Synced src/battle_script_commands.c
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@@ -991,7 +991,7 @@ static void IntroCB_Init(struct IntroSequenceData * this)
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0, 40, 144, 16);
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PutWindowTilemap(0);
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CopyWindowToVram(0, COPYWIN_BOTH);
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CopyWindowToVram(0, COPYWIN_FULL);
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this->state++;
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break;
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case 1:
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