Finish trainer_see

This commit is contained in:
PikalaxALT
2020-02-20 14:52:37 -05:00
parent abc39d86f3
commit 93ee43a31a
9 changed files with 326 additions and 544 deletions
+309 -53
View File
@@ -4,7 +4,10 @@
#include "field_effect.h"
#include "field_player_avatar.h"
#include "quest_log.h"
#include "script.h"
#include "task.h"
#include "trainer_see.h"
#include "util.h"
#include "constants/battle_setup.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
@@ -20,32 +23,35 @@ static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 r
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection);
void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
void Task_RunTrainerSeeFuncList(u8 taskId);
bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_8082250(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_808226C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_80822CC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
static void Task_RunTrainerSeeFuncList(u8 taskId);
static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
static void Task_DestroyTrainerApproachTask(u8 taskId);
static void SpriteCB_TrainerIcons(struct Sprite * sprite);
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
static const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
// u8 func(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y)
// range is the maximum distance the trainer can see
// x and y are the player's coordinates
// Returns distance to walk if trainer has unobstructed view of player
// Returns 0 if trainer can't see player
const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
static const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
@@ -55,22 +61,29 @@ const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
// bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
// Returns TRUE to run the next func immediately
// Returns FALSE to delay the next func to the next frame
const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
sub_8081F34,
sub_8081F38,
sub_8081F90,
sub_8081FD0,
sub_808202C,
sub_80820BC,
sub_8082100,
sub_8082134,
sub_8082150,
sub_8082184,
sub_80821DC,
sub_8082250,
sub_808226C,
sub_80822CC,
sub_808237C
static const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
TrainerSeeFunc_Dummy,
TrainerSeeFunc_StartExclMark,
TrainerSeeFunc_WaitExclMark,
TrainerSeeFunc_TrainerApproach,
TrainerSeeFunc_PrepareToEngage,
TrainerSeeFunc_End,
TrainerSeeFunc_BeginRemoveDisguise,
TrainerSeeFunc_WaitRemoveDisguise,
TrainerSeeFunc_TrainerInAshFacesPlayer,
TrainerSeeFunc_BeginJumpOutOfAsh,
TrainerSeeFunc_WaitJumpOutOfAsh,
TrainerSeeFunc_EndJumpOutOfAsh,
TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj,
TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp,
TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown
};
static const TRAINER_SEE_FUNC sTrainerSeeFuncList2[] = {
TrainerSeeFunc_TrainerInAshFacesPlayer,
TrainerSeeFunc_BeginJumpOutOfAsh,
TrainerSeeFunc_WaitJumpOutOfAsh,
TrainerSeeFunc_EndJumpOutOfAsh
};
bool8 CheckForTrainersWantingBattle(void)
@@ -234,7 +247,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
(dest) = (struct ObjectEvent *)(((task)->tTrainerObjHi << 16) | ((u16)(task)->tTrainerObjLo)); \
} while (0)
void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
{
u8 taskId = CreateTask(Task_RunTrainerSeeFuncList, 80);
struct Task * task = &gTasks[taskId];
@@ -243,7 +256,7 @@ void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
task->tTrainerRange = approachDistance;
}
void sub_8081E9C(TaskFunc taskFunc)
static void StartTrainerApproachWithFollowupTask(TaskFunc taskFunc)
{
u8 taskId = FindTaskIdByFunc(Task_RunTrainerSeeFuncList);
SetTaskFuncWithFollowupFunc(taskId, Task_RunTrainerSeeFuncList, taskFunc);
@@ -251,7 +264,7 @@ void sub_8081E9C(TaskFunc taskFunc)
Task_RunTrainerSeeFuncList(taskId);
}
void Task_RunTrainerSeeFuncList(u8 taskId)
static void Task_RunTrainerSeeFuncList(u8 taskId)
{
struct Task * task = &gTasks[taskId];
struct ObjectEvent * trainerObj;
@@ -270,12 +283,12 @@ void Task_RunTrainerSeeFuncList(u8 taskId)
// TrainerSeeFuncs
bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
return FALSE;
}
bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 action;
// FRLG introduces trainers who can see the player from offscreen above.
@@ -295,7 +308,7 @@ bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return TRUE;
}
bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
{
@@ -312,7 +325,7 @@ bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
}
}
bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
{
@@ -330,7 +343,7 @@ bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj;
@@ -352,7 +365,7 @@ bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -363,7 +376,7 @@ bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
}
// Jumps here if disguised. Not used in FRLG.
bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -374,7 +387,7 @@ bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
task->tFuncId = 3;
@@ -383,7 +396,7 @@ bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
}
// Jump here if hidden in ash. Not used in FRLG.
bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -394,7 +407,7 @@ bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventCheckHeldMovementStatus(trainerObj))
{
@@ -408,7 +421,7 @@ bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct Sprite *sprite;
@@ -427,7 +440,7 @@ bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
return FALSE;
}
bool8 sub_8082250(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
task->tFuncId = 3;
@@ -436,7 +449,7 @@ bool8 sub_8082250(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
}
// FRLG exclusive: Scroll the camera up to reveal an offscreen above trainer
bool8 sub_808226C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
int specialObjectId;
task->tData5 = 0;
@@ -447,7 +460,7 @@ bool8 sub_808226C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
return FALSE;
}
bool8 sub_80822CC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
@@ -470,7 +483,7 @@ bool8 sub_80822CC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
return FALSE;
}
bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
@@ -495,3 +508,246 @@ bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj
}
return FALSE;
}
#undef tData5
#undef tOutOfAshSpriteId
#undef tTrainerRange
#undef tTrainerObjLo
#undef tTrainerObjHi
#undef tFuncId
static void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
{
struct Task * task = &gTasks[taskId];
struct ObjectEvent * trainerObj;
// another objEvent loaded into by loadword?
LoadWordFromTwoHalfwords((u16 *)&task->data[1], (uintptr_t *)&trainerObj);
if (!task->data[7])
{
ObjectEventClearAnim(trainerObj);
task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, trainerObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
DestroyTask(taskId);
}
else
{
trainerObj->heldMovementFinished = 0;
}
}
void MovementAction_RevealTrainer_RunTrainerSeeFuncList(struct ObjectEvent *var)
{
StoreWordInTwoHalfwords((u16 *)&gTasks[CreateTask(Task_RevealTrainer_RunTrainerSeeFuncList, 0)].data[1], (u32)var);
}
void ScrSpecial_EndTrainerApproach(void)
{
StartTrainerApproachWithFollowupTask(Task_DestroyTrainerApproachTask);
}
static void Task_DestroyTrainerApproachTask(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
}
// Trainer See Excl Mark Field Effect
#define sLocalId data[0]
#define sMapNum data[1]
#define sMapGroup data[2]
#define sData3 data[3]
#define sData4 data[4]
#define sFldEffId data[7]
static const struct OamData sOamData_Emoticons = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const struct SpriteFrameImage sSpriteImages_Emoticons[] = {
{sGfx_Emoticons + 0x000, 0x80},
{sGfx_Emoticons + 0x040, 0x80},
{sGfx_Emoticons + 0x080, 0x80},
{sGfx_Emoticons + 0x180, 0x80},
{sGfx_Emoticons + 0x1C0, 0x80},
{sGfx_Emoticons + 0x200, 0x80},
{sGfx_Emoticons + 0x0C0, 0x80},
{sGfx_Emoticons + 0x100, 0x80},
{sGfx_Emoticons + 0x140, 0x80},
{sGfx_Emoticons + 0x240, 0x80},
{sGfx_Emoticons + 0x280, 0x80},
{sGfx_Emoticons + 0x2C0, 0x80},
{sGfx_Emoticons + 0x300, 0x80},
{sGfx_Emoticons + 0x340, 0x80},
{sGfx_Emoticons + 0x380, 0x80},
};
static const union AnimCmd sAnimCmd_ExclamationMark1[] = {
ANIMCMD_FRAME( 0, 4),
ANIMCMD_FRAME( 1, 4),
ANIMCMD_FRAME( 2, 52),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_DoubleExclMark[] = {
ANIMCMD_FRAME( 6, 4),
ANIMCMD_FRAME( 7, 4),
ANIMCMD_FRAME( 8, 52),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_X[] = {
ANIMCMD_FRAME( 3, 4),
ANIMCMD_FRAME( 4, 4),
ANIMCMD_FRAME( 5, 52),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_SmileyFace[] = {
ANIMCMD_FRAME( 9, 4),
ANIMCMD_FRAME(10, 4),
ANIMCMD_FRAME(11, 52),
ANIMCMD_END
};
static const union AnimCmd sAnimCmd_QuestionMark[] = {
ANIMCMD_FRAME(12, 4),
ANIMCMD_FRAME(13, 4),
ANIMCMD_FRAME(14, 52),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_Emoticons[] = {
sAnimCmd_ExclamationMark1,
sAnimCmd_DoubleExclMark,
sAnimCmd_X,
sAnimCmd_SmileyFace,
sAnimCmd_QuestionMark
};
static const struct SpriteTemplate sSpriteTemplate_Emoticons = {
.tileTag = 0xFFFF,
.paletteTag = 0xFFFF,
.oam = &sOamData_Emoticons,
.anims = sSpriteAnimTable_Emoticons,
.images = sSpriteImages_Emoticons,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_TrainerIcons
};
u8 FldEff_ExclamationMarkIcon1(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x53);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_1, 0);
return 0;
}
u8 FldEff_DoubleExclMarkIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_DOUBLE_EXCL_MARK_ICON, 1);
return 0;
}
u8 FldEff_XIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_X_ICON, 2);
return 0;
}
u8 FldEff_SmileyFaceIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_SMILEY_FACE_ICON, 3);
return 0;
}
u8 FldEff_QuestionMarkIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_2, 4);
return 0;
}
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
sprite->sLocalId = gFieldEffectArguments[0];
sprite->sMapNum = gFieldEffectArguments[1];
sprite->sMapGroup = gFieldEffectArguments[2];
sprite->sData3 = -5;
sprite->sFldEffId = fldEffId;
StartSpriteAnim(sprite, spriteAnimNum);
}
static void SpriteCB_TrainerIcons(struct Sprite *sprite)
{
u8 objEventId;
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objEventId)
|| sprite->animEnded)
{
FieldEffectStop(sprite, sprite->sFldEffId);
}
else
{
struct Sprite *objEventSprite = &gSprites[gObjectEvents[objEventId].spriteId];
sprite->sData4 += sprite->sData3;
sprite->pos1.x = objEventSprite->pos1.x;
sprite->pos1.y = objEventSprite->pos1.y - 16;
sprite->pos2.x = objEventSprite->pos2.x;
sprite->pos2.y = objEventSprite->pos2.y + sprite->sData4;
if (sprite->sData4)
sprite->sData3++;
else
sprite->sData3 = 0;
}
}
#undef sLocalId
#undef sMapNum
#undef sMapGroup
#undef sData3
#undef sData4
#undef sFldEffId