Port object event flags from emerald
This commit is contained in:
+52
-56
@@ -168,62 +168,58 @@ struct MapHeader
|
||||
|
||||
struct ObjectEvent
|
||||
{
|
||||
/*0x00*/ u32 active:1;
|
||||
u32 mapobj_bit_1:1;
|
||||
u32 mapobj_bit_2:1;
|
||||
u32 mapobj_bit_3:1;
|
||||
u32 mapobj_bit_4:1;
|
||||
u32 mapobj_bit_5:1;
|
||||
u32 mapobj_bit_6:1;
|
||||
u32 mapobj_bit_7:1;
|
||||
/*0x01*/ u32 mapobj_bit_8:1;
|
||||
u32 mapobj_bit_9:1;
|
||||
u32 mapobj_bit_10:1;
|
||||
u32 mapobj_bit_11:1;
|
||||
u32 mapobj_bit_12:1;
|
||||
u32 mapobj_bit_13:1;
|
||||
u32 mapobj_bit_14:1;
|
||||
u32 mapobj_bit_15:1;
|
||||
/*0x02*/ u32 mapobj_bit_16:1;
|
||||
u32 mapobj_bit_17:1;
|
||||
u32 mapobj_bit_18:1;
|
||||
u32 mapobj_bit_19:1;
|
||||
u32 mapobj_bit_20:1;
|
||||
u32 mapobj_bit_21:1;
|
||||
u32 hasShadow:1;
|
||||
u32 mapobj_bit_23:1;
|
||||
/*0x03*/ u32 mapobj_bit_24:1;
|
||||
u32 mapobj_bit_25:1;
|
||||
u32 mapobj_bit_26:1;
|
||||
u32 mapobj_bit_27:1;
|
||||
u32 mapobj_bit_28:1;
|
||||
u32 mapobj_bit_29:1;
|
||||
u32 mapobj_bit_30:1;
|
||||
u32 mapobj_bit_31:1;
|
||||
/*0x04*/ u8 spriteId;
|
||||
/*0x05*/ u8 graphicsId;
|
||||
/*0x06*/ u8 animPattern;
|
||||
/*0x07*/ u8 trainerType;
|
||||
/*0x08*/ u8 localId;
|
||||
/*0x09*/ u8 mapNum;
|
||||
/*0x0A*/ u8 mapGroup;
|
||||
/*0x0B*/ u8 mapobj_unk_0B_0:4;
|
||||
u8 elevation:4;
|
||||
/*0x0C*/ struct Coords16 coords1;
|
||||
/*0x10*/ struct Coords16 coords2;
|
||||
/*0x14*/ struct Coords16 coords3;
|
||||
/*0x18*/ u8 facingDirection:4; //current direction?
|
||||
/*0x18*/ u8 placeholder18:4;
|
||||
/*0x19*/ union ObjectEventRange range;
|
||||
/*0x1A*/ u8 mapobj_unk_1A;
|
||||
/*0x1B*/ u8 mapobj_unk_1B;
|
||||
/*0x1C*/ u8 mapobj_unk_1C;
|
||||
/*0x1D*/ u8 trainerRange_berryTreeId;
|
||||
/*0x1E*/ u8 mapobj_unk_1E;
|
||||
/*0x1F*/ u8 mapobj_unk_1F;
|
||||
/*0x20*/ u8 mapobj_unk_20;
|
||||
/*0x21*/ u8 mapobj_unk_21;
|
||||
/*0x22*/ u8 animId;
|
||||
/*0x00*/ /* 0*/ u32 active:1;
|
||||
/* 1*/ u32 singleMovementActive:1;
|
||||
/* 2*/ u32 triggerGroundEffectsOnMove:1;
|
||||
/* 3*/ u32 triggerGroundEffectsOnStop:1;
|
||||
/* 4*/ u32 disableCoveringGroundEffects:1;
|
||||
/* 5*/ u32 landingJump:1;
|
||||
/* 6*/ u32 heldMovementActive:1;
|
||||
/* 7*/ u32 heldMovementFinished:1;
|
||||
/*0x01*/ /* 8*/ u32 frozen:1;
|
||||
/* 9*/ u32 facingDirectionLocked:1;
|
||||
/*10*/ u32 disableAnim:1;
|
||||
/*11*/ u32 enableAnim:1;
|
||||
/*12*/ u32 inanimate:1;
|
||||
/*13*/ u32 invisible:1;
|
||||
/*14*/ u32 offScreen:1;
|
||||
/*15*/ u32 trackedByCamera:1;
|
||||
/*0x02*/ /*16*/ u32 isPlayer:1;
|
||||
/*17*/ u32 hasReflection:1;
|
||||
/*18*/ u32 inShortGrass:1;
|
||||
/*19*/ u32 inShallowFlowingWater:1;
|
||||
/*20*/ u32 inSandPile:1;
|
||||
/*21*/ u32 inHotSprings:1;
|
||||
/*22*/ u32 hasShadow:1;
|
||||
/*23*/ u32 spriteAnimPausedBackup:1;
|
||||
/*0x03*/ /*24*/ u32 spriteAffineAnimPausedBackup:1;
|
||||
/*25*/ u32 disableJumpLandingGroundEffect:1;
|
||||
/*26*/ u32 fixedPriority:1;
|
||||
/*27*/ u32 hideReflection:1;
|
||||
/*0x04*/ u8 spriteId;
|
||||
/*0x05*/ u8 graphicsId;
|
||||
/*0x06*/ u8 animPattern;
|
||||
/*0x07*/ u8 trainerType;
|
||||
/*0x08*/ u8 localId;
|
||||
/*0x09*/ u8 mapNum;
|
||||
/*0x0A*/ u8 mapGroup;
|
||||
/*0x0B*/ u8 mapobj_unk_0B_0:4;
|
||||
u8 elevation:4;
|
||||
/*0x0C*/ struct Coords16 coords1;
|
||||
/*0x10*/ struct Coords16 coords2;
|
||||
/*0x14*/ struct Coords16 coords3;
|
||||
/*0x18*/ u8 facingDirection:4; //current direction?
|
||||
/*0x18*/ u8 placeholder18:4;
|
||||
/*0x19*/ union ObjectEventRange range;
|
||||
/*0x1A*/ u8 mapobj_unk_1A;
|
||||
/*0x1B*/ u8 mapobj_unk_1B;
|
||||
/*0x1C*/ u8 mapobj_unk_1C;
|
||||
/*0x1D*/ u8 trainerRange_berryTreeId;
|
||||
/*0x1E*/ u8 mapobj_unk_1E;
|
||||
/*0x1F*/ u8 mapobj_unk_1F;
|
||||
/*0x20*/ u8 mapobj_unk_20;
|
||||
/*0x21*/ u8 mapobj_unk_21;
|
||||
/*0x22*/ u8 animId;
|
||||
/*size = 0x24*/
|
||||
};
|
||||
|
||||
|
||||
+16
-16
@@ -591,22 +591,22 @@ union QuestLogMovement
|
||||
struct QuestLogObjectEvent
|
||||
{
|
||||
/*0x00*/ u8 active:1;
|
||||
/*0x00*/ u8 mapobj_bit_3:1;
|
||||
/*0x00*/ u8 mapobj_bit_4:1;
|
||||
/*0x00*/ u8 mapobj_bit_5:1;
|
||||
/*0x00*/ u8 mapobj_bit_8:1;
|
||||
/*0x00*/ u8 mapobj_bit_9:1;
|
||||
/*0x00*/ u8 mapobj_bit_10:1;
|
||||
/*0x00*/ u8 mapobj_bit_11:1;
|
||||
/*0x01*/ u8 mapobj_bit_12:1;
|
||||
/*0x01*/ u8 mapobj_bit_13:1;
|
||||
/*0x01*/ u8 mapobj_bit_14:1;
|
||||
/*0x01*/ u8 mapobj_bit_15:1;
|
||||
/*0x01*/ u8 mapobj_bit_16:1;
|
||||
/*0x01*/ u8 mapobj_bit_23:1;
|
||||
/*0x01*/ u8 mapobj_bit_24:1;
|
||||
/*0x01*/ u8 mapobj_bit_25:1;
|
||||
/*0x02*/ u8 mapobj_bit_26:1;
|
||||
/*0x00*/ u8 triggerGroundEffectsOnStop:1;
|
||||
/*0x00*/ u8 disableCoveringGroundEffects:1;
|
||||
/*0x00*/ u8 landingJump:1;
|
||||
/*0x00*/ u8 frozen:1;
|
||||
/*0x00*/ u8 facingDirectionLocked:1;
|
||||
/*0x00*/ u8 disableAnim:1;
|
||||
/*0x00*/ u8 enableAnim:1;
|
||||
/*0x01*/ u8 inanimate:1;
|
||||
/*0x01*/ u8 invisible:1;
|
||||
/*0x01*/ u8 offScreen:1;
|
||||
/*0x01*/ u8 trackedByCamera:1;
|
||||
/*0x01*/ u8 isPlayer:1;
|
||||
/*0x01*/ u8 spriteAnimPausedBackup:1;
|
||||
/*0x01*/ u8 spriteAffineAnimPausedBackup:1;
|
||||
/*0x01*/ u8 disableJumpLandingGroundEffect:1;
|
||||
/*0x02*/ u8 fixedPriority:1;
|
||||
/*0x02*/ u8 mapobj_unk_18:4;
|
||||
/*0x02*/ u8 unused_02_5:3;
|
||||
/*0x03*/ u8 mapobj_unk_0B_0:4;
|
||||
|
||||
@@ -10,11 +10,11 @@ static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
|
||||
|
||||
bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
|
||||
{
|
||||
if (objectEvent->mapobj_bit_6 || objectEvent->mapobj_bit_8)
|
||||
if (objectEvent->heldMovementActive || objectEvent->frozen)
|
||||
return TRUE;
|
||||
objectEvent->mapobj_bit_8 = TRUE;
|
||||
objectEvent->mapobj_bit_23 = gSprites[objectEvent->spriteId].animPaused;
|
||||
objectEvent->mapobj_bit_24 = gSprites[objectEvent->spriteId].affineAnimPaused;
|
||||
objectEvent->frozen = TRUE;
|
||||
objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused;
|
||||
objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused;
|
||||
gSprites[objectEvent->spriteId].animPaused = TRUE;
|
||||
gSprites[objectEvent->spriteId].affineAnimPaused = TRUE;
|
||||
return FALSE;
|
||||
@@ -42,11 +42,11 @@ void FreezeObjectEventsExceptOne(u8 noFreeze)
|
||||
|
||||
void UnfreezeObjectEvent(struct ObjectEvent * objectEvent)
|
||||
{
|
||||
if (objectEvent->active && objectEvent->mapobj_bit_8)
|
||||
if (objectEvent->active && objectEvent->frozen)
|
||||
{
|
||||
objectEvent->mapobj_bit_8 = FALSE;
|
||||
gSprites[objectEvent->spriteId].animPaused = objectEvent->mapobj_bit_23;
|
||||
gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->mapobj_bit_24;
|
||||
objectEvent->frozen = FALSE;
|
||||
gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup;
|
||||
gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ void sub_80695CC(u8 taskId)
|
||||
task->data[0] = 1;
|
||||
}
|
||||
|
||||
if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
|
||||
if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
|
||||
{
|
||||
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
|
||||
task->data[1] = 1;
|
||||
@@ -78,7 +78,7 @@ void LockSelectedObjectEvent(void)
|
||||
|
||||
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
|
||||
taskId = CreateTask(sub_80695CC, 80);
|
||||
if (!gObjectEvents[gSelectedObjectEvent].mapobj_bit_1)
|
||||
if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
|
||||
{
|
||||
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
|
||||
gTasks[taskId].data[1] = 1;
|
||||
|
||||
@@ -850,7 +850,7 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
|
||||
(*a4)++;
|
||||
playerSpr->pos2.x = *a2 >> 5;
|
||||
playerSpr->pos2.y = *a3 >> 5;
|
||||
if (playerObj->mapobj_bit_7)
|
||||
if (playerObj->heldMovementFinished)
|
||||
{
|
||||
ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
|
||||
}
|
||||
|
||||
@@ -316,7 +316,7 @@ void Special_AnimatePcTurnOff()
|
||||
void SpawnCameraObject(void)
|
||||
{
|
||||
u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
|
||||
gObjectEvents[objectEventId].mapobj_bit_13 = TRUE;
|
||||
gObjectEvents[objectEventId].invisible = TRUE;
|
||||
CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId);
|
||||
}
|
||||
|
||||
|
||||
+32
-32
@@ -14,22 +14,22 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
|
||||
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||||
{
|
||||
questLog->unk_008[i].active = gObjectEvents[i].active;
|
||||
questLog->unk_008[i].mapobj_bit_3 = gObjectEvents[i].mapobj_bit_3;
|
||||
questLog->unk_008[i].mapobj_bit_4 = gObjectEvents[i].mapobj_bit_4;
|
||||
questLog->unk_008[i].mapobj_bit_5 = gObjectEvents[i].mapobj_bit_5;
|
||||
questLog->unk_008[i].mapobj_bit_8 = gObjectEvents[i].mapobj_bit_8;
|
||||
questLog->unk_008[i].mapobj_bit_9 = gObjectEvents[i].mapobj_bit_9;
|
||||
questLog->unk_008[i].mapobj_bit_10 = gObjectEvents[i].mapobj_bit_10;
|
||||
questLog->unk_008[i].mapobj_bit_11 = gObjectEvents[i].mapobj_bit_11;
|
||||
questLog->unk_008[i].mapobj_bit_12 = gObjectEvents[i].mapobj_bit_12;
|
||||
questLog->unk_008[i].mapobj_bit_13 = gObjectEvents[i].mapobj_bit_13;
|
||||
questLog->unk_008[i].mapobj_bit_14 = gObjectEvents[i].mapobj_bit_14;
|
||||
questLog->unk_008[i].mapobj_bit_15 = gObjectEvents[i].mapobj_bit_15;
|
||||
questLog->unk_008[i].mapobj_bit_16 = gObjectEvents[i].mapobj_bit_16;
|
||||
questLog->unk_008[i].mapobj_bit_23 = gObjectEvents[i].mapobj_bit_23;
|
||||
questLog->unk_008[i].mapobj_bit_24 = gObjectEvents[i].mapobj_bit_24;
|
||||
questLog->unk_008[i].mapobj_bit_25 = gObjectEvents[i].mapobj_bit_25;
|
||||
questLog->unk_008[i].mapobj_bit_26 = gObjectEvents[i].mapobj_bit_26;
|
||||
questLog->unk_008[i].triggerGroundEffectsOnStop = gObjectEvents[i].triggerGroundEffectsOnStop;
|
||||
questLog->unk_008[i].disableCoveringGroundEffects = gObjectEvents[i].disableCoveringGroundEffects;
|
||||
questLog->unk_008[i].landingJump = gObjectEvents[i].landingJump;
|
||||
questLog->unk_008[i].frozen = gObjectEvents[i].frozen;
|
||||
questLog->unk_008[i].facingDirectionLocked = gObjectEvents[i].facingDirectionLocked;
|
||||
questLog->unk_008[i].disableAnim = gObjectEvents[i].disableAnim;
|
||||
questLog->unk_008[i].enableAnim = gObjectEvents[i].enableAnim;
|
||||
questLog->unk_008[i].inanimate = gObjectEvents[i].inanimate;
|
||||
questLog->unk_008[i].invisible = gObjectEvents[i].invisible;
|
||||
questLog->unk_008[i].offScreen = gObjectEvents[i].offScreen;
|
||||
questLog->unk_008[i].trackedByCamera = gObjectEvents[i].trackedByCamera;
|
||||
questLog->unk_008[i].isPlayer = gObjectEvents[i].isPlayer;
|
||||
questLog->unk_008[i].spriteAnimPausedBackup = gObjectEvents[i].spriteAnimPausedBackup;
|
||||
questLog->unk_008[i].spriteAffineAnimPausedBackup = gObjectEvents[i].spriteAffineAnimPausedBackup;
|
||||
questLog->unk_008[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect;
|
||||
questLog->unk_008[i].fixedPriority = gObjectEvents[i].fixedPriority;
|
||||
questLog->unk_008[i].mapobj_unk_18 = gObjectEvents[i].facingDirection;
|
||||
questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].mapobj_unk_0B_0;
|
||||
questLog->unk_008[i].elevation = gObjectEvents[i].elevation;
|
||||
@@ -58,22 +58,22 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
|
||||
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||||
{
|
||||
gObjectEvents[i].active = questLogObjectEvents[i].active;
|
||||
gObjectEvents[i].mapobj_bit_3 = questLogObjectEvents[i].mapobj_bit_3;
|
||||
gObjectEvents[i].mapobj_bit_4 = questLogObjectEvents[i].mapobj_bit_4;
|
||||
gObjectEvents[i].mapobj_bit_5 = questLogObjectEvents[i].mapobj_bit_5;
|
||||
gObjectEvents[i].mapobj_bit_8 = questLogObjectEvents[i].mapobj_bit_8;
|
||||
gObjectEvents[i].mapobj_bit_9 = questLogObjectEvents[i].mapobj_bit_9;
|
||||
gObjectEvents[i].mapobj_bit_10 = questLogObjectEvents[i].mapobj_bit_10;
|
||||
gObjectEvents[i].mapobj_bit_11 = questLogObjectEvents[i].mapobj_bit_11;
|
||||
gObjectEvents[i].mapobj_bit_12 = questLogObjectEvents[i].mapobj_bit_12;
|
||||
gObjectEvents[i].mapobj_bit_13 = questLogObjectEvents[i].mapobj_bit_13;
|
||||
gObjectEvents[i].mapobj_bit_14 = questLogObjectEvents[i].mapobj_bit_14;
|
||||
gObjectEvents[i].mapobj_bit_15 = questLogObjectEvents[i].mapobj_bit_15;
|
||||
gObjectEvents[i].mapobj_bit_16 = questLogObjectEvents[i].mapobj_bit_16;
|
||||
gObjectEvents[i].mapobj_bit_23 = questLogObjectEvents[i].mapobj_bit_23;
|
||||
gObjectEvents[i].mapobj_bit_24 = questLogObjectEvents[i].mapobj_bit_24;
|
||||
gObjectEvents[i].mapobj_bit_25 = questLogObjectEvents[i].mapobj_bit_25;
|
||||
gObjectEvents[i].mapobj_bit_26 = questLogObjectEvents[i].mapobj_bit_26;
|
||||
gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].triggerGroundEffectsOnStop;
|
||||
gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].disableCoveringGroundEffects;
|
||||
gObjectEvents[i].landingJump = questLogObjectEvents[i].landingJump;
|
||||
gObjectEvents[i].frozen = questLogObjectEvents[i].frozen;
|
||||
gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].facingDirectionLocked;
|
||||
gObjectEvents[i].disableAnim = questLogObjectEvents[i].disableAnim;
|
||||
gObjectEvents[i].enableAnim = questLogObjectEvents[i].enableAnim;
|
||||
gObjectEvents[i].inanimate = questLogObjectEvents[i].inanimate;
|
||||
gObjectEvents[i].invisible = questLogObjectEvents[i].invisible;
|
||||
gObjectEvents[i].offScreen = questLogObjectEvents[i].offScreen;
|
||||
gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].trackedByCamera;
|
||||
gObjectEvents[i].isPlayer = questLogObjectEvents[i].isPlayer;
|
||||
gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].spriteAnimPausedBackup;
|
||||
gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].spriteAffineAnimPausedBackup;
|
||||
gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect;
|
||||
gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority;
|
||||
gObjectEvents[i].facingDirection = questLogObjectEvents[i].mapobj_unk_18;
|
||||
gObjectEvents[i].mapobj_unk_0B_0 = questLogObjectEvents[i].mapobj_unk_0B_0;
|
||||
gObjectEvents[i].elevation = questLogObjectEvents[i].elevation;
|
||||
|
||||
@@ -100,7 +100,7 @@ static void sub_81505C4(u8 taskId)
|
||||
{
|
||||
case 0:
|
||||
ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
|
||||
objectEvent->mapobj_bit_11 = TRUE;
|
||||
objectEvent->enableAnim = TRUE;
|
||||
sub_81507BC(objectEvent, sub_805C808(4));
|
||||
StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
|
||||
gTasks[taskId].data[0]++;
|
||||
|
||||
+1
-1
@@ -598,7 +598,7 @@ static void sub_810C3B8(u8 taskId)
|
||||
{
|
||||
if (sub_810CF04(i) == TRUE)
|
||||
{
|
||||
if (gObjectEvents[i].mapobj_bit_1)
|
||||
if (gObjectEvents[i].singleMovementActive)
|
||||
return;
|
||||
FreezeObjectEvent(&gObjectEvents[i]);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user