Synced src/battle_script_commands.c
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@@ -912,7 +912,7 @@ static void Task_EvolutionScene(u8 taskId)
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case MVSTATE_PRINT_YES_NO:
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if (!IsTextPrinterActive(0) && !IsSEPlaying())
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{
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HandleBattleWindow(0x17, 8, 0x1D, 0xD, 0);
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HandleBattleWindow(23, 8, 29, 13, 0);
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BattlePutTextOnWindow(gText_BattleYesNoChoice, (B_WIN_YESNO | B_TEXT_FLAG_NONE));
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gTasks[taskId].tLearnMoveState++;
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sEvoCursorPos = 0;
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