Decomp all trainer see funcs
This commit is contained in:
@@ -146,100 +146,102 @@
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#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
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#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
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#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
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#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
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#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
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#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
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#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
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#define MOVEMENT_ACTION_JUMP_DOWN 0x42
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#define MOVEMENT_ACTION_JUMP_UP 0x43
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#define MOVEMENT_ACTION_JUMP_LEFT 0x44
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#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
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#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
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#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
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#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
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#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
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#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
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#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
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#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
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#define MOVEMENT_ACTION_SET_VISIBLE 0x55
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#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
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#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
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#define MOVEMENT_ACTION_EMOTE_HEART 0x58
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#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
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#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
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#define MOVEMENT_ACTION_CUT_TREE 0x5B
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#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
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#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
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#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
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#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
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#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
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#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
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#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
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#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
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#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
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#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
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#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
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#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
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#define MOVEMENT_ACTION_LEVITATE 0x98
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#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
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#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
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#define MOVEMENT_ACTION_FIGURE_8 0x9B
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// Something else here maybe? idk
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#define MOVEMENT_ACTION_FACE_PLAYER 0x4A
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#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x4B
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#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x4C
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#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x4D
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#define MOVEMENT_ACTION_JUMP_DOWN 0x4E
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#define MOVEMENT_ACTION_JUMP_UP 0x4F
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#define MOVEMENT_ACTION_JUMP_LEFT 0x50
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#define MOVEMENT_ACTION_JUMP_RIGHT 0x51
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x52
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x53
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x54
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x55
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x56
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x57
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x58
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x59
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#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x5A
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#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x5B
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#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x5C
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#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x5D
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#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x5E
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#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x5F
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#define MOVEMENT_ACTION_SET_INVISIBLE 0x60
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#define MOVEMENT_ACTION_SET_VISIBLE 0x61
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#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x62
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#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x63
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#define MOVEMENT_ACTION_EMOTE_HEART 0x64
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// more stuff here? idk
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#define MOVEMENT_ACTION_REVEAL_TRAINER 0x67
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#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x68
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#define MOVEMENT_ACTION_CUT_TREE 0x69
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#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x6A
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#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x6B
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#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x6C
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#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x6D
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#define MOVEMENT_ACTION_HIDE_REFLECTION 0x6E
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#define MOVEMENT_ACTION_SHOW_REFLECTION 0x6F
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#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x70
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#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x71
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x72
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x73
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x74
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x75
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x76
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x77
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x78
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x79
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x7A
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x7B
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x7C
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x7D
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x7E
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x7F
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x80
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x81
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x82
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x83
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x84
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x85
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x86
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x87
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x88
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#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x89
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x8A
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x8B
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x8C
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#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x8D
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x8E
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x8F
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x90
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x91
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x92
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x93
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x94
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#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x95
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x96
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x97
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x98
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x99
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x9A
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x9B
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x9C
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#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x9D
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x9E
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x9F
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0xA0
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#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0xA1
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#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0xA2
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#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0xA3
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#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0xA4
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#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0xA5
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#define MOVEMENT_ACTION_LEVITATE 0xA6
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#define MOVEMENT_ACTION_STOP_LEVITATE 0xA7
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#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0xA8
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#define MOVEMENT_ACTION_FIGURE_8 0xA9
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// These two are verified correct in FRLG
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#define MOVEMENT_ACTION_FLY_UP 0xA4
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@@ -48,7 +48,7 @@ void SpawnObjectEventsInView(s16, s16);
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u8 sprite_new(u8, u8, s16, s16, u8, u8);
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u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
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u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
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u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
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int SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
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u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
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void sub_8093038(s16, s16, s16 *, s16 *);
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void CameraObjectReset1(void);
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@@ -65,7 +65,7 @@ void sub_808E82C(u8, u8, u8, s16, s16);
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void sub_805F400(u8, u8, u8);
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void sub_805F3A8(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *);
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void ObjectEventGetLocalIdAndMap(struct ObjectEvent * objectEvent, u8 *localId, u8 *mapNum, u8 *mapGroup);
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void npc_coords_shift(struct ObjectEvent *, s16, s16);
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void sub_808EB08(struct ObjectEvent *, s16, s16);
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void sub_805FE94(u8, u8, u8);
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@@ -84,7 +84,7 @@ u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
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void sub_8063E28(struct ObjectEvent *, struct Sprite *);
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bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
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void npc_coords_shift_still(struct ObjectEvent *);
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void sub_805FE7C(struct ObjectEvent *, u8);
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void TryOverrideTemplateCoordsForObjectEvent(struct ObjectEvent *, u8);
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void SetTrainerMovementType(struct ObjectEvent *, u8);
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u8 sub_80634F0(u8 direction);
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u8 sub_8063500(u8 a0);
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@@ -93,14 +93,19 @@ u8 sub_805EB44(u8, u8, s16, s16);
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void npc_paltag_set_load(u8 mode);
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bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent);
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u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
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u8 sub_8063F84(u8 direction);
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u8 GetWalkNormalMovementAction(u8 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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void CameraObjectSetFollowedObjectId(u8 spriteId);
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void UnfreezeObjectEvents(void);
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void TurnObjectEvent(u8, u8);
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const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
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u8 sub_805DF30(void);
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u8 GetIndexOfFirstInactiveObjectEvent(void);
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u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
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u8 GetFaceDirectionMovementAction(u8 direction);
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u8 GetJumpInPlaceMovementAction(u8 direction);
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u8 sub_8063FB0(u8 direction);
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void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *);
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void sub_805C774(void);
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// Exported data declarations
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