Finish trainer_see

This commit is contained in:
PikalaxALT
2020-02-20 14:52:37 -05:00
parent abc39d86f3
commit 93ee43a31a
9 changed files with 326 additions and 544 deletions
+1 -1
View File
@@ -19567,7 +19567,7 @@ sub_80669D4: @ 80669D4
cmp r0, 0x3F
bne _080669EA
adds r0, r4, 0
bl sub_80824EC
bl MovementAction_RevealTrainer_RunTrainerSeeFuncList
movs r0, 0
b _08066A12
_080669EA:
-405
View File
@@ -1,405 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_808243C
sub_808243C: @ 808243C
push {r4,r5,lr}
sub sp, 0x4
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, _080824D0 @ =gTasks
adds r4, r0, r1
adds r0, r4, 0
adds r0, 0xA
mov r1, sp
bl LoadWordFromTwoHalfwords
movs r1, 0x16
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0808246E
ldr r0, [sp]
bl ObjectEventClearAnim
ldrh r0, [r4, 0x16]
adds r0, 0x1
strh r0, [r4, 0x16]
_0808246E:
ldr r1, _080824D4 @ =gUnknown_83C7294
movs r2, 0x8
ldrsh r0, [r4, r2]
lsls r0, 2
adds r0, r1
ldr r2, [sp]
ldr r3, [r0]
adds r0, r5, 0
adds r1, r4, 0
bl _call_via_r3
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x3
bne _080824D8
movs r0, 0x31
bl FieldEffectActiveListContains
lsls r0, 24
cmp r0, 0
bne _080824D8
ldr r4, [sp]
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetTrainerFacingDirectionMovementType
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl SetTrainerMovementType
ldr r4, [sp]
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetTrainerFacingDirectionMovementType
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl TryOverrideTemplateCoordsForObjectEvent
adds r0, r5, 0
bl DestroyTask
b _080824E2
.align 2, 0
_080824D0: .4byte gTasks
_080824D4: .4byte gUnknown_83C7294
_080824D8:
ldr r2, [sp]
ldrb r1, [r2]
movs r0, 0x7F
ands r0, r1
strb r0, [r2]
_080824E2:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_808243C
thumb_func_start sub_80824EC
sub_80824EC: @ 80824EC
push {r4,lr}
adds r4, r0, 0
ldr r0, _08082518 @ =sub_808243C
movs r1, 0
bl CreateTask
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
ldr r1, _0808251C @ =gTasks+0x8
adds r0, r1
adds r0, 0x2
adds r1, r4, 0
bl StoreWordInTwoHalfwords
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08082518: .4byte sub_808243C
_0808251C: .4byte gTasks+0x8
thumb_func_end sub_80824EC
thumb_func_start ScrSpecial_EndTrainerApproach
ScrSpecial_EndTrainerApproach: @ 8082520
push {lr}
ldr r0, _0808252C @ =sub_8082530
bl sub_8081E9C
pop {r0}
bx r0
.align 2, 0
_0808252C: .4byte sub_8082530
thumb_func_end ScrSpecial_EndTrainerApproach
thumb_func_start sub_8082530
sub_8082530: @ 8082530
push {lr}
lsls r0, 24
lsrs r0, 24
bl DestroyTask
bl EnableBothScriptContexts
pop {r0}
bx r0
thumb_func_end sub_8082530
thumb_func_start FldEff_ExclamationMarkIcon1
FldEff_ExclamationMarkIcon1: @ 8082544
push {lr}
ldr r0, _08082574 @ =gUnknown_83C7388
movs r1, 0
movs r2, 0
movs r3, 0x53
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _0808256C
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, _08082578 @ =gSprites
adds r0, r1
movs r1, 0
movs r2, 0
bl sub_808265C
_0808256C:
movs r0, 0
pop {r1}
bx r1
.align 2, 0
_08082574: .4byte gUnknown_83C7388
_08082578: .4byte gSprites
thumb_func_end FldEff_ExclamationMarkIcon1
thumb_func_start sub_808257C
sub_808257C: @ 808257C
push {lr}
ldr r0, _080825AC @ =gUnknown_83C7388
movs r1, 0
movs r2, 0
movs r3, 0x52
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _080825A4
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, _080825B0 @ =gSprites
adds r0, r1
movs r1, 0x42
movs r2, 0x1
bl sub_808265C
_080825A4:
movs r0, 0
pop {r1}
bx r1
.align 2, 0
_080825AC: .4byte gUnknown_83C7388
_080825B0: .4byte gSprites
thumb_func_end sub_808257C
thumb_func_start sub_80825B4
sub_80825B4: @ 80825B4
push {lr}
ldr r0, _080825E4 @ =gUnknown_83C7388
movs r1, 0
movs r2, 0
movs r3, 0x52
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _080825DC
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, _080825E8 @ =gSprites
adds r0, r1
movs r1, 0x2E
movs r2, 0x2
bl sub_808265C
_080825DC:
movs r0, 0
pop {r1}
bx r1
.align 2, 0
_080825E4: .4byte gUnknown_83C7388
_080825E8: .4byte gSprites
thumb_func_end sub_80825B4
thumb_func_start sub_80825EC
sub_80825EC: @ 80825EC
push {lr}
ldr r0, _0808261C @ =gUnknown_83C7388
movs r1, 0
movs r2, 0
movs r3, 0x52
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _08082614
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, _08082620 @ =gSprites
adds r0, r1
movs r1, 0x40
movs r2, 0x3
bl sub_808265C
_08082614:
movs r0, 0
pop {r1}
bx r1
.align 2, 0
_0808261C: .4byte gUnknown_83C7388
_08082620: .4byte gSprites
thumb_func_end sub_80825EC
thumb_func_start sub_8082624
sub_8082624: @ 8082624
push {lr}
ldr r0, _08082654 @ =gUnknown_83C7388
movs r1, 0
movs r2, 0
movs r3, 0x52
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _0808264C
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, _08082658 @ =gSprites
adds r0, r1
movs r1, 0x21
movs r2, 0x4
bl sub_808265C
_0808264C:
movs r0, 0
pop {r1}
bx r1
.align 2, 0
_08082654: .4byte gUnknown_83C7388
_08082658: .4byte gSprites
thumb_func_end sub_8082624
thumb_func_start sub_808265C
sub_808265C: @ 808265C
push {r4,lr}
lsls r2, 24
lsrs r2, 24
ldrb r4, [r0, 0x5]
movs r3, 0xD
negs r3, r3
ands r3, r4
movs r4, 0x4
orrs r3, r4
strb r3, [r0, 0x5]
movs r3, 0x3E
adds r3, r0
mov r12, r3
ldrb r3, [r3]
movs r4, 0x2
orrs r3, r4
mov r4, r12
strb r3, [r4]
ldr r4, _080826A0 @ =gFieldEffectArguments
ldr r3, [r4]
strh r3, [r0, 0x2E]
ldr r3, [r4, 0x4]
strh r3, [r0, 0x30]
ldr r3, [r4, 0x8]
strh r3, [r0, 0x32]
ldr r3, _080826A4 @ =0x0000fffb
strh r3, [r0, 0x34]
strh r1, [r0, 0x3C]
adds r1, r2, 0
bl StartSpriteAnim
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080826A0: .4byte gFieldEffectArguments
_080826A4: .4byte 0x0000fffb
thumb_func_end sub_808265C
thumb_func_start objc_exclamation_mark_probably
objc_exclamation_mark_probably: @ 80826A8
push {r4,lr}
sub sp, 0x4
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x30]
lsls r1, 24
lsrs r1, 24
ldrh r2, [r4, 0x32]
lsls r2, 24
lsrs r2, 24
mov r3, sp
bl TryGetObjectEventIdByLocalIdAndMap
lsls r0, 24
cmp r0, 0
bne _080826DA
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080826E8
_080826DA:
ldrh r1, [r4, 0x3C]
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl FieldEffectStop
b _08082736
_080826E8:
ldr r2, _0808272C @ =gObjectEvents
mov r0, sp
ldrb r1, [r0]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
ldr r0, _08082730 @ =gSprites
adds r1, r0
ldrh r3, [r4, 0x34]
ldrh r0, [r4, 0x36]
adds r2, r3, r0
strh r2, [r4, 0x36]
ldrh r0, [r1, 0x20]
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x22]
subs r0, 0x10
strh r0, [r4, 0x22]
ldrh r0, [r1, 0x24]
strh r0, [r4, 0x24]
ldrh r0, [r1, 0x26]
adds r0, r2
strh r0, [r4, 0x26]
lsls r2, 16
asrs r2, 16
cmp r2, 0
beq _08082734
adds r0, r3, 0x1
strh r0, [r4, 0x34]
b _08082736
.align 2, 0
_0808272C: .4byte gObjectEvents
_08082730: .4byte gSprites
_08082734:
strh r2, [r4, 0x34]
_08082736:
add sp, 0x4
pop {r4}
pop {r0}
bx r0
thumb_func_end objc_exclamation_mark_probably
.align 2, 0 @ Don't pad with nop.
+4 -4
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@@ -204,7 +204,7 @@ gFldEffScript_FlyIn:: @ 81D98BE
end
gFldEffScript_ExclamationMarkIcon2:: @ 81D98C4
callnative sub_8082624
callnative FldEff_QuestionMarkIcon
end
gFldEffScript_FeetInFlowingWater:: @ 81D98CA
@@ -257,7 +257,7 @@ gFldEffScript_Pokeball:: @ 81D9920
end
gFldEffScript_HeartIcon:: @ 81D992B
callnative sub_80825B4
callnative FldEff_XIcon
end
gFldEffScript_Nop47:: @ 81D9931
@@ -322,7 +322,7 @@ gFldEffScript_UseTeleport:: @ 81D9986
end
gFldEffScript_Unk40:: @ 81D998C
callnative sub_80825EC
callnative FldEff_SmileyFaceIcon
end
gFldEffScript_Unk41:: @ 81D9992
@@ -330,7 +330,7 @@ gFldEffScript_Unk41:: @ 81D9992
end
gFldEffScript_Unk42:: @ 81D9998
callnative sub_808257C
callnative FldEff_DoubleExclMarkIcon
end
gFldEffScript_Unk43:: @ 81D999E
+2 -2
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@@ -257,8 +257,8 @@ CeladonCity_GameCorner_EventScript_SlotMachine:: @ 816C96C
setfieldeffectarg 0, 255
setfieldeffectarg 1, 10
setfieldeffectarg 2, 14
dofieldeffect FLDEFF_UNK_40
waitfieldeffect FLDEFF_UNK_40 @ Smile icon?
dofieldeffect FLDEFF_SMILEY_FACE_ICON
waitfieldeffect FLDEFF_SMILEY_FACE_ICON @ Smile icon?
specialvar VAR_RESULT, Special_GetRandomSlotMachine
playslotmachine VAR_RESULT
releaseall
-71
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@@ -1,71 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnknown_83C7294:: @ 83C7294
.4byte sub_8082150
.4byte sub_8082184
.4byte sub_80821DC
.4byte sub_8082250
gOamData_83C72A4::
.4byte 0x40000000, 0x00000400
gSpriteImages_83C72AC::
.4byte gUnknown_83C6AC8 + 0x000, 0x80
.4byte gUnknown_83C6AC8 + 0x080, 0x80
.4byte gUnknown_83C6AC8 + 0x100, 0x80
.4byte gUnknown_83C6AC8 + 0x300, 0x80
.4byte gUnknown_83C6AC8 + 0x380, 0x80
.4byte gUnknown_83C6AC8 + 0x400, 0x80
.4byte gUnknown_83C6AC8 + 0x180, 0x80
.4byte gUnknown_83C6AC8 + 0x200, 0x80
.4byte gUnknown_83C6AC8 + 0x280, 0x80
.4byte gUnknown_83C6AC8 + 0x480, 0x80
.4byte gUnknown_83C6AC8 + 0x500, 0x80
.4byte gUnknown_83C6AC8 + 0x580, 0x80
.4byte gUnknown_83C6AC8 + 0x600, 0x80
.4byte gUnknown_83C6AC8 + 0x680, 0x80
.4byte gUnknown_83C6AC8 + 0x700, 0x80
gAnimCmd_83C7324::
obj_image_anim_frame 0x0000, 0x0004
obj_image_anim_frame 0x0001, 0x0004
obj_image_anim_frame 0x0002, 0x0034
obj_image_anim_end
gAnimCmd_83C7334::
obj_image_anim_frame 0x0006, 0x0004
obj_image_anim_frame 0x0007, 0x0004
obj_image_anim_frame 0x0008, 0x0034
obj_image_anim_end
gAnimCmd_83C7344::
obj_image_anim_frame 0x0003, 0x0004
obj_image_anim_frame 0x0004, 0x0004
obj_image_anim_frame 0x0005, 0x0034
obj_image_anim_end
gAnimCmd_83C7354::
obj_image_anim_frame 0x0009, 0x0004
obj_image_anim_frame 0x000a, 0x0004
obj_image_anim_frame 0x000b, 0x0034
obj_image_anim_end
gAnimCmd_83C7364::
obj_image_anim_frame 0x000c, 0x0004
obj_image_anim_frame 0x000d, 0x0004
obj_image_anim_frame 0x000e, 0x0034
obj_image_anim_end
gSpriteAnimTable_83C7374::
.4byte gAnimCmd_83C7324
.4byte gAnimCmd_83C7334
.4byte gAnimCmd_83C7344
.4byte gAnimCmd_83C7354
.4byte gAnimCmd_83C7364
gUnknown_83C7388:: @ 83C7388
spr_template 65535, 65535, gOamData_83C72A4, gSpriteAnimTable_83C7374, gSpriteImages_83C72AC, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably
+3 -3
View File
@@ -47,7 +47,7 @@
#define FLDEFF_USE_WATERFALL 43
#define FLDEFF_USE_DIVE 44
#define FLDEFF_POKEBALL 45
#define FLDEFF_HEART_ICON 46
#define FLDEFF_X_ICON 46
#define FLDEFF_NOP_47 47
#define FLDEFF_NOP_48 48
#define FLDEFF_POP_OUT_OF_ASH 49
@@ -65,9 +65,9 @@
#define FLDEFF_PCTURN_ON 61
#define FLDEFF_HALL_OF_FAME_RECORD 62
#define FLDEFF_USE_TELEPORT 63
#define FLDEFF_UNK_40 64 // TODO: game corner smile icon?
#define FLDEFF_SMILEY_FACE_ICON 64 // TODO: game corner smile icon?
#define FLDEFF_UNK_41 65 // TODO: related to vs_seeker
#define FLDEFF_UNK_42 66 // TODO: related to trainer see
#define FLDEFF_DOUBLE_EXCL_MARK_ICON 66 // TODO: related to trainer see
#define FLDEFF_UNK_43 67 // TODO: related to deoxys
#define FLDEFF_UNK_44 68 // TODO: related to trainer see
#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
+7 -3
View File
@@ -3,8 +3,12 @@
#include "global.h"
void sub_80B4578(struct ObjectEvent *);
u8 sub_80B47BC(void);
void sub_8155D78(struct ObjectEvent *);
bool8 CheckForTrainersWantingBattle(void);
void MovementAction_RevealTrainer_RunTrainerSeeFuncList(struct ObjectEvent *var);
u8 FldEff_ExclamationMarkIcon1(void);
u8 FldEff_DoubleExclMarkIcon(void);
u8 FldEff_XIcon(void);
u8 FldEff_SmileyFaceIcon(void);
u8 FldEff_QuestionMarkIcon(void);
#endif //GUARD_TRAINER_SEE_H
-2
View File
@@ -123,7 +123,6 @@ SECTIONS {
src/battle_setup.o(.text);
asm/cable_club.o(.text);
src/trainer_see.o(.text);
asm/trainer_see.o(.text);
src/wild_encounter.o(.text);
asm/field_effect.o(.text);
src/scanline_effect.o(.text);
@@ -446,7 +445,6 @@ SECTIONS {
src/battle_setup.o(.rodata);
data/cable_club.o(.rodata);
src/trainer_see.o(.rodata);
data/trainer_see.o(.rodata);
src/wild_encounter.o(.rodata);
data/field_effect.o(.rodata);
src/option_menu.o(.rodata);
+309 -53
View File
@@ -4,7 +4,10 @@
#include "field_effect.h"
#include "field_player_avatar.h"
#include "quest_log.h"
#include "script.h"
#include "task.h"
#include "trainer_see.h"
#include "util.h"
#include "constants/battle_setup.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
@@ -20,32 +23,35 @@ static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 r
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection);
void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
void Task_RunTrainerSeeFuncList(u8 taskId);
bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082250(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_808226C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_80822CC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
static void Task_RunTrainerSeeFuncList(u8 taskId);
static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static void Task_DestroyTrainerApproachTask(u8 taskId);
static void SpriteCB_TrainerIcons(struct Sprite * sprite);
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
static const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
// u8 func(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y)
// range is the maximum distance the trainer can see
// x and y are the player's coordinates
// Returns distance to walk if trainer has unobstructed view of player
// Returns 0 if trainer can't see player
const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
static const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
@@ -55,22 +61,29 @@ const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
// bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
// Returns TRUE to run the next func immediately
// Returns FALSE to delay the next func to the next frame
const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
sub_8081F34,
sub_8081F38,
sub_8081F90,
sub_8081FD0,
sub_808202C,
sub_80820BC,
sub_8082100,
sub_8082134,
sub_8082150,
sub_8082184,
sub_80821DC,
sub_8082250,
sub_808226C,
sub_80822CC,
sub_808237C
static const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
TrainerSeeFunc_Dummy,
TrainerSeeFunc_StartExclMark,
TrainerSeeFunc_WaitExclMark,
TrainerSeeFunc_TrainerApproach,
TrainerSeeFunc_PrepareToEngage,
TrainerSeeFunc_End,
TrainerSeeFunc_BeginRemoveDisguise,
TrainerSeeFunc_WaitRemoveDisguise,
TrainerSeeFunc_TrainerInAshFacesPlayer,
TrainerSeeFunc_BeginJumpOutOfAsh,
TrainerSeeFunc_WaitJumpOutOfAsh,
TrainerSeeFunc_EndJumpOutOfAsh,
TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj,
TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp,
TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown
};
static const TRAINER_SEE_FUNC sTrainerSeeFuncList2[] = {
TrainerSeeFunc_TrainerInAshFacesPlayer,
TrainerSeeFunc_BeginJumpOutOfAsh,
TrainerSeeFunc_WaitJumpOutOfAsh,
TrainerSeeFunc_EndJumpOutOfAsh
};
bool8 CheckForTrainersWantingBattle(void)
@@ -234,7 +247,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
(dest) = (struct ObjectEvent *)(((task)->tTrainerObjHi << 16) | ((u16)(task)->tTrainerObjLo)); \
} while (0)
void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
{
u8 taskId = CreateTask(Task_RunTrainerSeeFuncList, 80);
struct Task * task = &gTasks[taskId];
@@ -243,7 +256,7 @@ void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
task->tTrainerRange = approachDistance;
}
void sub_8081E9C(TaskFunc taskFunc)
static void StartTrainerApproachWithFollowupTask(TaskFunc taskFunc)
{
u8 taskId = FindTaskIdByFunc(Task_RunTrainerSeeFuncList);
SetTaskFuncWithFollowupFunc(taskId, Task_RunTrainerSeeFuncList, taskFunc);
@@ -251,7 +264,7 @@ void sub_8081E9C(TaskFunc taskFunc)
Task_RunTrainerSeeFuncList(taskId);
}
void Task_RunTrainerSeeFuncList(u8 taskId)
static void Task_RunTrainerSeeFuncList(u8 taskId)
{
struct Task * task = &gTasks[taskId];
struct ObjectEvent * trainerObj;
@@ -270,12 +283,12 @@ void Task_RunTrainerSeeFuncList(u8 taskId)
// TrainerSeeFuncs
bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
return FALSE;
}
bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 action;
// FRLG introduces trainers who can see the player from offscreen above.
@@ -295,7 +308,7 @@ bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return TRUE;
}
bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
{
@@ -312,7 +325,7 @@ bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
}
}
bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
{
@@ -330,7 +343,7 @@ bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj;
@@ -352,7 +365,7 @@ bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -363,7 +376,7 @@ bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
}
// Jumps here if disguised. Not used in FRLG.
bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -374,7 +387,7 @@ bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
task->tFuncId = 3;
@@ -383,7 +396,7 @@ bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
}
// Jump here if hidden in ash. Not used in FRLG.
bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -394,7 +407,7 @@ bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventCheckHeldMovementStatus(trainerObj))
{
@@ -408,7 +421,7 @@ bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct Sprite *sprite;
@@ -427,7 +440,7 @@ bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_8082250(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
task->tFuncId = 3;
@@ -436,7 +449,7 @@ bool8 sub_8082250(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
}
// FRLG exclusive: Scroll the camera up to reveal an offscreen above trainer
bool8 sub_808226C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
int specialObjectId;
task->tData5 = 0;
@@ -447,7 +460,7 @@ bool8 sub_808226C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
return FALSE;
}
bool8 sub_80822CC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
@@ -470,7 +483,7 @@ bool8 sub_80822CC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
return FALSE;
}
bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
@@ -495,3 +508,246 @@ bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
}
return FALSE;
}
#undef tData5
#undef tOutOfAshSpriteId
#undef tTrainerRange
#undef tTrainerObjLo
#undef tTrainerObjHi
#undef tFuncId
static void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
{
struct Task * task = &gTasks[taskId];
struct ObjectEvent * trainerObj;
// another objEvent loaded into by loadword?
LoadWordFromTwoHalfwords((u16 *)&task->data[1], (uintptr_t *)&trainerObj);
if (!task->data[7])
{
ObjectEventClearAnim(trainerObj);
task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, trainerObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
DestroyTask(taskId);
}
else
{
trainerObj->heldMovementFinished = 0;
}
}
void MovementAction_RevealTrainer_RunTrainerSeeFuncList(struct ObjectEvent *var)
{
StoreWordInTwoHalfwords((u16 *)&gTasks[CreateTask(Task_RevealTrainer_RunTrainerSeeFuncList, 0)].data[1], (u32)var);
}
void ScrSpecial_EndTrainerApproach(void)
{
StartTrainerApproachWithFollowupTask(Task_DestroyTrainerApproachTask);
}
static void Task_DestroyTrainerApproachTask(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
}
// Trainer See Excl Mark Field Effect
#define sLocalId data[0]
#define sMapNum data[1]
#define sMapGroup data[2]
#define sData3 data[3]
#define sData4 data[4]
#define sFldEffId data[7]
static const struct OamData sOamData_Emoticons = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const struct SpriteFrameImage sSpriteImages_Emoticons[] = {
{sGfx_Emoticons + 0x000, 0x80},
{sGfx_Emoticons + 0x040, 0x80},
{sGfx_Emoticons + 0x080, 0x80},
{sGfx_Emoticons + 0x180, 0x80},
{sGfx_Emoticons + 0x1C0, 0x80},
{sGfx_Emoticons + 0x200, 0x80},
{sGfx_Emoticons + 0x0C0, 0x80},
{sGfx_Emoticons + 0x100, 0x80},
{sGfx_Emoticons + 0x140, 0x80},
{sGfx_Emoticons + 0x240, 0x80},
{sGfx_Emoticons + 0x280, 0x80},
{sGfx_Emoticons + 0x2C0, 0x80},
{sGfx_Emoticons + 0x300, 0x80},
{sGfx_Emoticons + 0x340, 0x80},
{sGfx_Emoticons + 0x380, 0x80},
};
static const union AnimCmd sAnimCmd_ExclamationMark1[] = {
ANIMCMD_FRAME( 0, 4),
ANIMCMD_FRAME( 1, 4),
ANIMCMD_FRAME( 2, 52),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_DoubleExclMark[] = {
ANIMCMD_FRAME( 6, 4),
ANIMCMD_FRAME( 7, 4),
ANIMCMD_FRAME( 8, 52),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_X[] = {
ANIMCMD_FRAME( 3, 4),
ANIMCMD_FRAME( 4, 4),
ANIMCMD_FRAME( 5, 52),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_SmileyFace[] = {
ANIMCMD_FRAME( 9, 4),
ANIMCMD_FRAME(10, 4),
ANIMCMD_FRAME(11, 52),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_QuestionMark[] = {
ANIMCMD_FRAME(12, 4),
ANIMCMD_FRAME(13, 4),
ANIMCMD_FRAME(14, 52),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_Emoticons[] = {
sAnimCmd_ExclamationMark1,
sAnimCmd_DoubleExclMark,
sAnimCmd_X,
sAnimCmd_SmileyFace,
sAnimCmd_QuestionMark
};
static const struct SpriteTemplate sSpriteTemplate_Emoticons = {
.tileTag = 0xFFFF,
.paletteTag = 0xFFFF,
.oam = &sOamData_Emoticons,
.anims = sSpriteAnimTable_Emoticons,
.images = sSpriteImages_Emoticons,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_TrainerIcons
};
u8 FldEff_ExclamationMarkIcon1(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x53);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_1, 0);
return 0;
}
u8 FldEff_DoubleExclMarkIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_DOUBLE_EXCL_MARK_ICON, 1);
return 0;
}
u8 FldEff_XIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_X_ICON, 2);
return 0;
}
u8 FldEff_SmileyFaceIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_SMILEY_FACE_ICON, 3);
return 0;
}
u8 FldEff_QuestionMarkIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_2, 4);
return 0;
}
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
sprite->sLocalId = gFieldEffectArguments[0];
sprite->sMapNum = gFieldEffectArguments[1];
sprite->sMapGroup = gFieldEffectArguments[2];
sprite->sData3 = -5;
sprite->sFldEffId = fldEffId;
StartSpriteAnim(sprite, spriteAnimNum);
}
static void SpriteCB_TrainerIcons(struct Sprite *sprite)
{
u8 objEventId;
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objEventId)
|| sprite->animEnded)
{
FieldEffectStop(sprite, sprite->sFldEffId);
}
else
{
struct Sprite *objEventSprite = &gSprites[gObjectEvents[objEventId].spriteId];
sprite->sData4 += sprite->sData3;
sprite->pos1.x = objEventSprite->pos1.x;
sprite->pos1.y = objEventSprite->pos1.y - 16;
sprite->pos2.x = objEventSprite->pos2.x;
sprite->pos2.y = objEventSprite->pos2.y + sprite->sData4;
if (sprite->sData4)
sprite->sData3++;
else
sprite->sData3 = 0;
}
}
#undef sLocalId
#undef sMapNum
#undef sMapGroup
#undef sData3
#undef sData4
#undef sFldEffId