Synced src/battle_script_commands.c
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+33
-28
@@ -4,6 +4,7 @@
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#include <limits.h>
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#include "global.h"
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#include "constants/battle.h"
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#include "constants/battle_script_commands.h"
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#include "battle_util.h"
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#include "battle_script_commands.h"
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#include "battle_main.h"
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@@ -23,18 +24,25 @@
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#define GET_BATTLER_SIDE(battler)((GetBattlerPosition(battler) & BIT_SIDE))
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#define GET_BATTLER_SIDE2(battler)((GET_BATTLER_POSITION(battler) & BIT_SIDE))
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// Used to exclude moves learned temporarily by Transform or Mimic
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#define MOVE_IS_PERMANENT(battler, moveSlot) \
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(!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
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&& !(gDisableStructs[battler].mimickedMoves & gBitTable[moveSlot]))
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#define TRAINER_OPPONENT_3FE 0x3FE
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#define TRAINER_OPPONENT_C00 0xC00
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#define TRAINER_LINK_OPPONENT 0x800
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#define SECRET_BASE_OPPONENT 0x400
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// Battle Actions
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// These determine what each battler will do in a turn
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#define B_ACTION_USE_MOVE 0
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#define B_ACTION_USE_ITEM 1
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#define B_ACTION_SWITCH 2
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#define B_ACTION_RUN 3
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#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
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#define B_ACTION_SAFARI_BALL 5
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#define B_ACTION_SAFARI_BAIT 6
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#define B_ACTION_SAFARI_BAIT 6
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#define B_ACTION_SAFARI_GO_NEAR 7
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#define B_ACTION_SAFARI_RUN 8
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#define B_ACTION_OLDMAN_THROW 9
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@@ -47,26 +55,17 @@
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#define MAX_TRAINER_ITEMS 4
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// array entries for battle communication
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#define MULTIUSE_STATE 0x0
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#define CURSOR_POSITION 0x1
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#define TASK_ID 0x1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
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#define SPRITES_INIT_STATE2 0x2
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#define MOVE_EFFECT_BYTE 0x3
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#define ACTIONS_CONFIRMED_COUNT 0x4
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#define MULTISTRING_CHOOSER 0x5
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#define MSG_DISPLAY 0x7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
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#define MOVE_TARGET_SELECTED 0
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#define MOVE_TARGET_DEPENDS (1 << 0)
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#define MOVE_TARGET_USER_OR_SELECTED (1 << 1)
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#define MOVE_TARGET_RANDOM (1 << 2)
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#define MOVE_TARGET_BOTH (1 << 3)
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#define MOVE_TARGET_USER (1 << 4)
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#define MOVE_TARGET_FOES_AND_ALLY (1 << 5)
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#define MOVE_TARGET_OPPONENTS_FIELD (1 << 6)
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#define MOVE_TARGET_SELECTED 0x0
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#define MOVE_TARGET_DEPENDS 0x1
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#define MOVE_TARGET_USER_OR_SELECTED 0x2
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#define MOVE_TARGET_RANDOM 0x4
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#define MOVE_TARGET_BOTH 0x8
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#define MOVE_TARGET_USER 0x10
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#define MOVE_TARGET_FOES_AND_ALLY 0x20
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#define MOVE_TARGET_OPPONENTS_FIELD 0x40
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// For the second argument of GetMoveTarget, when no target override is needed
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#define NO_TARGET_OVERRIDE 0
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struct TrainerMonNoItemDefaultMoves
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{
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@@ -159,7 +158,7 @@ struct DisableStruct
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/*0x16*/ u8 isFirstTurn;
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/*0x17*/ u8 unk17;
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/*0x18*/ u8 truantCounter : 1;
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/*0x18*/ u8 truantSwitchInHack : 1; // unused?
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/*0x18*/ u8 truantSwitchInHack : 1; // Unused here, but used in pokeemerald
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/*0x18*/ u8 unk18_a_2 : 2;
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/*0x18*/ u8 mimickedMoves : 4;
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/*0x19*/ u8 rechargeTimer;
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@@ -455,17 +454,23 @@ struct BattleStruct
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extern struct BattleStruct *gBattleStruct;
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#define GET_MOVE_TYPE(move, typeArg) \
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{ \
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if (gBattleStruct->dynamicMoveType) \
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typeArg = gBattleStruct->dynamicMoveType & 0x3F; \
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else \
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typeArg = gBattleMoves[move].type; \
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#define F_DYNAMIC_TYPE_1 (1 << 6)
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#define F_DYNAMIC_TYPE_2 (1 << 7)
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#define DYNAMIC_TYPE_MASK (F_DYNAMIC_TYPE_1 - 1)
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#define GET_MOVE_TYPE(move, typeArg) \
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{ \
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if (gBattleStruct->dynamicMoveType) \
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typeArg = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK; \
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else \
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typeArg = gBattleMoves[move].type; \
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}
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#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
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#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
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#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
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#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
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#define SET_BATTLER_TYPE(battlerId, type) \
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{ \
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@@ -504,7 +509,7 @@ struct BattleScripting
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u8 battleStyle;
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u8 drawlvlupboxState;
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u8 learnMoveState;
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u8 field_20;
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u8 pursuitDoublesAttacker;
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u8 reshowMainState;
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u8 reshowHelperState;
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u8 field_23;
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