battle_anim_mon_movement: through sub_80991B4

This commit is contained in:
PikalaxALT
2019-06-21 16:53:47 -04:00
parent 9217a26399
commit 95b5a2753e
3 changed files with 88 additions and 252 deletions
+6 -3
View File
@@ -59,12 +59,11 @@ extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleAnimAttacker;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -124,4 +123,8 @@ u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
// battle_anim_mons.s
void sub_8074DC4(struct Sprite * sprite);
void sub_80754B8(struct Sprite * sprite);
#endif // GUARD_BATTLE_ANIM_H