Sync battle anim - smokescreen
This commit is contained in:
@@ -1,55 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gSmokescreenImpactSpriteSheet::
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obj_tiles gSmokescreenImpactTiles, 0x0180, 55019
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gSmokescreenImpactSpritePalette::
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obj_pal gSmokescreenImpactPalette, 55019
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gOamData_835099C::
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.4byte 0x40000000, 0x00000400
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gAnimCmd_82509A4::
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obj_image_anim_frame 0, 4
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obj_image_anim_frame 4, 4
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obj_image_anim_frame 8, 4
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obj_image_anim_end
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gAnimCmd_82509B4::
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obj_image_anim_frame 0, 4, OBJ_IMAGE_ANIM_H_FLIP
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obj_image_anim_frame 4, 4, OBJ_IMAGE_ANIM_H_FLIP
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obj_image_anim_frame 8, 4, OBJ_IMAGE_ANIM_H_FLIP
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obj_image_anim_end
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gAnimCmd_82509C4::
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obj_image_anim_frame 0, 4, OBJ_IMAGE_ANIM_V_FLIP
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obj_image_anim_frame 4, 4, OBJ_IMAGE_ANIM_V_FLIP
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obj_image_anim_frame 8, 4, OBJ_IMAGE_ANIM_V_FLIP
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obj_image_anim_end
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gAnimCmd_82509D4::
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obj_image_anim_frame 0, 4, OBJ_IMAGE_ANIM_H_FLIP | OBJ_IMAGE_ANIM_V_FLIP
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obj_image_anim_frame 4, 4, OBJ_IMAGE_ANIM_H_FLIP | OBJ_IMAGE_ANIM_V_FLIP
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obj_image_anim_frame 8, 4, OBJ_IMAGE_ANIM_H_FLIP | OBJ_IMAGE_ANIM_V_FLIP
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obj_image_anim_end
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gSpriteAnimTable_82509E4::
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.4byte gAnimCmd_82509A4
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.4byte gAnimCmd_82509B4
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.4byte gAnimCmd_82509C4
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.4byte gAnimCmd_82509D4
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gSmokescreenImpactSpriteTemplate::
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spr_template 55019, 55019, gOamData_835099C, gSpriteAnimTable_82509E4, NULL, gDummySpriteAffineAnimTable, SpriteCB_DestroySprite
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gSpriteSheet_EnemyShadow::
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obj_tiles gFile_graphics_battle_interface_enemy_mon_shadow_sheet, 0x0080, 55129
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gOamData_8250A14::
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.4byte 0x40004000, 0x00000c00
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gSpriteTemplate_EnemyShadow::
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spr_template 55129, 55039, gOamData_8250A14, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCB_SetInvisible
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@@ -3687,6 +3687,10 @@ extern const u32 gBattleStatMask8_Pal[];
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extern const u32 gBattleStatMask1_Tilemap[];
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extern const u32 gBattleStatMask2_Tilemap[];
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extern const u32 gSmokescreenImpactTiles[];
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extern const u32 gSmokescreenImpactPalette[];
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extern const u32 gEnemyMonShadow_Gfx[];
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// battle anim particle gfx
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extern const u32 gBattleAnimSpriteGfx_Bone[];
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extern const u32 gBattleAnimSpriteGfx_Spark[];
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+1
-1
@@ -409,7 +409,7 @@ SECTIONS {
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src/battle_util.o(.rodata);
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src/battle_script_commands.o(.rodata);
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src/battle_controller_player.o(.rodata);
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data/battle_anim_smokescreen.o(.rodata);
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src/battle_anim_smokescreen.o(.rodata);
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src/battle_controller_opponent.o(.rodata);
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src/battle_controller_link_opponent.o(.rodata);
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src/pokemon.o(.rodata);
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+153
-29
@@ -1,73 +1,197 @@
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#include "global.h"
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#include "battle_gfx_sfx_util.h"
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#include "decompress.h"
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#include "graphics.h"
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#include "util.h"
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static void SmokescreenImpact_Callback(struct Sprite *sprite);
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#define TAG_SMOKESCREEN 55019
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extern const struct CompressedSpriteSheet gSmokescreenImpactSpriteSheet;
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extern const struct CompressedSpritePalette gSmokescreenImpactSpritePalette;
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extern const struct SpriteTemplate gSmokescreenImpactSpriteTemplate;
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#define PALTAG_SHADOW 55039
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#define GFXTAG_SHADOW 55129
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
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static void SpriteCB_SmokescreenImpactMain(struct Sprite *);
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static void SpriteCB_SmokescreenImpact(struct Sprite *);
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static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
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{
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.data = gSmokescreenImpactTiles, .size = 0x180, .tag = TAG_SMOKESCREEN
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};
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static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
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{
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.data = gSmokescreenImpactPalette, .tag = TAG_SMOKESCREEN
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};
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static const struct OamData sOamData_SmokescreenImpact =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const union AnimCmd sAnim_SmokescreenImpact_0[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(4, 4),
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ANIMCMD_FRAME(8, 4),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SmokescreenImpact_1[] =
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{
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .hFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SmokescreenImpact_2[] =
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{
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ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .vFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .vFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SmokescreenImpact_3[] =
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{
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(4, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_FRAME(8, 4, .hFlip = TRUE, .vFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_SmokescreenImpact[] =
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{
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sAnim_SmokescreenImpact_0,
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sAnim_SmokescreenImpact_1,
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sAnim_SmokescreenImpact_2,
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sAnim_SmokescreenImpact_3,
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};
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static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
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{
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.tileTag = TAG_SMOKESCREEN,
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.paletteTag = TAG_SMOKESCREEN,
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.oam = &sOamData_SmokescreenImpact,
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.anims = sAnims_SmokescreenImpact,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_SmokescreenImpact
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};
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const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
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{
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.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = GFXTAG_SHADOW
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};
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static const struct OamData sOamData_EnemyShadow =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x8),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x8),
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.tileNum = 0,
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.priority = 3,
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.paletteNum = 0,
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.affineParam = 0
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};
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const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
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{
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.tileTag = GFXTAG_SHADOW,
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.paletteTag = PALTAG_SHADOW,
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.oam = &sOamData_EnemyShadow,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_SetInvisible
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};
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#define sActiveSprites data[0]
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#define sPersist data[1]
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#define sMainSpriteId data[0]
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u8 SmokescreenImpact(s16 x, s16 y, bool8 persist)
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{
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u8 mainSpriteId;
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u8 spriteId1, spriteId2, spriteId3, spriteId4;
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struct Sprite *mainSprite;
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if (GetSpriteTileStartByTag(gSmokescreenImpactSpriteSheet.tag) == 0xFFFF)
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if (GetSpriteTileStartByTag(sSmokescreenImpactSpriteSheet.tag) == 0xFFFF)
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{
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LoadCompressedSpriteSheetUsingHeap(&gSmokescreenImpactSpriteSheet);
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LoadCompressedSpritePaletteUsingHeap(&gSmokescreenImpactSpritePalette);
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LoadCompressedSpriteSheetUsingHeap(&sSmokescreenImpactSpriteSheet);
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LoadCompressedSpritePaletteUsingHeap(&sSmokescreenImpactSpritePalette);
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}
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mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback);
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mainSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_SmokescreenImpactMain);
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mainSprite = &gSprites[mainSpriteId];
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mainSprite->data[1] = a3;
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mainSprite->sPersist = persist;
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spriteId1 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
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gSprites[spriteId1].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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// Top left sprite
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spriteId1 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
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gSprites[spriteId1].sMainSpriteId = mainSpriteId;
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mainSprite->sActiveSprites++;
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AnimateSprite(&gSprites[spriteId1]);
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spriteId2 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y - 16, 2);
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gSprites[spriteId2].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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// Top right sprite
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spriteId2 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y - 16, 2);
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gSprites[spriteId2].sMainSpriteId = mainSpriteId;
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mainSprite->sActiveSprites++;
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StartSpriteAnim(&gSprites[spriteId2], 1);
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AnimateSprite(&gSprites[spriteId2]);
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spriteId3 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y, 2);
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gSprites[spriteId3].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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// Bottom left sprite
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spriteId3 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y, 2);
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gSprites[spriteId3].sMainSpriteId = mainSpriteId;
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mainSprite->sActiveSprites++;
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StartSpriteAnim(&gSprites[spriteId3], 2);
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AnimateSprite(&gSprites[spriteId3]);
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spriteId4 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y, 2);
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gSprites[spriteId4].data[0] = mainSpriteId;
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mainSprite->data[0]++;
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// Bottom right sprite
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spriteId4 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y, 2);
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gSprites[spriteId4].sMainSpriteId = mainSpriteId;
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mainSprite->sActiveSprites++;
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StartSpriteAnim(&gSprites[spriteId4], 3);
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AnimateSprite(&gSprites[spriteId4]);
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return mainSpriteId;
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}
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static void SmokescreenImpact_Callback(struct Sprite *sprite)
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static void SpriteCB_SmokescreenImpactMain(struct Sprite *sprite)
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{
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if (!sprite->data[0])
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if (sprite->sActiveSprites == 0)
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{
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FreeSpriteTilesByTag(gSmokescreenImpactSpriteSheet.tag);
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FreeSpritePaletteByTag(gSmokescreenImpactSpritePalette.tag);
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if (!sprite->data[1])
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FreeSpriteTilesByTag(sSmokescreenImpactSpriteSheet.tag);
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FreeSpritePaletteByTag(sSmokescreenImpactSpritePalette.tag);
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if (!sprite->sPersist)
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DestroySprite(sprite);
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else
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sprite->callback = SpriteCallbackDummy;
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}
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}
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void SpriteCB_DestroySprite(struct Sprite *sprite)
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static void SpriteCB_SmokescreenImpact(struct Sprite *sprite)
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{
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if (sprite->animEnded)
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{
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gSprites[sprite->data[0]].data[0]--;
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gSprites[sprite->sMainSpriteId].sActiveSprites--;
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DestroySprite(sprite);
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}
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}
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+1
-1
@@ -1021,7 +1021,7 @@ const u32 gBattleAnimSpritePal_Protect[] = INCBIN_U32("graphics/battle_anims/spr
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const u32 gBattleAnimBgPalette_MuddyWater[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz");
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const u32 gFile_graphics_battle_interface_enemy_mon_shadow_sheet[] = INCBIN_U32("graphics/battle_interface/enemy_mon_shadow.4bpp.lz");
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const u32 gEnemyMonShadow_Gfx[] = INCBIN_U32("graphics/battle_interface/enemy_mon_shadow.4bpp.lz");
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const u32 gFile_graphics_battle_interface_ball_status_bar_sheet[] = INCBIN_U32("graphics/battle_interface/ball_status_bar.4bpp.lz");
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