Sync battle anim - smokescreen
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@@ -3687,6 +3687,10 @@ extern const u32 gBattleStatMask8_Pal[];
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extern const u32 gBattleStatMask1_Tilemap[];
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extern const u32 gBattleStatMask2_Tilemap[];
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extern const u32 gSmokescreenImpactTiles[];
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extern const u32 gSmokescreenImpactPalette[];
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extern const u32 gEnemyMonShadow_Gfx[];
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// battle anim particle gfx
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extern const u32 gBattleAnimSpriteGfx_Bone[];
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extern const u32 gBattleAnimSpriteGfx_Spark[];
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