Synced src/battle_script_commands.c
This commit is contained in:
@@ -1259,8 +1259,8 @@
|
||||
various \battler, VARIOUS_GET_MOVE_TARGET
|
||||
.endm
|
||||
|
||||
.macro various4 battler:req
|
||||
various \battler, 4
|
||||
.macro getbattlerfainted battler:req
|
||||
various \battler, VARIOUS_GET_BATTLER_FAINTED
|
||||
.endm
|
||||
|
||||
.macro resetintimidatetracebits battler:req
|
||||
@@ -1271,8 +1271,8 @@
|
||||
various \battler, VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP
|
||||
.endm
|
||||
|
||||
.macro various7 battler:req
|
||||
various \battler, 7
|
||||
.macro resetplayerfainted battler:req
|
||||
various \battler, VARIOUS_RESET_PLAYER_FAINTED
|
||||
.endm
|
||||
|
||||
.macro various8 battler:req
|
||||
@@ -1288,11 +1288,11 @@
|
||||
.endm
|
||||
|
||||
.macro checkpokeflute battler:req
|
||||
various \battler, 11
|
||||
various \battler, VARIOUS_CHECK_POKEFLUTE
|
||||
.endm
|
||||
|
||||
.macro waitfanfare battler:req
|
||||
various \battler, 12
|
||||
various \battler, VARIOUS_WAIT_FANFARE
|
||||
.endm
|
||||
|
||||
@ helpful macros
|
||||
@@ -1301,7 +1301,7 @@
|
||||
.endm
|
||||
|
||||
.macro setmoveeffect effect:req
|
||||
setbyte cEFFECT_CHOOSER \effect
|
||||
setbyte cEFFECT_CHOOSER, \effect
|
||||
.endm
|
||||
|
||||
.macro chosenstatus1animation battler:req, status:req
|
||||
|
||||
+2
-2
@@ -427,7 +427,7 @@ HIGHLIGHT = FC 02 @ same as fc 01
|
||||
SHADOW = FC 03 @ same as fc 01
|
||||
COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
|
||||
PALETTE = FC 05 @ used in credits
|
||||
SIZE = FC 06 @ note that anything other than "SMALL" is invalid
|
||||
SIZE = FC 06 @ note that anything other than "FONT_SMALL" is invalid
|
||||
RESET_SIZE = FC 07
|
||||
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
|
||||
PAUSE_UNTIL_PRESS = FC 09
|
||||
@@ -449,7 +449,7 @@ RESUME_MUSIC = FC 18
|
||||
|
||||
@ font sizes
|
||||
|
||||
SMALL = FC 06 00
|
||||
FONT_SMALL = FC 06 00
|
||||
BIG = FC 06 04
|
||||
|
||||
@ colors
|
||||
|
||||
@@ -737,7 +737,7 @@ AI_CheckViability::
|
||||
if_effect EFFECT_PSYCH_UP, AI_CV_PsychUp
|
||||
if_effect EFFECT_MIRROR_COAT, AI_CV_MirrorCoat
|
||||
if_effect EFFECT_SKULL_BASH, AI_CV_ChargeUpMove
|
||||
if_effect EFFECT_SOLARBEAM, AI_CV_ChargeUpMove
|
||||
if_effect EFFECT_SOLAR_BEAM, AI_CV_ChargeUpMove
|
||||
if_effect EFFECT_SEMI_INVULNERABLE, AI_CV_SemiInvulnerable
|
||||
if_effect EFFECT_SOFTBOILED, AI_CV_Heal
|
||||
if_effect EFFECT_FAKE_OUT, AI_CV_FakeOut
|
||||
@@ -3097,7 +3097,7 @@ AI_HPAware_DiscouragedEffectsWhenLowHP::
|
||||
.byte EFFECT_BELLY_DRUM
|
||||
.byte EFFECT_PSYCH_UP
|
||||
.byte EFFECT_MIRROR_COAT
|
||||
.byte EFFECT_SOLARBEAM
|
||||
.byte EFFECT_SOLAR_BEAM
|
||||
.byte EFFECT_ERUPTION
|
||||
.byte EFFECT_TICKLE
|
||||
.byte EFFECT_COSMIC_POWER
|
||||
|
||||
+32
-32
@@ -5591,46 +5591,46 @@ SolarBeamAbsorbEffect::
|
||||
return
|
||||
|
||||
SolarBeamUnleash::
|
||||
call SetSolarbeamBg
|
||||
call SetSolarBeamBg
|
||||
panse_1B SE_M_SOLAR_BEAM, 192, 63, 2, 0
|
||||
createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5,
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
||||
createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5,
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
||||
delay 4
|
||||
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 0, 10, RGB(25, 31, 0)
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
||||
delay 4
|
||||
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 65, 1
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
||||
delay 4
|
||||
call SolarBeamUnleash1
|
||||
call SolarBeamUnleash1
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 10, 0, RGB(25, 31, 0)
|
||||
call UnsetSolarbeamBg
|
||||
call UnsetSolarBeamBg
|
||||
goto SolarBeamEnd
|
||||
|
||||
SolarBeamUnleash1::
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
||||
delay 4
|
||||
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
||||
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
||||
delay 4
|
||||
return
|
||||
|
||||
@@ -10407,29 +10407,29 @@ UnsetSkyBg::
|
||||
waitbgfadein
|
||||
return
|
||||
|
||||
SetSolarbeamBg::
|
||||
SetSolarBeamBg::
|
||||
createvisualtask AnimTask_IsContest, 2,
|
||||
jumpargeq 7, 1, SetSolarbeamBgContest
|
||||
jumpargeq 7, 1, SetSolarBeamBgContest
|
||||
createvisualtask AnimTask_IsTargetPlayerSide, 2,
|
||||
jumpargeq 7, 0, SetSolarbeamBgOpponent
|
||||
goto SetSolarbeamBgPlayer
|
||||
SetSolarbeamBgContinue::
|
||||
jumpargeq 7, 0, SetSolarBeamBgOpponent
|
||||
goto SetSolarBeamBgPlayer
|
||||
SetSolarBeamBgContinue::
|
||||
waitbgfadein
|
||||
return
|
||||
|
||||
SetSolarbeamBgContest::
|
||||
fadetobg BG_SOLARBEAM_CONTESTS
|
||||
goto SetSolarbeamBgContinue
|
||||
SetSolarBeamBgContest::
|
||||
fadetobg BG_SOLAR_BEAM_CONTESTS
|
||||
goto SetSolarBeamBgContinue
|
||||
|
||||
SetSolarbeamBgPlayer::
|
||||
fadetobg BG_SOLARBEAM_PLAYER
|
||||
goto SetSolarbeamBgContinue
|
||||
SetSolarBeamBgPlayer::
|
||||
fadetobg BG_SOLAR_BEAM_PLAYER
|
||||
goto SetSolarBeamBgContinue
|
||||
|
||||
SetSolarbeamBgOpponent::
|
||||
fadetobg BG_SOLARBEAM_OPPONENT
|
||||
goto SetSolarbeamBgContinue
|
||||
SetSolarBeamBgOpponent::
|
||||
fadetobg BG_SOLAR_BEAM_OPPONENT
|
||||
goto SetSolarBeamBgContinue
|
||||
|
||||
UnsetSolarbeamBg::
|
||||
UnsetSolarBeamBg::
|
||||
restorebg
|
||||
waitbgfadein
|
||||
return
|
||||
|
||||
+17
-17
@@ -171,7 +171,7 @@ gBattleScriptsForMoveEffects::
|
||||
.4byte BattleScript_EffectFutureSight
|
||||
.4byte BattleScript_EffectGust
|
||||
.4byte BattleScript_EffectFlinchMinimizeHit
|
||||
.4byte BattleScript_EffectSolarbeam
|
||||
.4byte BattleScript_EffectSolarBeam
|
||||
.4byte BattleScript_EffectThunder
|
||||
.4byte BattleScript_EffectTeleport
|
||||
.4byte BattleScript_EffectBeatUp
|
||||
@@ -1703,7 +1703,7 @@ BattleScript_EffectBatonPass::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifcantswitch BS_ATTACKER | ATK4F_DONT_CHECK_STATUSES, BattleScript_ButItFailed
|
||||
jumpifcantswitch BS_ATTACKER | SWITCH_IGNORE_ESCAPE_PREVENTION, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
openpartyscreen BS_ATTACKER, BattleScript_ButItFailed
|
||||
@@ -1908,18 +1908,18 @@ BattleScript_EffectFlinchMinimizeHit::
|
||||
setbyte sDMG_MULTIPLIER, 2
|
||||
goto BattleScript_FlinchEffect
|
||||
|
||||
BattleScript_EffectSolarbeam::
|
||||
jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
|
||||
jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, 96, BattleScript_SolarbeamOnFirstTurn
|
||||
BattleScript_SolarbeamDecideTurn::
|
||||
BattleScript_EffectSolarBeam::
|
||||
jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarBeamDecideTurn
|
||||
jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarBeamDecideTurn
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, 96, BattleScript_SolarBeamOnFirstTurn
|
||||
BattleScript_SolarBeamDecideTurn::
|
||||
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
|
||||
setbyte sTWOTURN_STRINGID, 1
|
||||
call BattleScriptFirstChargingTurn
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_SolarbeamOnFirstTurn::
|
||||
BattleScript_SolarBeamOnFirstTurn::
|
||||
orword gHitMarker, HITMARKER_CHARGING
|
||||
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
|
||||
seteffectprimary
|
||||
@@ -2862,7 +2862,7 @@ BattleScript_FaintedMonTryChooseAnother::
|
||||
yesnobox
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonChooseAnother
|
||||
setatktoplayer0
|
||||
openpartyscreen BS_ATTACKER | OPEN_PARTY_ALLOW_CANCEL, BattleScript_FaintedMonChooseAnother
|
||||
openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonChooseAnother
|
||||
switchhandleorder BS_ATTACKER, 2
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, 6, BattleScript_FaintedMonChooseAnother
|
||||
atknameinbuff1
|
||||
@@ -2892,7 +2892,7 @@ BattleScript_FaintedMonChooseAnother::
|
||||
hidepartystatussummary BS_FAINTED
|
||||
switchinanim BS_FAINTED, 0
|
||||
waitstate
|
||||
various7 BS_ATTACKER
|
||||
resetplayerfainted BS_ATTACKER
|
||||
switchineffects BS_FAINTED
|
||||
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
|
||||
cancelallactions
|
||||
@@ -2900,10 +2900,10 @@ BattleScript_FaintedMonEnd::
|
||||
end2
|
||||
|
||||
BattleScript_LinkBattleHandleFaint::
|
||||
openpartyscreen BS_UNKNOWN_5, BattleScript_LinkBattleHandleFaintStart
|
||||
openpartyscreen BS_FAINTED_LINK_MULTIPLE_1, BattleScript_LinkBattleHandleFaintStart
|
||||
BattleScript_LinkBattleHandleFaintStart::
|
||||
switchhandleorder BS_FAINTED, 0
|
||||
openpartyscreen BS_UNKNOWN_6, BattleScript_LinkBattleFaintedMonEnd
|
||||
openpartyscreen BS_FAINTED_LINK_MULTIPLE_2, BattleScript_LinkBattleFaintedMonEnd
|
||||
switchhandleorder BS_FAINTED, 0
|
||||
BattleScript_LinkBattleFaintedMonLoop::
|
||||
switchhandleorder BS_FAINTED, 2
|
||||
@@ -3112,7 +3112,7 @@ BattleScript_PursuitDmgOnSwitchOut::
|
||||
waitmessage 0x40
|
||||
tryfaintmon BS_TARGET, 0, NULL
|
||||
moveendfromto 3, 6
|
||||
various4 BS_TARGET
|
||||
getbattlerfainted BS_TARGET
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, 0, BattleScript_PursuitSwitchRivalSkip
|
||||
setbyte sGIVEEXP_STATE, 0
|
||||
getexp BS_TARGET
|
||||
@@ -3182,7 +3182,7 @@ BattleScript_DamagingWeatherLoop::
|
||||
jumpifword CMP_EQUAL, gBattleMoveDamage, NULL, BattleScript_DamagingWeatherContinuesEnd
|
||||
printfromtable gSandstormHailDmgStringIds
|
||||
waitmessage 0x40
|
||||
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
|
||||
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
|
||||
effectivenesssound
|
||||
hitanimation BS_ATTACKER
|
||||
healthbarupdate BS_ATTACKER
|
||||
@@ -3194,7 +3194,7 @@ BattleScript_DamagingWeatherContinuesEnd::
|
||||
addbyte gBattleCommunication, 1
|
||||
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
|
||||
BattleScript_WeatherDamageEndedBattle::
|
||||
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
|
||||
bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
|
||||
end2
|
||||
|
||||
BattleScript_SandStormHailEnds::
|
||||
@@ -3678,7 +3678,7 @@ BattleScript_MoveUsedIsAsleep::
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_MoveUsedWokeUp::
|
||||
bicword gHitMarker, HITMARKER_x10
|
||||
bicword gHitMarker, HITMARKER_WAKE_UP_CLEAR
|
||||
printfromtable gWokeUpStringIds
|
||||
waitmessage 0x40
|
||||
updatestatusicon BS_ATTACKER
|
||||
@@ -4355,7 +4355,7 @@ BattleScript_SelectingNotAllowedMoveChoiceItem::
|
||||
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
|
||||
endselectionscript
|
||||
|
||||
BattleScript_HangedOnMsg::
|
||||
BattleScript_FocusBandActivates::
|
||||
playanimation BS_TARGET, B_ANIM_HANGED_ON, NULL
|
||||
printstring STRINGID_PKMNHUNGONWITHX
|
||||
waitmessage 0x40
|
||||
|
||||
|
Before Width: | Height: | Size: 218 B After Width: | Height: | Size: 218 B |
@@ -153,7 +153,7 @@ $(UNUSEDGFXDIR)/color_frames.4bpp: %.4bpp: %.png
|
||||
$(BATINTGFXDIR)/unused_window2bar.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 5
|
||||
|
||||
$(BATINTGFXDIR)/unk_battlebox.4bpp: %.4bpp: %.png
|
||||
$(BATINTGFXDIR)/level_up_banner.4bpp: %.4bpp: %.png
|
||||
$(GFX) $< $@ -num_tiles 36
|
||||
|
||||
$(BATINTGFXDIR)/window.gbapal: $(BATINTGFXDIR)/window1.gbapal $(BATINTGFXDIR)/window2.gbapal
|
||||
|
||||
+33
-28
@@ -4,6 +4,7 @@
|
||||
#include <limits.h>
|
||||
#include "global.h"
|
||||
#include "constants/battle.h"
|
||||
#include "constants/battle_script_commands.h"
|
||||
#include "battle_util.h"
|
||||
#include "battle_script_commands.h"
|
||||
#include "battle_main.h"
|
||||
@@ -23,18 +24,25 @@
|
||||
#define GET_BATTLER_SIDE(battler)((GetBattlerPosition(battler) & BIT_SIDE))
|
||||
#define GET_BATTLER_SIDE2(battler)((GET_BATTLER_POSITION(battler) & BIT_SIDE))
|
||||
|
||||
// Used to exclude moves learned temporarily by Transform or Mimic
|
||||
#define MOVE_IS_PERMANENT(battler, moveSlot) \
|
||||
(!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
|
||||
&& !(gDisableStructs[battler].mimickedMoves & gBitTable[moveSlot]))
|
||||
|
||||
#define TRAINER_OPPONENT_3FE 0x3FE
|
||||
#define TRAINER_OPPONENT_C00 0xC00
|
||||
#define TRAINER_LINK_OPPONENT 0x800
|
||||
#define SECRET_BASE_OPPONENT 0x400
|
||||
|
||||
// Battle Actions
|
||||
// These determine what each battler will do in a turn
|
||||
#define B_ACTION_USE_MOVE 0
|
||||
#define B_ACTION_USE_ITEM 1
|
||||
#define B_ACTION_SWITCH 2
|
||||
#define B_ACTION_RUN 3
|
||||
#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
|
||||
#define B_ACTION_SAFARI_BALL 5
|
||||
#define B_ACTION_SAFARI_BAIT 6
|
||||
#define B_ACTION_SAFARI_BAIT 6
|
||||
#define B_ACTION_SAFARI_GO_NEAR 7
|
||||
#define B_ACTION_SAFARI_RUN 8
|
||||
#define B_ACTION_OLDMAN_THROW 9
|
||||
@@ -47,26 +55,17 @@
|
||||
|
||||
#define MAX_TRAINER_ITEMS 4
|
||||
|
||||
// array entries for battle communication
|
||||
#define MULTIUSE_STATE 0x0
|
||||
#define CURSOR_POSITION 0x1
|
||||
#define TASK_ID 0x1 // task Id and cursor position share the same field
|
||||
#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
|
||||
#define SPRITES_INIT_STATE2 0x2
|
||||
#define MOVE_EFFECT_BYTE 0x3
|
||||
#define ACTIONS_CONFIRMED_COUNT 0x4
|
||||
#define MULTISTRING_CHOOSER 0x5
|
||||
#define MSG_DISPLAY 0x7
|
||||
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
|
||||
#define MOVE_TARGET_SELECTED 0
|
||||
#define MOVE_TARGET_DEPENDS (1 << 0)
|
||||
#define MOVE_TARGET_USER_OR_SELECTED (1 << 1)
|
||||
#define MOVE_TARGET_RANDOM (1 << 2)
|
||||
#define MOVE_TARGET_BOTH (1 << 3)
|
||||
#define MOVE_TARGET_USER (1 << 4)
|
||||
#define MOVE_TARGET_FOES_AND_ALLY (1 << 5)
|
||||
#define MOVE_TARGET_OPPONENTS_FIELD (1 << 6)
|
||||
|
||||
#define MOVE_TARGET_SELECTED 0x0
|
||||
#define MOVE_TARGET_DEPENDS 0x1
|
||||
#define MOVE_TARGET_USER_OR_SELECTED 0x2
|
||||
#define MOVE_TARGET_RANDOM 0x4
|
||||
#define MOVE_TARGET_BOTH 0x8
|
||||
#define MOVE_TARGET_USER 0x10
|
||||
#define MOVE_TARGET_FOES_AND_ALLY 0x20
|
||||
#define MOVE_TARGET_OPPONENTS_FIELD 0x40
|
||||
// For the second argument of GetMoveTarget, when no target override is needed
|
||||
#define NO_TARGET_OVERRIDE 0
|
||||
|
||||
struct TrainerMonNoItemDefaultMoves
|
||||
{
|
||||
@@ -159,7 +158,7 @@ struct DisableStruct
|
||||
/*0x16*/ u8 isFirstTurn;
|
||||
/*0x17*/ u8 unk17;
|
||||
/*0x18*/ u8 truantCounter : 1;
|
||||
/*0x18*/ u8 truantSwitchInHack : 1; // unused?
|
||||
/*0x18*/ u8 truantSwitchInHack : 1; // Unused here, but used in pokeemerald
|
||||
/*0x18*/ u8 unk18_a_2 : 2;
|
||||
/*0x18*/ u8 mimickedMoves : 4;
|
||||
/*0x19*/ u8 rechargeTimer;
|
||||
@@ -455,17 +454,23 @@ struct BattleStruct
|
||||
|
||||
extern struct BattleStruct *gBattleStruct;
|
||||
|
||||
#define GET_MOVE_TYPE(move, typeArg) \
|
||||
{ \
|
||||
if (gBattleStruct->dynamicMoveType) \
|
||||
typeArg = gBattleStruct->dynamicMoveType & 0x3F; \
|
||||
else \
|
||||
typeArg = gBattleMoves[move].type; \
|
||||
#define F_DYNAMIC_TYPE_1 (1 << 6)
|
||||
#define F_DYNAMIC_TYPE_2 (1 << 7)
|
||||
#define DYNAMIC_TYPE_MASK (F_DYNAMIC_TYPE_1 - 1)
|
||||
|
||||
#define GET_MOVE_TYPE(move, typeArg) \
|
||||
{ \
|
||||
if (gBattleStruct->dynamicMoveType) \
|
||||
typeArg = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK; \
|
||||
else \
|
||||
typeArg = gBattleMoves[move].type; \
|
||||
}
|
||||
|
||||
#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
|
||||
#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
|
||||
|
||||
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
|
||||
|
||||
#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
|
||||
#define SET_BATTLER_TYPE(battlerId, type) \
|
||||
{ \
|
||||
@@ -504,7 +509,7 @@ struct BattleScripting
|
||||
u8 battleStyle;
|
||||
u8 drawlvlupboxState;
|
||||
u8 learnMoveState;
|
||||
u8 field_20;
|
||||
u8 pursuitDoublesAttacker;
|
||||
u8 reshowMainState;
|
||||
u8 reshowHelperState;
|
||||
u8 field_23;
|
||||
|
||||
@@ -165,8 +165,8 @@ extern const union AnimCmd *const gMusicNotesAnimTable[];
|
||||
extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
|
||||
void AnimMovePowderParticle(struct Sprite *);
|
||||
void AnimPowerAbsorptionOrb(struct Sprite *);
|
||||
void AnimSolarbeamBigOrb(struct Sprite *);
|
||||
void AnimSolarbeamSmallOrb(struct Sprite *);
|
||||
void AnimSolarBeamBigOrb(struct Sprite *);
|
||||
void AnimSolarBeamSmallOrb(struct Sprite *);
|
||||
void AnimAbsorptionOrb(struct Sprite *);
|
||||
void AnimHyperBeamOrb(struct Sprite *);
|
||||
void AnimSporeParticle(struct Sprite *);
|
||||
|
||||
@@ -3,23 +3,21 @@
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#define STAT_CHANGE_WORKED 0
|
||||
#define STAT_CHANGE_DIDNT_WORK 1
|
||||
// Arguments for 'flags' in HandleBattleWindow
|
||||
#define WINDOW_CLEAR (1 << 0)
|
||||
#define WINDOW_BG1 (1 << 7)
|
||||
|
||||
#define WINDOW_CLEAR 0x1
|
||||
#define WINDOW_x80 0x80
|
||||
|
||||
void SetMoveEffect(bool8 primary, u8 certain);
|
||||
bool8 UproarWakeUpCheck(u8 battlerId);
|
||||
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
|
||||
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
|
||||
void AI_CalcDmg(u8 attacker, u8 defender);
|
||||
bool32 IsMonGettingExpSentOut(void);
|
||||
void BattleCreateYesNoCursorAt(void);
|
||||
void BattleDestroyYesNoCursorAt(void);
|
||||
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
|
||||
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
|
||||
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
|
||||
u8 GetBattlerTurnOrderNum(u8 battlerId);
|
||||
void SetMoveEffect(bool8 primary, u8 certain);
|
||||
bool32 IsMonGettingExpSentOut(void);
|
||||
void BattleDestroyYesNoCursorAt(void);
|
||||
void BattleCreateYesNoCursorAt(void);
|
||||
void BufferMoveToLearnIntoBattleTextBuff2(void);
|
||||
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
|
||||
bool8 UproarWakeUpCheck(u8 battlerId);
|
||||
|
||||
extern void (* const gBattleScriptingCommandsTable[])(void);
|
||||
|
||||
|
||||
@@ -197,7 +197,7 @@ extern const u8 BattleScript_BerryPPHealEnd2[];
|
||||
extern const u8 BattleScript_ItemHealHP_End2[];
|
||||
extern const u8 BattleScript_ItemHealHP_Ret[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
|
||||
extern const u8 BattleScript_HangedOnMsg[];
|
||||
extern const u8 BattleScript_FocusBandActivates[];
|
||||
extern const u8 BattleScript_BerryConfuseHealEnd2[];
|
||||
extern const u8 BattleScript_BerryStatRaiseEnd2[];
|
||||
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
|
||||
|
||||
+203
-5
@@ -211,10 +211,10 @@
|
||||
#define STRINGID_STATROSE 210
|
||||
#define STRINGID_STATHARSHLY 211
|
||||
#define STRINGID_STATFELL 212
|
||||
#define STRINGID_PKMNSSTATCHANGED 213
|
||||
#define STRINGID_PKMNSSTATCHANGED2 214
|
||||
#define STRINGID_PKMNSSTATCHANGED3 215
|
||||
#define STRINGID_PKMNSSTATCHANGED4 216
|
||||
#define STRINGID_ATTACKERSSTATROSE 213
|
||||
#define STRINGID_DEFENDERSSTATROSE 214
|
||||
#define STRINGID_ATTACKERSSTATFELL 215
|
||||
#define STRINGID_DEFENDERSSTATFELL 216
|
||||
#define STRINGID_CRITICALHIT 217
|
||||
#define STRINGID_ONEHITKO 218
|
||||
#define STRINGID_123POOF 219
|
||||
@@ -323,7 +323,7 @@
|
||||
#define STRINGID_SOOTHINGAROMA 322
|
||||
#define STRINGID_ITEMSCANTBEUSEDNOW 323
|
||||
#define STRINGID_FORXCOMMAYZ 324
|
||||
#define STRINGID_USINGXTHEYOFZN 325
|
||||
#define STRINGID_USINGITEMSTATOFPKMNROSE 325
|
||||
#define STRINGID_PKMNUSEDXTOGETPUMPED 326
|
||||
#define STRINGID_PKMNSXMADEYUSELESS 327
|
||||
#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328
|
||||
@@ -392,4 +392,202 @@
|
||||
// and are instead handled explicitly by BufferStringBattle.
|
||||
#define BATTLESTRINGS_TABLE_START STRINGID_TRAINER1LOSETEXT
|
||||
|
||||
// The below IDs are all indexes into battle message tables,
|
||||
// used to determine which of a set of messages to print.
|
||||
// They are assigned to the MULTISTRING_CHOOSER byte of gBattleCommunication
|
||||
// and read when e.g. the command printfromtable is used.
|
||||
|
||||
// gStatUpStringIds
|
||||
#define B_MSG_ATTACKER_STAT_ROSE 0
|
||||
#define B_MSG_DEFENDER_STAT_ROSE 1
|
||||
#define B_MSG_STAT_WONT_INCREASE 2
|
||||
#define B_MSG_STAT_ROSE_EMPTY 3
|
||||
#define B_MSG_STAT_ROSE_ITEM 4
|
||||
#define B_MSG_USED_DIRE_HIT 5
|
||||
|
||||
// gStatDownStringIds
|
||||
#define B_MSG_ATTACKER_STAT_FELL 0
|
||||
#define B_MSG_DEFENDER_STAT_FELL 1
|
||||
#define B_MSG_STAT_WONT_DECREASE 2
|
||||
#define B_MSG_STAT_FELL_EMPTY 3
|
||||
|
||||
// gMissStringIds
|
||||
#define B_MSG_MISSED 0
|
||||
#define B_MSG_PROTECTED 1
|
||||
#define B_MSG_AVOIDED_ATK 2
|
||||
#define B_MSG_AVOIDED_DMG 3
|
||||
#define B_MSG_GROUND_MISS 4
|
||||
|
||||
// gAbsorbDrainStringIds
|
||||
#define B_MSG_ABSORB 0
|
||||
#define B_MSG_ABSORB_OOZE 1
|
||||
|
||||
// gLeechSeedStringIds
|
||||
#define B_MSG_LEECH_SEED_SET 0
|
||||
#define B_MSG_LEECH_SEED_MISS 1
|
||||
#define B_MSG_LEECH_SEED_FAIL 2
|
||||
#define B_MSG_LEECH_SEED_DRAIN 3
|
||||
#define B_MSG_LEECH_SEED_OOZE 4
|
||||
|
||||
// gFirstTurnOfTwoStringIds
|
||||
#define B_MSG_TURN1_RAZOR_WIND 0
|
||||
#define B_MSG_TURN1_SOLAR_BEAM 1
|
||||
#define B_MSG_TURN1_SKULL_BASH 2
|
||||
#define B_MSG_TURN1_SKY_ATTACK 3
|
||||
#define B_MSG_TURN1_FLY 4
|
||||
#define B_MSG_TURN1_DIG 5
|
||||
#define B_MSG_TURN1_DIVE 6
|
||||
#define B_MSG_TURN1_BOUNCE 7
|
||||
|
||||
// gMoveWeatherChangeStringIds
|
||||
#define B_MSG_STARTED_RAIN 0
|
||||
#define B_MSG_STARTED_DOWNPOUR 1
|
||||
#define B_MSG_WEATHER_FAILED 2
|
||||
#define B_MSG_STARTED_SANDSTORM 3
|
||||
#define B_MSG_STARTED_SUNLIGHT 4
|
||||
#define B_MSG_STARTED_HAIL 5
|
||||
|
||||
// gRainContinuesStringIds
|
||||
#define B_MSG_RAIN_CONTINUES 0
|
||||
#define B_MSG_DOWNPOUR_CONTINUES 1
|
||||
#define B_MSG_RAIN_STOPPED 2
|
||||
|
||||
// gSandStormHailContinuesStringIds / gSandStormHailDmgStringIds/ gSandStormHailEndStringIds
|
||||
#define B_MSG_SANDSTORM 0
|
||||
#define B_MSG_HAIL 1
|
||||
|
||||
// gReflectLightScreenSafeguardStringIds
|
||||
#define B_MSG_SIDE_STATUS_FAILED 0
|
||||
#define B_MSG_SET_REFLECT_SINGLE 1
|
||||
#define B_MSG_SET_REFLECT_DOUBLE 2
|
||||
#define B_MSG_SET_LIGHTSCREEN_SINGLE 3
|
||||
#define B_MSG_SET_LIGHTSCREEN_DOUBLE 4
|
||||
#define B_MSG_SET_SAFEGUARD 5
|
||||
|
||||
// gProtectLikeUsedStringIds
|
||||
#define B_MSG_PROTECTED_ITSELF 0
|
||||
#define B_MSG_BRACED_ITSELF 1
|
||||
#define B_MSG_PROTECT_FAILED 2
|
||||
|
||||
// gRestUsedStringIds
|
||||
#define B_MSG_REST 0
|
||||
#define B_MSG_REST_STATUSED 1
|
||||
|
||||
// gWokeUpStringIds
|
||||
#define B_MSG_WOKE_UP 0
|
||||
#define B_MSG_WOKE_UP_UPROAR 1
|
||||
|
||||
// gUproarAwakeStringIds
|
||||
#define B_MSG_CANT_SLEEP_UPROAR 0
|
||||
#define B_MSG_UPROAR_KEPT_AWAKE 1
|
||||
#define B_MSG_STAYED_AWAKE_USING 2
|
||||
|
||||
// gUproarOverTurnStringIds
|
||||
#define B_MSG_UPROAR_CONTINUES 0
|
||||
#define B_MSG_UPROAR_ENDS 1
|
||||
|
||||
// gStockpileUsedStringIds
|
||||
#define B_MSG_STOCKPILED 0
|
||||
#define B_MSG_CANT_STOCKPILE 1
|
||||
|
||||
// gSwallowFailStringIds
|
||||
#define B_MSG_SWALLOW_FAILED 0
|
||||
#define B_MSG_SWALLOW_FULL_HP 1
|
||||
|
||||
// gKOFailedStringIds
|
||||
#define B_MSG_KO_MISS 0
|
||||
#define B_MSG_KO_UNAFFECTED 1
|
||||
|
||||
// gMistUsedStringIds
|
||||
#define B_MSG_SET_MIST 0
|
||||
#define B_MSG_MIST_FAILED 1
|
||||
|
||||
// gFocusEnergyUsedStringIds
|
||||
#define B_MSG_GETTING_PUMPED 0
|
||||
#define B_MSG_FOCUS_ENERGY_FAILED 1
|
||||
|
||||
// gTransformUsedStringIds
|
||||
#define B_MSG_TRANSFORMED 0
|
||||
#define B_MSG_TRANSFORM_FAILED 1
|
||||
|
||||
// gSubstituteUsedStringIds
|
||||
#define B_MSG_SET_SUBSTITUTE 0
|
||||
#define B_MSG_SUBSTITUTE_FAILED 1
|
||||
|
||||
// gPartyStatusHealStringIds
|
||||
#define B_MSG_BELL 0
|
||||
#define B_MSG_BELL_SOUNDPROOF_ATTACKER 1
|
||||
#define B_MSG_BELL_SOUNDPROOF_PARTNER 2
|
||||
#define B_MSG_BELL_BOTH_SOUNDPROOF 3
|
||||
#define B_MSG_SOOTHING_AROMA 4
|
||||
|
||||
// gFutureMoveUsedStringIds
|
||||
#define B_MSG_FUTURE_SIGHT 0
|
||||
#define B_MSG_DOOM_DESIRE 1
|
||||
|
||||
// gItemSwapStringIds
|
||||
#define B_MSG_ITEM_SWAP_TAKEN 0
|
||||
#define B_MSG_ITEM_SWAP_GIVEN 1
|
||||
#define B_MSG_ITEM_SWAP_BOTH 2
|
||||
|
||||
// gSportsUsedStringIds
|
||||
#define B_MSG_WEAKEN_ELECTRIC 0
|
||||
#define B_MSG_WEAKEN_FIRE 1
|
||||
|
||||
// gCaughtMonStringIds
|
||||
#define B_MSG_SENT_SOMEONES_PC 0
|
||||
#define B_MSG_SENT_BILLS_PC 1
|
||||
#define B_MSG_SOMEONES_BOX_FULL 2
|
||||
#define B_MSG_BILLS_BOX_FULL 3
|
||||
|
||||
// gInobedientStringIds
|
||||
#define B_MSG_LOAFING 0
|
||||
#define B_MSG_WONT_OBEY 1
|
||||
#define B_MSG_TURNED_AWAY 2
|
||||
#define B_MSG_PRETEND_NOT_NOTICE 3
|
||||
#define B_MSG_INCAPABLE_OF_POWER 4
|
||||
// For randomly selecting a disobey string
|
||||
// Skips the one used for Battle Palace
|
||||
#define NUM_LOAF_STRINGS 4
|
||||
|
||||
// gSafariGetNearStringIds
|
||||
#define B_MSG_CREPT_CLOSER 0
|
||||
#define B_MSG_CANT_GET_CLOSER 1
|
||||
|
||||
// gSafariPokeblockResultStringIds
|
||||
#define B_MSG_MON_CURIOUS 0
|
||||
#define B_MSG_MON_ENTHRALLED 1
|
||||
#define B_MSG_MON_IGNORED 2
|
||||
|
||||
// gFlashFireStringIds
|
||||
#define B_MSG_FLASH_FIRE_BOOST 0
|
||||
#define B_MSG_FLASH_FIRE_NO_BOOST 1
|
||||
|
||||
// gBerryEffectStringIds
|
||||
#define B_MSG_CURED_PROBLEM 0
|
||||
#define B_MSG_NORMALIZED_STATUS 1
|
||||
|
||||
// gNoEscapeStringIds
|
||||
#define B_MSG_CANT_ESCAPE 0
|
||||
#define B_MSG_DONT_LEAVE_BIRCH 1
|
||||
#define B_MSG_PREVENTS_ESCAPE 2
|
||||
#define B_MSG_CANT_ESCAPE_2 3
|
||||
#define B_MSG_ATTACKER_CANT_ESCAPE 4
|
||||
|
||||
// gGotPoisonedStringIds / gGotParalyzedStringIds / gFellAsleepStringIds
|
||||
// gGotBurnedStringIds / gGotFrozenStringIds / gAttractUsedStringIds
|
||||
#define B_MSG_STATUSED 0
|
||||
#define B_MSG_STATUSED_BY_ABILITY 1
|
||||
|
||||
// gBRNPreventionStringIds / gPRLZPreventionStringIds / gPSNPreventionStringIds
|
||||
#define B_MSG_ABILITY_PREVENTS_MOVE_STATUS 0
|
||||
#define B_MSG_ABILITY_PREVENTS_ABILITY_STATUS 1
|
||||
#define B_MSG_STATUS_HAD_NO_EFFECT 2
|
||||
|
||||
// gGotDefrostedStringIds
|
||||
#define B_MSG_DEFROSTED 0
|
||||
#define B_MSG_DEFROSTED_BY_MOVE 1
|
||||
|
||||
#define NUM_TRAPPING_MOVES 6
|
||||
|
||||
#endif // GUARD_BATTLE_STRING_IDS_H
|
||||
|
||||
+23
-21
@@ -10,27 +10,29 @@
|
||||
#define MOVE_LIMITATION_TAUNT (1 << 4)
|
||||
#define MOVE_LIMITATION_IMPRISON (1 << 5)
|
||||
|
||||
#define ABILITYEFFECT_ON_SWITCHIN 0x0
|
||||
#define ABILITYEFFECT_ENDTURN 0x1
|
||||
#define ABILITYEFFECT_MOVES_BLOCK 0x2
|
||||
#define ABILITYEFFECT_ABSORBING 0x3
|
||||
#define ABILITYEFFECT_MOVE_END 0x4
|
||||
#define ABILITYEFFECT_IMMUNITY 0x5
|
||||
#define ABILITYEFFECT_FORECAST 0x6
|
||||
#define ABILITYEFFECT_SYNCHRONIZE 0x7
|
||||
#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
|
||||
#define ABILITYEFFECT_INTIMIDATE1 0x9
|
||||
#define ABILITYEFFECT_INTIMIDATE2 0xA
|
||||
#define ABILITYEFFECT_TRACE 0xB
|
||||
#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
|
||||
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD
|
||||
#define ABILITYEFFECT_FIELD_SPORT 0xE
|
||||
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF // TODO: Is it correct?
|
||||
#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
|
||||
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
|
||||
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
|
||||
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
|
||||
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
|
||||
#define ABILITYEFFECT_ON_SWITCHIN 0
|
||||
#define ABILITYEFFECT_ENDTURN 1
|
||||
#define ABILITYEFFECT_MOVES_BLOCK 2
|
||||
#define ABILITYEFFECT_ABSORBING 3
|
||||
#define ABILITYEFFECT_ON_DAMAGE 4
|
||||
#define ABILITYEFFECT_IMMUNITY 5
|
||||
#define ABILITYEFFECT_FORECAST 6
|
||||
#define ABILITYEFFECT_SYNCHRONIZE 7
|
||||
#define ABILITYEFFECT_ATK_SYNCHRONIZE 8
|
||||
#define ABILITYEFFECT_INTIMIDATE1 9
|
||||
#define ABILITYEFFECT_INTIMIDATE2 10
|
||||
#define ABILITYEFFECT_TRACE 11
|
||||
#define ABILITYEFFECT_CHECK_OTHER_SIDE 12
|
||||
#define ABILITYEFFECT_CHECK_BATTLER_SIDE 13
|
||||
#define ABILITYEFFECT_FIELD_SPORT 14
|
||||
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 15
|
||||
#define ABILITYEFFECT_COUNT_OTHER_SIDE 16
|
||||
#define ABILITYEFFECT_COUNT_BATTLER_SIDE 17
|
||||
#define ABILITYEFFECT_COUNT_ON_FIELD 18
|
||||
#define ABILITYEFFECT_CHECK_ON_FIELD 19
|
||||
#define ABILITYEFFECT_MUD_SPORT 253
|
||||
#define ABILITYEFFECT_WATER_SPORT 254
|
||||
#define ABILITYEFFECT_SWITCH_IN_WEATHER 255
|
||||
|
||||
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
|
||||
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
|
||||
|
||||
+114
-99
@@ -44,39 +44,39 @@
|
||||
#define BIT_FLANK 2
|
||||
|
||||
// Battle Type Flags
|
||||
#define BATTLE_TYPE_DOUBLE 0x0001
|
||||
#define BATTLE_TYPE_LINK 0x0002
|
||||
#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
|
||||
#define BATTLE_TYPE_TRAINER 0x0008
|
||||
#define BATTLE_TYPE_FIRST_BATTLE 0x0010
|
||||
#define BATTLE_TYPE_LINK_ESTABLISHED 0x0020 // Set when the link battle setup callback finishes.
|
||||
#define BATTLE_TYPE_MULTI 0x0040
|
||||
#define BATTLE_TYPE_SAFARI 0x0080
|
||||
#define BATTLE_TYPE_BATTLE_TOWER 0x0100
|
||||
#define BATTLE_TYPE_OLD_MAN_TUTORIAL 0x0200
|
||||
#define BATTLE_TYPE_ROAMER 0x0400
|
||||
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
|
||||
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
|
||||
#define BATTLE_TYPE_LEGENDARY 0x2000
|
||||
#define BATTLE_TYPE_GHOST_UNVEILED 0x2000 // Re-use of BATTLE_TYPE_LEGENDARY, when combined with BATTLE_TYPE_GHOST
|
||||
#define BATTLE_TYPE_REGI 0x4000
|
||||
#define BATTLE_TYPE_GHOST 0x8000
|
||||
#define BATTLE_TYPE_POKEDUDE 0x10000
|
||||
#define BATTLE_TYPE_WILD_SCRIPTED 0x20000
|
||||
#define BATTLE_TYPE_LEGENDARY_FRLG 0x40000
|
||||
#define BATTLE_TYPE_TRAINER_TOWER 0x80000
|
||||
#define BATTLE_TYPE_x100000 0x100000
|
||||
#define BATTLE_TYPE_x200000 0x200000
|
||||
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
|
||||
#define BATTLE_TYPE_x800000 0x800000
|
||||
#define BATTLE_TYPE_RECORDED 0x1000000
|
||||
#define BATTLE_TYPE_x2000000 0x2000000
|
||||
#define BATTLE_TYPE_x4000000 0x4000000
|
||||
#define BATTLE_TYPE_SECRET_BASE 0x8000000
|
||||
#define BATTLE_TYPE_GROUDON 0x10000000
|
||||
#define BATTLE_TYPE_KYOGRE 0x20000000
|
||||
#define BATTLE_TYPE_RAYQUAZA 0x40000000
|
||||
#define BATTLE_TYPE_x80000000 0x80000000
|
||||
#define BATTLE_TYPE_DOUBLE (1 << 0)
|
||||
#define BATTLE_TYPE_LINK (1 << 1)
|
||||
#define BATTLE_TYPE_IS_MASTER (1 << 2) // In not-link battles, it's always set.
|
||||
#define BATTLE_TYPE_TRAINER (1 << 3)
|
||||
#define BATTLE_TYPE_FIRST_BATTLE (1 << 4)
|
||||
#define BATTLE_TYPE_LINK_IN_BATTLE (1 << 5) // Set on battle entry, cleared on exit. Checked rarely
|
||||
#define BATTLE_TYPE_MULTI (1 << 6)
|
||||
#define BATTLE_TYPE_SAFARI (1 << 7)
|
||||
#define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
|
||||
#define BATTLE_TYPE_OLD_MAN_TUTORIAL (1 << 9) // Used in pokeemerald as BATTLE_TYPE_WALLY_TUTORIAL.
|
||||
#define BATTLE_TYPE_ROAMER (1 << 10)
|
||||
#define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
|
||||
#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
|
||||
#define BATTLE_TYPE_LEGENDARY (1 << 13)
|
||||
#define BATTLE_TYPE_GHOST_UNVEILED (1 << 13) // Re-use of BATTLE_TYPE_LEGENDARY, when combined with BATTLE_TYPE_GHOST
|
||||
#define BATTLE_TYPE_REGI (1 << 14)
|
||||
#define BATTLE_TYPE_GHOST (1 << 15) // Used in pokeemerald as BATTLE_TYPE_TWO_OPPONENTS.
|
||||
#define BATTLE_TYPE_POKEDUDE (1 << 16) // Used in pokeemerald as BATTLE_TYPE_DOME.
|
||||
#define BATTLE_TYPE_WILD_SCRIPTED (1 << 17) // Used in pokeemerald as BATTLE_TYPE_PALACE.
|
||||
#define BATTLE_TYPE_LEGENDARY_FRLG (1 << 18) // Used in pokeemerald as BATTLE_TYPE_ARENA.
|
||||
#define BATTLE_TYPE_TRAINER_TOWER (1 << 19) // Used in pokeemerald as BATTLE_TYPE_FACTORY.
|
||||
#define BATTLE_TYPE_PIKE (1 << 20) // Used in pokeemerald.
|
||||
#define BATTLE_TYPE_PYRAMID (1 << 21) // Used in pokeemerald.
|
||||
#define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
|
||||
#define BATTLE_TYPE_TOWER_LINK_MULTI (1 << 23) // Used in pokeemerald.
|
||||
#define BATTLE_TYPE_RECORDED (1 << 24)
|
||||
#define BATTLE_TYPE_RECORDED_LINK (1 << 25) // Used in pokeemerald.
|
||||
#define BATTLE_TYPE_TRAINER_HILL (1 << 26) // Used in pokeemerald.
|
||||
#define BATTLE_TYPE_SECRET_BASE (1 << 27)
|
||||
#define BATTLE_TYPE_GROUDON (1 << 28)
|
||||
#define BATTLE_TYPE_KYOGRE (1 << 29)
|
||||
#define BATTLE_TYPE_RAYQUAZA (1 << 30)
|
||||
#define BATTLE_TYPE_RECORDED_IS_MASTER (1 << 31) // Used in pokeemerald.
|
||||
|
||||
#define IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && !((flags) & BATTLE_TYPE_GHOST_UNVEILED))
|
||||
#define IS_BATTLE_TYPE_GHOST_WITH_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && (flags) & BATTLE_TYPE_GHOST_UNVEILED)
|
||||
@@ -85,54 +85,62 @@
|
||||
#define RIVAL_BATTLE_TUTORIAL 3
|
||||
|
||||
// Battle Outcome defines
|
||||
#define B_OUTCOME_WON 0x1
|
||||
#define B_OUTCOME_LOST 0x2
|
||||
#define B_OUTCOME_DREW 0x3
|
||||
#define B_OUTCOME_RAN 0x4
|
||||
#define B_OUTCOME_PLAYER_TELEPORTED 0x5
|
||||
#define B_OUTCOME_MON_FLED 0x6
|
||||
#define B_OUTCOME_CAUGHT 0x7
|
||||
#define B_OUTCOME_NO_SAFARI_BALLS 0x8
|
||||
#define B_OUTCOME_FORFEITED 0x9
|
||||
#define B_OUTCOME_MON_TELEPORTED 0xA
|
||||
#define B_OUTCOME_LINK_BATTLE_RAN 0x80
|
||||
#define B_OUTCOME_WON 1
|
||||
#define B_OUTCOME_LOST 2
|
||||
#define B_OUTCOME_DREW 3
|
||||
#define B_OUTCOME_RAN 4
|
||||
#define B_OUTCOME_PLAYER_TELEPORTED 5
|
||||
#define B_OUTCOME_MON_FLED 6
|
||||
#define B_OUTCOME_CAUGHT 7
|
||||
#define B_OUTCOME_NO_SAFARI_BALLS 8
|
||||
#define B_OUTCOME_FORFEITED 9
|
||||
#define B_OUTCOME_MON_TELEPORTED 10
|
||||
#define B_OUTCOME_LINK_BATTLE_RAN (1 << 7) // 128
|
||||
|
||||
// Non-volatile status conditions
|
||||
// These persist remain outside of battle and after switching out
|
||||
#define STATUS1_NONE 0x0
|
||||
#define STATUS1_SLEEP 0x7
|
||||
#define STATUS1_POISON 0x8
|
||||
#define STATUS1_BURN 0x10
|
||||
#define STATUS1_FREEZE 0x20
|
||||
#define STATUS1_PARALYSIS 0x40
|
||||
#define STATUS1_TOXIC_POISON 0x80
|
||||
#define STATUS1_TOXIC_COUNTER 0xF00
|
||||
#define STATUS1_NONE 0
|
||||
#define STATUS1_SLEEP (1 << 0 | 1 << 1 | 1 << 2) // First 3 bits (Number of turns to sleep)
|
||||
#define STATUS1_SLEEP_TURN(num) ((num) << 0) // Just for readability (or if rearranging statuses)
|
||||
#define STATUS1_POISON (1 << 3)
|
||||
#define STATUS1_BURN (1 << 4)
|
||||
#define STATUS1_FREEZE (1 << 5)
|
||||
#define STATUS1_PARALYSIS (1 << 6)
|
||||
#define STATUS1_TOXIC_POISON (1 << 7)
|
||||
#define STATUS1_TOXIC_COUNTER (1 << 8 | 1 << 9 | 1 << 10 | 1 << 11)
|
||||
#define STATUS1_TOXIC_TURN(num) ((num) << 8)
|
||||
#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON)
|
||||
#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)
|
||||
|
||||
// Volatile status ailments
|
||||
// These are removed after exiting the battle or switching out
|
||||
#define STATUS2_CONFUSION 0x00000007
|
||||
#define STATUS2_FLINCHED 0x00000008
|
||||
#define STATUS2_UPROAR 0x00000070
|
||||
#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
|
||||
#define STATUS2_LOCK_CONFUSE 0x00000C00
|
||||
#define STATUS2_MULTIPLETURNS 0x00001000
|
||||
#define STATUS2_WRAPPED 0x0000E000
|
||||
#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler
|
||||
#define STATUS2_CONFUSION (1 << 0 | 1 << 1 | 1 << 2)
|
||||
#define STATUS2_CONFUSION_TURN(num) ((num) << 0)
|
||||
#define STATUS2_FLINCHED (1 << 3)
|
||||
#define STATUS2_UPROAR (1 << 4 | 1 << 5 | 1 << 6)
|
||||
#define STATUS2_UPROAR_TURN(num) ((num) << 4)
|
||||
#define STATUS2_UNUSED (1 << 7)
|
||||
#define STATUS2_BIDE (1 << 8 | 1 << 9)
|
||||
#define STATUS2_BIDE_TURN(num) (((num) << 8) & STATUS2_BIDE)
|
||||
#define STATUS2_LOCK_CONFUSE (1 << 10 | 1 << 11) // e.g. Thrash
|
||||
#define STATUS2_LOCK_CONFUSE_TURN(num)((num) << 10)
|
||||
#define STATUS2_MULTIPLETURNS (1 << 12)
|
||||
#define STATUS2_WRAPPED (1 << 13 | 1 << 14 | 1 << 15)
|
||||
#define STATUS2_WRAPPED_TURN(num) ((num) << 13)
|
||||
#define STATUS2_INFATUATION (1 << 16 | 1 << 17 | 1 << 18 | 1 << 19) // 4 bits, one for every battler
|
||||
#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16)
|
||||
#define STATUS2_FOCUS_ENERGY 0x00100000
|
||||
#define STATUS2_TRANSFORMED 0x00200000
|
||||
#define STATUS2_RECHARGE 0x00400000
|
||||
#define STATUS2_RAGE 0x00800000
|
||||
#define STATUS2_SUBSTITUTE 0x01000000
|
||||
#define STATUS2_DESTINY_BOND 0x02000000
|
||||
#define STATUS2_ESCAPE_PREVENTION 0x04000000
|
||||
#define STATUS2_NIGHTMARE 0x08000000
|
||||
#define STATUS2_CURSED 0x10000000
|
||||
#define STATUS2_FORESIGHT 0x20000000
|
||||
#define STATUS2_DEFENSE_CURL 0x40000000
|
||||
#define STATUS2_TORMENT 0x80000000
|
||||
#define STATUS2_FOCUS_ENERGY (1 << 20)
|
||||
#define STATUS2_TRANSFORMED (1 << 21)
|
||||
#define STATUS2_RECHARGE (1 << 22)
|
||||
#define STATUS2_RAGE (1 << 23)
|
||||
#define STATUS2_SUBSTITUTE (1 << 24)
|
||||
#define STATUS2_DESTINY_BOND (1 << 25)
|
||||
#define STATUS2_ESCAPE_PREVENTION (1 << 26)
|
||||
#define STATUS2_NIGHTMARE (1 << 27)
|
||||
#define STATUS2_CURSED (1 << 28)
|
||||
#define STATUS2_FORESIGHT (1 << 29)
|
||||
#define STATUS2_DEFENSE_CURL (1 << 30)
|
||||
#define STATUS2_TORMENT (1 << 31)
|
||||
|
||||
// Seems like per-battler statuses. Not quite sure how to categorize these
|
||||
#define STATUS3_LEECHSEED_BATTLER (1 << 0 | 1 << 1) // The battler to receive HP from Leech Seed
|
||||
@@ -158,32 +166,32 @@
|
||||
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
|
||||
|
||||
// Not really sure what a "hitmarker" is.
|
||||
#define HITMARKER_x10 0x00000010
|
||||
#define HITMARKER_x20 0x00000020
|
||||
#define HITMARKER_DESTINYBOND 0x00000040
|
||||
#define HITMARKER_NO_ANIMATIONS 0x00000080
|
||||
#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
|
||||
#define HITMARKER_NO_ATTACKSTRING 0x00000200
|
||||
#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
|
||||
#define HITMARKER_NO_PPDEDUCT 0x00000800
|
||||
#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000
|
||||
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
|
||||
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
|
||||
#define HITMARKER_RUN 0x00008000
|
||||
#define HITMARKER_IGNORE_ON_AIR 0x00010000
|
||||
#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
|
||||
#define HITMARKER_IGNORE_UNDERWATER 0x00040000
|
||||
#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
|
||||
#define HITMARKER_PASSIVE_DAMAGE 0x00100000
|
||||
#define HITMARKER_x200000 0x00200000
|
||||
#define HITMARKER_PLAYER_FAINTED 0x00400000
|
||||
#define HITMARKER_ALLOW_NO_PP 0x00800000
|
||||
#define HITMARKER_GRUDGE 0x01000000
|
||||
#define HITMARKER_OBEYS 0x02000000
|
||||
#define HITMARKER_x4000000 0x04000000
|
||||
#define HITMARKER_CHARGING 0x08000000
|
||||
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
|
||||
#define HITMARKER_FAINTED2(battler) (0x10000000 << battler)
|
||||
#define HITMARKER_WAKE_UP_CLEAR (1 << 4) // Cleared when waking up. Never set or checked.
|
||||
#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
|
||||
#define HITMARKER_DESTINYBOND (1 << 6)
|
||||
#define HITMARKER_NO_ANIMATIONS (1 << 7)
|
||||
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
|
||||
#define HITMARKER_NO_ATTACKSTRING (1 << 9)
|
||||
#define HITMARKER_ATTACKSTRING_PRINTED (1 << 10)
|
||||
#define HITMARKER_NO_PPDEDUCT (1 << 11)
|
||||
#define HITMARKER_SWAP_ATTACKER_TARGET (1 << 12)
|
||||
#define HITMARKER_IGNORE_SAFEGUARD (1 << 13)
|
||||
#define HITMARKER_SYNCHRONISE_EFFECT (1 << 14)
|
||||
#define HITMARKER_RUN (1 << 15)
|
||||
#define HITMARKER_IGNORE_ON_AIR (1 << 16)
|
||||
#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)
|
||||
#define HITMARKER_IGNORE_UNDERWATER (1 << 18)
|
||||
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
|
||||
#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
|
||||
#define HITMARKER_DISOBEDIENT_MOVE (1 << 21)
|
||||
#define HITMARKER_PLAYER_FAINTED (1 << 22)
|
||||
#define HITMARKER_ALLOW_NO_PP (1 << 23)
|
||||
#define HITMARKER_GRUDGE (1 << 24)
|
||||
#define HITMARKER_OBEYS (1 << 25)
|
||||
#define HITMARKER_NEVER_SET (1 << 26) // Cleared as part of a large group. Never set or checked
|
||||
#define HITMARKER_CHARGING (1 << 27)
|
||||
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28)
|
||||
#define HITMARKER_FAINTED2(battler) ((1 << 28) << battler)
|
||||
|
||||
// Per-side statuses that affect an entire party
|
||||
#define SIDE_STATUS_REFLECT (1 << 0)
|
||||
@@ -219,7 +227,7 @@
|
||||
#define B_WEATHER_SUN (B_WEATHER_SUN_TEMPORARY | B_WEATHER_SUN_PERMANENT)
|
||||
#define B_WEATHER_HAIL_TEMPORARY (1 << 7)
|
||||
#define B_WEATHER_HAIL (B_WEATHER_HAIL_TEMPORARY)
|
||||
#define WEATHER_ANY (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_SUN | B_WEATHER_HAIL)
|
||||
#define B_WEATHER_ANY (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_SUN | B_WEATHER_HAIL)
|
||||
|
||||
// Move Effects
|
||||
#define MOVE_EFFECT_SLEEP 1
|
||||
@@ -309,6 +317,13 @@
|
||||
#define BATTLE_TERRAIN_LANCE 18
|
||||
#define BATTLE_TERRAIN_CHAMPION 19
|
||||
|
||||
#define CASTFORM_NORMAL 0
|
||||
#define CASTFORM_FIRE 1
|
||||
#define CASTFORM_WATER 2
|
||||
#define CASTFORM_ICE 3
|
||||
#define NUM_CASTFORM_FORMS 4
|
||||
#define CASTFORM_SUBSTITUTE (1 << 7)
|
||||
|
||||
// Return value for IsRunningFromBattleImpossible.
|
||||
#define BATTLE_RUN_SUCCESS 0
|
||||
#define BATTLE_RUN_FORBIDDEN 1
|
||||
|
||||
@@ -342,9 +342,9 @@
|
||||
#define BG_FISSURE 21
|
||||
#define BG_BUG_OPPONENT 22
|
||||
#define BG_BUG_PLAYER 23
|
||||
#define BG_SOLARBEAM_OPPONENT 24
|
||||
#define BG_SOLARBEAM_PLAYER 25
|
||||
#define BG_SOLARBEAM_CONTESTS 26
|
||||
#define BG_SOLAR_BEAM_OPPONENT 24
|
||||
#define BG_SOLAR_BEAM_PLAYER 25
|
||||
#define BG_SOLAR_BEAM_CONTESTS 26
|
||||
|
||||
// table ids for general animations
|
||||
#define B_ANIM_CASTFORM_CHANGE 0x0
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
#define EFFECT_FUTURE_SIGHT 148
|
||||
#define EFFECT_GUST 149
|
||||
#define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
|
||||
#define EFFECT_SOLARBEAM 151
|
||||
#define EFFECT_SOLAR_BEAM 151
|
||||
#define EFFECT_THUNDER 152
|
||||
#define EFFECT_TELEPORT 153
|
||||
#define EFFECT_BEAT_UP 154
|
||||
|
||||
@@ -30,8 +30,22 @@
|
||||
#define sMULTIPLAYER_ID gBattleScripting + 0x25
|
||||
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
|
||||
|
||||
#define cEFFECT_CHOOSER gBattleCommunication + 3
|
||||
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
|
||||
// Array entries for battle communication
|
||||
#define MULTIUSE_STATE 0
|
||||
#define CURSOR_POSITION 1
|
||||
#define TASK_ID 1 // task Id and cursor position share the same field
|
||||
#define SPRITES_INIT_STATE1 1 // shares the Id as well
|
||||
#define SPRITES_INIT_STATE2 2
|
||||
#define MOVE_EFFECT_BYTE 3
|
||||
#define ACTIONS_CONFIRMED_COUNT 4
|
||||
#define MULTISTRING_CHOOSER 5
|
||||
#define MISS_TYPE 6
|
||||
#define MSG_DISPLAY 7
|
||||
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
|
||||
|
||||
#define cEFFECT_CHOOSER (gBattleCommunication + MOVE_EFFECT_BYTE)
|
||||
#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
|
||||
#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
|
||||
|
||||
// Battle Script defines for getting the wanted battler
|
||||
#define BS_TARGET 0
|
||||
@@ -39,8 +53,8 @@
|
||||
#define BS_EFFECT_BATTLER 2
|
||||
#define BS_FAINTED 3
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
|
||||
#define BS_UNKNOWN_5 5 // for openpartyscreen
|
||||
#define BS_UNKNOWN_6 6 // for openpartyscreen
|
||||
#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
|
||||
#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
|
||||
#define BS_BATTLER_0 7
|
||||
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
|
||||
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
|
||||
@@ -50,9 +64,6 @@
|
||||
#define BS_PLAYER2 13 // for Cmd_updatestatusicon
|
||||
#define BS_OPPONENT2 14
|
||||
|
||||
// used for openpartyscreen
|
||||
#define OPEN_PARTY_ALLOW_CANCEL 0x80
|
||||
|
||||
// atk 01, accuracy calc
|
||||
#define NO_ACC_CALC 0xFFFE
|
||||
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
|
||||
@@ -72,23 +83,23 @@
|
||||
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
|
||||
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
|
||||
#define VARIOUS_GET_MOVE_TARGET 3
|
||||
#define VARIOUS_CASE_4 4
|
||||
#define VARIOUS_GET_BATTLER_FAINTED 4
|
||||
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
|
||||
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
|
||||
#define VARIOUS_RESET_PLAYER_FAINTED_FLAG 7
|
||||
#define VARIOUS_RESET_PLAYER_FAINTED 7
|
||||
#define VARIOUS_CASE_8 8
|
||||
#define VARIOUS_RETURN_OPPONENT_MON1 9
|
||||
#define VARIOUS_RETURN_OPPONENT_MON2 10
|
||||
#define VARIOUS_CHECK_POKEFLUTE 11
|
||||
#define VARIOUS_WAIT_FANFARE 12
|
||||
|
||||
// atk80, dmg manipulation
|
||||
#define ATK80_DMG_CHANGE_SIGN 0
|
||||
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
|
||||
#define ATK80_DMG_DOUBLED 2
|
||||
// Cmd_manipulatedmg
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
#define DMG_RECOIL_FROM_MISS 1
|
||||
#define DMG_DOUBLED 2
|
||||
|
||||
// atk4F, a flag used for the jumpifcantswitch command
|
||||
#define ATK4F_DONT_CHECK_STATUSES 0x80
|
||||
// Cmd_jumpifcantswitch
|
||||
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
|
||||
|
||||
// Cmd_statbuffchange
|
||||
#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
|
||||
@@ -100,6 +111,18 @@
|
||||
#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
|
||||
#define STAT_CHANGE_CANT_PREVENT (1 << 3)
|
||||
|
||||
// stat flags for Cmd_playstatchangeanimation
|
||||
#define BIT_HP (1 << 0)
|
||||
#define BIT_ATK (1 << 1)
|
||||
#define BIT_DEF (1 << 2)
|
||||
#define BIT_SPEED (1 << 3)
|
||||
#define BIT_SPATK (1 << 4)
|
||||
#define BIT_SPDEF (1 << 5)
|
||||
#define BIT_ACC (1 << 6)
|
||||
#define BIT_EVASION (1 << 7)
|
||||
|
||||
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
|
||||
|
||||
// cases for Cmd_moveend
|
||||
#define MOVEEND_RAGE 0
|
||||
#define MOVEEND_DEFROST 1
|
||||
@@ -120,13 +143,4 @@
|
||||
#define MOVEEND_NEXT_TARGET 16
|
||||
#define MOVEEND_COUNT 17
|
||||
|
||||
#define BIT_HP 0x1
|
||||
#define BIT_ATK 0x2
|
||||
#define BIT_DEF 0x4
|
||||
#define BIT_SPEED 0x8
|
||||
#define BIT_SPATK 0x10
|
||||
#define BIT_SPDEF 0x20
|
||||
#define BIT_ACC 0x40
|
||||
#define BIT_EVASION 0x80
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
#define ITEM_TM19_GIGA_DRAIN ITEM_TM19
|
||||
#define ITEM_TM20_SAFEGUARD ITEM_TM20
|
||||
#define ITEM_TM21_FRUSTRATION ITEM_TM21
|
||||
#define ITEM_TM22_SOLARBEAM ITEM_TM22
|
||||
#define ITEM_TM22_SOLAR_BEAM ITEM_TM22
|
||||
#define ITEM_TM23_IRON_TAIL ITEM_TM23
|
||||
#define ITEM_TM24_THUNDERBOLT ITEM_TM24
|
||||
#define ITEM_TM25_THUNDER ITEM_TM25
|
||||
|
||||
+26
-25
@@ -134,31 +134,32 @@
|
||||
#define EGG_GROUPS_PER_MON 2
|
||||
|
||||
// Pokemon natures
|
||||
#define NATURE_HARDY 0
|
||||
#define NATURE_LONELY 1
|
||||
#define NATURE_BRAVE 2
|
||||
#define NATURE_ADAMANT 3
|
||||
#define NATURE_NAUGHTY 4
|
||||
#define NATURE_BOLD 5
|
||||
#define NATURE_DOCILE 6
|
||||
#define NATURE_RELAXED 7
|
||||
#define NATURE_IMPISH 8
|
||||
#define NATURE_LAX 9
|
||||
#define NATURE_TIMID 10
|
||||
#define NATURE_HASTY 11
|
||||
#define NATURE_SERIOUS 12
|
||||
#define NATURE_JOLLY 13
|
||||
#define NATURE_NAIVE 14
|
||||
#define NATURE_MODEST 15
|
||||
#define NATURE_MILD 16
|
||||
#define NATURE_QUIET 17
|
||||
#define NATURE_BASHFUL 18
|
||||
#define NATURE_RASH 19
|
||||
#define NATURE_CALM 20
|
||||
#define NATURE_GENTLE 21
|
||||
#define NATURE_SASSY 22
|
||||
#define NATURE_CAREFUL 23
|
||||
#define NATURE_QUIRKY 24
|
||||
#define NATURE_HARDY 0
|
||||
#define NATURE_LONELY 1
|
||||
#define NATURE_BRAVE 2
|
||||
#define NATURE_ADAMANT 3
|
||||
#define NATURE_NAUGHTY 4
|
||||
#define NATURE_BOLD 5
|
||||
#define NATURE_DOCILE 6
|
||||
#define NATURE_RELAXED 7
|
||||
#define NATURE_IMPISH 8
|
||||
#define NATURE_LAX 9
|
||||
#define NATURE_TIMID 10
|
||||
#define NATURE_HASTY 11
|
||||
#define NATURE_SERIOUS 12
|
||||
#define NATURE_JOLLY 13
|
||||
#define NATURE_NAIVE 14
|
||||
#define NATURE_MODEST 15
|
||||
#define NATURE_MILD 16
|
||||
#define NATURE_QUIET 17
|
||||
#define NATURE_BASHFUL 18
|
||||
#define NATURE_RASH 19
|
||||
#define NATURE_CALM 20
|
||||
#define NATURE_GENTLE 21
|
||||
#define NATURE_SASSY 22
|
||||
#define NATURE_CAREFUL 23
|
||||
#define NATURE_QUIRKY 24
|
||||
#define NUM_NATURES 25
|
||||
|
||||
// Pokemon Stats
|
||||
#define STAT_HP 0
|
||||
|
||||
+1
-1
@@ -4258,7 +4258,7 @@ extern const u32 gBattleAnimBgPalette_Sky[];
|
||||
extern const u32 gBattleAnimBgPalette_Aurora[];
|
||||
extern const u32 gBattleAnimBgPalette_Fissure[];
|
||||
extern const u32 gBattleAnimBgPalette_Bug[];
|
||||
extern const u32 gBattleAnimBgPalette_Solarbeam[];
|
||||
extern const u32 gBattleAnimBgPalette_SolarBeam[];
|
||||
extern const u32 gBattleAnimBgPalette_Surf[];
|
||||
extern const u32 gBattleAnimBgTilemap_Dark[];
|
||||
extern const u32 gBattleAnimBgTilemap_Ghost[];
|
||||
|
||||
+1
-1
@@ -188,7 +188,7 @@ extern const u8 gText_Ghost[];
|
||||
|
||||
// pokemon
|
||||
extern const u8 gBattleText_Rose[];
|
||||
extern const u8 gText_PkmnsStatChanged2[];
|
||||
extern const u8 gText_DefendersStatRose[];
|
||||
extern const u8 gBattleText_GetPumped[];
|
||||
extern const u8 gBattleText_MistShroud[];
|
||||
extern const u8 gText_BadEgg[];
|
||||
|
||||
+6
-1
@@ -85,7 +85,7 @@
|
||||
|
||||
#define CHAR_DYNAMIC_PLACEHOLDER 0xF7
|
||||
#define CHAR_KEYPAD_ICON 0xF8
|
||||
#define CHAR_EXTRA_EMOJI 0xF9
|
||||
#define CHAR_EXTRA_SYMBOL 0xF9
|
||||
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
|
||||
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
|
||||
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
|
||||
@@ -93,6 +93,9 @@
|
||||
#define CHAR_NEWLINE 0xFE
|
||||
#define EOS 0xFF // end of string
|
||||
|
||||
// CHAR_EXTRA_SYMBOL chars
|
||||
#define CHAR_LV_2 0x05
|
||||
|
||||
#define TEXT_COLOR_TRANSPARENT 0x0
|
||||
#define TEXT_COLOR_WHITE 0x1
|
||||
#define TEXT_COLOR_DARK_GRAY 0x2
|
||||
@@ -156,6 +159,8 @@
|
||||
#define TEXT_SPEED_INSTANT 0
|
||||
#define TEXT_SKIP_DRAW 0xFF
|
||||
|
||||
#define FONT_SMALL 0
|
||||
|
||||
enum
|
||||
{
|
||||
FONTATTR_MAX_LETTER_WIDTH,
|
||||
|
||||
+8
-5
@@ -17,6 +17,14 @@ enum
|
||||
WINDOW_TILE_DATA
|
||||
};
|
||||
|
||||
// Mode for CopyWindowToVram, CopyWindowRectToVram and CopyWindowToVram8Bit
|
||||
enum {
|
||||
COPYWIN_NONE,
|
||||
COPYWIN_MAP,
|
||||
COPYWIN_GFX,
|
||||
COPYWIN_FULL,
|
||||
};
|
||||
|
||||
struct WindowTemplate
|
||||
{
|
||||
u8 bg;
|
||||
@@ -57,11 +65,6 @@ int AddWindowWithoutTileMap(const struct WindowTemplate *template);
|
||||
void RemoveWindow(u8 windowId);
|
||||
void FreeAllWindowBuffers(void);
|
||||
|
||||
// Mode parameter for funcs below
|
||||
#define COPYWIN_MAP 1
|
||||
#define COPYWIN_GFX 2
|
||||
#define COPYWIN_BOTH 3
|
||||
|
||||
void CopyWindowToVram(u8 windowId, u8 mode);
|
||||
void CopyWindowToVram8Bit(u8 windowId, u8 mode);
|
||||
|
||||
|
||||
@@ -250,7 +250,7 @@ static const u16 sDiscouragedPowerfulMoveEffects[] =
|
||||
EFFECT_SKY_ATTACK,
|
||||
EFFECT_RECHARGE,
|
||||
EFFECT_SKULL_BASH,
|
||||
EFFECT_SOLARBEAM,
|
||||
EFFECT_SOLAR_BEAM,
|
||||
EFFECT_SPIT_UP,
|
||||
EFFECT_FOCUS_PUNCH,
|
||||
EFFECT_SUPERPOWER,
|
||||
|
||||
+3
-3
@@ -1723,9 +1723,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure},
|
||||
[BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent},
|
||||
[BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer},
|
||||
[BG_SOLARBEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactOpponent},
|
||||
[BG_SOLARBEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactPlayer},
|
||||
[BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests},
|
||||
[BG_SOLAR_BEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactOpponent},
|
||||
[BG_SOLAR_BEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactPlayer},
|
||||
[BG_SOLAR_BEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactContests},
|
||||
};
|
||||
|
||||
static void (*const sScriptCmdTable[])(void) =
|
||||
|
||||
+33
-33
@@ -12,7 +12,7 @@ EWRAM_DATA static s16 gUnknown_203999C[4] = {0};
|
||||
|
||||
// Function Declarations
|
||||
static void AnimMovePowderParticleStep(struct Sprite *);
|
||||
static void AnimSolarbeamSmallOrbStep(struct Sprite *);
|
||||
static void AnimSolarBeamSmallOrbStep(struct Sprite *);
|
||||
static void AnimAbsorptionOrbStep(struct Sprite *);
|
||||
static void AnimHyperBeamOrbStep(struct Sprite *);
|
||||
static void AnimLeechSeedStep(struct Sprite *);
|
||||
@@ -137,49 +137,49 @@ const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
|
||||
.callback = AnimMovePowderParticle,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSolarbeamBigOrbAnimCmds1[] =
|
||||
static const union AnimCmd sSolarBeamBigOrbAnimCmds1[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSolarbeamBigOrbAnimCmds2[] =
|
||||
static const union AnimCmd sSolarBeamBigOrbAnimCmds2[] =
|
||||
{
|
||||
ANIMCMD_FRAME(1, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSolarbeamBigOrbAnimCmds3[] =
|
||||
static const union AnimCmd sSolarBeamBigOrbAnimCmds3[] =
|
||||
{
|
||||
ANIMCMD_FRAME(2, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSolarbeamBigOrbAnimCmds4[] =
|
||||
static const union AnimCmd sSolarBeamBigOrbAnimCmds4[] =
|
||||
{
|
||||
ANIMCMD_FRAME(3, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSolarbeamBigOrbAnimCmds5[] =
|
||||
static const union AnimCmd sSolarBeamBigOrbAnimCmds5[] =
|
||||
{
|
||||
ANIMCMD_FRAME(4, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSolarbeamBigOrbAnimCmds6[] =
|
||||
static const union AnimCmd sSolarBeamBigOrbAnimCmds6[] =
|
||||
{
|
||||
ANIMCMD_FRAME(5, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSolarbeamBigOrbAnimCmds7[] =
|
||||
static const union AnimCmd sSolarBeamBigOrbAnimCmds7[] =
|
||||
{
|
||||
ANIMCMD_FRAME(6, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd sSolarbeamSmallOrbAnimCms[] =
|
||||
static const union AnimCmd sSolarBeamSmallOrbAnimCms[] =
|
||||
{
|
||||
ANIMCMD_FRAME(7, 1),
|
||||
ANIMCMD_END,
|
||||
@@ -191,20 +191,20 @@ static const union AnimCmd sPowerAbsorptionOrbAnimCmds[] =
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sSolarbeamBigOrbAnimTable[] =
|
||||
static const union AnimCmd *const sSolarBeamBigOrbAnimTable[] =
|
||||
{
|
||||
sSolarbeamBigOrbAnimCmds1,
|
||||
sSolarbeamBigOrbAnimCmds2,
|
||||
sSolarbeamBigOrbAnimCmds3,
|
||||
sSolarbeamBigOrbAnimCmds4,
|
||||
sSolarbeamBigOrbAnimCmds5,
|
||||
sSolarbeamBigOrbAnimCmds6,
|
||||
sSolarbeamBigOrbAnimCmds7,
|
||||
sSolarBeamBigOrbAnimCmds1,
|
||||
sSolarBeamBigOrbAnimCmds2,
|
||||
sSolarBeamBigOrbAnimCmds3,
|
||||
sSolarBeamBigOrbAnimCmds4,
|
||||
sSolarBeamBigOrbAnimCmds5,
|
||||
sSolarBeamBigOrbAnimCmds6,
|
||||
sSolarBeamBigOrbAnimCmds7,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sSolarbeamSmallOrbAnimTable[] =
|
||||
static const union AnimCmd *const sSolarBeamSmallOrbAnimTable[] =
|
||||
{
|
||||
sSolarbeamSmallOrbAnimCms,
|
||||
sSolarBeamSmallOrbAnimCms,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sPowerAbsorptionOrbAnimTable[] =
|
||||
@@ -234,26 +234,26 @@ const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
|
||||
.callback = AnimPowerAbsorptionOrb,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gSolarbeamBigOrbSpriteTemplate =
|
||||
const struct SpriteTemplate gSolarBeamBigOrbSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ORBS,
|
||||
.paletteTag = ANIM_TAG_ORBS,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||||
.anims = sSolarbeamBigOrbAnimTable,
|
||||
.anims = sSolarBeamBigOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimSolarbeamBigOrb,
|
||||
.callback = AnimSolarBeamBigOrb,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gSolarbeamSmallOrbSpriteTemplate =
|
||||
const struct SpriteTemplate gSolarBeamSmallOrbSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ORBS,
|
||||
.paletteTag = ANIM_TAG_ORBS,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||||
.anims = sSolarbeamSmallOrbAnimTable,
|
||||
.anims = sSolarBeamSmallOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimSolarbeamSmallOrb,
|
||||
.callback = AnimSolarBeamSmallOrb,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd sStockpileAbsorptionOrbAffineCmds[] =
|
||||
@@ -306,7 +306,7 @@ const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
|
||||
.tileTag = ANIM_TAG_ORBS,
|
||||
.paletteTag = ANIM_TAG_ORBS,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||||
.anims = sSolarbeamBigOrbAnimTable,
|
||||
.anims = sSolarBeamBigOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimHyperBeamOrb,
|
||||
@@ -2219,7 +2219,7 @@ void AnimPowerAbsorptionOrb(struct Sprite* sprite)
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: duration
|
||||
// arg 3: sprite anim number
|
||||
void AnimSolarbeamBigOrb(struct Sprite* sprite)
|
||||
void AnimSolarBeamBigOrb(struct Sprite* sprite)
|
||||
{
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
|
||||
@@ -2231,12 +2231,12 @@ void AnimSolarbeamBigOrb(struct Sprite* sprite)
|
||||
}
|
||||
|
||||
// Moves a small orb in a wavy pattern towards the target mon.
|
||||
// The small orb "circles" the big orbs in AnimSolarbeamBigOrb.
|
||||
// The small orb "circles" the big orbs in AnimSolarBeamBigOrb.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: duration
|
||||
// arg 3: initial wave offset
|
||||
void AnimSolarbeamSmallOrb(struct Sprite* sprite)
|
||||
void AnimSolarBeamSmallOrb(struct Sprite* sprite)
|
||||
{
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
@@ -2246,11 +2246,11 @@ void AnimSolarbeamSmallOrb(struct Sprite* sprite)
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
InitAnimLinearTranslation(sprite);
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
sprite->callback = AnimSolarbeamSmallOrbStep;
|
||||
sprite->callback = AnimSolarBeamSmallOrbStep;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void AnimSolarbeamSmallOrbStep(struct Sprite* sprite)
|
||||
static void AnimSolarBeamSmallOrbStep(struct Sprite* sprite)
|
||||
{
|
||||
if (AnimTranslateLinear(sprite))
|
||||
{
|
||||
@@ -2272,7 +2272,7 @@ static void AnimSolarbeamSmallOrbStep(struct Sprite* sprite)
|
||||
// Creates 15 small secondary orbs used in the solarbeam anim effect.
|
||||
// There is a 7-frame delay between each of them.
|
||||
// No args.
|
||||
void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
|
||||
void AnimTask_CreateSmallSolarBeamOrbs(u8 taskId)
|
||||
{
|
||||
if (--gTasks[taskId].data[0] == -1)
|
||||
{
|
||||
@@ -2282,7 +2282,7 @@ void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
|
||||
gBattleAnimArgs[1] = 0;
|
||||
gBattleAnimArgs[2] = 80;
|
||||
gBattleAnimArgs[3] = 0;
|
||||
CreateSpriteAndAnimate(&gSolarbeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
|
||||
CreateSpriteAndAnimate(&gSolarBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[1] == 15)
|
||||
|
||||
@@ -1766,7 +1766,7 @@ static void OakOldManHandlePrintString(void)
|
||||
{
|
||||
switch (*stringId)
|
||||
{
|
||||
case STRINGID_PKMNSSTATCHANGED4:
|
||||
case STRINGID_DEFENDERSSTATFELL:
|
||||
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG))
|
||||
{
|
||||
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG);
|
||||
|
||||
@@ -487,7 +487,7 @@ void TryReceiveLinkBattleData(void)
|
||||
s32 j;
|
||||
u8 *recvBuffer;
|
||||
|
||||
if (gReceivedRemoteLinkPlayers && (gBattleTypeFlags & BATTLE_TYPE_LINK_ESTABLISHED) && (gLinkPlayers[0].linkType == 0x2211))
|
||||
if (gReceivedRemoteLinkPlayers && (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE) && (gLinkPlayers[0].linkType == 0x2211))
|
||||
{
|
||||
LinkRfu_DestroyIdleTask();
|
||||
for (i = 0; i < GetLinkPlayerCount(); ++i)
|
||||
|
||||
+14
-14
@@ -1051,7 +1051,7 @@ static void CB2_HandleStartBattle(void)
|
||||
SetMainCallback2(BattleMainCB2);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
gBattleTypeFlags |= BATTLE_TYPE_LINK_ESTABLISHED;
|
||||
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1409,7 +1409,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
gMain.callback1 = BattleMainCB1;
|
||||
SetMainCallback2(BattleMainCB2);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
gBattleTypeFlags |= BATTLE_TYPE_LINK_ESTABLISHED;
|
||||
gBattleTypeFlags |= BATTLE_TYPE_LINK_IN_BATTLE;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
@@ -2433,7 +2433,7 @@ static void BattleIntroGetMonsData(void)
|
||||
{
|
||||
case 0:
|
||||
gActiveBattler = gBattleCommunication[1];
|
||||
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
|
||||
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
++gBattleCommunication[MULTIUSE_STATE];
|
||||
break;
|
||||
@@ -2742,7 +2742,7 @@ static void Unused_AutoProgressToSwitchInAnims(void)
|
||||
{
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
{
|
||||
BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], FALSE);
|
||||
BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], FALSE);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
}
|
||||
@@ -3098,7 +3098,7 @@ static void HandleTurnActionSelectionState(void)
|
||||
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||||
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gStatuses3[gActiveBattler] & STATUS3_ROOTED)
|
||||
{
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
}
|
||||
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|
||||
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
|
||||
@@ -3107,16 +3107,16 @@ static void HandleTurnActionSelectionState(void)
|
||||
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
|
||||
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
|
||||
{
|
||||
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
else
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
}
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
break;
|
||||
@@ -3874,7 +3874,7 @@ static void HandleAction_UseMove(void)
|
||||
gBattleStruct->atkCancellerTracker = 0;
|
||||
gMoveResultFlags = 0;
|
||||
gMultiHitCounter = 0;
|
||||
gBattleCommunication[6] = 0;
|
||||
gBattleCommunication[MISS_TYPE] = 0;
|
||||
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
|
||||
// choose move
|
||||
if (gProtectStructs[gBattlerAttacker].noValidMoves)
|
||||
@@ -4344,8 +4344,8 @@ static void HandleAction_NothingIsFainted(void)
|
||||
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
|
||||
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
|
||||
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_DAMAGE
|
||||
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
|
||||
| HITMARKER_CHARGING | HITMARKER_x4000000);
|
||||
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
|
||||
| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
|
||||
}
|
||||
|
||||
static void HandleAction_ActionFinished(void)
|
||||
@@ -4356,8 +4356,8 @@ static void HandleAction_ActionFinished(void)
|
||||
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
|
||||
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
|
||||
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_DAMAGE
|
||||
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
|
||||
| HITMARKER_CHARGING | HITMARKER_x4000000);
|
||||
| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
|
||||
| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
|
||||
gCurrentMove = MOVE_NONE;
|
||||
gBattleMoveDamage = 0;
|
||||
gMoveResultFlags = 0;
|
||||
|
||||
+21
-20
@@ -302,11 +302,11 @@ static const u8 sText_StatSharply[] = _("sharply ");
|
||||
const u8 gBattleText_Rose[] = _("rose!");
|
||||
static const u8 sText_StatHarshly[] = _("harshly ");
|
||||
static const u8 sText_StatFell[] = _("fell!");
|
||||
static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
|
||||
const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
|
||||
static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
|
||||
static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
|
||||
static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
|
||||
static const u8 sText_AttackersStatRose[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
|
||||
const u8 gText_DefendersStatRose[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
|
||||
static const u8 sText_UsingItemTheStatOfPkmnRose[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
|
||||
static const u8 sText_AttackersStatFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
|
||||
static const u8 sText_DefendersStatFell[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
|
||||
static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!");
|
||||
static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!");
|
||||
static const u8 sText_CriticalHit[] = _("A critical hit!");
|
||||
@@ -715,10 +715,10 @@ const u8 *const gBattleStringsTable[] = {
|
||||
[STRINGID_STATROSE - 12] = gBattleText_Rose,
|
||||
[STRINGID_STATHARSHLY - 12] = sText_StatHarshly,
|
||||
[STRINGID_STATFELL - 12] = sText_StatFell,
|
||||
[STRINGID_PKMNSSTATCHANGED - 12] = sText_PkmnsStatChanged,
|
||||
[STRINGID_PKMNSSTATCHANGED2 - 12] = gText_PkmnsStatChanged2,
|
||||
[STRINGID_PKMNSSTATCHANGED3 - 12] = sText_PkmnsStatChanged3,
|
||||
[STRINGID_PKMNSSTATCHANGED4 - 12] = sText_PkmnsStatChanged4,
|
||||
[STRINGID_ATTACKERSSTATROSE - 12] = sText_AttackersStatRose,
|
||||
[STRINGID_DEFENDERSSTATROSE - 12] = gText_DefendersStatRose,
|
||||
[STRINGID_ATTACKERSSTATFELL - 12] = sText_AttackersStatFell,
|
||||
[STRINGID_DEFENDERSSTATFELL - 12] = sText_DefendersStatFell,
|
||||
[STRINGID_CRITICALHIT - 12] = sText_CriticalHit,
|
||||
[STRINGID_ONEHITKO - 12] = sText_OneHitKO,
|
||||
[STRINGID_123POOF - 12] = sText_123Poof,
|
||||
@@ -827,7 +827,7 @@ const u8 *const gBattleStringsTable[] = {
|
||||
[STRINGID_SOOTHINGAROMA - 12] = sText_SoothingAroma,
|
||||
[STRINGID_ITEMSCANTBEUSEDNOW - 12] = sText_ItemsCantBeUsedNow,
|
||||
[STRINGID_FORXCOMMAYZ - 12] = sText_ForXCommaYZ,
|
||||
[STRINGID_USINGXTHEYOFZN - 12] = sText_UsingXTheYOfZN,
|
||||
[STRINGID_USINGITEMSTATOFPKMNROSE - 12] = sText_UsingItemTheStatOfPkmnRose,
|
||||
[STRINGID_PKMNUSEDXTOGETPUMPED - 12] = sText_PkmnUsedXToGetPumped,
|
||||
[STRINGID_PKMNSXMADEYUSELESS - 12] = sText_PkmnsXMadeYUseless,
|
||||
[STRINGID_PKMNTRAPPEDBYSANDTOMB - 12] = sText_PkmnTrappedBySandTomb,
|
||||
@@ -990,18 +990,19 @@ const u16 gUproarAwakeStringIds[] = {
|
||||
STRINGID_PKMNSTAYEDAWAKEUSING
|
||||
};
|
||||
|
||||
const u16 gStatUpStringIds[] = {
|
||||
STRINGID_PKMNSSTATCHANGED,
|
||||
STRINGID_PKMNSSTATCHANGED2,
|
||||
STRINGID_STATSWONTINCREASE,
|
||||
STRINGID_EMPTYSTRING3,
|
||||
STRINGID_USINGXTHEYOFZN,
|
||||
STRINGID_PKMNUSEDXTOGETPUMPED
|
||||
const u16 gStatUpStringIds[] =
|
||||
{
|
||||
[B_MSG_ATTACKER_STAT_ROSE] = STRINGID_ATTACKERSSTATROSE,
|
||||
[B_MSG_DEFENDER_STAT_ROSE] = STRINGID_DEFENDERSSTATROSE,
|
||||
[B_MSG_STAT_WONT_INCREASE] = STRINGID_STATSWONTINCREASE,
|
||||
[B_MSG_STAT_ROSE_EMPTY] = STRINGID_EMPTYSTRING3,
|
||||
[B_MSG_STAT_ROSE_ITEM] = STRINGID_USINGITEMSTATOFPKMNROSE,
|
||||
[B_MSG_USED_DIRE_HIT] = STRINGID_PKMNUSEDXTOGETPUMPED,
|
||||
};
|
||||
|
||||
const u16 gStatDownStringIds[] = {
|
||||
STRINGID_PKMNSSTATCHANGED3,
|
||||
STRINGID_PKMNSSTATCHANGED4,
|
||||
STRINGID_ATTACKERSSTATFELL,
|
||||
STRINGID_DEFENDERSSTATFELL,
|
||||
STRINGID_STATSWONTDECREASE,
|
||||
STRINGID_EMPTYSTRING3
|
||||
};
|
||||
@@ -2456,7 +2457,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId) {
|
||||
if (!(textFlags & 0x80))
|
||||
{
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -557,7 +557,7 @@ static void PrintBattleRecords(void)
|
||||
static void CommitWindow(u8 windowId)
|
||||
{
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void LoadFrameGfxOnBg(u8 bg)
|
||||
|
||||
+1793
-1359
File diff suppressed because it is too large
Load Diff
+9
-9
@@ -687,7 +687,7 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
{
|
||||
u8 effect = 0;
|
||||
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
|
||||
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
|
||||
{
|
||||
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
|
||||
@@ -1000,13 +1000,13 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
return effect;
|
||||
}
|
||||
}
|
||||
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool8 HandleWishPerishSongOnTurnEnd(void)
|
||||
{
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
|
||||
switch (gBattleStruct->wishPerishSongState)
|
||||
{
|
||||
case 0:
|
||||
@@ -1073,7 +1073,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
|
||||
}
|
||||
break;
|
||||
}
|
||||
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -1874,7 +1874,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ABILITYEFFECT_MOVE_END: // Think contact abilities.
|
||||
case ABILITYEFFECT_ON_DAMAGE: // Think contact abilities.
|
||||
switch (gLastUsedAbility)
|
||||
{
|
||||
case ABILITY_COLOR_CHANGE:
|
||||
@@ -2234,12 +2234,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
case ABILITYEFFECT_FIELD_SPORT: // 14
|
||||
switch (gLastUsedAbility)
|
||||
{
|
||||
case 0xFD:
|
||||
case ABILITYEFFECT_MUD_SPORT:
|
||||
for (i = 0; i < gBattlersCount; ++i)
|
||||
if (gStatuses3[i] & STATUS3_MUDSPORT)
|
||||
effect = i + 1;
|
||||
break;
|
||||
case 0xFE:
|
||||
case ABILITYEFFECT_WATER_SPORT:
|
||||
for (i = 0; i < gBattlersCount; ++i)
|
||||
if (gStatuses3[i] & STATUS3_WATERSPORT)
|
||||
effect = i + 1;
|
||||
@@ -2976,7 +2976,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
{
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
|
||||
BattleScriptPushCursor();
|
||||
SetMoveEffect(0, 0);
|
||||
SetMoveEffect(FALSE, 0);
|
||||
BattleScriptPop();
|
||||
}
|
||||
break;
|
||||
@@ -3158,7 +3158,7 @@ u8 IsMonDisobedient(void)
|
||||
gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
|
||||
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
|
||||
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
|
||||
gHitMarker |= HITMARKER_x200000;
|
||||
gHitMarker |= HITMARKER_DISOBEDIENT_MOVE;
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
+6
-6
@@ -1274,7 +1274,7 @@ static u32 Cmd_PrintMessage(struct BerryCrushGame * game, u8 *args)
|
||||
{
|
||||
AddTextPrinterParameterized2(0, 2, sMessages[bMsgId], game->textSpeed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
}
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
break;
|
||||
case 1:
|
||||
if (!IsTextPrinterActive(0))
|
||||
@@ -2223,7 +2223,7 @@ static u32 Cmd_SaveGame(struct BerryCrushGame * game, u8 *args)
|
||||
return 0;
|
||||
DrawDialogueFrame(0, FALSE);
|
||||
AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
CreateTask(Task_LinkSave, 0);
|
||||
break;
|
||||
case 3:
|
||||
@@ -2370,7 +2370,7 @@ static u32 Cmd_StopGame(struct BerryCrushGame * game, UNUSED u8 *args)
|
||||
AddTextPrinterParameterized2(0, 2, sMessages[MSG_NO_BERRIES], game->textSpeed, NULL, 2, 1, 3);
|
||||
else
|
||||
AddTextPrinterParameterized2(0, 2, sMessages[MSG_DROPPED], game->textSpeed, NULL, 2, 1, 3);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
break;
|
||||
case 1:
|
||||
if (IsTextPrinterActive(0))
|
||||
@@ -3073,7 +3073,7 @@ static bool32 OpenResultsWindow(struct BerryCrushGame * game, struct BerryCrushG
|
||||
printCrushingResults(game);
|
||||
break;
|
||||
case 5:
|
||||
CopyWindowToVram(spriteManager->resultsWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(spriteManager->resultsWindowId, COPYWIN_FULL);
|
||||
spriteManager->resultsState = 0;
|
||||
return TRUE;
|
||||
}
|
||||
@@ -3166,7 +3166,7 @@ static void Task_ShowBerryCrushRankings(u8 taskId)
|
||||
yPos += 14;
|
||||
score = 0;
|
||||
}
|
||||
CopyWindowToVram(tWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(tWindowId, COPYWIN_FULL);
|
||||
break;
|
||||
case 2:
|
||||
if (JOY_NEW(A_BUTTON | B_BUTTON))
|
||||
@@ -3263,7 +3263,7 @@ static void DrawPlayerNameWindows(struct BerryCrushGame * game)
|
||||
game->players[i].name
|
||||
);
|
||||
}
|
||||
CopyWindowToVram(game->gfx.nameWindowIds[i], COPYWIN_BOTH);
|
||||
CopyWindowToVram(game->gfx.nameWindowIds[i], COPYWIN_FULL);
|
||||
}
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
}
|
||||
|
||||
+3
-3
@@ -80,13 +80,13 @@ static void PrintNewCountOnLinkPlayerCountDisplayWindow(u16 windowId, s32 num)
|
||||
SetStdWindowBorderStyle(windowId, FALSE);
|
||||
StringExpandPlaceholders(gStringVar4, gUnknown_841DF82);
|
||||
AddTextPrinterParameterized(windowId, 2, gStringVar4, 0, 0, TEXT_SKIP_DRAW, NULL);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void DestroyLinkPlayerCountDisplayWindow(u16 windowId)
|
||||
{
|
||||
ClearStdWindowAndFrame(windowId, FALSE);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void UpdateLinkPlayerCountDisplay(u8 taskId, u8 num)
|
||||
@@ -723,7 +723,7 @@ static void sub_8081624(void)
|
||||
|
||||
void CB2_ReturnFromCableClubBattle(void)
|
||||
{
|
||||
gBattleTypeFlags &= (u16)~BATTLE_TYPE_LINK_ESTABLISHED;
|
||||
gBattleTypeFlags &= (u16)~BATTLE_TYPE_LINK_IN_BATTLE;
|
||||
Overworld_ResetMapMusic();
|
||||
LoadPlayerParty();
|
||||
SavePlayerBag();
|
||||
|
||||
@@ -139,7 +139,7 @@ static void Task_HandleYesNoMenu(u8 taskId)
|
||||
PlaySE(SE_SELECT);
|
||||
FillWindowPixelBuffer(1, PIXEL_FILL(1));
|
||||
AddTextPrinterParameterized4(1, 2, 0, 3, 1, 1, sTextColor, 0, gUnknown_841B6B9);
|
||||
CopyWindowToVram(1, COPYWIN_BOTH);
|
||||
CopyWindowToVram(1, COPYWIN_FULL);
|
||||
ClearSaveData();
|
||||
break;
|
||||
case MENU_NOTHING_CHOSEN:
|
||||
|
||||
+1
-1
@@ -761,7 +761,7 @@ static void CreateCreditsWindow(void)
|
||||
sCreditsMgr->windowId = AddWindow(&sCreditsWindowTemplate);
|
||||
FillWindowPixelBuffer(sCreditsMgr->windowId, PIXEL_FILL(0));
|
||||
PutWindowTilemap(sCreditsMgr->windowId);
|
||||
CopyWindowToVram(sCreditsMgr->windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sCreditsMgr->windowId, COPYWIN_FULL);
|
||||
sCreditsMgr->windowIsActive = TRUE;
|
||||
}
|
||||
|
||||
|
||||
@@ -990,7 +990,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_SOLAR_BEAM] =
|
||||
{
|
||||
.effect = EFFECT_SOLARBEAM,
|
||||
.effect = EFFECT_SOLAR_BEAM,
|
||||
.power = 120,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 100,
|
||||
|
||||
+124
-124
@@ -15,7 +15,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -35,7 +35,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -57,7 +57,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -239,7 +239,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -264,7 +264,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM31_BRICK_BREAK)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -758,7 +758,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -794,7 +794,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -867,7 +867,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -901,7 +901,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -974,7 +974,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -992,7 +992,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -1011,7 +1011,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -1029,7 +1029,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -1052,7 +1052,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -1073,7 +1073,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -1093,7 +1093,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -1607,7 +1607,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -1626,7 +1626,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -1646,7 +1646,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -1778,7 +1778,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM11_SUNNY_DAY)
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -1797,7 +1797,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM15_HYPER_BEAM)
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -2348,7 +2348,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -2372,7 +2372,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -2495,7 +2495,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -2647,7 +2647,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -2680,7 +2680,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -2706,7 +2706,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -2872,7 +2872,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -3021,7 +3021,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -3198,7 +3198,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -3356,7 +3356,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
@@ -3560,7 +3560,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -3608,7 +3608,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -3655,7 +3655,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -3676,7 +3676,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -3700,7 +3700,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -3874,7 +3874,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -3903,7 +3903,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -3976,7 +3976,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM31_BRICK_BREAK)
|
||||
@@ -4000,7 +4000,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM31_BRICK_BREAK)
|
||||
@@ -4020,7 +4020,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
@@ -4040,7 +4040,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
@@ -4151,7 +4151,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -4177,7 +4177,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
@@ -4202,7 +4202,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -4229,7 +4229,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -4258,7 +4258,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -4284,7 +4284,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -4373,7 +4373,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -4493,7 +4493,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM40_AERIAL_ACE)
|
||||
@@ -4510,7 +4510,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM40_AERIAL_ACE)
|
||||
@@ -4528,7 +4528,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM40_AERIAL_ACE)
|
||||
@@ -4547,7 +4547,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -4577,7 +4577,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -4598,7 +4598,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -4615,7 +4615,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -4855,7 +4855,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -4877,7 +4877,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -4901,7 +4901,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -4982,7 +4982,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
@@ -5017,7 +5017,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -5455,7 +5455,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM12_TAUNT)
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -5481,7 +5481,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM15_HYPER_BEAM)
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -5568,7 +5568,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -5593,7 +5593,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -5731,7 +5731,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -5766,7 +5766,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -5826,7 +5826,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -6003,7 +6003,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
@@ -6039,7 +6039,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -6114,7 +6114,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -6140,7 +6140,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -6169,7 +6169,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -6450,7 +6450,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -6473,7 +6473,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -6499,7 +6499,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM42_FACADE)
|
||||
@@ -6522,7 +6522,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM31_BRICK_BREAK)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -6552,7 +6552,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM31_BRICK_BREAK)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -6575,7 +6575,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -6595,7 +6595,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -6621,7 +6621,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -6646,7 +6646,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -6666,7 +6666,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -6688,7 +6688,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -6745,7 +6745,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -6767,7 +6767,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM31_BRICK_BREAK)
|
||||
@@ -6866,7 +6866,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -6888,7 +6888,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -6960,7 +6960,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -6987,7 +6987,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -7014,7 +7014,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -7048,7 +7048,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -7073,7 +7073,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -7383,7 +7383,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -7404,7 +7404,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM28_DIG)
|
||||
@@ -7428,7 +7428,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -7660,7 +7660,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM37_SANDSTORM)
|
||||
@@ -7680,7 +7680,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM37_SANDSTORM)
|
||||
@@ -7769,7 +7769,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM29_PSYCHIC)
|
||||
@@ -7906,7 +7906,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM31_BRICK_BREAK)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -7982,7 +7982,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM40_AERIAL_ACE)
|
||||
@@ -8005,7 +8005,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -8085,7 +8085,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -8108,7 +8108,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -8140,7 +8140,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
@@ -8174,7 +8174,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
@@ -8204,7 +8204,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -8229,7 +8229,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -8253,7 +8253,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -8279,7 +8279,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -8302,7 +8302,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -8332,7 +8332,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM30_SHADOW_BALL)
|
||||
@@ -8538,7 +8538,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -8649,7 +8649,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -8683,7 +8683,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -8710,7 +8710,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -8736,7 +8736,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM27_RETURN)
|
||||
@@ -8759,7 +8759,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
| TMHM(TM36_SLUDGE_BOMB)
|
||||
@@ -8777,7 +8777,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM19_GIGA_DRAIN)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
| TMHM(TM27_RETURN)
|
||||
| TMHM(TM32_DOUBLE_TEAM)
|
||||
@@ -9160,7 +9160,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -9196,7 +9196,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM17_PROTECT)
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM23_IRON_TAIL)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
@@ -9234,7 +9234,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
@@ -9272,7 +9272,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM26_EARTHQUAKE)
|
||||
@@ -9337,7 +9337,7 @@ static const u32 sTMHMLearnsets[][2] =
|
||||
| TMHM(TM18_RAIN_DANCE)
|
||||
| TMHM(TM20_SAFEGUARD)
|
||||
| TMHM(TM21_FRUSTRATION)
|
||||
| TMHM(TM22_SOLARBEAM)
|
||||
| TMHM(TM22_SOLAR_BEAM)
|
||||
| TMHM(TM24_THUNDERBOLT)
|
||||
| TMHM(TM25_THUNDER)
|
||||
| TMHM(TM27_RETURN)
|
||||
|
||||
+2
-2
@@ -1542,7 +1542,7 @@ void ShowDaycareLevelMenu(void)
|
||||
menuTemplate.windowId = windowId;
|
||||
listMenuTaskId = ListMenuInit(&menuTemplate, 0, 0);
|
||||
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
|
||||
daycareMenuTaskId = CreateTask(Task_HandleDaycareLevelMenuInput, 3);
|
||||
gTasks[daycareMenuTaskId].tMenuListTaskId = listMenuTaskId;
|
||||
@@ -1937,7 +1937,7 @@ static void CB2_EggHatch_1(void)
|
||||
PlayFanfare(MUS_EVOLVED);
|
||||
sEggHatchData->CB2_state++;
|
||||
PutWindowTilemap(sEggHatchData->windowId);
|
||||
CopyWindowToVram(sEggHatchData->windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sEggHatchData->windowId, COPYWIN_FULL);
|
||||
break;
|
||||
case 6:
|
||||
if (IsFanfareTaskInactive())
|
||||
|
||||
@@ -2341,7 +2341,7 @@ static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
|
||||
case 0:
|
||||
data[1] = AddWindow(&sUnknown_84755E0);
|
||||
sub_81538D0(data[1]);
|
||||
CopyWindowToVram(data[1], COPYWIN_BOTH);
|
||||
CopyWindowToVram(data[1], COPYWIN_FULL);
|
||||
data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
|
||||
@@ -1370,7 +1370,7 @@ static void sub_81556E0(void)
|
||||
AddTextPrinterParameterized(gUnknown_203F440->unk3008[1], 2, gText_Yes, 8, 2, -1, NULL);
|
||||
AddTextPrinterParameterized(gUnknown_203F440->unk3008[1], 2, gText_No, 8, 16, -1, NULL);
|
||||
AddTextPrinterParameterized(gUnknown_203F440->unk3008[1], 2, gText_SelectorArrow2, 0, y == 1 ? 2 : 16, -1, NULL);
|
||||
CopyWindowToVram(gUnknown_203F440->unk3008[1], COPYWIN_BOTH);
|
||||
CopyWindowToVram(gUnknown_203F440->unk3008[1], COPYWIN_FULL);
|
||||
// Increment state only if A or B button have been pressed.
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
@@ -1425,7 +1425,7 @@ static void sub_8155A78(void)
|
||||
gUnknown_203F440->state++;
|
||||
break;
|
||||
case 1:
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
gUnknown_203F440->state++;
|
||||
break;
|
||||
case 2:
|
||||
|
||||
+4
-4
@@ -1323,7 +1323,7 @@ static void PrintTitleText(void)
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(0));
|
||||
EC_AddTextPrinterParameterized2(0, 1, titleText, xOffset, 0, TEXT_SKIP_DRAW, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void EC_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16))
|
||||
@@ -1379,7 +1379,7 @@ static void PrintECInterfaceTextById(u8 direction)
|
||||
if (text2)
|
||||
EC_AddTextPrinterParameterized(1, 1, text2, 0, 16, TEXT_SKIP_DRAW, NULL);
|
||||
|
||||
CopyWindowToVram(1, COPYWIN_BOTH);
|
||||
CopyWindowToVram(1, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void EC_CreateYesNoMenuWithInitialCursorPos(u8 initialCursorPos)
|
||||
@@ -1435,7 +1435,7 @@ static void PrintECFields(void)
|
||||
ecWord++;
|
||||
for (k = 0; k < 7; k++)
|
||||
{
|
||||
*str++ = CHAR_EXTRA_EMOJI;
|
||||
*str++ = CHAR_EXTRA_SYMBOL;
|
||||
*str++ = 9;
|
||||
}
|
||||
|
||||
@@ -1454,7 +1454,7 @@ static void PrintECFields(void)
|
||||
EC_AddTextPrinterParameterized(sEasyChatGraphicsResources->windowId, 1, sEasyChatGraphicsResources->ecPrintBuffer, 0, i * 16, TEXT_SKIP_DRAW, NULL);
|
||||
}
|
||||
|
||||
CopyWindowToVram(sEasyChatGraphicsResources->windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sEasyChatGraphicsResources->windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void DrawECFrameInTilemapBuffer(u16 *tilemap)
|
||||
|
||||
@@ -912,7 +912,7 @@ static void Task_EvolutionScene(u8 taskId)
|
||||
case MVSTATE_PRINT_YES_NO:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0);
|
||||
HandleBattleWindow(23, 8, 29, 13, 0);
|
||||
BattlePutTextOnWindow(gText_BattleYesNoChoice, (B_WIN_YESNO | B_TEXT_FLAG_NONE));
|
||||
gTasks[taskId].tLearnMoveState++;
|
||||
sEvoCursorPos = 0;
|
||||
|
||||
+2
-2
@@ -994,7 +994,7 @@ static void Setup_DrawMsgAndListBoxes(void)
|
||||
static void FC_PutWindowTilemapAndCopyWindowToVramMode3(u8 windowId)
|
||||
{
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static bool8 SetMessageSelectorIconObjMode(u8 spriteId, u8 objMode)
|
||||
@@ -1578,7 +1578,7 @@ static u8 FC_PopulateListMenu(void)
|
||||
static void FC_PutWindowTilemapAndCopyWindowToVramMode3_2(u8 windowId)
|
||||
{
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void FC_CreateScrollIndicatorArrowPair(void)
|
||||
|
||||
@@ -396,7 +396,7 @@ static void Task_RushInjuredPokemonToCenter(u8 taskId)
|
||||
Menu_LoadStdPalAt(0xF0);
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
loc = GetHealLocation(1);
|
||||
if (gSaveBlock1Ptr->lastHealLocation.mapGroup == loc->group
|
||||
&& gSaveBlock1Ptr->lastHealLocation.mapNum == loc->map
|
||||
|
||||
@@ -1103,7 +1103,7 @@ void DrawElevatorCurrentFloorWindow(void)
|
||||
strwidth = GetStringWidth(2, floorname, 0);
|
||||
AddTextPrinterParameterized(sElevatorCurrentFloorWindowId, 2, floorname, 56 - strwidth, 16, 0xFF, NULL);
|
||||
PutWindowTilemap(sElevatorCurrentFloorWindowId);
|
||||
CopyWindowToVram(sElevatorCurrentFloorWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sElevatorCurrentFloorWindowId, COPYWIN_FULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1364,7 +1364,7 @@ static void Task_CreateScriptListMenu(u8 taskId)
|
||||
Task_CreateMenuRemoveScrollIndicatorArrowPair(taskId);
|
||||
task->data[14] = ListMenuInit(&sFieldSpecialsListMenuTemplate, task->data[7], task->data[8]);
|
||||
PutWindowTilemap(task->data[13]);
|
||||
CopyWindowToVram(task->data[13], COPYWIN_BOTH);
|
||||
CopyWindowToVram(task->data[13], COPYWIN_FULL);
|
||||
gTasks[taskId].func = Task_ListMenuHandleInput;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -436,7 +436,7 @@ static void Task_MapPreviewScreen_0(u8 taskId)
|
||||
if (!MapPreview_IsGfxLoadFinished())
|
||||
{
|
||||
data[4] = MapPreview_CreateMapNameWindow(data[3]);
|
||||
CopyWindowToVram(data[4], COPYWIN_BOTH);
|
||||
CopyWindowToVram(data[4], COPYWIN_FULL);
|
||||
data[0]++;
|
||||
}
|
||||
break;
|
||||
|
||||
+1
-1
@@ -1033,7 +1033,7 @@ const u32 gBattleAnimBgTilemap_Ghost[] = INCBIN_U32("graphics/battle_anims/backg
|
||||
|
||||
const u32 gBattleAnimSpritePal_WhipHit[] = INCBIN_U32("graphics/battle_anims/sprites/whip_hit.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_Solarbeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/solarbeam.gbapal.lz");
|
||||
const u32 gBattleAnimBgPalette_SolarBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/solarbeam.gbapal.lz");
|
||||
|
||||
const u32 gFile_graphics_unknown_unknown_E7CFB0_tilemap[] = INCBIN_U32("graphics/unknown/unknown_E7CFB0.bin.lz");
|
||||
|
||||
|
||||
+7
-7
@@ -453,7 +453,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
|
||||
|
||||
DrawDialogueFrame(0, 0);
|
||||
AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, 2, 1, 3);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
gTasks[taskId].func = Task_Hof_TrySaveData;
|
||||
}
|
||||
|
||||
@@ -591,7 +591,7 @@ static void Task_Hof_ApplauseAndConfetti(u8 taskId)
|
||||
}
|
||||
BeginNormalPaletteFade(sSelectedPaletteIndices, 0, 12, 12, HALL_OF_FAME_BG_PAL);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(0));
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
gTasks[taskId].data[3] = 7;
|
||||
gTasks[taskId].func = Task_Hof_WaitBorderFadeAway;
|
||||
}
|
||||
@@ -639,7 +639,7 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId)
|
||||
HallOfFame_PrintPlayerInfo(1, 2);
|
||||
DrawDialogueFrame(0, 0);
|
||||
AddTextPrinterParameterized2(0, 2, gText_LeagueChamp, 0, NULL, 2, 1, 3);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
gTasks[taskId].func = Task_Hof_ExitOnKeyPressed;
|
||||
}
|
||||
}
|
||||
@@ -969,7 +969,7 @@ static void Task_HofPC_PrintDataIsCorrupted(u8 taskId)
|
||||
TopBarWindowPrintString(gText_ABUTTONExit, 8, TRUE);
|
||||
DrawDialogueFrame(0, 0);
|
||||
AddTextPrinterParameterized2(0, 2, gText_HOFCorrupted, 0, NULL, 2, 1, 3);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
gTasks[taskId].func = Task_HofPC_ExitOnButtonPress;
|
||||
}
|
||||
|
||||
@@ -985,7 +985,7 @@ static void HallOfFame_PrintWelcomeText(u8 not, u8 used)
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(0));
|
||||
PutWindowTilemap(0);
|
||||
AddTextPrinterParameterized3(0, 2, x, 1, sTextColors[0], 0, gText_WelcomeToHOF);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u8 unused2)
|
||||
@@ -1072,7 +1072,7 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
|
||||
AddTextPrinterParameterized3(0, 2, 0x60, 0x11, sTextColors[0], 0, text);
|
||||
|
||||
}
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
|
||||
@@ -1115,7 +1115,7 @@ static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2)
|
||||
|
||||
AddTextPrinterParameterized3(1, 2, textWidth - 36, 32, sTextColors[1], 0, text);
|
||||
|
||||
CopyWindowToVram(1, COPYWIN_BOTH);
|
||||
CopyWindowToVram(1, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void ClearVramOamPltt_LoadHofPal(void)
|
||||
|
||||
@@ -522,7 +522,7 @@ void HelpSystemRenderText(u8 font, u8 * dest, const u8 * src, u8 x, u8 y, u8 wid
|
||||
BlitBitmapRect4Bit(&srcBlit, &destBlit, 0, 0, x, y, GetKeypadIconWidth(curChar), GetKeypadIconHeight(curChar), 0);
|
||||
x += GetKeypadIconWidth(curChar);
|
||||
break;
|
||||
case CHAR_EXTRA_EMOJI:
|
||||
case CHAR_EXTRA_SYMBOL:
|
||||
curChar = *src + 0x100;
|
||||
src++;
|
||||
//fallthrough
|
||||
|
||||
+1
-1
@@ -991,7 +991,7 @@ static void IntroCB_Init(struct IntroSequenceData * this)
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(0));
|
||||
BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0, 40, 144, 16);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
this->state++;
|
||||
break;
|
||||
case 1:
|
||||
|
||||
+2
-2
@@ -690,7 +690,7 @@ static void PrintTeachWhichMoveToStrVar1(bool8 onInit)
|
||||
StringExpandPlaceholders(gStringVar4, gText_TeachWhichMoveToMon);
|
||||
PrintTextOnWindow(7, gStringVar4, 0, 2, 0, 2);
|
||||
PutWindowTilemap(7);
|
||||
CopyWindowToVram(7, COPYWIN_BOTH);
|
||||
CopyWindowToVram(7, COPYWIN_FULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -880,7 +880,7 @@ static void PrintMoveInfoHandleCancel_CopyToVram(void)
|
||||
CopyWindowToVram(2, COPYWIN_GFX);
|
||||
CopyWindowToVram(2, COPYWIN_GFX);
|
||||
CopyWindowToVram(5, COPYWIN_GFX);
|
||||
CopyWindowToVram(7, COPYWIN_BOTH);
|
||||
CopyWindowToVram(7, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void MoveRelearnerMenu_MoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu *list)
|
||||
|
||||
+3
-3
@@ -1369,7 +1369,7 @@ static void LinkCB_WaitAckCommand5FFF(void)
|
||||
}
|
||||
if (count == linkPlayerCount)
|
||||
{
|
||||
gBattleTypeFlags &= ~(BATTLE_TYPE_LINK_ESTABLISHED | 0xFFFF0000);
|
||||
gBattleTypeFlags &= ~(BATTLE_TYPE_LINK_IN_BATTLE | 0xFFFF0000);
|
||||
gLinkVSyncDisabled = TRUE;
|
||||
CloseLink();
|
||||
gLinkCallback = NULL;
|
||||
@@ -1513,7 +1513,7 @@ void sub_800AE1C(void)
|
||||
PutWindowTilemap(0);
|
||||
PutWindowTilemap(2);
|
||||
CopyWindowToVram(0, 0);
|
||||
CopyWindowToVram(2, COPYWIN_BOTH);
|
||||
CopyWindowToVram(2, COPYWIN_FULL);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
}
|
||||
@@ -1526,7 +1526,7 @@ void sub_800AED0(void)
|
||||
PutWindowTilemap(1);
|
||||
PutWindowTilemap(2);
|
||||
CopyWindowToVram(1, 0);
|
||||
CopyWindowToVram(2, COPYWIN_BOTH);
|
||||
CopyWindowToVram(2, COPYWIN_FULL);
|
||||
ShowBg(0);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -1373,7 +1373,7 @@ static void WaitAllReadyToCloseLink(void)
|
||||
}
|
||||
if (count == playerCount)
|
||||
{
|
||||
gBattleTypeFlags &= ~(BATTLE_TYPE_LINK_ESTABLISHED | 0xFFFF0000);
|
||||
gBattleTypeFlags &= ~(BATTLE_TYPE_LINK_IN_BATTLE | 0xFFFF0000);
|
||||
if (Rfu.parent_child == MODE_CHILD)
|
||||
{
|
||||
Rfu.errorState = 3;
|
||||
|
||||
+1
-1
@@ -199,7 +199,7 @@ static const u8 sWireless_RSEtoASCIITable[] = {
|
||||
0x20, 0x20, 0x2b, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
|
||||
[CHAR_DYNAMIC_PLACEHOLDER] = ' ',
|
||||
[CHAR_KEYPAD_ICON] = ' ',
|
||||
[CHAR_EXTRA_EMOJI] = ' ',
|
||||
[CHAR_EXTRA_SYMBOL] = ' ',
|
||||
[CHAR_PROMPT_SCROLL] = ' ',
|
||||
[CHAR_PROMPT_CLEAR] = ' ',
|
||||
[EXT_CTRL_CODE_BEGIN] = ' ',
|
||||
|
||||
+2
-2
@@ -676,8 +676,8 @@ static void AddMailMessagePrinters(void)
|
||||
width = GetStringWidth(1, gText_From, 0);
|
||||
AddTextPrinterParameterized3(1, 1, sMailViewResources->nameX, sMailViewResources->messageLayout->nameY, sTextColor, 0, gText_From);
|
||||
AddTextPrinterParameterized3(1, 1, sMailViewResources->nameX + width, sMailViewResources->messageLayout->nameY, sTextColor, 0, sMailViewResources->authorNameBuffer);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(1, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
CopyWindowToVram(1, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void VBlankCB_ShowMail(void)
|
||||
|
||||
+3
-3
@@ -352,7 +352,7 @@ static void Task_PrintMainMenuText(u8 taskId)
|
||||
AddTextPrinterParameterized3(MAIN_MENU_WINDOW_NEWGAME_ONLY, 2, 2, 2, sTextColor1, -1, gText_NewGame);
|
||||
MainMenu_DrawWindow(&sWindowTemplate[MAIN_MENU_WINDOW_NEWGAME_ONLY]);
|
||||
PutWindowTilemap(MAIN_MENU_WINDOW_NEWGAME_ONLY);
|
||||
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME_ONLY, COPYWIN_BOTH);
|
||||
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME_ONLY, COPYWIN_FULL);
|
||||
break;
|
||||
case MAIN_MENU_CONTINUE:
|
||||
FillWindowPixelBuffer(MAIN_MENU_WINDOW_CONTINUE, PIXEL_FILL(10));
|
||||
@@ -365,7 +365,7 @@ static void Task_PrintMainMenuText(u8 taskId)
|
||||
PutWindowTilemap(MAIN_MENU_WINDOW_CONTINUE);
|
||||
PutWindowTilemap(MAIN_MENU_WINDOW_NEWGAME);
|
||||
CopyWindowToVram(MAIN_MENU_WINDOW_CONTINUE, COPYWIN_GFX);
|
||||
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME, COPYWIN_BOTH);
|
||||
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME, COPYWIN_FULL);
|
||||
break;
|
||||
case MAIN_MENU_MYSTERYGIFT:
|
||||
FillWindowPixelBuffer(MAIN_MENU_WINDOW_CONTINUE, PIXEL_FILL(10));
|
||||
@@ -384,7 +384,7 @@ static void Task_PrintMainMenuText(u8 taskId)
|
||||
PutWindowTilemap(MAIN_MENU_WINDOW_MYSTERYGIFT);
|
||||
CopyWindowToVram(MAIN_MENU_WINDOW_CONTINUE, COPYWIN_GFX);
|
||||
CopyWindowToVram(MAIN_MENU_WINDOW_NEWGAME, COPYWIN_GFX);
|
||||
CopyWindowToVram(MAIN_MENU_WINDOW_MYSTERYGIFT, COPYWIN_BOTH);
|
||||
CopyWindowToVram(MAIN_MENU_WINDOW_MYSTERYGIFT, COPYWIN_FULL);
|
||||
break;
|
||||
}
|
||||
gTasks[taskId].func = Task_WaitDma3AndFadeIn;
|
||||
|
||||
@@ -182,7 +182,7 @@ static u16 MapNamePopupCreateWindow(bool32 palintoFadedBuffer)
|
||||
DrawTextBorderOuter(windowId, r6, 0xD);
|
||||
PutWindowTilemap(windowId);
|
||||
MapNamePopupPrintMapNameOnWindow(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
return windowId;
|
||||
}
|
||||
|
||||
|
||||
@@ -484,7 +484,7 @@ static void Task_RunMapPreviewScreenForest(u8 taskId)
|
||||
case 0:
|
||||
if (!MapPreview_IsGfxLoadFinished() && !IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
CopyWindowToVram(data[11], COPYWIN_BOTH);
|
||||
CopyWindowToVram(data[11], COPYWIN_FULL);
|
||||
data[0]++;
|
||||
}
|
||||
break;
|
||||
|
||||
+11
-11
@@ -44,7 +44,7 @@ void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
|
||||
PutWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
// not used
|
||||
@@ -56,7 +56,7 @@ static void DrawDialogFrameWithCustomTile(u8 windowId, bool8 copyToVram, u16 til
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
|
||||
PutWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void WindowFunc_DrawDialogFrameWithCustomTileAndPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
|
||||
@@ -96,7 +96,7 @@ void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
|
||||
ClearWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void WindowFunc_ClearDialogWindowAndFrameNullPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
|
||||
@@ -112,7 +112,7 @@ void DrawStdFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 bas
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
|
||||
PutWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
// not used
|
||||
@@ -124,7 +124,7 @@ static void DrawStdFrameWithCustomTile(u8 windowId, bool8 copyToVram, u16 baseTi
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
|
||||
PutWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void WindowFunc_DrawStdFrameWithCustomTileAndPalette(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
|
||||
@@ -145,7 +145,7 @@ void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
|
||||
ClearWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void WindowFunc_ClearStdWindowAndFrameToTransparent(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
|
||||
@@ -195,7 +195,7 @@ void TopBarWindowPrintString(const u8 *string, u8 unused, bool8 copyToVram)
|
||||
width = GetStringWidth(0, string, 0);
|
||||
AddTextPrinterParameterized3(sTopBarWindowId, 0, -20 - width, 1, gUnknown_8456618, 0, string);
|
||||
if (copyToVram)
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,7 +228,7 @@ void TopBarWindowPrintTwoStrings(const u8 *string, const u8 *string2, bool8 fgCo
|
||||
}
|
||||
AddTextPrinterParameterized4(sTopBarWindowId, 1, 4, 1, 0, 0, color, 0, string);
|
||||
if (copyToVram)
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,7 +236,7 @@ void TopBarWindowPrintTwoStrings(const u8 *string, const u8 *string2, bool8 fgCo
|
||||
static void CopyTopBarWindowToVram(void)
|
||||
{
|
||||
if (sTopBarWindowId != 0xFF)
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
void ClearTopBarWindow(void)
|
||||
@@ -244,7 +244,7 @@ void ClearTopBarWindow(void)
|
||||
if (sTopBarWindowId != 0xFF)
|
||||
{
|
||||
FillWindowPixelBuffer(sTopBarWindowId, PIXEL_FILL(15));
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -254,7 +254,7 @@ void DestroyTopBarWindow(void)
|
||||
{
|
||||
FillWindowPixelBuffer(sTopBarWindowId, PIXEL_FILL(0));
|
||||
ClearWindowTilemap(sTopBarWindowId);
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sTopBarWindowId, COPYWIN_FULL);
|
||||
RemoveWindow(sTopBarWindowId);
|
||||
sTopBarWindowId = 0xFF;
|
||||
}
|
||||
|
||||
@@ -396,7 +396,7 @@ static void sub_8145D18(u8 whichWindow)
|
||||
}
|
||||
break;
|
||||
}
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void sub_8146060(void)
|
||||
|
||||
@@ -326,8 +326,8 @@ static void sub_8146A30(void)
|
||||
{
|
||||
AddTextPrinterParameterized3(sWork->windowIds[1], 3, 0, 16 * i + 2, sTextPals[sWork->bgSpec->textPal2], 0, sWork->messages[i]);
|
||||
}
|
||||
CopyWindowToVram(sWork->windowIds[0], COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->windowIds[1], COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->windowIds[0], COPYWIN_FULL);
|
||||
CopyWindowToVram(sWork->windowIds[1], COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void sub_8146B58(void)
|
||||
|
||||
@@ -530,7 +530,7 @@ void AddTextPrinterToWindow1(const u8 *str)
|
||||
AddTextPrinterParameterized4(1, 2, 0, 2, 0, 2, sMG_Ereader_TextColor_2, 0, gStringVar4);
|
||||
DrawTextBorderOuter(1, 0x001, 0xF);
|
||||
PutWindowTilemap(1);
|
||||
CopyWindowToVram(1, COPYWIN_BOTH);
|
||||
CopyWindowToVram(1, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
void ClearTextWindow(void)
|
||||
|
||||
+2
-2
@@ -707,7 +707,7 @@ static void pokemon_transfer_to_pc_with_message(void)
|
||||
DrawDialogueFrame(0, FALSE);
|
||||
gTextFlags.canABSpeedUpPrint = TRUE;
|
||||
AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static bool8 sub_809E1D4(void)
|
||||
@@ -1886,7 +1886,7 @@ static void sub_809FAE4(void)
|
||||
FillWindowPixelBuffer(sNamingScreenData->windows[4], PIXEL_FILL(15));
|
||||
AddTextPrinterParameterized3(sNamingScreenData->windows[4], 0, 236 - strwidth, 0, color, 0, gText_MoveOkBack);
|
||||
PutWindowTilemap(sNamingScreenData->windows[4]);
|
||||
CopyWindowToVram(sNamingScreenData->windows[4], COPYWIN_BOTH);
|
||||
CopyWindowToVram(sNamingScreenData->windows[4], COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void sub_809FB70(void)
|
||||
|
||||
@@ -471,7 +471,7 @@ void DrawDialogueFrame(u8 windowId, bool8 copyToVram)
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
|
||||
PutWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
void DrawStdWindowFrame(u8 windowId, bool8 copyToVram)
|
||||
@@ -480,7 +480,7 @@ void DrawStdWindowFrame(u8 windowId, bool8 copyToVram)
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
|
||||
PutWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram)
|
||||
@@ -489,7 +489,7 @@ void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram)
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
|
||||
ClearWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
if (gQuestLogState == QL_STATE_PLAYBACK)
|
||||
CommitQuestLogWindow1();
|
||||
}
|
||||
@@ -500,7 +500,7 @@ void ClearStdWindowAndFrame(u8 windowId, bool8 copyToVram)
|
||||
FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
|
||||
ClearWindowTilemap(windowId);
|
||||
if (copyToVram == TRUE)
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void WindowFunc_DrawStandardFrame(u8 bg, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 paletteNum)
|
||||
@@ -644,7 +644,7 @@ void DisplayItemMessageOnField(u8 taskId, u8 textSpeed, const u8 *string, TaskFu
|
||||
{
|
||||
LoadStdWindowFrameGfx();
|
||||
DisplayMessageAndContinueTask(taskId, 0, DLG_WINDOW_BASE_TILE_NUM, DLG_WINDOW_PALETTE_NUM, textSpeed, GetTextSpeedSetting(), string, callback);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
void DisplayYesNoMenuDefaultYes(void)
|
||||
|
||||
+9
-9
@@ -594,7 +594,7 @@ static void CreateHelpDocsPage1(void)
|
||||
PutWindowTilemap(sOakSpeechResources->unk_0014[0]);
|
||||
FillWindowPixelBuffer(sOakSpeechResources->unk_0014[0], 0x00);
|
||||
AddTextPrinterParameterized4(sOakSpeechResources->unk_0014[0], 2, 2, 0, 1, 1, sTextColor_HelpSystem, 0, gNewGame_HelpDocs1);
|
||||
CopyWindowToVram(sOakSpeechResources->unk_0014[0], COPYWIN_BOTH);
|
||||
CopyWindowToVram(sOakSpeechResources->unk_0014[0], COPYWIN_FULL);
|
||||
FillBgTilemapBufferRect_Palette0(1, 0x3000, 1, 3, 5, 16);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
}
|
||||
@@ -616,7 +616,7 @@ static void Task_OakSpeech4(u8 taskId)
|
||||
PutWindowTilemap(sOakSpeechResources->unk_0014[i]);
|
||||
FillWindowPixelBuffer(sOakSpeechResources->unk_0014[i], 0x00);
|
||||
AddTextPrinterParameterized4(sOakSpeechResources->unk_0014[i], 2, 6, 0, 1, 1, sTextColor_HelpSystem, 0, sHelpDocsPtrs[i + r7 * 3]);
|
||||
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_BOTH);
|
||||
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_FULL);
|
||||
}
|
||||
|
||||
if (sOakSpeechResources->unk_0012 == 1)
|
||||
@@ -685,7 +685,7 @@ static void Task_OakSpeech3(u8 taskId)
|
||||
{
|
||||
FillWindowPixelBuffer(sOakSpeechResources->unk_0014[i], 0x00);
|
||||
ClearWindowTilemap(sOakSpeechResources->unk_0014[i]);
|
||||
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_BOTH);
|
||||
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_FULL);
|
||||
RemoveWindow(sOakSpeechResources->unk_0014[i]);
|
||||
sOakSpeechResources->unk_0014[i] = 0;
|
||||
}
|
||||
@@ -709,7 +709,7 @@ static void Task_OakSpeech5(u8 taskId)
|
||||
{
|
||||
FillWindowPixelBuffer(sOakSpeechResources->unk_0014[i], 0x00);
|
||||
ClearWindowTilemap(sOakSpeechResources->unk_0014[i]);
|
||||
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_BOTH);
|
||||
CopyWindowToVram(sOakSpeechResources->unk_0014[i], COPYWIN_FULL);
|
||||
RemoveWindow(sOakSpeechResources->unk_0014[i]);
|
||||
sOakSpeechResources->unk_0014[i] = 0;
|
||||
}
|
||||
@@ -743,7 +743,7 @@ static void Task_OakSpeech6(u8 taskId)
|
||||
data[14] = AddWindow(&sNewGameAdventureIntroWindowTemplates[0]);
|
||||
PutWindowTilemap(data[14]);
|
||||
FillWindowPixelBuffer(data[14], 0x00);
|
||||
CopyWindowToVram(data[14], COPYWIN_BOTH);
|
||||
CopyWindowToVram(data[14], COPYWIN_FULL);
|
||||
sOakSpeechResources->unk_0012 = 0;
|
||||
gMain.state = 0;
|
||||
data[15] = 16;
|
||||
@@ -866,7 +866,7 @@ static void Task_OakSpeech8(u8 taskId)
|
||||
DestroyTopBarWindow();
|
||||
FillWindowPixelBuffer(data[14], 0x00);
|
||||
ClearWindowTilemap(data[14]);
|
||||
CopyWindowToVram(data[14], COPYWIN_BOTH);
|
||||
CopyWindowToVram(data[14], COPYWIN_FULL);
|
||||
RemoveWindow(data[14]);
|
||||
data[14] = 0;
|
||||
FillBgTilemapBufferRect_Palette0(1, 0x000, 0, 0, 30, 20);
|
||||
@@ -912,7 +912,7 @@ static void Task_OakSpeech9(u8 taskId)
|
||||
{ \
|
||||
AddTextPrinterParameterized2(0, 4, str, speed, NULL, 2, 1, 3); \
|
||||
} \
|
||||
CopyWindowToVram(0, COPYWIN_BOTH); \
|
||||
CopyWindowToVram(0, COPYWIN_FULL); \
|
||||
})
|
||||
|
||||
static void Task_OakSpeech10(u8 taskId)
|
||||
@@ -1082,7 +1082,7 @@ static void Task_OakSpeech19(u8 taskId)
|
||||
sOakSpeechResources->textColor[2] = 3;
|
||||
AddTextPrinterParameterized3(gTasks[taskId].data[13], 2, 8, 17, sOakSpeechResources->textColor, 0, gText_Girl);
|
||||
Menu_InitCursor(gTasks[taskId].data[13], 2, 0, 1, GetFontAttribute(2, 1) + 2, 2, 0);
|
||||
CopyWindowToVram(gTasks[taskId].data[13], COPYWIN_BOTH);
|
||||
CopyWindowToVram(gTasks[taskId].data[13], COPYWIN_FULL);
|
||||
gTasks[taskId].func = Task_OakSpeech20;
|
||||
}
|
||||
}
|
||||
@@ -1881,7 +1881,7 @@ static void PrintNameChoiceOptions(u8 taskId, u8 hasPlayerBeenNamed)
|
||||
AddTextPrinterParameterized(data[13], 2, textPtrs[i], 8, 16 * (i + 1) + 1, 0, NULL);
|
||||
}
|
||||
Menu_InitCursor(data[13], 2, 0, 1, 16, 5, 0);
|
||||
CopyWindowToVram(data[13], COPYWIN_BOTH);
|
||||
CopyWindowToVram(data[13], COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void GetDefaultName(u8 hasPlayerBeenNamed, u8 rivalNameChoice)
|
||||
|
||||
+3
-3
@@ -320,7 +320,7 @@ static void OptionMenu_PickSwitchCancel(void)
|
||||
FillWindowPixelBuffer(2, PIXEL_FILL(15));
|
||||
AddTextPrinterParameterized3(2, 0, x, 0, sOptionMenuPickSwitchCancelTextColor, 0, gText_PickSwitchCancel);
|
||||
PutWindowTilemap(2);
|
||||
CopyWindowToVram(2, COPYWIN_BOTH);
|
||||
CopyWindowToVram(2, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void OptionMenu_ResetSpriteData(void)
|
||||
@@ -502,7 +502,7 @@ static void BufferOptionMenuString(u8 selection)
|
||||
break;
|
||||
}
|
||||
PutWindowTilemap(1);
|
||||
CopyWindowToVram(1, COPYWIN_BOTH);
|
||||
CopyWindowToVram(1, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void CloseAndSaveOptionMenu(u8 taskId)
|
||||
@@ -526,7 +526,7 @@ static void PrintOptionMenuHeader(void)
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
AddTextPrinterParameterized(WIN_TEXT_OPTION, 2, gText_MenuOption, 8, 1, TEXT_SKIP_DRAW, NULL);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void DrawOptionMenuBg(void)
|
||||
|
||||
+5
-5
@@ -2475,9 +2475,9 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
|
||||
attack = (150 * attack) / 100;
|
||||
if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
|
||||
defense = (150 * defense) / 100;
|
||||
if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
|
||||
if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_MUD_SPORT, 0))
|
||||
gBattleMovePower /= 2;
|
||||
if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
|
||||
if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, ABILITYEFFECT_WATER_SPORT, 0))
|
||||
gBattleMovePower /= 2;
|
||||
if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
|
||||
gBattleMovePower = (150 * gBattleMovePower) / 100;
|
||||
@@ -4217,7 +4217,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
|
||||
// I have to re-use this variable to match.
|
||||
r5 = gActiveBattler;
|
||||
gActiveBattler = battleMonId;
|
||||
BtlController_EmitGetMonData(0, 0, 0);
|
||||
BtlController_EmitGetMonData(BUFFER_A, 0, 0);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gActiveBattler = r5;
|
||||
}
|
||||
@@ -4845,7 +4845,7 @@ static void BufferStatRoseMessage(int stat)
|
||||
gBattlerTarget = gBattlerInMenuId;
|
||||
StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[stat]]);
|
||||
StringCopy(gBattleTextBuff2, gBattleText_Rose);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_DefendersStatRose);
|
||||
}
|
||||
|
||||
const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId)
|
||||
@@ -5987,7 +5987,7 @@ static u16 GetDeoxysStat(struct Pokemon *mon, s32 statId)
|
||||
u16 statValue;
|
||||
u8 nature;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK_ESTABLISHED || GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE || GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS)
|
||||
{
|
||||
return statValue = 0;
|
||||
}
|
||||
|
||||
+1
-1
@@ -4515,7 +4515,7 @@ static void Task_ShowPokemonJumpRecords(u8 taskId)
|
||||
case 0:
|
||||
tWindowId = AddWindow(&sWindowTemplate_Records);
|
||||
PrintRecordsText(tWindowId);
|
||||
CopyWindowToVram(tWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(tWindowId, COPYWIN_FULL);
|
||||
tState++;
|
||||
break;
|
||||
case 1:
|
||||
|
||||
@@ -341,7 +341,7 @@ void InitPokemonSpecialAnimScene(struct PokemonSpecialAnimScene * buffer, u16 an
|
||||
LoadBgGfxByAnimType(animType);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(0));
|
||||
TextWindow_SetUserSelectedFrame(0, 0x000, 0xe0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
ShowBg(0);
|
||||
ShowBg(3);
|
||||
HideBg(1);
|
||||
@@ -370,7 +370,7 @@ void PSA_ShowMessageWindow(void)
|
||||
PutWindowTilemap(0);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
DrawTextBorderOuter(0, 0x001, 0xE);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
void PSA_HideMessageWindow(void)
|
||||
@@ -612,7 +612,7 @@ UNUSED void PSA_DrawLevelUpWindowPg1(u16 *statsBefore, u16 *statsAfter)
|
||||
DrawTextBorderOuter(1, 0x001, 0xE);
|
||||
DrawLevelUpWindowPg1(1, statsBefore, statsAfter, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
||||
PutWindowTilemap(1);
|
||||
CopyWindowToVram(1, COPYWIN_BOTH);
|
||||
CopyWindowToVram(1, COPYWIN_FULL);
|
||||
}
|
||||
UNUSED void PSA_DrawLevelUpWindowPg2(u16 *currStats)
|
||||
{
|
||||
|
||||
@@ -246,8 +246,8 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
|
||||
DrawDialogueFrame(0, 0);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, TEXT_SKIP_DRAW, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(task->data[15], COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
CopyWindowToVram(task->data[15], COPYWIN_FULL);
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
|
||||
@@ -1127,7 +1127,7 @@ static void SetCursorMonData(void *pokemon, u8 mode)
|
||||
*(txtPtr++) = TEXT_COLOR_WHITE;
|
||||
*(txtPtr++) = TEXT_COLOR_LIGHT_GRAY;
|
||||
*(txtPtr++) = CHAR_SPACE;
|
||||
*(txtPtr++) = CHAR_EXTRA_EMOJI;
|
||||
*(txtPtr++) = CHAR_EXTRA_SYMBOL;
|
||||
*(txtPtr++) = 5; // LV_2
|
||||
|
||||
txtPtr = ConvertIntToDecimalStringN(txtPtr, gPSSData->cursorMonLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||||
|
||||
@@ -127,7 +127,7 @@ static bool8 sub_8095138(void)
|
||||
sub_80956A4(sMoveMonsPtr->fromRow, sMoveMonsPtr->fromColumn);
|
||||
SetBgAttribute(0, BG_ATTR_PALETTEMODE, 1);
|
||||
PutWindowTilemap(gPSSData->field_2200);
|
||||
CopyWindowToVram8Bit(gPSSData->field_2200, COPYWIN_BOTH);
|
||||
CopyWindowToVram8Bit(gPSSData->field_2200, COPYWIN_FULL);
|
||||
BlendPalettes(0x3F00, 8, RGB_WHITE);
|
||||
sub_8094D14(2);
|
||||
SetGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_256COLOR);
|
||||
|
||||
+1
-1
@@ -501,7 +501,7 @@ void DrawPreviouslyOnQuestHeader(u8 sceneNum)
|
||||
PutWindowTilemap(sQuestLogHeaderWindowIds[1]);
|
||||
CopyWindowToVram(sQuestLogHeaderWindowIds[0], COPYWIN_GFX);
|
||||
CopyWindowToVram(sQuestLogHeaderWindowIds[2], COPYWIN_GFX);
|
||||
CopyWindowToVram(sQuestLogHeaderWindowIds[1], COPYWIN_BOTH);
|
||||
CopyWindowToVram(sQuestLogHeaderWindowIds[1], COPYWIN_FULL);
|
||||
}
|
||||
|
||||
void CommitQuestLogWindow1(void)
|
||||
|
||||
+9
-9
@@ -1920,16 +1920,16 @@ static void DisplayCurrentDungeonName(void)
|
||||
StringCopy(sRegionMap->dungeonName, sMapNames[descOffset]);
|
||||
AddTextPrinterParameterized3(WIN_DUNGEON_NAME, 2, 12, 2, sTextColorTable[GetSelectedMapsecType(LAYER_DUNGEON) - 2], 0, sRegionMap->dungeonName);
|
||||
PutWindowTilemap(WIN_DUNGEON_NAME);
|
||||
CopyWindowToVram(WIN_DUNGEON_NAME, COPYWIN_BOTH);
|
||||
CopyWindowToVram(WIN_DUNGEON_NAME, COPYWIN_FULL);
|
||||
}
|
||||
}
|
||||
|
||||
static void ClearMapsecNameText(void)
|
||||
{
|
||||
FillWindowPixelBuffer(WIN_MAP_NAME, PIXEL_FILL(0));
|
||||
CopyWindowToVram(WIN_MAP_NAME, COPYWIN_BOTH);
|
||||
CopyWindowToVram(WIN_MAP_NAME, COPYWIN_FULL);
|
||||
FillWindowPixelBuffer(WIN_DUNGEON_NAME, PIXEL_FILL(0));
|
||||
CopyWindowToVram(WIN_DUNGEON_NAME, COPYWIN_BOTH);
|
||||
CopyWindowToVram(WIN_DUNGEON_NAME, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void BufferRegionMapBg(u8 bg, u16 *map)
|
||||
@@ -2492,7 +2492,7 @@ static void Task_DrawDungeonMapPreviewFlavorText(u8 taskId)
|
||||
break;
|
||||
case 2:
|
||||
FillWindowPixelBuffer(WIN_MAP_PREVIEW, PIXEL_FILL(0));
|
||||
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_BOTH);
|
||||
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_FULL);
|
||||
PutWindowTilemap(WIN_MAP_PREVIEW);
|
||||
sDungeonMapPreview->drawState++;
|
||||
break;
|
||||
@@ -2502,7 +2502,7 @@ static void Task_DrawDungeonMapPreviewFlavorText(u8 taskId)
|
||||
{
|
||||
AddTextPrinterParameterized3(WIN_MAP_PREVIEW, 2, 4, 0, sTextColor_Green, -1, GetDungeonName(GetDungeonMapsecUnderCursor()));
|
||||
AddTextPrinterParameterized3(WIN_MAP_PREVIEW, 2, 2, 14, sTextColor_White, -1, GetDungeonFlavorText(GetDungeonMapsecUnderCursor()));
|
||||
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_BOTH);
|
||||
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_FULL);
|
||||
sDungeonMapPreview->drawState++;
|
||||
}
|
||||
// Tint image
|
||||
@@ -2521,7 +2521,7 @@ static void Task_DrawDungeonMapPreviewFlavorText(u8 taskId)
|
||||
if (JOY_NEW(B_BUTTON) || JOY_NEW(A_BUTTON))
|
||||
{
|
||||
FillWindowPixelBuffer(WIN_MAP_PREVIEW, PIXEL_FILL(0));
|
||||
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_BOTH);
|
||||
CopyWindowToVram(WIN_MAP_PREVIEW, COPYWIN_FULL);
|
||||
sDungeonMapPreview->mainState++;
|
||||
sDungeonMapPreview->drawState++;
|
||||
}
|
||||
@@ -3001,8 +3001,8 @@ static void Task_MapCloseAnim(u8 taskId)
|
||||
{
|
||||
case 0:
|
||||
ClearOrDrawTopBar(TRUE);
|
||||
CopyWindowToVram(WIN_TOPBAR_LEFT, COPYWIN_BOTH);
|
||||
CopyWindowToVram(WIN_TOPBAR_RIGHT, COPYWIN_BOTH);
|
||||
CopyWindowToVram(WIN_TOPBAR_LEFT, COPYWIN_FULL);
|
||||
CopyWindowToVram(WIN_TOPBAR_RIGHT, COPYWIN_FULL);
|
||||
sMapOpenCloseAnim->closeState++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -4294,7 +4294,7 @@ static void PrintTopBarTextRight(const u8 *str)
|
||||
else
|
||||
FillWindowPixelBuffer(WIN_TOPBAR_RIGHT, PIXEL_FILL(15));
|
||||
AddTextPrinterParameterized3(WIN_TOPBAR_RIGHT, 0, 0, 0, sTextColors, 0, str);
|
||||
CopyWindowToVram(WIN_TOPBAR_RIGHT, COPYWIN_BOTH);
|
||||
CopyWindowToVram(WIN_TOPBAR_RIGHT, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void ClearOrDrawTopBar(bool8 clear)
|
||||
|
||||
+3
-3
@@ -2119,7 +2119,7 @@ static bool8 SlotsTask_MessageOutOfCoins(u8 * state, struct SlotMachineSetupTask
|
||||
{
|
||||
case 0:
|
||||
Slot_PrintOnWindow0(gString_OutOfCoins);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -2137,7 +2137,7 @@ static bool8 SlotsTask_AskQuitPlaying(u8 * state, struct SlotMachineSetupTaskDat
|
||||
case 0:
|
||||
Slot_PrintOnWindow0(gString_QuitPlaying);
|
||||
Slot_CreateYesNoMenu(0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -2155,7 +2155,7 @@ static bool8 SlotsTask_DestroyYesNoMenu(u8 * state, struct SlotMachineSetupTaskD
|
||||
case 0:
|
||||
Slot_ClearWindow0();
|
||||
Slot_DestroyYesNoMenu();
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
|
||||
+1
-1
@@ -912,7 +912,7 @@ static void task50_after_link_battle_save(u8 taskId)
|
||||
AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0xFF, NULL, 2, 1, 3);
|
||||
DrawTextBorderOuter(0, 0x008, 0x0F);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
||||
if (gWirelessCommType != 0 && InUnionRoom())
|
||||
data[0] = 5;
|
||||
|
||||
+41
-41
@@ -215,7 +215,7 @@ const u8 gText_TheBerryPouchWillBePutAway[] = _("The BERRY POUCH will be\nput aw
|
||||
const u8 gText_ShopBuy[] = _("BUY");
|
||||
const u8 gText_ShopSell[] = _("SELL");
|
||||
const u8 gText_ShopQuit[] = _("SEE YA!");
|
||||
const u8 gText_InBagVar1[] = _("IN BAG:{SMALL} {STR_VAR_1}");
|
||||
const u8 gText_InBagVar1[] = _("IN BAG:{FONT_SMALL} {STR_VAR_1}");
|
||||
const u8 gText_QuitShopping[] = _("Quit shopping.");
|
||||
const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
|
||||
const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}, and you want {STR_VAR_2}.\nThat will be ¥{STR_VAR_3}. Okay?");
|
||||
@@ -419,11 +419,11 @@ const u8 gText_DoubleBattle[] = _("DOUBLE BATTLE");
|
||||
const u8 gText_MultiBattle[] = _("MULTI BATTLE");
|
||||
const u8 gText_MakeAChallenge[] = _("Make a challenge.");
|
||||
const u8 gText_Info_2[] = _("INFO");
|
||||
const u8 gText_FreshWater_200[] = _("FRESH WATER{CLEAR_TO 0x57}{SMALL}¥200");
|
||||
const u8 gText_SodaPop_300[] = _("SODA POP{CLEAR_TO 0x57}{SMALL}¥300");
|
||||
const u8 gText_Lemonade_350[] = _("LEMONADE{CLEAR_TO 0x57}{SMALL}¥350");
|
||||
const u8 gText_50Coins_1000[] = _("{SMALL} 50 COINS{CLEAR_TO 0x45}¥1,000");
|
||||
const u8 gText_500Coins_10000[] = _("{SMALL}500 COINS{CLEAR_TO 0x40}¥10,000");
|
||||
const u8 gText_FreshWater_200[] = _("FRESH WATER{CLEAR_TO 0x57}{FONT_SMALL}¥200");
|
||||
const u8 gText_SodaPop_300[] = _("SODA POP{CLEAR_TO 0x57}{FONT_SMALL}¥300");
|
||||
const u8 gText_Lemonade_350[] = _("LEMONADE{CLEAR_TO 0x57}{FONT_SMALL}¥350");
|
||||
const u8 gText_50Coins_1000[] = _("{FONT_SMALL} 50 COINS{CLEAR_TO 0x45}¥1,000");
|
||||
const u8 gText_500Coins_10000[] = _("{FONT_SMALL}500 COINS{CLEAR_TO 0x40}¥10,000");
|
||||
const u8 gText_Excellent[] = _("Excellent");
|
||||
const u8 gText_NotSoBad[] = _("Not so bad");
|
||||
const u8 gText_RedShard[] = _("RED SHARD");
|
||||
@@ -433,11 +433,11 @@ const u8 gText_GreenShard[] = _("GREEN SHARD");
|
||||
const u8 gUnknown_8417A30[] = _("バトルタワ-");
|
||||
const u8 gText_Right[] = _("Right");
|
||||
const u8 gText_Left[] = _("Left");
|
||||
const u8 gText_Tm13_4000Coins[] = _("TM13{CLEAR_TO 0x48}{SMALL}4,000 COINS");
|
||||
const u8 gText_Tm23_3500Coins[] = _("TM23{CLEAR_TO 0x48}{SMALL}3,500 COINS");
|
||||
const u8 gText_Tm24_4000Coins[] = _("TM24{CLEAR_TO 0x48}{SMALL}4,000 COINS");
|
||||
const u8 gText_Tm30_4500Coins[] = _("TM30{CLEAR_TO 0x48}{SMALL}4,500 COINS");
|
||||
const u8 gText_Tm35_4000Coins[] = _("TM35{CLEAR_TO 0x48}{SMALL}4,000 COINS");
|
||||
const u8 gText_Tm13_4000Coins[] = _("TM13{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS");
|
||||
const u8 gText_Tm23_3500Coins[] = _("TM23{CLEAR_TO 0x48}{FONT_SMALL}3,500 COINS");
|
||||
const u8 gText_Tm24_4000Coins[] = _("TM24{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS");
|
||||
const u8 gText_Tm30_4500Coins[] = _("TM30{CLEAR_TO 0x48}{FONT_SMALL}4,500 COINS");
|
||||
const u8 gText_Tm35_4000Coins[] = _("TM35{CLEAR_TO 0x48}{FONT_SMALL}4,000 COINS");
|
||||
const u8 gText_1F_2[] = _("1F");
|
||||
const u8 gText_2F_2[] = _("2F");
|
||||
const u8 gText_3F_2[] = _("3F");
|
||||
@@ -485,18 +485,18 @@ const u8 gText_FreshWater[] = _("FRESH WATER");
|
||||
const u8 gText_SodaPop[] = _("SODA POP");
|
||||
const u8 gText_Lemonade[] = _("LEMONADE");
|
||||
const u8 gText_Coins_2[] = _("COINS");
|
||||
const u8 gText_Bicycle_1000000[] = _("BICYCLE{CLEAR_TO 0x49}{SMALL}¥1,000,000");
|
||||
const u8 gText_Bicycle_1000000[] = _("BICYCLE{CLEAR_TO 0x49}{FONT_SMALL}¥1,000,000");
|
||||
const u8 gText_NoThanks[] = _("NO THANKS");
|
||||
const u8 gText_Abra_180Coins[] = _("ABRA{CLEAR_TO 0x55}{SMALL} 180 COINS");
|
||||
const u8 gText_Clefairy_500Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{SMALL} 500 COINS");
|
||||
const u8 gText_Dratini_2800Coins[] = _("DRATINI{CLEAR_TO 0x4B}{SMALL} 2,800 COINS");
|
||||
const u8 gText_Scyther_5500Coins[] = _("SCYTHER{CLEAR_TO 0x4B}{SMALL} 5,500 COINS");
|
||||
const u8 gText_Porygon_9999Coins[] = _("PORYGON{CLEAR_TO 0x4B}{SMALL} 9,999 COINS");
|
||||
const u8 gText_Abra_120Coins[] = _("ABRA{CLEAR_TO 0x55}{SMALL} 120 COINS");
|
||||
const u8 gText_Clefairy_750Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{SMALL} 750 COINS");
|
||||
const u8 gText_Pinsir_2500Coins[] = _("PINSIR{CLEAR_TO 0x4B}{SMALL} 2,500 COINS");
|
||||
const u8 gText_Dratini_4600Coins[] = _("DRATINI{CLEAR_TO 0x4B}{SMALL} 4,600 COINS");
|
||||
const u8 gText_Porygon_6500Coins[] = _("PORYGON{CLEAR_TO 0x4B}{SMALL} 6,500 COINS");
|
||||
const u8 gText_Abra_180Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 180 COINS");
|
||||
const u8 gText_Clefairy_500Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 500 COINS");
|
||||
const u8 gText_Dratini_2800Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 2,800 COINS");
|
||||
const u8 gText_Scyther_5500Coins[] = _("SCYTHER{CLEAR_TO 0x4B}{FONT_SMALL} 5,500 COINS");
|
||||
const u8 gText_Porygon_9999Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 9,999 COINS");
|
||||
const u8 gText_Abra_120Coins[] = _("ABRA{CLEAR_TO 0x55}{FONT_SMALL} 120 COINS");
|
||||
const u8 gText_Clefairy_750Coins[] = _("CLEFAIRY{CLEAR_TO 0x55}{FONT_SMALL} 750 COINS");
|
||||
const u8 gText_Pinsir_2500Coins[] = _("PINSIR{CLEAR_TO 0x4B}{FONT_SMALL} 2,500 COINS");
|
||||
const u8 gText_Dratini_4600Coins[] = _("DRATINI{CLEAR_TO 0x4B}{FONT_SMALL} 4,600 COINS");
|
||||
const u8 gText_Porygon_6500Coins[] = _("PORYGON{CLEAR_TO 0x4B}{FONT_SMALL} 6,500 COINS");
|
||||
const u8 gText_NoThanks_2[] = _("NO THANKS");
|
||||
const u8 gText_HelixFossil[] = _("HELIX FOSSIL");
|
||||
const u8 gText_DomeFossil[] = _("DOME FOSSIL");
|
||||
@@ -532,11 +532,11 @@ const u8 gText_1BigMushroom[] = _("1 BIG MUSHROOM");
|
||||
const u8 gText_SeviiIslands[] = _("SEVII ISLANDS");
|
||||
const u8 gText_NavelRock[] = _("NAVEL ROCK");
|
||||
const u8 gText_BirthIsland[] = _("BIRTH ISLAND");
|
||||
const u8 gText_MiracleSeed_1000Coins[] = _("MIRACLE SEED{CLEAR_TO 0x50}{SMALL}1,000 COINS");
|
||||
const u8 gText_Charcoal_1000Coins[] = _("CHARCOAL{CLEAR_TO 0x50}{SMALL}1,000 COINS");
|
||||
const u8 gText_MysticWater_1000Coins[] = _("MYSTIC WATER{CLEAR_TO 0x50}{SMALL}1,000 COINS");
|
||||
const u8 gText_YellowFlute_1600Coins[] = _("YELLOW FLUTE{CLEAR_TO 0x50}{SMALL}1,600 COINS");
|
||||
const u8 gText_SmokeBall_800Coins[] = _("SMOKE BALL{CLEAR_TO 0x5A}{SMALL}800 COINS");
|
||||
const u8 gText_MiracleSeed_1000Coins[] = _("MIRACLE SEED{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS");
|
||||
const u8 gText_Charcoal_1000Coins[] = _("CHARCOAL{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS");
|
||||
const u8 gText_MysticWater_1000Coins[] = _("MYSTIC WATER{CLEAR_TO 0x50}{FONT_SMALL}1,000 COINS");
|
||||
const u8 gText_YellowFlute_1600Coins[] = _("YELLOW FLUTE{CLEAR_TO 0x50}{FONT_SMALL}1,600 COINS");
|
||||
const u8 gText_SmokeBall_800Coins[] = _("SMOKE BALL{CLEAR_TO 0x5A}{FONT_SMALL}800 COINS");
|
||||
const u8 gText_Dummy_8417F67[] = _("");
|
||||
const u8 gText_Dummy_8417F68[] = _("");
|
||||
const u8 gText_BecomeLeader[] = _("BECOME LEADER");
|
||||
@@ -582,17 +582,17 @@ const u8 gText_NowOn[] = _("Now on:");
|
||||
const u8 gText_LinkedGamePlay[] = _("LINKED GAME PLAY");
|
||||
const u8 gText_DirectCorner[] = _("DIRECT CORNER");
|
||||
const u8 gText_UnionRoom[] = _("UNION ROOM");
|
||||
const u8 gText_Energypowder_50[] = _("ENERGYPOWDER{CLEAR_TO 0x74}{SMALL}50");
|
||||
const u8 gText_EnergyRoot_80[] = _("ENERGY ROOT{CLEAR_TO 0x74}{SMALL}80");
|
||||
const u8 gText_HealPowder_50[] = _("HEAL POWDER{CLEAR_TO 0x74}{SMALL}50");
|
||||
const u8 gText_RevivalHerb_300[] = _("REVIVAL HERB{CLEAR_TO 0x6F}{SMALL}300");
|
||||
const u8 gText_Protein_1000[] = _("PROTEIN{CLEAR_TO 0x65}{SMALL}1,000");
|
||||
const u8 gText_Iron_1000[] = _("IRON{CLEAR_TO 0x65}{SMALL}1,000");
|
||||
const u8 gText_Carbos_1000[] = _("CARBOS{CLEAR_TO 0x65}{SMALL}1,000");
|
||||
const u8 gText_Calcium_1000[] = _("CALCIUM{CLEAR_TO 0x65}{SMALL}1,000");
|
||||
const u8 gText_Zinc_1000[] = _("ZINC{CLEAR_TO 0x65}{SMALL}1,000");
|
||||
const u8 gText_HpUp_1000[] = _("HP UP{CLEAR_TO 0x65}{SMALL}1,000");
|
||||
const u8 gText_PpUp_3000[] = _("PP UP{CLEAR_TO 0x65}{SMALL}3,000");
|
||||
const u8 gText_Energypowder_50[] = _("ENERGYPOWDER{CLEAR_TO 0x74}{FONT_SMALL}50");
|
||||
const u8 gText_EnergyRoot_80[] = _("ENERGY ROOT{CLEAR_TO 0x74}{FONT_SMALL}80");
|
||||
const u8 gText_HealPowder_50[] = _("HEAL POWDER{CLEAR_TO 0x74}{FONT_SMALL}50");
|
||||
const u8 gText_RevivalHerb_300[] = _("REVIVAL HERB{CLEAR_TO 0x6F}{FONT_SMALL}300");
|
||||
const u8 gText_Protein_1000[] = _("PROTEIN{CLEAR_TO 0x65}{FONT_SMALL}1,000");
|
||||
const u8 gText_Iron_1000[] = _("IRON{CLEAR_TO 0x65}{FONT_SMALL}1,000");
|
||||
const u8 gText_Carbos_1000[] = _("CARBOS{CLEAR_TO 0x65}{FONT_SMALL}1,000");
|
||||
const u8 gText_Calcium_1000[] = _("CALCIUM{CLEAR_TO 0x65}{FONT_SMALL}1,000");
|
||||
const u8 gText_Zinc_1000[] = _("ZINC{CLEAR_TO 0x65}{FONT_SMALL}1,000");
|
||||
const u8 gText_HpUp_1000[] = _("HP UP{CLEAR_TO 0x65}{FONT_SMALL}1,000");
|
||||
const u8 gText_PpUp_3000[] = _("PP UP{CLEAR_TO 0x65}{FONT_SMALL}3,000");
|
||||
const u8 gString_BattleRecords_PlayersBattleResults[] = _("{PLAYER}'s BATTLE RESULTS");
|
||||
const u8 gString_BattleRecords_TotalRecord[] = _("TOTAL RECORD W:{STR_VAR_1} L:{STR_VAR_2} D:{STR_VAR_3}");
|
||||
const u8 gString_BattleRecords_ColumnHeaders[] = _("WIN{CLEAR_TO 0x30}LOSE{CLEAR_TO 0x60}DRAW");
|
||||
@@ -911,14 +911,14 @@ const u8 gUnknown_841B285[] = _(" was used on\n");
|
||||
const u8 gUnknown_841B293[] = _(".");
|
||||
const u8 gUnknown_841B295[] = _("'s level rose to\n");
|
||||
const u8 gUnknown_841B2A7[] = _(".");
|
||||
const u8 gUnknown_841B2A9[] = _("{SMALL}MAX.{SIZE 0x02} HP");
|
||||
const u8 gUnknown_841B2A9[] = _("{FONT_SMALL}MAX.{SIZE 0x02} HP");
|
||||
const u8 gUnknown_841B2B7[] = _("ATTACK");
|
||||
const u8 gUnknown_841B2BE[] = _("DEFENSE");
|
||||
const u8 gUnknown_841B2C6[] = _("SPEED");
|
||||
const u8 gUnknown_841B2CC[] = _("SP. ATK");
|
||||
const u8 gUnknown_841B2D4[] = _("SP. DEF");
|
||||
const u8 gUnknown_841B2DC[] = _("{SMALL}{PLUS}{SIZE 0x02}");
|
||||
const u8 gUnknown_841B2E5[] = _("{SMALL}-{SIZE 0x02}");
|
||||
const u8 gUnknown_841B2DC[] = _("{FONT_SMALL}{PLUS}{SIZE 0x02}");
|
||||
const u8 gUnknown_841B2E5[] = _("{FONT_SMALL}-{SIZE 0x02}");
|
||||
const u8 gUnknown_841B2ED[] = _("1, ");
|
||||
const u8 gUnknown_841B2F1[] = _("2, and ‥ ‥ ‥ ");
|
||||
const u8 gUnknown_841B2FF[] = _("Poof!\p");
|
||||
|
||||
+5
-5
@@ -785,7 +785,7 @@ u16 RenderText(struct TextPrinter *textPrinter)
|
||||
textPrinter->state = 3;
|
||||
TextPrinterInitDownArrowCounters(textPrinter);
|
||||
return 3;
|
||||
case CHAR_EXTRA_EMOJI:
|
||||
case CHAR_EXTRA_SYMBOL:
|
||||
currChar = *textPrinter->printerTemplate.currentChar | 0x100;
|
||||
textPrinter->printerTemplate.currentChar++;
|
||||
break;
|
||||
@@ -971,7 +971,7 @@ s32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
|
||||
case CHAR_PROMPT_CLEAR:
|
||||
break;
|
||||
case CHAR_KEYPAD_ICON:
|
||||
case CHAR_EXTRA_EMOJI:
|
||||
case CHAR_EXTRA_SYMBOL:
|
||||
++strPos;
|
||||
default:
|
||||
++width;
|
||||
@@ -1121,8 +1121,8 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
|
||||
}
|
||||
break;
|
||||
case CHAR_KEYPAD_ICON:
|
||||
case CHAR_EXTRA_EMOJI:
|
||||
if (*str == CHAR_EXTRA_EMOJI)
|
||||
case CHAR_EXTRA_SYMBOL:
|
||||
if (*str == CHAR_EXTRA_SYMBOL)
|
||||
glyphWidth = func(*++str | 0x100, isJapanese);
|
||||
else
|
||||
glyphWidth = GetKeypadIconWidth(*++str);
|
||||
@@ -1241,7 +1241,7 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str, int a3, int a4, int a5, int a
|
||||
break;
|
||||
case CHAR_DYNAMIC_PLACEHOLDER:
|
||||
case CHAR_KEYPAD_ICON:
|
||||
case CHAR_EXTRA_EMOJI:
|
||||
case CHAR_EXTRA_SYMBOL:
|
||||
case PLACEHOLDER_BEGIN:
|
||||
++strPos;
|
||||
break;
|
||||
|
||||
+5
-5
@@ -1732,7 +1732,7 @@ static void TradeMenuCB_0(void)
|
||||
UnionRoomAndTradeMenuPrintOptions(1, 3, 16, 2, sMenuAction_SummaryTrade);
|
||||
Menu_InitCursor(1, 3, 0, 0, 16, 2, 0);
|
||||
PutWindowTilemap(1);
|
||||
CopyWindowToVram(1, COPYWIN_BOTH);
|
||||
CopyWindowToVram(1, COPYWIN_FULL);
|
||||
sTradeMenuResourcesPtr->tradeMenuCBnum = 1;
|
||||
}
|
||||
else if (sTradeMenuResourcesPtr->tradeMenuCursorPosition < 12)
|
||||
@@ -2164,9 +2164,9 @@ static void HandleRedrawTradeMenuOnSide(u8 side)
|
||||
BuildMovesString(movesString, whichParty, partyIdx);
|
||||
AddTextPrinterParameterized4((side * 2) + 15, 1, 0, 0, 0, 0, sTextColor_PartyMonNickname, 0, movesString);
|
||||
PutWindowTilemap((side * 2) + 14);
|
||||
CopyWindowToVram((side * 2) + 14, COPYWIN_BOTH);
|
||||
CopyWindowToVram((side * 2) + 14, COPYWIN_FULL);
|
||||
PutWindowTilemap((side * 2) + 15);
|
||||
CopyWindowToVram((side * 2) + 15, COPYWIN_BOTH);
|
||||
CopyWindowToVram((side * 2) + 15, COPYWIN_FULL);
|
||||
sTradeMenuResourcesPtr->menuRedrawState[side]++;
|
||||
break;
|
||||
case 4:
|
||||
@@ -2234,7 +2234,7 @@ static void PrintPartyMonNickname(u8 whichParty, u8 windowId, const u8 *str)
|
||||
xPos = (64u - GetStringWidth(0, str, GetFontAttribute(0, FONTATTR_LETTER_SPACING))) / 2;
|
||||
AddTextPrinterParameterized3(windowId, 0, xPos, 4, sTextColor_PartyMonNickname, speed, str);
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void PrintPartyNicknames(u8 whichParty)
|
||||
@@ -2445,7 +2445,7 @@ static void PrintTradeErrorOrStatusMessage(u8 idx)
|
||||
AddTextPrinterParameterized(0, 3, sTradeErrorOrStatusMessagePtrs[idx], 0, 2, 0xFF, NULL);
|
||||
DrawTextBorderOuter(0, 0x014, 12);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static bool8 LoadUISprites(void)
|
||||
|
||||
+5
-5
@@ -922,7 +922,7 @@ void LinkTradeDrawWindow(void)
|
||||
{
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(15));
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void TradeAnimInit_LoadGfx(void)
|
||||
@@ -999,7 +999,7 @@ static void CB2_InitTradeAnim_InGameTrade(void)
|
||||
LoadTradeMonPic(1, 1);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(15));
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 9:
|
||||
@@ -1330,7 +1330,7 @@ static bool8 DoTradeAnim_Cable(void)
|
||||
{
|
||||
SetTradeSequenceBgGpuRegs(4);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(15));
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
sTradeData->state++;
|
||||
}
|
||||
break;
|
||||
@@ -1827,7 +1827,7 @@ static bool8 DoTradeAnim_Wireless(void)
|
||||
{
|
||||
SetTradeSequenceBgGpuRegs(4);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(15));
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
sTradeData->state++;
|
||||
}
|
||||
break;
|
||||
@@ -2768,7 +2768,7 @@ void DrawTextOnTradeWindow(u8 windowId, const u8 *str, s8 speed)
|
||||
sTradeData->textColor[1] = 1;
|
||||
sTradeData->textColor[2] = 6;
|
||||
AddTextPrinterParameterized4(windowId, 2, 0, 2, 0, 2, sTradeData->textColor, speed, str);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void Task_AnimateWirelessSignal(u8 taskId)
|
||||
|
||||
+2
-2
@@ -621,7 +621,7 @@ static void Task_TrainerCard(u8 taskId)
|
||||
SetCloseLinkCallback();
|
||||
DrawDialogueFrame(0, 1);
|
||||
AddTextPrinterParameterized(0, 2, gText_WaitingTrainerFinishReading, 0, 1, TEXT_SKIP_DRAW, 0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
sTrainerCardDataPtr->mainState = STATE_CLOSE_CARD_LINK;
|
||||
break;
|
||||
case STATE_CLOSE_CARD_LINK:
|
||||
@@ -1464,7 +1464,7 @@ static void LoadStickerGfx(void)
|
||||
static void DrawTrainerCardWindow(u8 windowId)
|
||||
{
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static bool8 SetTrainerCardBgsAndPals(void)
|
||||
|
||||
+2
-2
@@ -917,7 +917,7 @@ static void ShowResultsBoard(void)
|
||||
}
|
||||
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
VarSet(VAR_TEMP_1, windowId);
|
||||
}
|
||||
|
||||
@@ -1070,7 +1070,7 @@ void PrintTrainerTowerRecords(void)
|
||||
}
|
||||
|
||||
PutWindowTilemap(windowId);
|
||||
CopyWindowToVram(windowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||||
FreeTrainerTowerDataStruct();
|
||||
}
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ static bool32 UnionRoomBattle_PrintTextOnWindow0(s16 * state, const u8 * str, s3
|
||||
DrawTextBorderOuter(0, 0x001, 0xD);
|
||||
UnionRoomBattle_CreateTextPrinter(0, str, 0, 2, speed);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
|
||||
@@ -972,7 +972,7 @@ static void AppendCharacterToChatMessageBuffer(void)
|
||||
charsStr = gUnionRoomKeyboardText[sWork->currentPage][sWork->currentRow];
|
||||
for (i = 0; i < sWork->currentCol; i++)
|
||||
{
|
||||
if (*charsStr == CHAR_EXTRA_EMOJI)
|
||||
if (*charsStr == CHAR_EXTRA_SYMBOL)
|
||||
charsStr++;
|
||||
charsStr++;
|
||||
}
|
||||
@@ -995,7 +995,7 @@ static void AppendCharacterToChatMessageBuffer(void)
|
||||
str = GetEndOfUnk1A();
|
||||
while (--strLength != -1 && sWork->bufferCursorPos < MESSAGE_BUFFER_NCHAR)
|
||||
{
|
||||
if (*charsStr == CHAR_EXTRA_EMOJI)
|
||||
if (*charsStr == CHAR_EXTRA_SYMBOL)
|
||||
{
|
||||
*str = *charsStr;
|
||||
charsStr++;
|
||||
@@ -1030,7 +1030,7 @@ static void ToggleCaseOfLastCharacterInChatMessageBuffer(void)
|
||||
|
||||
sWork->lastBufferCursorPos = sWork->bufferCursorPos - 1;
|
||||
str = GetPtrToLastCharOfUnk1A();
|
||||
if (*str != CHAR_EXTRA_EMOJI)
|
||||
if (*str != CHAR_EXTRA_SYMBOL)
|
||||
{
|
||||
character = sCaseToggleTable[*str];
|
||||
if (character)
|
||||
@@ -1088,7 +1088,7 @@ static u8 *GetPtrToLastCharOfUnk1A(void)
|
||||
while (*str != EOS)
|
||||
{
|
||||
str2 = str;
|
||||
if (*str == CHAR_EXTRA_EMOJI)
|
||||
if (*str == CHAR_EXTRA_SYMBOL)
|
||||
str++;
|
||||
str++;
|
||||
}
|
||||
@@ -1109,7 +1109,7 @@ static u16 GetNumCharsInMessageEntryBuffer(void)
|
||||
strLength -= 10;
|
||||
for (i = 0; i < strLength; i++)
|
||||
{
|
||||
if (*str == CHAR_EXTRA_EMOJI)
|
||||
if (*str == CHAR_EXTRA_SYMBOL)
|
||||
str++;
|
||||
|
||||
str++;
|
||||
@@ -1250,7 +1250,7 @@ u8 *UnionRoomChat_GetEndOfMessageEntryBuffer(void)
|
||||
u8 *str = sWork->messageEntryBuffer;
|
||||
for (i = 0; i < numChars; i++)
|
||||
{
|
||||
if (*str == CHAR_EXTRA_EMOJI)
|
||||
if (*str == CHAR_EXTRA_SYMBOL)
|
||||
str++;
|
||||
|
||||
str++;
|
||||
@@ -1268,7 +1268,7 @@ u16 UnionRoomChat_GetNumCharsInMessageEntryBuffer(void)
|
||||
u8 *str = sWork->messageEntryBuffer;
|
||||
for (count = 0, i = 0; i < numChars; count++, i++)
|
||||
{
|
||||
if (*str == CHAR_EXTRA_EMOJI)
|
||||
if (*str == CHAR_EXTRA_SYMBOL)
|
||||
str++;
|
||||
|
||||
str++;
|
||||
|
||||
@@ -488,7 +488,7 @@ static bool32 DisplaySubtask_PrintWin3(u8 *state)
|
||||
{
|
||||
case 0:
|
||||
PrintKeyboardSwapTextsOnWin3();
|
||||
CopyWindowToVram(3, COPYWIN_BOTH);
|
||||
CopyWindowToVram(3, COPYWIN_FULL);
|
||||
break;
|
||||
case 1:
|
||||
return IsDma3ManagerBusyWithBgCopy();
|
||||
@@ -504,7 +504,7 @@ static bool32 DisplaySubtask_HideWin3(u8 *state)
|
||||
{
|
||||
case 0:
|
||||
ClearWin3();
|
||||
CopyWindowToVram(3, COPYWIN_BOTH);
|
||||
CopyWindowToVram(3, COPYWIN_FULL);
|
||||
break;
|
||||
case 1:
|
||||
return IsDma3ManagerBusyWithBgCopy();
|
||||
@@ -557,7 +557,7 @@ static bool32 DisplaySubtask_ShowQuitChattingDialog(u8 *state)
|
||||
case 0:
|
||||
PlaceStdMessageWindow(STDMESSAGE_QUIT_CHATTING, 0);
|
||||
PlaceYesNoMenuAt(23, 11, 1);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
break;
|
||||
case 1:
|
||||
return IsDma3ManagerBusyWithBgCopy();
|
||||
@@ -636,7 +636,7 @@ static bool32 DisplaySubtask_PrintRegisterWhere(u8 *state)
|
||||
if (!IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
PlaceStdMessageWindow(STDMESSAGE_REGISTER_WHERE, 16);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -677,7 +677,7 @@ static bool32 DisplaySubtask_CancelRegister(u8 *state)
|
||||
if (!IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
HideStdMessageWindow();
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -800,7 +800,7 @@ static bool32 DisplaySubtask_PrintInputText(u8 *state)
|
||||
{
|
||||
case 0:
|
||||
PlaceStdMessageWindow(STDMESSAGE_INPUT_TEXT, 16);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -816,7 +816,7 @@ static bool32 DisplaySubtask_PrintExitingChat(u8 *state)
|
||||
{
|
||||
case 0:
|
||||
PlaceStdMessageWindow(STDMESSAGE_EXITING_CHAT, 0);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -837,7 +837,7 @@ static bool32 DisplaySubtask_PrintLeaderLeft(u8 *state)
|
||||
str = UnionRoomChat_GetNameOfPlayerWhoDisbandedChat();
|
||||
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, str);
|
||||
PlaceStdMessageWindow(STDMESSAGE_LEADER_LEFT, 0);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -854,7 +854,7 @@ static bool32 DisplaySubtask_AskSave(u8 *state)
|
||||
case 0:
|
||||
PlaceStdMessageWindow(STDMESSAGE_ASK_SAVE, 0);
|
||||
PlaceYesNoMenuAt(23, 10, 1);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -871,7 +871,7 @@ static bool32 DisplaySubtask_AskOverwriteSave(u8 *state)
|
||||
case 0:
|
||||
PlaceStdMessageWindow(STDMESSAGE_ASK_OVERWRITE, 0);
|
||||
PlaceYesNoMenuAt(23, 10, 1);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -887,7 +887,7 @@ static bool32 DisplaySubtask_PrintSavingDontTurnOffPower(u8 *state)
|
||||
{
|
||||
case 0:
|
||||
PlaceStdMessageWindow(STDMESSAGE_SAVING_NO_OFF, 0);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -905,7 +905,7 @@ static bool32 DisplaySubtask_PrintSavedTheGame(u8 *state)
|
||||
DynamicPlaceholderTextUtil_Reset();
|
||||
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, gSaveBlock2Ptr->playerName);
|
||||
PlaceStdMessageWindow(STDMESSAGE_SAVED_THE_GAME, 0);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -922,7 +922,7 @@ static bool32 DisplaySubtask_ShowConfirmLeaderLeaveDialog(u8 *state)
|
||||
case 0:
|
||||
PlaceStdMessageWindow(STDMESSAGE_WARN_LEADER_LEAVE, 0);
|
||||
PlaceYesNoMenuAt(23, 10, 1);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_BOTH);
|
||||
CopyWindowToVram(sWork->messageWindowId, COPYWIN_FULL);
|
||||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -1287,21 +1287,21 @@ static void LoadWin0(void)
|
||||
LoadPalette(sWin0PalF, 0xF0, 0x20);
|
||||
PutWindowTilemap(0);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
CopyWindowToVram(0, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void LoadWin2(void)
|
||||
{
|
||||
PutWindowTilemap(2);
|
||||
PrintCurrentKeyboardPage();
|
||||
CopyWindowToVram(2, COPYWIN_BOTH);
|
||||
CopyWindowToVram(2, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void LoadWin1(void)
|
||||
{
|
||||
FillWindowPixelBuffer(1, PIXEL_FILL(0));
|
||||
PutWindowTilemap(1);
|
||||
CopyWindowToVram(1, COPYWIN_BOTH);
|
||||
CopyWindowToVram(1, COPYWIN_FULL);
|
||||
}
|
||||
|
||||
static void LoadWin3(void)
|
||||
|
||||
+1
-1
@@ -233,7 +233,7 @@ void CopyWindowToVram(u8 windowId, u8 mode)
|
||||
case COPYWIN_GFX:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
|
||||
break;
|
||||
case COPYWIN_BOTH:
|
||||
case COPYWIN_FULL:
|
||||
LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock);
|
||||
CopyBgTilemapBufferToVram(windowLocal.window.bg);
|
||||
break;
|
||||
|
||||
+1
-1
@@ -107,7 +107,7 @@ void CopyWindowToVram8Bit(u8 windowId, u8 mode)
|
||||
case COPYWIN_GFX:
|
||||
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
||||
break;
|
||||
case COPYWIN_BOTH:
|
||||
case COPYWIN_FULL:
|
||||
LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
|
||||
CopyBgTilemapBufferToVram(sWindowPtr->window.bg);
|
||||
break;
|
||||
|
||||
@@ -292,7 +292,7 @@ static void Task_WirelessCommunicationScreen(u8 taskId)
|
||||
WCSS_AddTextPrinterParameterized(2, 3, gStringVar4, 4, 100, 2);
|
||||
}
|
||||
PutWindowTilemap(2);
|
||||
CopyWindowToVram(2, COPYWIN_BOTH);
|
||||
CopyWindowToVram(2, COPYWIN_FULL);
|
||||
}
|
||||
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user