
case 0:
PlaceStdMessageWindow(STDMESSAGE_SAVING_NO_OFF, 0);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -905,7 +905,7 @@ static bool32 DisplaySubtask_PrintSavedTheGame(u8 *state)
DynamicPlaceholderTextUtil_Reset();
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, gSaveBlock2Ptr->playerName);
PlaceStdMessageWindow(STDMESSAGE_SAVED_THE_GAME, 0);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -922,7 +922,7 @@ static bool32 DisplaySubtask_ShowConfirmLeaderLeaveDialog(u8 *state)
case 0:
PlaceStdMessageWindow(STDMESSAGE_WARN_LEADER_LEAVE, 0);
PlaceYesNoMenuAt(23, 10, 1);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
(*state)++;
break;
case 1:
@@ -1287,21 +1287,21 @@ static void LoadWin0(void)
LoadPalette(sWin0PalF, 0xF0, 0x20);
PutWindowTilemap(0);
FillWindowPixelBuffer(0, PIXEL_FILL(1));
CopyWindowToVram(0, COPYWIN_BOTH);
CopyWindowToVram(0, COPYWIN_FULL);
}
static void LoadWin2(void)
{
PutWindowTilemap(2);
PrintCurrentKeyboardPage();
CopyWindowToVram(2, COPYWIN_BOTH);
CopyWindowToVram(2, COPYWIN_FULL);
}
static void LoadWin1(void)
{
FillWindowPixelBuffer(1, PIXEL_FILL(0));
PutWindowTilemap(1);
CopyWindowToVram(1, COPYWIN_BOTH);
CopyWindowToVram(1, COPYWIN_FULL);
}
static void LoadWin3(void)
+1 -1
View File
@@ -233,7 +233,7 @@ void CopyWindowToVram(u8 windowId, u8 mode)
case COPYWIN_GFX:
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
break;
case COPYWIN_BOTH:
case COPYWIN_FULL:
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
CopyBgTilemapBufferToVram(windowLocal.window.bg);
break;
+1 -1
View File
@@ -107,7 +107,7 @@ void CopyWindowToVram8Bit(u8 windowId, u8 mode)
case COPYWIN_GFX:
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
break;
case COPYWIN_BOTH:
case COPYWIN_FULL:
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
break;
+1 -1
View File
@@ -292,7 +292,7 @@ static void Task_WirelessCommunicationScreen(u8 taskId)
WCSS_AddTextPrinterParameterized(2, 3, gStringVar4, 4, 100, 2);
}
PutWindowTilemap(2);
CopyWindowToVram(2, COPYWIN_BOTH);
CopyWindowToVram(2, COPYWIN_FULL);
}
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
{