Finish trainer_see
This commit is contained in:
+309
-53
@@ -4,7 +4,10 @@
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#include "field_effect.h"
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#include "field_player_avatar.h"
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#include "quest_log.h"
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#include "script.h"
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#include "task.h"
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#include "trainer_see.h"
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#include "util.h"
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#include "constants/battle_setup.h"
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#include "constants/event_object_movement.h"
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#include "constants/event_objects.h"
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@@ -20,32 +23,35 @@ static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 r
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static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
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static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection);
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void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
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void Task_RunTrainerSeeFuncList(u8 taskId);
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bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_8082250(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_808226C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_80822CC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
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static void Task_RunTrainerSeeFuncList(u8 taskId);
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static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
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static void Task_DestroyTrainerApproachTask(u8 taskId);
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static void SpriteCB_TrainerIcons(struct Sprite * sprite);
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static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
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const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
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static const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
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// u8 func(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y)
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// range is the maximum distance the trainer can see
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// x and y are the player's coordinates
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// Returns distance to walk if trainer has unobstructed view of player
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// Returns 0 if trainer can't see player
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const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
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static const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
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GetTrainerApproachDistanceSouth,
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GetTrainerApproachDistanceNorth,
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GetTrainerApproachDistanceWest,
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@@ -55,22 +61,29 @@ const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
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// bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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// Returns TRUE to run the next func immediately
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// Returns FALSE to delay the next func to the next frame
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const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
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sub_8081F34,
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sub_8081F38,
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sub_8081F90,
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sub_8081FD0,
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sub_808202C,
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sub_80820BC,
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sub_8082100,
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sub_8082134,
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sub_8082150,
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sub_8082184,
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sub_80821DC,
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sub_8082250,
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sub_808226C,
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sub_80822CC,
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sub_808237C
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static const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
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TrainerSeeFunc_Dummy,
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TrainerSeeFunc_StartExclMark,
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TrainerSeeFunc_WaitExclMark,
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TrainerSeeFunc_TrainerApproach,
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TrainerSeeFunc_PrepareToEngage,
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TrainerSeeFunc_End,
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TrainerSeeFunc_BeginRemoveDisguise,
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TrainerSeeFunc_WaitRemoveDisguise,
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TrainerSeeFunc_TrainerInAshFacesPlayer,
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TrainerSeeFunc_BeginJumpOutOfAsh,
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TrainerSeeFunc_WaitJumpOutOfAsh,
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TrainerSeeFunc_EndJumpOutOfAsh,
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TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj,
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TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp,
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TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown
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};
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static const TRAINER_SEE_FUNC sTrainerSeeFuncList2[] = {
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TrainerSeeFunc_TrainerInAshFacesPlayer,
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TrainerSeeFunc_BeginJumpOutOfAsh,
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TrainerSeeFunc_WaitJumpOutOfAsh,
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TrainerSeeFunc_EndJumpOutOfAsh
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};
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bool8 CheckForTrainersWantingBattle(void)
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@@ -234,7 +247,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
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(dest) = (struct ObjectEvent *)(((task)->tTrainerObjHi << 16) | ((u16)(task)->tTrainerObjLo)); \
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} while (0)
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void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
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static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
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{
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u8 taskId = CreateTask(Task_RunTrainerSeeFuncList, 80);
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struct Task * task = &gTasks[taskId];
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@@ -243,7 +256,7 @@ void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
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task->tTrainerRange = approachDistance;
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}
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void sub_8081E9C(TaskFunc taskFunc)
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static void StartTrainerApproachWithFollowupTask(TaskFunc taskFunc)
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{
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u8 taskId = FindTaskIdByFunc(Task_RunTrainerSeeFuncList);
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SetTaskFuncWithFollowupFunc(taskId, Task_RunTrainerSeeFuncList, taskFunc);
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@@ -251,7 +264,7 @@ void sub_8081E9C(TaskFunc taskFunc)
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Task_RunTrainerSeeFuncList(taskId);
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}
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void Task_RunTrainerSeeFuncList(u8 taskId)
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static void Task_RunTrainerSeeFuncList(u8 taskId)
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{
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struct Task * task = &gTasks[taskId];
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struct ObjectEvent * trainerObj;
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@@ -270,12 +283,12 @@ void Task_RunTrainerSeeFuncList(u8 taskId)
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// TrainerSeeFuncs
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bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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return FALSE;
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}
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bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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u8 action;
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// FRLG introduces trainers who can see the player from offscreen above.
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@@ -295,7 +308,7 @@ bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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return TRUE;
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}
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bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
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{
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@@ -312,7 +325,7 @@ bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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}
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}
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bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
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{
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@@ -330,7 +343,7 @@ bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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return FALSE;
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}
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bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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struct ObjectEvent *playerObj;
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@@ -352,7 +365,7 @@ bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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return FALSE;
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}
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bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
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@@ -363,7 +376,7 @@ bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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}
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// Jumps here if disguised. Not used in FRLG.
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bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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if (!ObjectEventIsMovementOverridden(trainerObj)
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|| ObjectEventClearHeldMovementIfFinished(trainerObj))
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@@ -374,7 +387,7 @@ bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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return FALSE;
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}
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bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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if (ObjectEventClearHeldMovementIfFinished(trainerObj))
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task->tFuncId = 3;
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@@ -383,7 +396,7 @@ bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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}
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// Jump here if hidden in ash. Not used in FRLG.
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bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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if (!ObjectEventIsMovementOverridden(trainerObj)
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|| ObjectEventClearHeldMovementIfFinished(trainerObj))
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@@ -394,7 +407,7 @@ bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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return FALSE;
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}
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bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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if (ObjectEventCheckHeldMovementStatus(trainerObj))
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{
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@@ -408,7 +421,7 @@ bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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return FALSE;
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}
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bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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struct Sprite *sprite;
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@@ -427,7 +440,7 @@ bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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return FALSE;
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}
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bool8 sub_8082250(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
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task->tFuncId = 3;
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@@ -436,7 +449,7 @@ bool8 sub_8082250(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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}
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// FRLG exclusive: Scroll the camera up to reveal an offscreen above trainer
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bool8 sub_808226C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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int specialObjectId;
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task->tData5 = 0;
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@@ -447,7 +460,7 @@ bool8 sub_808226C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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return FALSE;
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}
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bool8 sub_80822CC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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u8 specialObjectId;
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TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
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@@ -470,7 +483,7 @@ bool8 sub_80822CC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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return FALSE;
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}
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bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
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{
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u8 specialObjectId;
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TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
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@@ -495,3 +508,246 @@ bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
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}
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return FALSE;
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}
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#undef tData5
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#undef tOutOfAshSpriteId
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#undef tTrainerRange
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#undef tTrainerObjLo
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#undef tTrainerObjHi
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#undef tFuncId
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static void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
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{
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struct Task * task = &gTasks[taskId];
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struct ObjectEvent * trainerObj;
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// another objEvent loaded into by loadword?
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LoadWordFromTwoHalfwords((u16 *)&task->data[1], (uintptr_t *)&trainerObj);
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if (!task->data[7])
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{
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ObjectEventClearAnim(trainerObj);
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task->data[7]++;
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}
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sTrainerSeeFuncList2[task->data[0]](taskId, task, trainerObj);
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if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
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{
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SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
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TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
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DestroyTask(taskId);
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}
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else
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{
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trainerObj->heldMovementFinished = 0;
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}
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}
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void MovementAction_RevealTrainer_RunTrainerSeeFuncList(struct ObjectEvent *var)
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{
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StoreWordInTwoHalfwords((u16 *)&gTasks[CreateTask(Task_RevealTrainer_RunTrainerSeeFuncList, 0)].data[1], (u32)var);
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}
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void ScrSpecial_EndTrainerApproach(void)
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{
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StartTrainerApproachWithFollowupTask(Task_DestroyTrainerApproachTask);
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}
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static void Task_DestroyTrainerApproachTask(u8 taskId)
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{
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DestroyTask(taskId);
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EnableBothScriptContexts();
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}
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// Trainer See Excl Mark Field Effect
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#define sLocalId data[0]
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#define sMapNum data[1]
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#define sMapGroup data[2]
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#define sData3 data[3]
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#define sData4 data[4]
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#define sFldEffId data[7]
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static const struct OamData sOamData_Emoticons = {
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct SpriteFrameImage sSpriteImages_Emoticons[] = {
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{sGfx_Emoticons + 0x000, 0x80},
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{sGfx_Emoticons + 0x040, 0x80},
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{sGfx_Emoticons + 0x080, 0x80},
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{sGfx_Emoticons + 0x180, 0x80},
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{sGfx_Emoticons + 0x1C0, 0x80},
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{sGfx_Emoticons + 0x200, 0x80},
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{sGfx_Emoticons + 0x0C0, 0x80},
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{sGfx_Emoticons + 0x100, 0x80},
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{sGfx_Emoticons + 0x140, 0x80},
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{sGfx_Emoticons + 0x240, 0x80},
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{sGfx_Emoticons + 0x280, 0x80},
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{sGfx_Emoticons + 0x2C0, 0x80},
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{sGfx_Emoticons + 0x300, 0x80},
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{sGfx_Emoticons + 0x340, 0x80},
|
||||
{sGfx_Emoticons + 0x380, 0x80},
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnimCmd_ExclamationMark1[] = {
|
||||
ANIMCMD_FRAME( 0, 4),
|
||||
ANIMCMD_FRAME( 1, 4),
|
||||
ANIMCMD_FRAME( 2, 52),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnimCmd_DoubleExclMark[] = {
|
||||
ANIMCMD_FRAME( 6, 4),
|
||||
ANIMCMD_FRAME( 7, 4),
|
||||
ANIMCMD_FRAME( 8, 52),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnimCmd_X[] = {
|
||||
ANIMCMD_FRAME( 3, 4),
|
||||
ANIMCMD_FRAME( 4, 4),
|
||||
ANIMCMD_FRAME( 5, 52),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnimCmd_SmileyFace[] = {
|
||||
ANIMCMD_FRAME( 9, 4),
|
||||
ANIMCMD_FRAME(10, 4),
|
||||
ANIMCMD_FRAME(11, 52),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnimCmd_QuestionMark[] = {
|
||||
ANIMCMD_FRAME(12, 4),
|
||||
ANIMCMD_FRAME(13, 4),
|
||||
ANIMCMD_FRAME(14, 52),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sSpriteAnimTable_Emoticons[] = {
|
||||
sAnimCmd_ExclamationMark1,
|
||||
sAnimCmd_DoubleExclMark,
|
||||
sAnimCmd_X,
|
||||
sAnimCmd_SmileyFace,
|
||||
sAnimCmd_QuestionMark
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_Emoticons = {
|
||||
.tileTag = 0xFFFF,
|
||||
.paletteTag = 0xFFFF,
|
||||
.oam = &sOamData_Emoticons,
|
||||
.anims = sSpriteAnimTable_Emoticons,
|
||||
.images = sSpriteImages_Emoticons,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCB_TrainerIcons
|
||||
};
|
||||
|
||||
u8 FldEff_ExclamationMarkIcon1(void)
|
||||
{
|
||||
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x53);
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_1, 0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
u8 FldEff_DoubleExclMarkIcon(void)
|
||||
{
|
||||
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
SetIconSpriteData(&gSprites[spriteId], FLDEFF_DOUBLE_EXCL_MARK_ICON, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
u8 FldEff_XIcon(void)
|
||||
{
|
||||
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
SetIconSpriteData(&gSprites[spriteId], FLDEFF_X_ICON, 2);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
u8 FldEff_SmileyFaceIcon(void)
|
||||
{
|
||||
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
SetIconSpriteData(&gSprites[spriteId], FLDEFF_SMILEY_FACE_ICON, 3);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
u8 FldEff_QuestionMarkIcon(void)
|
||||
{
|
||||
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_2, 4);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
|
||||
{
|
||||
sprite->oam.priority = 1;
|
||||
sprite->coordOffsetEnabled = 1;
|
||||
|
||||
sprite->sLocalId = gFieldEffectArguments[0];
|
||||
sprite->sMapNum = gFieldEffectArguments[1];
|
||||
sprite->sMapGroup = gFieldEffectArguments[2];
|
||||
sprite->sData3 = -5;
|
||||
sprite->sFldEffId = fldEffId;
|
||||
|
||||
StartSpriteAnim(sprite, spriteAnimNum);
|
||||
}
|
||||
|
||||
static void SpriteCB_TrainerIcons(struct Sprite *sprite)
|
||||
{
|
||||
u8 objEventId;
|
||||
|
||||
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objEventId)
|
||||
|| sprite->animEnded)
|
||||
{
|
||||
FieldEffectStop(sprite, sprite->sFldEffId);
|
||||
}
|
||||
else
|
||||
{
|
||||
struct Sprite *objEventSprite = &gSprites[gObjectEvents[objEventId].spriteId];
|
||||
sprite->sData4 += sprite->sData3;
|
||||
sprite->pos1.x = objEventSprite->pos1.x;
|
||||
sprite->pos1.y = objEventSprite->pos1.y - 16;
|
||||
sprite->pos2.x = objEventSprite->pos2.x;
|
||||
sprite->pos2.y = objEventSprite->pos2.y + sprite->sData4;
|
||||
if (sprite->sData4)
|
||||
sprite->sData3++;
|
||||
else
|
||||
sprite->sData3 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
#undef sLocalId
|
||||
#undef sMapNum
|
||||
#undef sMapGroup
|
||||
#undef sData3
|
||||
#undef sData4
|
||||
#undef sFldEffId
|
||||
|
||||
Reference in New Issue
Block a user